示例#1
0
static void blender_camera_view_subset(BL::RenderEngine& b_engine,
                                       BL::RenderSettings& b_render,
                                       BL::Scene& b_scene,
                                       BL::Object& b_ob,
                                       BL::SpaceView3D& b_v3d,
                                       BL::RegionView3D& b_rv3d,
                                       int width, int height,
                                       BoundBox2D *view_box,
                                       BoundBox2D *cam_box)
{
	BoundBox2D cam, view;
	float view_aspect, cam_aspect, sensor_size;

	/* get viewport viewplane */
	BlenderCamera view_bcam;
	blender_camera_init(&view_bcam, b_render);
	blender_camera_from_view(&view_bcam, b_engine, b_scene, b_v3d, b_rv3d, width, height, true);

	blender_camera_viewplane(&view_bcam, width, height,
		&view, &view_aspect, &sensor_size);

	/* get camera viewplane */
	BlenderCamera cam_bcam;
	blender_camera_init(&cam_bcam, b_render);
	blender_camera_from_object(&cam_bcam, b_engine, b_ob, true);

	blender_camera_viewplane(&cam_bcam, cam_bcam.full_width, cam_bcam.full_height,
		&cam, &cam_aspect, &sensor_size);
	
	/* return */
	*view_box = view * (1.0f/view_aspect);
	*cam_box = cam * (1.0f/cam_aspect);
}
void BlenderSync::sync_camera(BL::Object b_override, int width, int height)
{
	BlenderCamera bcam;
	blender_camera_init(&bcam, b_scene);

	/* pixel aspect */
	BL::RenderSettings r = b_scene.render();

	bcam.pixelaspect.x = r.pixel_aspect_x();
	bcam.pixelaspect.y = r.pixel_aspect_y();
	bcam.shuttertime = r.motion_blur_shutter();

	/* border */
	if(r.use_border()) {
		bcam.border.left = r.border_min_x();
		bcam.border.right = r.border_max_x();
		bcam.border.bottom = r.border_min_y();
		bcam.border.top = r.border_max_y();
	}

	/* camera object */
	BL::Object b_ob = b_scene.camera();

	if(b_override)
		b_ob = b_override;

	if(b_ob) {
		blender_camera_from_object(&bcam, b_ob);
		bcam.matrix = get_transform(b_ob.matrix_world());
	}

	/* sync */
	Camera *cam = scene->camera;
	blender_camera_sync(cam, &bcam, width, height);
}
void BlenderSync::sync_camera(BL::RenderSettings b_render, BL::Object b_override, int width, int height)
{
	BlenderCamera bcam;
	blender_camera_init(&bcam, b_render);

	/* pixel aspect */
	bcam.pixelaspect.x = b_render.pixel_aspect_x();
	bcam.pixelaspect.y = b_render.pixel_aspect_y();
	bcam.shuttertime = b_render.motion_blur_shutter();

	/* border */
	if(b_render.use_border()) {
		bcam.border.left = b_render.border_min_x();
		bcam.border.right = b_render.border_max_x();
		bcam.border.bottom = b_render.border_min_y();
		bcam.border.top = b_render.border_max_y();
	}

	/* camera object */
	BL::Object b_ob = b_scene.camera();

	if(b_override)
		b_ob = b_override;

	if(b_ob) {
		BL::Array<float, 16> b_ob_matrix;
		blender_camera_from_object(&bcam, b_engine, b_ob);
		b_engine.camera_model_matrix(b_ob, b_ob_matrix);
		bcam.matrix = get_transform(b_ob_matrix);
	}

	/* sync */
	Camera *cam = scene->camera;
	blender_camera_sync(cam, &bcam, width, height);
}
void BlenderSync::sync_view(BL::SpaceView3D b_v3d, BL::RegionView3D b_rv3d, int width, int height)
{
	BlenderCamera bcam;
	blender_camera_init(&bcam, b_scene);
	blender_camera_from_view(&bcam, b_scene, b_v3d, b_rv3d, width, height);
	blender_camera_border(&bcam, b_scene, b_v3d, b_rv3d, width, height);

	blender_camera_sync(scene->camera, &bcam, width, height);
}
示例#5
0
void BlenderSync::sync_camera(BL::RenderSettings& b_render,
                              BL::Object& b_override,
                              int width, int height,
                              const char *viewname)
{
	BlenderCamera bcam;
	blender_camera_init(&bcam, b_render);

	/* pixel aspect */
	bcam.pixelaspect.x = b_render.pixel_aspect_x();
	bcam.pixelaspect.y = b_render.pixel_aspect_y();
	bcam.shuttertime = b_render.motion_blur_shutter();

	BL::CurveMapping b_shutter_curve(b_render.motion_blur_shutter_curve());
	curvemapping_to_array(b_shutter_curve, bcam.shutter_curve, RAMP_TABLE_SIZE);

	PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
	bcam.motion_position =
	        (Camera::MotionPosition)get_enum(cscene,
	                                         "motion_blur_position",
	                                         Camera::MOTION_NUM_POSITIONS,
	                                         Camera::MOTION_POSITION_CENTER);
	bcam.rolling_shutter_type =
		(Camera::RollingShutterType)get_enum(cscene,
		                                     "rolling_shutter_type",
		                                     Camera::ROLLING_SHUTTER_NUM_TYPES,
		                                     Camera::ROLLING_SHUTTER_NONE);
	bcam.rolling_shutter_duration = RNA_float_get(&cscene, "rolling_shutter_duration");

	/* border */
	if(b_render.use_border()) {
		bcam.border.left = b_render.border_min_x();
		bcam.border.right = b_render.border_max_x();
		bcam.border.bottom = b_render.border_min_y();
		bcam.border.top = b_render.border_max_y();
	}

