void updateState() { for (int i = 0; i < NUM_FINGERS; ++i) { if (finger[i].reachedPos()) { states[i] = kIdleState; } else if (states[i] == kWaitMoveState && fabs(avgSpeed(samples[i], SAMPLE_SIZE)) > 0.8) { states[i] = kMovingState; errors[i] = 0; } else if (states[i] == kMovingState && fabs(avgSpeed(samples[i], SAMPLE_SIZE)) < 0.6) { states[i] = kErrorState; } else if (states[i] == kErrorState) { errors[i]++; if (errors[i] > 5) { finger[i].writePos(finger[i].readPos() - avgSpeed(samples[i], SAMPLE_SIZE) / 2); } } } }
void updateSpeeds(void) { for(unsigned char i = 0; i < 4; ++i) { Wheels[i]->Buffer[Wheels[i]->Time] = Wheels[i]->Counter; Wheels[i]->Counter = 0; if(Wheels[i]->Time == (BUFSIZE -1)) { Wheels[i]->Speed = avgSpeed(Wheels[i]); Wheels[i]->Acceleration = updateAcc(Wheels[i]); Wheels[i]->Time = 0; } else { Wheels[i]->Time++; } } }