示例#1
0
/* helper func - draw keyframe vertices only for an F-Curve */
static void draw_fcurve_vertices_keyframes(FCurve *fcu, SpaceIpo *UNUSED(sipo), View2D *v2d, short edit, short sel)
{
	BezTriple *bezt = fcu->bezt;
	const float fac = 0.05f * BLI_rctf_size_x(&v2d->cur);
	int i;
	
	/* we use bgl points not standard gl points, to workaround vertex 
	 * drawing bugs that some drivers have (probably legacy ones only though)
	 */
	bglBegin(GL_POINTS);
	
	for (i = 0; i < fcu->totvert; i++, bezt++) {
		/* as an optimization step, only draw those in view 
		 *	- we apply a correction factor to ensure that points don't pop in/out due to slight twitches of view size
		 */
		if (IN_RANGE(bezt->vec[1][0], (v2d->cur.xmin - fac), (v2d->cur.xmax + fac))) {
			if (edit) {
				/* 'Keyframe' vertex only, as handle lines and handles have already been drawn
				 *	- only draw those with correct selection state for the current drawing color
				 *	- 
				 */
				if ((bezt->f2 & SELECT) == sel)
					bglVertex3fv(bezt->vec[1]);
			}
			else {
				/* no check for selection here, as curve is not editable... */
				/* XXX perhaps we don't want to even draw points?   maybe add an option for that later */
				bglVertex3fv(bezt->vec[1]);
			}
		}
	}
	
	bglEnd();  /* GL_POINTS */
}
示例#2
0
/* TODO: draw a shaded poly showing the region of influence too!!! */
static void draw_fcurve_modifier_controls_envelope(FModifier *fcm, View2D *v2d)
{
	FMod_Envelope *env = (FMod_Envelope *)fcm->data;
	FCM_EnvelopeData *fed;
	const float fac = 0.05f * BLI_rctf_size_x(&v2d->cur);
	int i;
	
	/* draw two black lines showing the standard reference levels */
	glColor3f(0.0f, 0.0f, 0.0f);
	setlinestyle(5);
	
	glBegin(GL_LINES);
	glVertex2f(v2d->cur.xmin, env->midval + env->min);
	glVertex2f(v2d->cur.xmax, env->midval + env->min);
		
	glVertex2f(v2d->cur.xmin, env->midval + env->max);
	glVertex2f(v2d->cur.xmax, env->midval + env->max);
	glEnd();  /* GL_LINES */
	setlinestyle(0);
	
	/* set size of vertices (non-adjustable for now) */
	glPointSize(2.0f);
	
	/* for now, point color is fixed, and is white */
	glColor3f(1.0f, 1.0f, 1.0f);
	
	/* we use bgl points not standard gl points, to workaround vertex 
	 * drawing bugs that some drivers have (probably legacy ones only though)
	 */
	bglBegin(GL_POINTS);
	for (i = 0, fed = env->data; i < env->totvert; i++, fed++) {
		/* only draw if visible
		 *	- min/max here are fixed, not relative
		 */
		if (IN_RANGE(fed->time, (v2d->cur.xmin - fac), (v2d->cur.xmax + fac))) {
			glVertex2f(fed->time, fed->min);
			glVertex2f(fed->time, fed->max);
		}
	}
	bglEnd();  /* GL_POINTS */
	
	glPointSize(1.0f);
}
示例#3
0
void ui_draw_but_CURVE(ARegion *ar, uiBut *but, uiWidgetColors *wcol, rcti *rect)
{
	CurveMapping *cumap;
	CurveMap *cuma;
	CurveMapPoint *cmp;
	float fx, fy, fac[2], zoomx, zoomy, offsx, offsy;
	GLint scissor[4];
	rcti scissor_new;
	int a;

	if (but->editcumap) {
		cumap = but->editcumap;
	}
	else {
		cumap = (CurveMapping *)but->poin;
	}

	cuma = &cumap->cm[cumap->cur];

	/* need scissor test, curve can draw outside of boundary */
	glGetIntegerv(GL_VIEWPORT, scissor);
	scissor_new.xmin = ar->winrct.xmin + rect->xmin;
	scissor_new.ymin = ar->winrct.ymin + rect->ymin;
	scissor_new.xmax = ar->winrct.xmin + rect->xmax;
	scissor_new.ymax = ar->winrct.ymin + rect->ymax;
	BLI_rcti_isect(&scissor_new, &ar->winrct, &scissor_new);
	glScissor(scissor_new.xmin,
	          scissor_new.ymin,
	          BLI_rcti_size_x(&scissor_new),
	          BLI_rcti_size_y(&scissor_new));