	/* camera object */
	BL::Object b_ob = b_scene.camera();

	if(b_override)
		b_ob = b_override;

	if(b_ob) {
		BL::Array<float, 16> b_ob_matrix;
		blender_camera_from_object(&bcam, b_engine, b_ob);
		b_engine.camera_model_matrix(b_ob, bcam.use_spherical_stereo, b_ob_matrix);
		bcam.matrix = get_transform(b_ob_matrix);
	}

	/* sync */
	Camera *cam = scene->camera;
	blender_camera_sync(cam, &bcam, width, height, viewname);
}
示例#6
0
void BlenderSync::sync_camera_motion(BL::RenderSettings& b_render,
                                     BL::Object& b_ob,
                                     int width, int height,
                                     float motion_time)
{
	if(!b_ob)
		return;

	Camera *cam = scene->camera;
	BL::Array<float, 16> b_ob_matrix;
	b_engine.camera_model_matrix(b_ob, b_ob_matrix);
	Transform tfm = get_transform(b_ob_matrix);
	tfm = blender_camera_matrix(tfm, cam->type, cam->panorama_type);

	if(tfm != cam->matrix) {
		VLOG(1) << "Camera " << b_ob.name() << " motion detected.";
		if(motion_time == -1.0f) {
			cam->motion.pre = tfm;
			cam->use_motion = true;
		}
		else if(motion_time == 1.0f) {
			cam->motion.post = tfm;
			cam->use_motion = true;
		}
	}

	if(cam->type == CAMERA_PERSPECTIVE) {
		BlenderCamera bcam;
		float aspectratio, sensor_size;
		blender_camera_init(&bcam, b_render);

		blender_camera_from_object(&bcam, b_engine, b_ob);
		blender_camera_viewplane(&bcam,
		                         width, height,
		                         NULL,
		                         &aspectratio,
		                         &sensor_size);
		/* TODO(sergey): De-duplicate calculation with camera sync. */
		float fov = 2.0f * atanf((0.5f * sensor_size) / bcam.lens / aspectratio);
		if(fov != cam->fov) {
			VLOG(1) << "Camera " << b_ob.name() << " FOV change detected.";
			if(motion_time == -1.0f) {
				cam->fov_pre = fov;
				cam->use_perspective_motion = true;
			}
			else if(motion_time == 1.0f) {
				cam->fov_post = fov;
				cam->use_perspective_motion = true;
			}
		}
	}
}
示例#7
0
void BlenderSync::sync_view(BL::SpaceView3D& b_v3d,
                            BL::RegionView3D& b_rv3d,
                            int width, int height)
{
	BlenderCamera bcam;
	BL::RenderSettings b_render_settings(b_scene.render());
	blender_camera_init(&bcam, b_render_settings);
	blender_camera_from_view(&bcam,
	                         b_engine,
	                         b_scene,
	                         b_v3d,
	                         b_rv3d,
	                         width, height);
	blender_camera_border(&bcam,
	                      b_engine,
	                      b_render_settings,
	                      b_scene,
	                      b_v3d,
	                      b_rv3d,
	                      width, height);
	blender_camera_sync(scene->camera, &bcam, width, height);
}
示例#8
0
void BlenderSync::sync_camera(BL::RenderSettings& b_render,
                              BL::Object& b_override,
                              int width, int height)
{
	BlenderCamera bcam;
	blender_camera_init(&bcam, b_render);

	/* pixel aspect */
	bcam.pixelaspect.x = b_render.pixel_aspect_x();
	bcam.pixelaspect.y = b_render.pixel_aspect_y();
	bcam.shuttertime = b_render.motion_blur_shutter();

	BL::CurveMapping b_shutter_curve(b_render.motion_blur_shutter_curve());
	curvemapping_to_array(b_shutter_curve, bcam.shutter_curve, RAMP_TABLE_SIZE);

	PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
	switch(RNA_enum_get(&cscene, "motion_blur_position")) {
		case 0:
			bcam.motion_position = Camera::MOTION_POSITION_START;
			break;
		case 1:
			bcam.motion_position = Camera::MOTION_POSITION_CENTER;
			break;
		case 2:
			bcam.motion_position = Camera::MOTION_POSITION_END;
			break;
		default:
			bcam.motion_position = Camera::MOTION_POSITION_CENTER;
			break;
	}

	switch(RNA_enum_get(&cscene, "rolling_shutter_type")) {
		case 0:
			bcam.rolling_shutter_type = Camera::ROLLING_SHUTTER_NONE;
			break;
		case 1:
			bcam.rolling_shutter_type = Camera::ROLLING_SHUTTER_TOP;
			break;
		default:
			bcam.rolling_shutter_type = Camera::ROLLING_SHUTTER_NONE;
			break;
	}
	bcam.rolling_shutter_duration = RNA_float_get(&cscene, "rolling_shutter_duration");

	/* border */
	if(b_render.use_border()) {
		bcam.border.left = b_render.border_min_x();
		bcam.border.right = b_render.border_max_x();
		bcam.border.bottom = b_render.border_min_y();
		bcam.border.top = b_render.border_max_y();
	}

	/* camera object */
	BL::Object b_ob = b_scene.camera();

	if(b_override)
		b_ob = b_override;

	if(b_ob) {
		BL::Array<float, 16> b_ob_matrix;
		blender_camera_from_object(&bcam, b_engine, b_ob);
		b_engine.camera_model_matrix(b_ob, b_ob_matrix);
		bcam.matrix = get_transform(b_ob_matrix);
	}

	/* sync */
	Camera *cam = scene->camera;
	blender_camera_sync(cam, &bcam, width, height);
}