示例#1
0
// Group handler
void __saveds backdrop_group_handler(void)
{
	IPCData *ipc;
	GroupData *group=0;

	// Do group
	if (ipc=IPC_ProcStartup((ULONG *)&group,backdrop_group_init))
	{
		// Read objects
		SetBusyPointer(group->window);
		backdrop_read_group_objects(group);
		ClearPointer(group->window);

		// Event loop
		FOREVER
		{
			IPCMessage *msg;
			BOOL quit_flag=0;

			// Got an AppWindow?
			if (group->appwindow)
			{
				DOpusAppMessage *amsg;
				BOOL beep=0;

				// AppMessages?
				while (amsg=(DOpusAppMessage *)GetMsg(group->appport))
				{
					short arg;
					char path[256];
					BackdropObject *drop_obj;

					// Lock backdrop list
					lock_listlock(&group->info->objects,1);

					// Set busy pointer
					if (group->window) SetBusyPointer(group->window);

					// Dropped on an object?
					if (drop_obj=backdrop_get_object(group->info,amsg->da_Msg.am_MouseX,amsg->da_Msg.am_MouseY,0))
					{
						USHORT qual;

						// Get qualifiers
						qual=(InputBase)?PeekQualifier():0;
	
						// Is shift/alt down?
						if (qual&(IEQUALIFIER_LSHIFT|IEQUALIFIER_LALT)==(IEQUALIFIER_LSHIFT|IEQUALIFIER_LALT))
						{
							// Get path of first file
							GetWBArgPath(&amsg->da_Msg.am_ArgList[0],path,256);

							// Replace the image
							backdrop_replace_icon_image(group->info,path,drop_obj);
						}

						// Run program with args
						else
						backdrop_object_open(
							group->info,
							drop_obj,
							0,
							0,
							amsg->da_Msg.am_NumArgs,
							amsg->da_Msg.am_ArgList);
					}

					// Otherwise, adding objects to the group
					else
					for (arg=0;arg<amsg->da_Msg.am_NumArgs;arg++)
					{
						// Valid name?
						if (*amsg->da_Msg.am_ArgList[arg].wa_Name)
						{
							short x,y;

							// Get full path name
							GetWBArgPath(&amsg->da_Msg.am_ArgList[arg],path,256);

							// Default to no position
							x=-1;
							y=-1;

							// Dopus app message?
							if (CheckAppMessage(amsg))
							{
								// Get icon position
								x=amsg->da_DragOffset.x+amsg->da_Msg.am_MouseX+amsg->da_DropPos[arg].x;
								y=amsg->da_DragOffset.y+amsg->da_Msg.am_MouseY+amsg->da_DropPos[arg].y;
							}

							// Add group object
							backdrop_group_add_object(group->name,group->info,path,x,y);
						}

						// Otherwise, set beep flag for error
						else
						if (!beep)
						{
							beep=1;
							DisplayBeep(group->window->WScreen);
						}
					}

					// Clear busy pointer
					if (group->window) ClearPointer(group->window);

					// Unlock backdrop list
					unlock_listlock(&group->info->objects);

					// Reply to message
					ReplyMsg((struct Message *)amsg);
				}
			}

			// Icon notification
			if (group->info->notify_req)
			{
				DOpusNotify *notify;

				// Get notify message	
				if (notify=(DOpusNotify *)GetMsg(group->info->notify_port))
					backdrop_check_notify(group->info,notify,0);
			}

			// IPC messages?
			while (msg=(IPCMessage *)GetMsg(ipc->command_port))
			{
				// Look at message
				switch (msg->command)
				{
					// Activate
					case IPC_ACTIVATE:

						// Bring window to front
						if (group->window)
							backdrop_show_group(group);
						break;


					// Quit
					case IPC_QUIT:
						quit_flag=1;
						group->got_quit=1;
						break;


					// Hide
					case IPC_HIDE:
						backdrop_hide_group(group);
						break;


					// Show
					case IPC_SHOW:
						group->screen=(struct Screen *)msg->data;
						backdrop_show_group(group);
						break;


					// Reset (menus)
					case IPC_RESET:

