void MoveEngine::diceroll(const int& newplayer,const int& face1,const int& face2,const int& face3,const int& face4,bool computer) { checkstate(); player=newplayer; otherplayer=(player==1) ? 2 : 1; dice[0]=face1; dice[1]=face2; dice[2]=face3; dice[3]=face4; marker_current=-1; if(getPossibleMoves()==0) { emit nomove(); return; // player will be changed } if(!computer) return; //human intervention required QTimer::singleShot(2000,this,SLOT(automove())); }
/* * get_move: * Get and execute a move from the player */ void get_move(void) { int c; #ifdef FANCY int lastmove; #endif /*FANCY*/ if (Waiting) return; #ifdef FANCY if (Pattern_roll) { if (Next_move >= Move_list) lastmove = *Next_move; else lastmove = -1; /* flag for "first time in" */ } else lastmove = 0; /* Shut up gcc */ #endif for (;;) { if (Teleport && must_telep()) goto teleport; if (Running) c = Run_ch; else if (Count != 0) c = Cnt_move; #ifdef FANCY else if (Num_robots > 1 && Stand_still) c = '>'; else if (Num_robots > 1 && Pattern_roll) { if (*++Next_move == '\0') { if (lastmove < 0) goto over; Next_move = Move_list; } c = *Next_move; mvaddch(0, 0, c); if (c == lastmove) goto over; } #endif else { over: if (Auto_bot) { c = automove(); if (!Jump) { usleep(10000); refresh(); } } else c = getchar(); if (isdigit(c)) { Count = (c - '0'); while (isdigit(c = getchar())) Count = Count * 10 + (c - '0'); if (c == ESC) goto over; Cnt_move = c; if (Count) leaveok(stdscr, TRUE); } } switch (c) { case ' ': case '.': if (do_move(0, 0)) goto ret; break; case 'y': if (do_move(-1, -1)) goto ret; break; case 'k': if (do_move(-1, 0)) goto ret; break; case 'u': if (do_move(-1, 1)) goto ret; break; case 'h': if (do_move(0, -1)) goto ret; break; case 'l': if (do_move(0, 1)) goto ret; break; case 'b': if (do_move(1, -1)) goto ret; break; case 'j': if (do_move(1, 0)) goto ret; break; case 'n': if (do_move(1, 1)) goto ret; break; case 'Y': case 'U': case 'H': case 'J': case 'K': case 'L': case 'B': case 'N': case '>': Running = true; if (c == '>') Run_ch = ' '; else Run_ch = tolower(c); leaveok(stdscr, TRUE); break; case 'q': case 'Q': if (query("Really quit?")) quit(0); refresh(); break; case 'w': case 'W': Waiting = true; leaveok(stdscr, TRUE); goto ret; case 't': case 'T': teleport: Running = false; mvaddch(My_pos.y, My_pos.x, ' '); My_pos = *rnd_pos(); telmsg(1); refresh(); sleep(1); telmsg(0); mvaddch(My_pos.y, My_pos.x, PLAYER); leaveok(stdscr, FALSE); refresh(); flush_in(); goto ret; case CTRL('L'): refresh(); break; case EOF: break; default: putchar(CTRL('G')); reset_count(); fflush(stdout); break; } } ret: if (Count > 0) if (--Count == 0) leaveok(stdscr, FALSE); }