	/* calculate offset and zoom */
	zoomx = (BLI_rcti_size_x(rect) - 2.0f * but->aspect) / BLI_rctf_size_x(&cumap->curr);
	zoomy = (BLI_rcti_size_y(rect) - 2.0f * but->aspect) / BLI_rctf_size_y(&cumap->curr);
	offsx = cumap->curr.xmin - but->aspect / zoomx;
	offsy = cumap->curr.ymin - but->aspect / zoomy;
	
	/* backdrop */
	if (but->a1 == UI_GRAD_H) {
		/* magic trigger for curve backgrounds */
		rcti grid;
		float col[3] = {0.0f, 0.0f, 0.0f}; /* dummy arg */

		grid.xmin = rect->xmin + zoomx * (-offsx);
		grid.xmax = rect->xmax + zoomx * (-offsx);
		grid.ymin = rect->ymin + zoomy * (-offsy);
		grid.ymax = rect->ymax + zoomy * (-offsy);

		ui_draw_gradient(&grid, col, UI_GRAD_H, 1.0f);

		/* grid, hsv uses different grid */
		glEnable(GL_BLEND);
		glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
		glColor4ub(0, 0, 0, 48);
		ui_draw_but_curve_grid(rect, zoomx, zoomy, offsx, offsy, 0.1666666f);
		glDisable(GL_BLEND);
	}
	else {
		if (cumap->flag & CUMA_DO_CLIP) {
			gl_shaded_color((unsigned char *)wcol->inner, -20);
			glRectf(rect->xmin, rect->ymin, rect->xmax, rect->ymax);
			glColor3ubv((unsigned char *)wcol->inner);
			glRectf(rect->xmin + zoomx * (cumap->clipr.xmin - offsx),
			        rect->ymin + zoomy * (cumap->clipr.ymin - offsy),
			        rect->xmin + zoomx * (cumap->clipr.xmax - offsx),
			        rect->ymin + zoomy * (cumap->clipr.ymax - offsy));
		}
		else {
			glColor3ubv((unsigned char *)wcol->inner);
			glRectf(rect->xmin, rect->ymin, rect->xmax, rect->ymax);
		}

		/* grid, every 0.25 step */
		gl_shaded_color((unsigned char *)wcol->inner, -16);
		ui_draw_but_curve_grid(rect, zoomx, zoomy, offsx, offsy, 0.25f);
		/* grid, every 1.0 step */
		gl_shaded_color((unsigned char *)wcol->inner, -24);
		ui_draw_but_curve_grid(rect, zoomx, zoomy, offsx, offsy, 1.0f);
		/* axes */
		gl_shaded_color((unsigned char *)wcol->inner, -50);
		glBegin(GL_LINES);
		glVertex2f(rect->xmin, rect->ymin + zoomy * (-offsy));
		glVertex2f(rect->xmax, rect->ymin + zoomy * (-offsy));
		glVertex2f(rect->xmin + zoomx * (-offsx), rect->ymin);
		glVertex2f(rect->xmin + zoomx * (-offsx), rect->ymax);
		glEnd();
	}

	/* cfra option */
	/* XXX 2.48 */
#if 0
	if (cumap->flag & CUMA_DRAW_CFRA) {
		glColor3ub(0x60, 0xc0, 0x40);
		glBegin(GL_LINES);
		glVertex2f(rect->xmin + zoomx * (cumap->sample[0] - offsx), rect->ymin);
		glVertex2f(rect->xmin + zoomx * (cumap->sample[0] - offsx), rect->ymax);
		glEnd();
	}
#endif
	/* sample option */

	if (cumap->flag & CUMA_DRAW_SAMPLE) {
		if (but->a1 == UI_GRAD_H) {
			float tsample[3];
			float hsv[3];
			linearrgb_to_srgb_v3_v3(tsample, cumap->sample);
			rgb_to_hsv_v(tsample, hsv);
			glColor3ub(240, 240, 240);

			glBegin(GL_LINES);
			glVertex2f(rect->xmin + zoomx * (hsv[0] - offsx), rect->ymin);
			glVertex2f(rect->xmin + zoomx * (hsv[0] - offsx), rect->ymax);
			glEnd();
		}
		else if (cumap->cur == 3) {
			float lum = rgb_to_bw(cumap->sample);
			glColor3ub(240, 240, 240);
			
			glBegin(GL_LINES);
			glVertex2f(rect->xmin + zoomx * (lum - offsx), rect->ymin);
			glVertex2f(rect->xmin + zoomx * (lum - offsx), rect->ymax);
			glEnd();
		}
		else {
			if (cumap->cur == 0)
				glColor3ub(240, 100, 100);
			else if (cumap->cur == 1)
				glColor3ub(100, 240, 100);
			else
				glColor3ub(100, 100, 240);
			
			glBegin(GL_LINES);
			glVertex2f(rect->xmin + zoomx * (cumap->sample[cumap->cur] - offsx), rect->ymin);
			glVertex2f(rect->xmin + zoomx * (cumap->sample[cumap->cur] - offsx), rect->ymax);
			glEnd();
		}
	}

