void KeyingScreenOperation::executePixel(float output[4], int x, int y, void *data) { output[0] = 0.0f; output[1] = 0.0f; output[2] = 0.0f; output[3] = 1.0f; if (this->m_movieClip && data) { TriangulationData *triangulation = this->m_cachedTriangulation; TileData *tile_data = (TileData *) data; int i; float co[2] = {(float) x, (float) y}; for (i = 0; i < tile_data->triangles_total; i++) { int triangle_idx = tile_data->triangles[i]; rctf *rect = &triangulation->triangles_AABB[triangle_idx]; if (IN_RANGE_INCL(x, rect->xmin, rect->xmax) && IN_RANGE_INCL(y, rect->ymin, rect->ymax)) { int *triangle = triangulation->triangles[triangle_idx]; VoronoiTriangulationPoint *a = &triangulation->triangulated_points[triangle[0]], *b = &triangulation->triangulated_points[triangle[1]], *c = &triangulation->triangulated_points[triangle[2]]; float w[3]; if (barycentric_coords_v2(a->co, b->co, c->co, co, w)) { if (barycentric_inside_triangle_v2(w)) { output[0] = a->color[0] * w[0] + b->color[0] * w[1] + c->color[0] * w[2]; output[1] = a->color[1] * w[0] + b->color[1] * w[1] + c->color[1] * w[2]; output[2] = a->color[2] * w[0] + b->color[2] * w[1] + c->color[2] * w[2]; break; } } } } } }
static void compute_gradient_screen(RenderData *rd, NodeKeyingScreenData *keyingscreen_data, MovieClip *clip, CompBuf *screenbuf) { MovieClipUser user = {0}; MovieTracking *tracking = &clip->tracking; MovieTrackingTrack *track; VoronoiTriangulationPoint *triangulated_points; VoronoiSite *sites; ImBuf *ibuf; ListBase *tracksbase; ListBase edges = {NULL, NULL}; int sites_total, triangulated_points_total, triangles_total; int (*triangles)[3]; int i, x, y; float *rect = screenbuf->rect; if (keyingscreen_data->tracking_object[0]) { MovieTrackingObject *object = BKE_tracking_object_get_named(tracking, keyingscreen_data->tracking_object); if (!object) return; tracksbase = BKE_tracking_object_get_tracks(tracking, object); } else tracksbase = BKE_tracking_get_active_tracks(tracking); sites_total = BLI_countlist(tracksbase); if (!sites_total) return; BKE_movieclip_user_set_frame(&user, rd->cfra); ibuf = BKE_movieclip_get_ibuf(clip, &user); sites = MEM_callocN(sizeof(VoronoiSite) * sites_total, "keyingscreen voronoi sites"); track = tracksbase->first; i = 0; while (track) { VoronoiSite *site = &sites[i]; MovieTrackingMarker *marker = BKE_tracking_marker_get(track, rd->cfra); ImBuf *pattern_ibuf = BKE_tracking_get_pattern_imbuf(ibuf, track, marker, TRUE, FALSE); int j; zero_v3(site->color); if (pattern_ibuf) { for (j = 0; j < pattern_ibuf->x * pattern_ibuf->y; j++) { if (pattern_ibuf->rect_float) { add_v3_v3(site->color, &pattern_ibuf->rect_float[4 * j]); } else { unsigned char *rrgb = (unsigned char *)pattern_ibuf->rect; site->color[0] += srgb_to_linearrgb((float)rrgb[4 * j + 0] / 255.0f); site->color[1] += srgb_to_linearrgb((float)rrgb[4 * j + 1] / 255.0f); site->color[2] += srgb_to_linearrgb((float)rrgb[4 * j + 2] / 255.0f); } } mul_v3_fl(site->color, 1.0f / (pattern_ibuf->x * pattern_ibuf->y)); IMB_freeImBuf(pattern_ibuf); } site->co[0] = marker->pos[0] * screenbuf->x; site->co[1] = marker->pos[1] * screenbuf->y; track = track->next; i++; } IMB_freeImBuf(ibuf); BLI_voronoi_compute(sites, sites_total, screenbuf->x, screenbuf->y, &edges); BLI_voronoi_triangulate(sites, sites_total, &edges, screenbuf->x, screenbuf->y, &triangulated_points, &triangulated_points_total, &triangles, &triangles_total); for (y = 0; y < screenbuf->y; y++) { for (x = 0; x < screenbuf->x; x++) { int index = 4 * (y * screenbuf->x + x); rect[index + 0] = rect[index + 1] = rect[index + 2] = 0.0f; rect[index + 3] = 1.0f; for (i = 0; i < triangles_total; i++) { int *triangle = triangles[i]; VoronoiTriangulationPoint *a = &triangulated_points[triangle[0]], *b = &triangulated_points[triangle[1]], *c = &triangulated_points[triangle[2]]; float co[2] = {x, y}, w[3]; if (barycentric_coords_v2(a->co, b->co, c->co, co, w)) { if (barycentric_inside_triangle_v2(w)) { rect[index + 0] += a->color[0] * w[0] + b->color[0] * w[1] + c->color[0] * w[2]; rect[index + 1] += a->color[1] * w[0] + b->color[1] * w[1] + c->color[1] * w[2]; rect[index + 2] += a->color[2] * w[0] + b->color[2] * w[1] + c->color[2] * w[2]; } } } } } MEM_freeN(triangulated_points); MEM_freeN(triangles); MEM_freeN(sites); BLI_freelistN(&edges); }