示例#1
0
static void blender_camera_view_subset(BL::RenderEngine& b_engine,
                                       BL::RenderSettings& b_render,
                                       BL::Scene& b_scene,
                                       BL::Object& b_ob,
                                       BL::SpaceView3D& b_v3d,
                                       BL::RegionView3D& b_rv3d,
                                       int width, int height,
                                       BoundBox2D *view_box,
                                       BoundBox2D *cam_box)
{
	BoundBox2D cam, view;
	float view_aspect, cam_aspect, sensor_size;

	/* get viewport viewplane */
	BlenderCamera view_bcam;
	blender_camera_init(&view_bcam, b_render);
	blender_camera_from_view(&view_bcam, b_engine, b_scene, b_v3d, b_rv3d, width, height, true);

	blender_camera_viewplane(&view_bcam, width, height,
		&view, &view_aspect, &sensor_size);

	/* get camera viewplane */
	BlenderCamera cam_bcam;
	blender_camera_init(&cam_bcam, b_render);
	blender_camera_from_object(&cam_bcam, b_engine, b_ob, true);

	blender_camera_viewplane(&cam_bcam, cam_bcam.full_width, cam_bcam.full_height,
		&cam, &cam_aspect, &sensor_size);
	
	/* return */
	*view_box = view * (1.0f/view_aspect);
	*cam_box = cam * (1.0f/cam_aspect);
}
void BlenderSync::sync_view(BL::SpaceView3D b_v3d, BL::RegionView3D b_rv3d, int width, int height)
{
	BlenderCamera bcam;
	blender_camera_init(&bcam, b_scene);
	blender_camera_from_view(&bcam, b_scene, b_v3d, b_rv3d, width, height);
	blender_camera_border(&bcam, b_scene, b_v3d, b_rv3d, width, height);

	blender_camera_sync(scene->camera, &bcam, width, height);
}
示例#3
0
void BlenderSync::sync_view(BL::SpaceView3D& b_v3d,
                            BL::RegionView3D& b_rv3d,
                            int width, int height)
{
	BlenderCamera bcam;
	BL::RenderSettings b_render_settings(b_scene.render());
	blender_camera_init(&bcam, b_render_settings);
	blender_camera_from_view(&bcam,
	                         b_engine,
	                         b_scene,
	                         b_v3d,
	                         b_rv3d,
	                         width, height);
	blender_camera_border(&bcam,
	                      b_engine,
	                      b_render_settings,
	                      b_scene,
	                      b_v3d,
	                      b_rv3d,
	                      width, height);
	blender_camera_sync(scene->camera, &bcam, width, height);
}