	/* the curve */
	glColor3ubv((unsigned char *)wcol->item);
	glEnable(GL_LINE_SMOOTH);
	glEnable(GL_BLEND);
	glBegin(GL_LINE_STRIP);
	
	if (cuma->table == NULL)
		curvemapping_changed(cumap, FALSE);
	cmp = cuma->table;
	
	/* first point */
	if ((cuma->flag & CUMA_EXTEND_EXTRAPOLATE) == 0) {
		glVertex2f(rect->xmin, rect->ymin + zoomy * (cmp[0].y - offsy));
	}
	else {
		fx = rect->xmin + zoomx * (cmp[0].x - offsx + cuma->ext_in[0]);
		fy = rect->ymin + zoomy * (cmp[0].y - offsy + cuma->ext_in[1]);
		glVertex2f(fx, fy);
	}
	for (a = 0; a <= CM_TABLE; a++) {
		fx = rect->xmin + zoomx * (cmp[a].x - offsx);
		fy = rect->ymin + zoomy * (cmp[a].y - offsy);
		glVertex2f(fx, fy);
	}
	/* last point */
	if ((cuma->flag & CUMA_EXTEND_EXTRAPOLATE) == 0) {
		glVertex2f(rect->xmax, rect->ymin + zoomy * (cmp[CM_TABLE].y - offsy));
	}
	else {
		fx = rect->xmin + zoomx * (cmp[CM_TABLE].x - offsx - cuma->ext_out[0]);
		fy = rect->ymin + zoomy * (cmp[CM_TABLE].y - offsy - cuma->ext_out[1]);
		glVertex2f(fx, fy);
	}
	glEnd();
	glDisable(GL_LINE_SMOOTH);
	glDisable(GL_BLEND);

	/* the points, use aspect to make them visible on edges */
	cmp = cuma->curve;
	glPointSize(3.0f);
	bglBegin(GL_POINTS);
	for (a = 0; a < cuma->totpoint; a++) {
		if (cmp[a].flag & CUMA_SELECT)
			UI_ThemeColor(TH_TEXT_HI);
		else
			UI_ThemeColor(TH_TEXT);
		fac[0] = rect->xmin + zoomx * (cmp[a].x - offsx);
		fac[1] = rect->ymin + zoomy * (cmp[a].y - offsy);
		bglVertex2fv(fac);
	}
	bglEnd();
	glPointSize(1.0f);
	
	/* restore scissortest */
	glScissor(scissor[0], scissor[1], scissor[2], scissor[3]);

	/* outline */
	glColor3ubv((unsigned char *)wcol->outline);
	fdrawbox(rect->xmin, rect->ymin, rect->xmax, rect->ymax);
}
示例#4
0
文件: uvedit_draw.c 项目: jinjoh/NOOR
/* draws uv's in the image space */
static void draw_uvs(SpaceImage *sima, Scene *scene, Object *obedit)
{
	ToolSettings *ts;
	Mesh *me= obedit->data;
	EditMesh *em;
	EditFace *efa, *efa_act;
	MTFace *tf, *activetf = NULL;
	DerivedMesh *finaldm, *cagedm;
	char col1[4], col2[4];
	float pointsize;
	int drawfaces, interpedges, lastsel, sel;
	Image *ima= sima->image;
 	
	em= BKE_mesh_get_editmesh(me);
	activetf= EM_get_active_mtface(em, &efa_act, NULL, 0); /* will be set to NULL if hidden */

	ts= scene->toolsettings;

	drawfaces= draw_uvs_face_check(scene);
	if(ts->uv_flag & UV_SYNC_SELECTION)
		interpedges= (ts->selectmode & SCE_SELECT_VERTEX);
	else
		interpedges= (ts->uv_selectmode == UV_SELECT_VERTEX);
	
	/* draw other uvs */
	if(sima->flag & SI_DRAW_OTHER)
		draw_uvs_other(sima, scene, obedit, activetf);

