void PlayerSubtitle::onPlayerStart() { if (!m_enabled) return; if (!autoLoad()) { if (m_file == m_sub->fileName()) return; m_sub->setFileName(m_file); m_sub->setFuzzyMatch(false); if (m_file.isEmpty()) { const int n = m_player->currentSubtitleStream(); if (n >= 0 && !m_tracks.isEmpty() && m_tracks.size() <= n) { m_sub->processHeader(QByteArray(), QByteArray()); // reset return; } QVariantMap track = m_tracks[n].toMap(); QByteArray codec(track.value("codec").toByteArray()); QByteArray data(track.value("extra").toByteArray()); m_sub->processHeader(codec, data); } else { m_sub->loadAsync(); } return; } if (m_file != m_sub->fileName()) return; if (!m_player) return; // autoLoad was false then reload then true then reload // previous loaded is user selected subtitle m_sub->setFileName(getSubtitleBasePath(m_player->file())); m_sub->setFuzzyMatch(true); m_sub->loadAsync(); return; }
void EmuScreen::bootComplete() { globalUIState = UISTATE_INGAME; host->BootDone(); host->UpdateDisassembly(); g_gameInfoCache.FlushBGs(); NOTICE_LOG(BOOT, "Loading %s...", PSP_CoreParameter().fileToStart.c_str()); autoLoad(); I18NCategory *s = GetI18NCategory("Screen"); #ifndef MOBILE_DEVICE if (g_Config.bFirstRun) { osm.Show(s->T("PressESC", "Press ESC to open the pause menu"), 3.0f); } #endif memset(virtKeys, 0, sizeof(virtKeys)); const char *renderer = (const char*)glGetString(GL_RENDERER); if (strstr(renderer, "Chainfire3D") != 0) { osm.Show(s->T("Chainfire3DWarning", "WARNING: Chainfire3D detected, may cause problems"), 10.0f, 0xFF30a0FF, -1, true); } System_SendMessage("event", "startgame"); }
void AVFilterSubtitle::onPlayerStart() { setOptions(QString()); if (!autoLoad()) return; findAndSetFile(m_player->file()); }
void PlayerSubtitle::onEnableChanged(bool value) { m_enabled = value; if (value) { if (m_player) { connectSignals(); } if (autoLoad()) { if (!m_player) return; QString path = m_player->file(); //path.remove(p->source().scheme() + "://"); QString name = QFileInfo(path).completeBaseName(); path = QFileInfo(path).dir().absoluteFilePath(name); m_sub->setFileName(path); m_sub->setFuzzyMatch(true); m_sub->loadAsync(); } else { m_sub->setFileName(m_file); m_sub->setFuzzyMatch(false); m_sub->loadAsync(); } } else { if (m_player) { disconnectSignals(); } } }
void PlayerSubtitle::onPlayerStart() { if (!autoLoad()) { if (m_file == m_sub->fileName()) return; m_sub->setFileName(m_file); m_sub->setFuzzyMatch(false); m_sub->loadAsync(); return; } if (m_file != m_sub->fileName()) return; if (!m_player) return; // autoLoad was false then reload then true then reload // previous loaded is user selected subtitle QString path = m_player->file(); //path.remove(p->source().scheme() + "://"); QString name = QFileInfo(path).completeBaseName(); path = QFileInfo(path).dir().absoluteFilePath(name); m_sub->setFileName(path); m_sub->setFuzzyMatch(true); m_sub->loadAsync(); return; }
void PlayerSubtitle::onEnabledChanged(bool value) { m_enabled = value; if (value) { if (m_player) { connectSignals(); } if (autoLoad()) { if (!m_player) return; m_sub->setFileName(getSubtitleBasePath(m_player->file())); m_sub->setFuzzyMatch(true); m_sub->loadAsync(); } else { m_sub->setFileName(m_file); m_sub->setFuzzyMatch(false); m_sub->loadAsync(); } } else { if (m_player) { disconnectSignals(); } } }
void EmuScreen::bootGame(const std::string &filename) { booted_ = true; std::string fileToStart = filename; CoreParameter coreParam; coreParam.cpuCore = g_Config.bJit ? CPU_JIT : CPU_INTERPRETER; coreParam.gpuCore = g_Config.bSoftwareRendering ? GPU_SOFTWARE : GPU_GLES; coreParam.enableSound = g_Config.bEnableSound; coreParam.fileToStart = fileToStart; coreParam.mountIso = ""; coreParam.startPaused = false; coreParam.printfEmuLog = false; coreParam.headLess = false; if (g_Config.iInternalResolution == 0) { coreParam.renderWidth = dp_xres; coreParam.renderHeight = dp_yres; } else { if (g_Config.iInternalResolution < 0) g_Config.iInternalResolution = 1; coreParam.renderWidth = 480 * g_Config.iInternalResolution; coreParam.renderHeight = 272 * g_Config.iInternalResolution; } coreParam.outputWidth = dp_xres; coreParam.outputHeight = dp_yres; coreParam.pixelWidth = pixel_xres; coreParam.pixelHeight = pixel_yres; std::string error_string; if (PSP_Init(coreParam, &error_string)) { invalid_ = false; } else { invalid_ = true; errorMessage_ = error_string; ERROR_LOG(BOOT, "%s", errorMessage_.c_str()); System_SendMessage("event", "failstartgame"); return; } globalUIState = UISTATE_INGAME; host->BootDone(); host->UpdateDisassembly(); g_gameInfoCache.FlushBGs(); NOTICE_LOG(BOOT, "Loading %s...", fileToStart.c_str()); autoLoad(); I18NCategory *s = GetI18NCategory("Screen"); #ifdef _WIN32 if (g_Config.bFirstRun) { osm.Show(s->T("PressESC", "Press ESC to open the pause menu"), 3.0f); } #endif memset(virtKeys, 0, sizeof(virtKeys)); const char *renderer = (const char*)glGetString(GL_RENDERER); if (strstr(renderer, "Chainfire3D") != 0) { osm.Show(s->T("Chainfire3DWarning", "WARNING: Chainfire3D detected, may cause problems"), 10.0f, 0xFF30a0FF, -1, true); } System_SendMessage("event", "startgame"); }