						// Gotta window?
						if (group->window)
						{
							// Reset menus?
							if (msg->flags)
							{
								display_free_menu(group->window);
								display_get_menu(group->window);
							}

							// Fix menus
							display_fix_menu(group->window,WINDOW_GROUP,0);
						}
						break;


					// New font
					case GROUP_NEW_FONT:

						// Get new font
						backdrop_get_font(group->info);

						// Redraw objects
						backdrop_show_objects(group->info,BDSF_CLEAR|BDSF_RESET);
						break;


					// New name
					case GROUP_NEW_NAME:

						// Copy name
						strcpy(group->name,msg->data_free);

						// Update window title
						if (group->window) SetWindowTitles(group->window,group->name,(char *)-1);
						break;


					// Add a new icon
					case GROUP_ADD_ICON:

						// Lock backdrop list
						lock_listlock(&group->info->objects,1);

						// Set busy pointer
						if (group->window) SetBusyPointer(group->window);

						// Add object
						backdrop_group_add_object(group->name,group->info,msg->data_free,-1,-1);

						// Clear busy pointer
						if (group->window) ClearPointer(group->window);

						// Unlock backdrop list
						unlock_listlock(&group->info->objects);
						break;


					// New backfill pattern
					case LISTER_BACKFILL_CHANGE:

						// Window open?
						if (group->window)
						{
							// Install appropriate hook
							InstallLayerHook(
								group->window->WLayer,
								(msg->flags)?&group->pattern.hook:LAYERS_BACKFILL);

							// Redraw window
							erase_window(group->window);

							// Redraw icons
							backdrop_show_objects(group->info,0);
						}
						break;


					// Delete from group
					case GROUP_DELETE:
						SetBusyPointer(group->window);
						backdrop_remove_group_objects(group,(BackdropObject *)msg->data);
						ClearPointer(group->window);
						break;


					// Help
					case IPC_HELP:

						// Show help for group
						help_show_help(HELP_PROGRAM_GROUP,0);
						break;


					// Do a function
					case LISTER_DO_FUNCTION:

						// Arrange icons?
						if (msg->data>=(APTR)MENU_LISTER_ARRANGE_NAME &&
							msg->data<=(APTR)MENU_LISTER_ARRANGE_SIZE)
						{
							// Do cleanup
							backdrop_cleanup(group->info,BSORT_NAME+(((ULONG)msg->data)-MENU_LISTER_ARRANGE_NAME),0);
						}
						break;
				}

				// Reply to message
				IPC_Reply(msg);
			}

			// Is window open?
			if (group->window)
			{
				struct IntuiMessage *imsg;

				// Check timer
				if (CheckTimer(group->timer))
				{
					// Dragging something?
					if (group->info->flags&BDIF_DRAGGING)
					{
						// Check for deadlocks
						if (group->info->last_tick==group->info->tick_count)
						{
							// Stop drag
							backdrop_stop_drag(group->info);
						}

						// Remember tick count
						group->info->last_tick=group->info->tick_count;
					}

					// Re-start timer
					StartTimer(group->timer,0,500000);
				}

				// Window messages
				while (imsg=(struct IntuiMessage *)GetMsg(group->window->UserPort))
				{
					struct IntuiMessage msg_copy;
					struct MenuItem *item;

					// Copy message
					msg_copy=*imsg;

					// Menu verify?
					if (imsg->Class==IDCMP_MENUVERIFY)
					{
						// See if we want to swallow it
						if (!backdrop_test_rmb(group->info,imsg,&msg_copy,TRUE))
						{
							// Did event happen over the window?
							if (imsg->MouseX>=0 &&
								imsg->MouseY>=0 &&
								imsg->MouseX<group->window->Width &&
								imsg->MouseY<group->window->Height &&
								imsg->Qualifier&IEQUALIFIER_RBUTTON)
							{
								// Cancel menu event
								imsg->Code=MENUCANCEL;

								// Change our copy to MOUSEBUTTONS
								msg_copy.Class=IDCMP_MOUSEBUTTONS;
								msg_copy.Code=MENUDOWN;

								// Kludge for MagicMenu
								if (msg_copy.Seconds==0)
									CurrentTime(&msg_copy.Seconds,&msg_copy.Micros);
							}
						}
					}