	/* 1. draw shadow mesh */
	
	if(sima->flag & SI_DRAWSHADOW) {
		/* first try existing derivedmesh */
		if(!draw_uvs_dm_shadow(em->derivedFinal)) {
			/* create one if it does not exist */
			cagedm = editmesh_get_derived_cage_and_final(scene, obedit, em, &finaldm, CD_MASK_BAREMESH|CD_MASK_MTFACE);

			/* when sync selection is enabled, all faces are drawn (except for hidden)
			 * so if cage is the same as the final, theres no point in drawing this */
			if(!((ts->uv_flag & UV_SYNC_SELECTION) && (cagedm == finaldm)))
				draw_uvs_dm_shadow(finaldm);
			
			/* release derivedmesh again */
			if(cagedm != finaldm) cagedm->release(cagedm);
			finaldm->release(finaldm);
		}
	}
	
	/* 2. draw colored faces */
	
	if(sima->flag & SI_DRAW_STRETCH) {
		draw_uvs_stretch(sima, scene, em, activetf);
	}
	else if(me->drawflag & ME_DRAWFACES) {
		/* draw transparent faces */
		UI_GetThemeColor4ubv(TH_FACE, col1);
		UI_GetThemeColor4ubv(TH_FACE_SELECT, col2);
		glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
		glEnable(GL_BLEND);
		
		for(efa= em->faces.first; efa; efa= efa->next) {
			tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);
			
			if(uvedit_face_visible(scene, ima, efa, tf)) {
				efa->tmp.p = tf;
				if(tf==activetf) continue; /* important the temp pointer is set above */

				if(uvedit_face_selected(scene, efa, tf))
					glColor4ubv((GLubyte *)col2);
				else
					glColor4ubv((GLubyte *)col1);
					
				glBegin(efa->v4?GL_QUADS:GL_TRIANGLES);
					glVertex2fv(tf->uv[0]);
					glVertex2fv(tf->uv[1]);
					glVertex2fv(tf->uv[2]);
					if(efa->v4) glVertex2fv(tf->uv[3]);
				glEnd();
			}
			else {
				if(tf == activetf)
					activetf= NULL;
				efa->tmp.p = NULL;
			}
		}
		glDisable(GL_BLEND);
	}
	else {
		/* would be nice to do this within a draw loop but most below are optional, so it would involve too many checks */
		for(efa= em->faces.first; efa; efa= efa->next) {
			tf= CustomData_em_get(&em->fdata, efa->data, CD_MTFACE);

			if(uvedit_face_visible(scene, ima, efa, tf)) {		
				efa->tmp.p = tf;
			}
			else {
				if(tf == activetf)
					activetf= NULL;
				efa->tmp.p = NULL;
			}
		}
		
	}
	
	/* 3. draw active face stippled */

	if(activetf) {
		glEnable(GL_BLEND);
		glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
		UI_ThemeColor4(TH_EDITMESH_ACTIVE);

		glEnable(GL_POLYGON_STIPPLE);
		glPolygonStipple(stipple_quarttone);

		glBegin(efa_act->v4? GL_QUADS: GL_TRIANGLES);
			glVertex2fv(activetf->uv[0]);
			glVertex2fv(activetf->uv[1]);
			glVertex2fv(activetf->uv[2]);
			if(efa_act->v4) glVertex2fv(activetf->uv[3]);
		glEnd();

		glDisable(GL_POLYGON_STIPPLE);
		glDisable(GL_BLEND);
	}
	
	/* 4. draw edges */

	if(sima->flag & SI_SMOOTH_UV) {
		glEnable(GL_LINE_SMOOTH);
		glEnable(GL_BLEND);
		glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
	}
	
	switch(sima->dt_uv) {
		case SI_UVDT_DASH:
			for(efa= em->faces.first; efa; efa= efa->next) {
				tf= (MTFace *)efa->tmp.p; /* visible faces cached */

				if(tf) {
					cpack(0x111111);

					glBegin(GL_LINE_LOOP);
						glVertex2fv(tf->uv[0]);
						glVertex2fv(tf->uv[1]);
						glVertex2fv(tf->uv[2]);
						if(efa->v4) glVertex2fv(tf->uv[3]);
					glEnd();
				
					setlinestyle(2);
					cpack(0x909090);

					glBegin(GL_LINE_STRIP);
						glVertex2fv(tf->uv[0]);
						glVertex2fv(tf->uv[1]);
					glEnd();
		
					glBegin(GL_LINE_STRIP);
						glVertex2fv(tf->uv[0]);
						if(efa->v4) glVertex2fv(tf->uv[3]);
						else glVertex2fv(tf->uv[2]);
					glEnd();
		
