示例#1
0
void InputOutputMap::setBlackout(bool blackout)
{
    /* Don't do blackout twice */
    if (m_blackout == blackout)
        return;
    m_blackout = blackout;

    if (blackout == true)
    {
        QByteArray zeros(512, 0);
        for (quint32 i = 0; i < universes(); i++)
        {
            Universe *universe = m_universeArray.at(i);
            if (universe->outputPatch() != NULL)
                universe->outputPatch()->dump(universe->id(), zeros);
        }
    }
    else
    {
        /* Force writing of values back to the plugins */
        m_universeChanged = true;
    }

    emit blackoutChanged(m_blackout);
}
示例#2
0
void OutputMap::setBlackout(bool blackout)
{
	/* Don't do blackout twice */
	if (m_blackout == blackout)
		return;
	m_blackout = blackout;

	if (blackout == true)
	{
		for (int i = 0; i < m_universes; i++)
		{
			char zeros[512];
			std::fill(zeros, zeros + 512, 0);

			m_patch[i]->dump(zeros);
		}
	}
	else
	{
		/* Force writing of values back to the plugins */
		m_universeChanged = true;
	}

	emit blackoutChanged(m_blackout);
}
示例#3
0
void InputOutputMap::setBlackout(bool blackout)
{
    /* Don't do blackout twice */
    if (m_blackout == blackout)
        return;

    QMutexLocker locker(&m_universeMutex);
    m_blackout = blackout;

    QByteArray zeros(512, 0);
    for (quint32 i = 0; i < universesCount(); i++)
    {
        Universe *universe = m_universeArray.at(i);
        if (universe->outputPatch() != NULL)
        {
            if (blackout == true)
                universe->outputPatch()->dump(universe->id(), zeros);
            // notify the universe listeners that some channels have changed
        }
        locker.unlock();
        if (blackout == true)
            emit universesWritten(i, zeros);
        else
        {
            const QByteArray postGM = universe->postGMValues()->mid(0, universe->usedChannels());
            emit universesWritten(i, postGM);
        }
        locker.relock();
    }

    emit blackoutChanged(m_blackout);
}
示例#4
0
void OutputPatch::setBlackout(bool blackout)
{
    if (m_blackout == blackout)
        return;

    m_blackout = blackout;
    emit blackoutChanged(m_blackout);
}
示例#5
0
void OutputMap::setBlackout(bool blackout)
{
	/* Don't do blackout twice */
	if (m_blackout == blackout)
		return;
	m_blackout = blackout;

	if (blackout == true)
	{
		QByteArray zeros(512, 0);
		for (int i = 0; i < m_universes; i++)
			m_patch[i]->dump(zeros);
	}
	else
	{
		/* Force writing of values back to the plugins */
		m_universeChanged = true;
	}

	emit blackoutChanged(m_blackout);
}