					// Resize/refresh?
					if (imsg->Class==IDCMP_NEWSIZE ||
						imsg->Class==IDCMP_REFRESHWINDOW)
					{
						// Handle message
						backdrop_idcmp(group->info,imsg,0);

						// Reply to message
						ReplyMsg((struct Message *)imsg);
						continue;
					}

					// Reply to message
					ReplyMsg((struct Message *)imsg);

					// Is it a backdrop message?
					if (backdrop_idcmp(group->info,&msg_copy,0))
						continue;

					// Look at message class
					switch (msg_copy.Class)
					{
						// Window closed
						case IDCMP_CLOSEWINDOW:
							quit_flag=1;
							break;


						// Window is inactive
						case IDCMP_INACTIVEWINDOW:

							// Abort timer if running
							StopTimer(group->timer);
							break;


						// Window is active
						case IDCMP_ACTIVEWINDOW:

							// Start timer if not running
							StartTimer(group->timer,1,0);
							break;


						// Key press
						case IDCMP_RAWKEY:

							// Help?
							if (msg_copy.Code==0x5f &&
								!(msg_copy.Qualifier&VALID_QUALIFIERS))	
							{
								help_get_help(
									msg_copy.MouseX+group->window->LeftEdge,
									msg_copy.MouseY+group->window->TopEdge,
									msg_copy.Qualifier);
							}

							// Close?
							else
							if (msg_copy.Code==0x45 &&
								msg_copy.Qualifier&IEQUAL_ANYSHIFT) quit_flag=1;
							break;


						// Button pressed
						case IDCMP_MOUSEBUTTONS:

							// Right button?
							if (msg_copy.Code==MENUDOWN)
							{
								USHORT res;

								// Do popup menu
								if (group->popup &&
									(res=DoPopUpMenu(group->window,&group->popup->ph_Menu,NULL,MENUDOWN))!=(USHORT)-1)
								{
									// Help?
									if (res&POPUP_HELPFLAG)
									{
										// Get help ID
										res&=~POPUP_HELPFLAG;

										// Do help
										help_menu_help(res,0);
										break;
									}

									// Do the function
									quit_flag=backdrop_group_do_function(group,res,0);
								}
							}
							break;


						// Menu event
						case IDCMP_MENUPICK:
						case IDCMP_MENUHELP:
							{
								struct Menu *oldstrip=group->window->MenuStrip;
								USHORT nextselect;

								// Get item
								nextselect=msg_copy.Code;
								while (item=ItemAddress(group->window->MenuStrip,nextselect))
								{
									// get next
									nextselect=item->NextSelect;

									// Help?
									if (msg_copy.Class==IDCMP_MENUHELP)
									{
										help_menu_help((long)GTMENUITEM_USERDATA(item),0);
										break;
									}

									// Do the function
									quit_flag=backdrop_group_do_function(group,(ULONG)GTMENUITEM_USERDATA(item),item);

									// Check valid next
									if (!nextselect || !group->window || oldstrip!=group->window->MenuStrip)
										break;
								}
							}
							break;
					}
				}
			}

			// Check quit flag
			if (quit_flag) break;

			// Wait for event
			Wait(	1<<ipc->command_port->mp_SigBit|
					1<<group->timer->port->mp_SigBit|
					((group->info->notify_req)?(1<<group->info->notify_port->mp_SigBit):0)|
					((group->window)?(1<<group->window->UserPort->mp_SigBit):0)|
					((group->appwindow)?(1<<group->appport->mp_SigBit):0));
		}

		// Close window
		backdrop_free_group(group);

		// Send goodbye
		IPC_Goodbye(ipc,&main_ipc,0);
	}
// Scroll the icons
void backdrop_scroll_objects(BackdropInfo *info,short off_x,short off_y)
{
	// Lock window
	GetSemaphore(&info->window_lock,SEMF_EXCLUSIVE,0);

	// Window open?
	if (info->window)
	{
		short damage=0,clear=0;