					glBegin(GL_LINE_STRIP);
						glVertex2fv(tf->uv[1]);
						glVertex2fv(tf->uv[2]);
						if(efa->v4) glVertex2fv(tf->uv[3]);
					glEnd();

					setlinestyle(0);
				}
			}
			break;
		case SI_UVDT_BLACK: /* black/white */
		case SI_UVDT_WHITE: 
			if(sima->dt_uv==SI_UVDT_WHITE) glColor3f(1.0f, 1.0f, 1.0f);
			else glColor3f(0.0f, 0.0f, 0.0f);

			for(efa= em->faces.first; efa; efa= efa->next) {
				tf= (MTFace *)efa->tmp.p; /* visible faces cached */

				if(tf) {
					glBegin(GL_LINE_LOOP);
						glVertex2fv(tf->uv[0]);
						glVertex2fv(tf->uv[1]);
						glVertex2fv(tf->uv[2]);
						if(efa->v4) glVertex2fv(tf->uv[3]);
					glEnd();
				}
			}
			break;
		case SI_UVDT_OUTLINE:
			glLineWidth(3);
			cpack(0x0);
			
			for(efa= em->faces.first; efa; efa= efa->next) {
				tf= (MTFace *)efa->tmp.p; /* visible faces cached */

				if(tf) {
					glBegin(GL_LINE_LOOP);
						glVertex2fv(tf->uv[0]);
						glVertex2fv(tf->uv[1]);
						glVertex2fv(tf->uv[2]);
						if(efa->v4) glVertex2fv(tf->uv[3]);
					glEnd();
				}
			}
			
			glLineWidth(1);
			col2[0] = col2[1] = col2[2] = 192; col2[3] = 255;
			glColor4ubv((unsigned char *)col2); 
			
			if(me->drawflag & ME_DRAWEDGES) {
				UI_GetThemeColor4ubv(TH_VERTEX_SELECT, col1);
				lastsel = sel = 0;

				if(interpedges) {
					glShadeModel(GL_SMOOTH);

					for(efa= em->faces.first; efa; efa= efa->next) {
						tf= (MTFace *)efa->tmp.p; /* visible faces cached */

						if(tf) {
							glBegin(GL_LINE_LOOP);
							sel = (uvedit_uv_selected(scene, efa, tf, 0)? 1 : 0);
							if(sel != lastsel) { glColor4ubv(sel ? (GLubyte *)col1 : (GLubyte *)col2); lastsel = sel; }
							glVertex2fv(tf->uv[0]);
							
							sel = uvedit_uv_selected(scene, efa, tf, 1)? 1 : 0;
							if(sel != lastsel) { glColor4ubv(sel ? (GLubyte *)col1 : (GLubyte *)col2); lastsel = sel; }
							glVertex2fv(tf->uv[1]);
							
							sel = uvedit_uv_selected(scene, efa, tf, 2)? 1 : 0;
							if(sel != lastsel) { glColor4ubv(sel ? (GLubyte *)col1 : (GLubyte *)col2); lastsel = sel; }
							glVertex2fv(tf->uv[2]);
							
							if(efa->v4) {
								sel = uvedit_uv_selected(scene, efa, tf, 3)? 1 : 0;
								if(sel != lastsel) { glColor4ubv(sel ? (GLubyte *)col1 : (GLubyte *)col2); lastsel = sel; }
								glVertex2fv(tf->uv[3]);
							}
							
							glEnd();
						}
					}

					glShadeModel(GL_FLAT);
				}
				else {
					for(efa= em->faces.first; efa; efa= efa->next) {
						tf= (MTFace *)efa->tmp.p; /* visible faces cached */

						if(tf) {
							glBegin(GL_LINES);
							sel = (uvedit_edge_selected(scene, efa, tf, 0)? 1 : 0);
							if(sel != lastsel) { glColor4ubv(sel ? (GLubyte *)col1 : (GLubyte *)col2); lastsel = sel; }
							glVertex2fv(tf->uv[0]);
							glVertex2fv(tf->uv[1]);
							
							sel = uvedit_edge_selected(scene, efa, tf, 1)? 1 : 0;
							if(sel != lastsel) { glColor4ubv(sel ? (GLubyte *)col1 : (GLubyte *)col2); lastsel = sel; }
							glVertex2fv(tf->uv[1]);
							glVertex2fv(tf->uv[2]);
							
							sel = uvedit_edge_selected(scene, efa, tf, 2)? 1 : 0;
							if(sel != lastsel) { glColor4ubv(sel ? (GLubyte *)col1 : (GLubyte *)col2); lastsel = sel; }
							glVertex2fv(tf->uv[2]);
							
