示例#1
0
文件: test_xpbyv.c 项目: figual/blis
void libblis_test_xpbyv_impl
     (
       iface_t   iface,
       obj_t*    x,
       obj_t*    beta,
       obj_t*    y
     )
{
	switch ( iface )
	{
		case BLIS_TEST_SEQ_FRONT_END:
		bli_xpbyv( x, beta, y );
		break;

		default:
		libblis_test_printf_error( "Invalid interface type.\n" );
	}
}
示例#2
0
int main( int argc, char** argv )
{
	obj_t alpha, beta, gamma;
	obj_t x, y, z, w, a;
	num_t dt;
	dim_t m, n;
	inc_t rs, cs;

	//
	// This file demonstrates working with vector objects and the level-1v
	// operations.
	//

	//
	// Example 1: Create vector objects and then broadcast (copy) scalar
	//            values to all elements.
	//

	printf( "\n#\n#  -- Example 1 --\n#\n\n" );

	// Create a few vectors to work with. We make them all of the same length
	// so that we can perform operations between them.
	// NOTE: We've chosen to use row vectors here (1x4) instead of column
	// vectors (4x1) to allow for easier reading of standard output (less
	// scrolling).
	dt = BLIS_DOUBLE;
	m = 1; n = 4; rs = 0; cs = 0;
	bli_obj_create( dt, m, n, rs, cs, &x );
	bli_obj_create( dt, m, n, rs, cs, &y );
	bli_obj_create( dt, m, n, rs, cs, &z );
	bli_obj_create( dt, m, n, rs, cs, &w );
	bli_obj_create( dt, m, n, rs, cs, &a );

	// Let's also create and initialize some scalar objects.
	bli_obj_create_1x1( dt, &alpha );
	bli_obj_create_1x1( dt, &beta );
	bli_obj_create_1x1( dt, &gamma );

	bli_setsc( 2.0, 0.0, &alpha );
	bli_setsc( 0.2, 0.0, &beta );
	bli_setsc( 3.0, 0.0, &gamma );

	bli_printm( "alpha:", &alpha, "%4.1f", "" );
	bli_printm( "beta:", &beta, "%4.1f", "" );
	bli_printm( "gamma:", &gamma, "%4.1f", "" );

	// Vectors can set by "broadcasting" a constant to every element.
	bli_setv( &BLIS_ONE, &x );
	bli_setv( &alpha, &y );
	bli_setv( &BLIS_ZERO, &z );

	// Note that we can use printv or printm to print vectors since vectors
	// are also matrices. We choose to use printm because it honors the
	// orientation of the vector (row or column) when printing, whereas
	// printv always prints vectors as column vectors regardless of their
	// they are 1 x n or n x 1.
	bli_printm( "x := 1.0", &x, "%4.1f", "" );
	bli_printm( "y := alpha", &y, "%4.1f", "" );
	bli_printm( "z := 0.0", &z, "%4.1f", "" );

	//
	// Example 2: Randomize a vector object.
	//

	printf( "\n#\n#  -- Example 2 --\n#\n\n" );

	// Set a vector to random values.
	bli_randv( &w );

	bli_printm( "w := randv()", &w, "%4.1f", "" );

	//
	// Example 3: Perform various element-wise operations on vector objects.
	//

	printf( "\n#\n#  -- Example 3 --\n#\n\n" );

	// Copy a vector.
	bli_copyv( &w, &a );
	bli_printm( "a := w", &a, "%4.1f", "" );

	// Add and subtract vectors.
	bli_addv( &y, &a );
	bli_printm( "a := a + y", &a, "%4.1f", "" );

	bli_subv( &w, &a );
	bli_printm( "a := a - w", &a, "%4.1f", "" );

	// Scale a vector (destructive).
	bli_scalv( &beta, &a );
	bli_printm( "a := beta * a", &a, "%4.1f", "" );

	// Scale a vector (non-destructive).
	bli_scal2v( &gamma, &a, &z );
	bli_printm( "z := gamma * a", &z, "%4.1f", "" );

	// Scale and accumulate between vectors.
	bli_axpyv( &alpha, &w, &x );
	bli_printm( "x := x + alpha * w", &x, "%4.1f", "" );

	bli_xpbyv( &w, &BLIS_MINUS_ONE, &x );
	bli_printm( "x := -1.0 * x + w", &x, "%4.1f", "" );

	// Invert a vector element-wise.
	bli_invertv( &y );
	bli_printm( "y := 1 / y", &y, "%4.1f", "" );

	// Swap two vectors.
	bli_swapv( &x, &y );
	bli_printm( "x (after swapping with y)", &x, "%4.1f", "" );
	bli_printm( "y (after swapping with x)", &y, "%4.1f", "" );

	//
	// Example 4: Perform contraction-like operations on vector objects.
	//

	printf( "\n#\n#  -- Example 4 --\n#\n\n" );

	// Perform a dot product.
	bli_dotv( &a, &z, &gamma );
	bli_printm( "gamma := a * z (dot product)", &gamma, "%5.2f", "" );

	// Perform an extended dot product.
	bli_dotxv( &alpha, &a, &z, &BLIS_ONE, &gamma );
	bli_printm( "gamma := 1.0 * gamma + alpha * a * z (accumulate scaled dot product)", &gamma, "%5.2f", "" );


	// Free the objects.
	bli_obj_free( &alpha );
	bli_obj_free( &beta );
	bli_obj_free( &gamma );
	bli_obj_free( &x );
	bli_obj_free( &y );
	bli_obj_free( &z );
	bli_obj_free( &w );
	bli_obj_free( &a );

	return 0;
}