		// Bounds-check the deltas
		if (off_x<0 && off_x<-RECTWIDTH(&info->size))
			clear=1;
		else
		if (off_x>0 && off_x>RECTWIDTH(&info->size))
			clear=1;
		else
		if (off_y<0 && off_y<-RECTHEIGHT(&info->size))
			clear=1;
		else
		if (off_y>0 && off_y>RECTHEIGHT(&info->size))
			clear=1;

		// Clear instead of scrolling?
		if (clear)
		{
			// Clear the whole window
			EraseRect(
				info->window->RPort,
				info->size.MinX,
				info->size.MinY,
				info->size.MaxX,
				info->size.MaxY);
		}

		// Scroll
		else
		{
			// Check for 39
			if(((struct Library *)GfxBase)->lib_Version>=39) 
			{
				// Scroll backdrop window
				ScrollRasterBF(
					info->window->RPort,
					off_x,off_y,
					info->size.MinX,
					info->size.MinY,
					info->size.MaxX,
					info->size.MaxY);
			}

			// No backfills
			else
			{
				// Scroll backdrop window
				ScrollRaster(
					info->window->RPort,
					off_x,off_y,
					info->size.MinX,
					info->size.MinY,
					info->size.MaxX,
					info->size.MaxY);
			}

			// Damaged simple-refresh?
			if (info->window->Flags&WFLG_SIMPLE_REFRESH &&
				info->window->WLayer->Flags&LAYERREFRESH)
			{
				// Forbid
#ifdef LOCKLAYER_OK
				LockScreenLayer(info->window->WScreen);
#else
				Forbid();
#endif

				// Begin refreshing
				BeginRefresh(info->window);

				// Clear the new bits
				EraseRect(
					info->window->RPort,
					info->size.MinX,
					info->size.MinY,
					info->size.MaxX,
					info->size.MaxY);

				// End refreshing for the moment
				EndRefresh(info->window,FALSE);
				damage=1;
			}
		}

		// Got temporary region?
		if (info->temp_region)
		{
			struct Rectangle rect;

			// Get refresh region
			rect.MinX=(off_x==0)?info->size.MinX:((off_x>0)?info->size.MaxX-off_x:info->size.MinX);
			rect.MaxX=(off_x==0)?info->size.MaxX:((off_x>0)?info->size.MaxX:info->size.MinX-off_x);
			rect.MinY=(off_y==0)?info->size.MinY:((off_y>0)?info->size.MaxY-off_y:info->size.MinY);
			rect.MaxY=(off_y==0)?info->size.MaxY:((off_y>0)?info->size.MaxY:info->size.MinY-off_y);

			// Bounds check region
			if (rect.MinX<info->size.MinX) rect.MinX=info->size.MinX;
			if (rect.MinY<info->size.MinY) rect.MinY=info->size.MinY;
			if (rect.MaxX>info->size.MaxX) rect.MaxX=info->size.MaxX;
			if (rect.MaxY>info->size.MaxY) rect.MaxY=info->size.MaxY;

			// Add to damage list?
			if (damage)
			{
				// Or rectangle in
				OrRectRegion(info->window->WLayer->DamageList,&rect);
			}

			// Manually refresh
			else
			{
				// Set refresh region
				ClearRegion(info->temp_region);
				OrRectRegion(info->temp_region,&rect);

				// Install region
				InstallClipRegion(info->window->WLayer,info->temp_region);
			}
		}

		// Manual refresh?
		if (!damage)
		{
			// Refresh
			backdrop_show_objects(info,BDSF_NO_CLIP);

			// Remove clip region
			InstallClipRegion(info->window->WLayer,0);
		}

		// Automatic refresh
		else
		{
			// Lister?
			if (info->lister)
				lister_refresh_callback(IDCMP_REFRESHWINDOW,info->window,info->lister);

			// Other type
			else
			{
				struct IntuiMessage msg;

				// Fake IntuiMessage
				msg.Class=IDCMP_REFRESHWINDOW;

				// Handle refresh
				backdrop_idcmp(info,&msg,0);
			}

			// Enable multi-tasking
#ifdef LOCKLAYER_OK
			UnlockScreenLayer(info->window->WScreen);
#else
			Permit();
#endif
		}
	}

	// Unlock window
	FreeSemaphore(&info->window_lock);
}