							if(efa->v4) {
								glVertex2fv(tf->uv[3]);

								sel = uvedit_edge_selected(scene, efa, tf, 3)? 1 : 0;
								if(sel != lastsel) { glColor4ubv(sel ? (GLubyte *)col1 : (GLubyte *)col2); lastsel = sel; }
								glVertex2fv(tf->uv[3]);
							}

							glVertex2fv(tf->uv[0]);
							
							glEnd();
						}
					}
				}
			}
			else {
				/* no nice edges */
				for(efa= em->faces.first; efa; efa= efa->next) {
					tf= (MTFace *)efa->tmp.p; /* visible faces cached */

					if(tf) {
						glBegin(GL_LINE_LOOP);
							glVertex2fv(tf->uv[0]);
							glVertex2fv(tf->uv[1]);
							glVertex2fv(tf->uv[2]);
							if(efa->v4) glVertex2fv(tf->uv[3]);
						glEnd();
					}
				}
			}
			
			break;
	}

	if(sima->flag & SI_SMOOTH_UV) {
		glDisable(GL_LINE_SMOOTH);
		glDisable(GL_BLEND);
	}

	/* 5. draw face centers */

	if(drawfaces) {
		float cent[2];
		
		pointsize = UI_GetThemeValuef(TH_FACEDOT_SIZE);
		glPointSize(pointsize); // TODO - drawobject.c changes this value after - Investigate!
		
	    /* unselected faces */
		UI_ThemeColor(TH_WIRE);

		bglBegin(GL_POINTS);
		for(efa= em->faces.first; efa; efa= efa->next) {
			tf= (MTFace *)efa->tmp.p; /* visible faces cached */

			if(tf && !uvedit_face_selected(scene, efa, tf)) {
				uv_center(tf->uv, cent, efa->v4 != NULL);
				bglVertex2fv(cent);
			}
		}
		bglEnd();

		/* selected faces */
		UI_ThemeColor(TH_FACE_DOT);

		bglBegin(GL_POINTS);
		for(efa= em->faces.first; efa; efa= efa->next) {
			tf= (MTFace *)efa->tmp.p; /* visible faces cached */

			if(tf && uvedit_face_selected(scene, efa, tf)) {
				uv_center(tf->uv, cent, efa->v4 != NULL);
				bglVertex2fv(cent);
			}
		}
		bglEnd();
	}

	/* 6. draw uv vertices */
	
	if(drawfaces != 2) { /* 2 means Mesh Face Mode */
	    /* unselected uvs */
		UI_ThemeColor(TH_VERTEX);
		pointsize = UI_GetThemeValuef(TH_VERTEX_SIZE);
		glPointSize(pointsize);
	
		bglBegin(GL_POINTS);
		for(efa= em->faces.first; efa; efa= efa->next) {
			tf= (MTFace *)efa->tmp.p; /* visible faces cached */

			if(tf) {
				if(!uvedit_uv_selected(scene, efa, tf, 0))
					bglVertex2fv(tf->uv[0]);
				if(!uvedit_uv_selected(scene, efa, tf, 1))
					bglVertex2fv(tf->uv[1]);
				if(!uvedit_uv_selected(scene, efa, tf, 2))
					bglVertex2fv(tf->uv[2]);
				if(efa->v4 && !uvedit_uv_selected(scene, efa, tf, 3))
					bglVertex2fv(tf->uv[3]);
			}
		}
		bglEnd();
	
		/* pinned uvs */
		/* give odd pointsizes odd pin pointsizes */
	    glPointSize(pointsize*2 + (((int)pointsize % 2)? (-1): 0));
		cpack(0xFF);
	
		bglBegin(GL_POINTS);
		for(efa= em->faces.first; efa; efa= efa->next) {
			tf= (MTFace *)efa->tmp.p; /* visible faces cached */

			if(tf) {
				if(tf->unwrap & TF_PIN1)
					bglVertex2fv(tf->uv[0]);
				if(tf->unwrap & TF_PIN2)
					bglVertex2fv(tf->uv[1]);
				if(tf->unwrap & TF_PIN3)
					bglVertex2fv(tf->uv[2]);
				if(efa->v4 && (tf->unwrap & TF_PIN4))
					bglVertex2fv(tf->uv[3]);
			}
		}
		bglEnd();
	
