void audio_shutdown(void) { int i; /* Delete blip buffers */ for (i=0; i<3; i++) { blip_delete(snd.blips[i]); snd.blips[i] = 0; } }
void audio_shutdown(void) { int i,j; /* Delete blip buffers */ for (i=0; i<3; i++) { for (j=0; j<2; j++) { blip_delete(snd.blips[i][j]); snd.blips[i][j] = 0; } } }
void GBAudioDeinit(struct GBAudio* audio) { blip_delete(audio->left); blip_delete(audio->right); }
void deinit_audio_for_rom() { blip_delete(blip); }