		/* selected uvs */
		UI_ThemeColor(TH_VERTEX_SELECT);
	    glPointSize(pointsize);
	
		bglBegin(GL_POINTS);
		for(efa= em->faces.first; efa; efa= efa->next) {
			tf= (MTFace *)efa->tmp.p; /* visible faces cached */

			if(tf) {
				if(uvedit_uv_selected(scene, efa, tf, 0))
					bglVertex2fv(tf->uv[0]);
				if(uvedit_uv_selected(scene, efa, tf, 1))
					bglVertex2fv(tf->uv[1]);
				if(uvedit_uv_selected(scene, efa, tf, 2))
					bglVertex2fv(tf->uv[2]);
				if(efa->v4 && uvedit_uv_selected(scene, efa, tf, 3))
					bglVertex2fv(tf->uv[3]);
			}
		}
		bglEnd();	
	}

	glPointSize(1.0);
	BKE_mesh_end_editmesh(obedit->data, em);
}
示例#5
0
void ui_draw_but_CURVE(ARegion *ar, uiBut *but, uiWidgetColors *wcol, rcti *rect)
{
	CurveMapping *cumap;
	CurveMap *cuma;
	CurveMapPoint *cmp;
	float fx, fy, fac[2], zoomx, zoomy, offsx, offsy;
	GLint scissor[4];
	rcti scissor_new;
	int a;

	cumap= (CurveMapping *)(but->editcumap? but->editcumap: but->poin);
	cuma= cumap->cm+cumap->cur;
	
	/* need scissor test, curve can draw outside of boundary */
	glGetIntegerv(GL_VIEWPORT, scissor);
	scissor_new.xmin= ar->winrct.xmin + rect->xmin;
	scissor_new.ymin= ar->winrct.ymin + rect->ymin;
	scissor_new.xmax= ar->winrct.xmin + rect->xmax;
	scissor_new.ymax= ar->winrct.ymin + rect->ymax;
	BLI_isect_rcti(&scissor_new, &ar->winrct, &scissor_new);
	glScissor(scissor_new.xmin, scissor_new.ymin, scissor_new.xmax-scissor_new.xmin, scissor_new.ymax-scissor_new.ymin);
	
	/* calculate offset and zoom */
	zoomx= (rect->xmax-rect->xmin-2.0f*but->aspect)/(cumap->curr.xmax - cumap->curr.xmin);
	zoomy= (rect->ymax-rect->ymin-2.0f*but->aspect)/(cumap->curr.ymax - cumap->curr.ymin);
	offsx= cumap->curr.xmin-but->aspect/zoomx;
	offsy= cumap->curr.ymin-but->aspect/zoomy;
	
	/* backdrop */
	if(cumap->flag & CUMA_DO_CLIP) {
		glColor3ubvShade((unsigned char *)wcol->inner, -20);
		glRectf(rect->xmin, rect->ymin, rect->xmax, rect->ymax);
		glColor3ubv((unsigned char*)wcol->inner);
		glRectf(rect->xmin + zoomx*(cumap->clipr.xmin-offsx),
				rect->ymin + zoomy*(cumap->clipr.ymin-offsy),
				rect->xmin + zoomx*(cumap->clipr.xmax-offsx),
				rect->ymin + zoomy*(cumap->clipr.ymax-offsy));
	}
	else {
		glColor3ubv((unsigned char*)wcol->inner);
		glRectf(rect->xmin, rect->ymin, rect->xmax, rect->ymax);
	}
		
	/* grid, every .25 step */
	glColor3ubvShade((unsigned char *)wcol->inner, -16);
	ui_draw_but_curve_grid(rect, zoomx, zoomy, offsx, offsy, 0.25f);
	/* grid, every 1.0 step */
	glColor3ubvShade((unsigned char *)wcol->inner, -24);
	ui_draw_but_curve_grid(rect, zoomx, zoomy, offsx, offsy, 1.0f);
	/* axes */
	glColor3ubvShade((unsigned char *)wcol->inner, -50);
	glBegin(GL_LINES);
	glVertex2f(rect->xmin, rect->ymin + zoomy*(-offsy));
	glVertex2f(rect->xmax, rect->ymin + zoomy*(-offsy));
	glVertex2f(rect->xmin + zoomx*(-offsx), rect->ymin);
	glVertex2f(rect->xmin + zoomx*(-offsx), rect->ymax);
	glEnd();
	
	/* magic trigger for curve backgrounds */
	if (but->a1 != -1) {
		if (but->a1 == UI_GRAD_H) {
			rcti grid;
			float col[3]= {0.0f, 0.0f, 0.0f}; /* dummy arg */
			
			grid.xmin = rect->xmin + zoomx*(-offsx);
			grid.xmax = rect->xmax + zoomx*(-offsx);
			grid.ymin = rect->ymin + zoomy*(-offsy);
			grid.ymax = rect->ymax + zoomy*(-offsy);
			
			glEnable(GL_BLEND);
			ui_draw_gradient(&grid, col, UI_GRAD_H, 0.5f);
			glDisable(GL_BLEND);
		}
	}
	
	
	/* cfra option */
	/* XXX 2.48
	if(cumap->flag & CUMA_DRAW_CFRA) {
		glColor3ub(0x60, 0xc0, 0x40);
		glBegin(GL_LINES);
		glVertex2f(rect->xmin + zoomx*(cumap->sample[0]-offsx), rect->ymin);
		glVertex2f(rect->xmin + zoomx*(cumap->sample[0]-offsx), rect->ymax);
		glEnd();
	}*/
	/* sample option */
	/* XXX 2.48
	 * if(cumap->flag & CUMA_DRAW_SAMPLE) {
		if(cumap->cur==3) {
			float lum= cumap->sample[0]*0.35f + cumap->sample[1]*0.45f + cumap->sample[2]*0.2f;
			glColor3ub(240, 240, 240);
			
			glBegin(GL_LINES);
			glVertex2f(rect->xmin + zoomx*(lum-offsx), rect->ymin);
			glVertex2f(rect->xmin + zoomx*(lum-offsx), rect->ymax);
			glEnd();
		}
		else {
			if(cumap->cur==0)
				glColor3ub(240, 100, 100);
			else if(cumap->cur==1)
				glColor3ub(100, 240, 100);
			else
				glColor3ub(100, 100, 240);
			
			glBegin(GL_LINES);
			glVertex2f(rect->xmin + zoomx*(cumap->sample[cumap->cur]-offsx), rect->ymin);
			glVertex2f(rect->xmin + zoomx*(cumap->sample[cumap->cur]-offsx), rect->ymax);
			glEnd();
		}
	}*/
	
	/* the curve */
	glColor3ubv((unsigned char*)wcol->item);
	glEnable(GL_LINE_SMOOTH);
	glEnable(GL_BLEND);
	glBegin(GL_LINE_STRIP);
	
	if(cuma->table==NULL)
		curvemapping_changed(cumap, 0);	/* 0 = no remove doubles */
	cmp= cuma->table;
	
	/* first point */
	if((cuma->flag & CUMA_EXTEND_EXTRAPOLATE)==0)
		glVertex2f(rect->xmin, rect->ymin + zoomy*(cmp[0].y-offsy));
	else {
		fx= rect->xmin + zoomx*(cmp[0].x-offsx + cuma->ext_in[0]);
		fy= rect->ymin + zoomy*(cmp[0].y-offsy + cuma->ext_in[1]);
		glVertex2f(fx, fy);
	}
	for(a=0; a<=CM_TABLE; a++) {
		fx= rect->xmin + zoomx*(cmp[a].x-offsx);
		fy= rect->ymin + zoomy*(cmp[a].y-offsy);
		glVertex2f(fx, fy);
	}
	/* last point */
	if((cuma->flag & CUMA_EXTEND_EXTRAPOLATE)==0)
		glVertex2f(rect->xmax, rect->ymin + zoomy*(cmp[CM_TABLE].y-offsy));	
	else {
		fx= rect->xmin + zoomx*(cmp[CM_TABLE].x-offsx - cuma->ext_out[0]);
		fy= rect->ymin + zoomy*(cmp[CM_TABLE].y-offsy - cuma->ext_out[1]);
		glVertex2f(fx, fy);
	}
	glEnd();
	glDisable(GL_LINE_SMOOTH);
	glDisable(GL_BLEND);

	/* the points, use aspect to make them visible on edges */
	cmp= cuma->curve;
	glPointSize(3.0f);
	bglBegin(GL_POINTS);
	for(a=0; a<cuma->totpoint; a++) {
		if(cmp[a].flag & SELECT)
			UI_ThemeColor(TH_TEXT_HI);
		else
			UI_ThemeColor(TH_TEXT);
		fac[0]= rect->xmin + zoomx*(cmp[a].x-offsx);
		fac[1]= rect->ymin + zoomy*(cmp[a].y-offsy);
		bglVertex2fv(fac);
	}
	bglEnd();
	glPointSize(1.0f);
	
	/* restore scissortest */
	glScissor(scissor[0], scissor[1], scissor[2], scissor[3]);

	/* outline */
	glColor3ubv((unsigned char*)wcol->outline);
	fdrawbox(rect->xmin, rect->ymin, rect->xmax, rect->ymax);
}