示例#1
0
void JE_outTextAndDarken( SDL_Surface * screen, int x, int y, const char *s, uint32_t colorbank, uint32_t brightness, uint32_t font )
{
	int bright = 0;

	for (int i = 0; s[i] != '\0'; ++i)
	{
		int sprite_id = font_ascii[(uint8_t)s[i]];

		switch (s[i])
		{
		case ' ':
			x += 6;
			break;

		case '~':
			bright = (bright == 0) ? 4 : 0;
			break;

		default:
			if (sprite_id != -1 && sprite_exists(TINY_FONT, sprite_id))
			{
				blit_sprite_dark(screen, x + 1, y + 1, font, sprite_id, false);
				blit_sprite_hv_unsafe(screen, x, y, font, sprite_id, colorbank, brightness + bright);

				x += sprite(font, sprite_id)->width + 1;
			}
			break;
		}
	}
}
示例#2
0
void JE_dString( SDL_Surface * screen, int x, int y, const char *s, uint32_t font )
{
	int bright = 0;

	for (int i = 0; s[i] != '\0'; ++i)
	{
		int sprite_id = font_ascii[(uint8_t)s[i]];

		switch (s[i])
		{
		case ' ':
			x += 6;
			break;

		case '~':
			bright = (bright == 0) ? 2 : 0;
			break;

		default:
			if (sprite_id != -1)
			{
				blit_sprite_dark(screen, x + 2, y + 2, font, sprite_id, false);
				blit_sprite_hv_unsafe(screen, x, y, font, sprite_id, 0xf, defaultBrightness + bright);

				x += sprite(font, sprite_id)->width + 1;
			}
			break;
		}
	}
}
示例#3
0
void JE_outTextAdjust( SDL_Surface * screen, int x, int y, const char *s, uint32_t filter, int brightness, uint32_t font, bool shadow )
{
	int bright = 0;

	for (int i = 0; s[i] != '\0'; ++i)
	{
		int sprite_id = font_ascii[(uint8_t)s[i]];

		switch (s[i])
		{
		case ' ':
			x += 6;
			break;

		case '~':
			bright = (bright == 0) ? 4 : 0;
			break;

		default:
			if (sprite_id != -1 && sprite_exists(TINY_FONT, sprite_id))
			{
				if (shadow)
					blit_sprite_dark(screen, x + 2, y + 2, font, sprite_id, false);
				blit_sprite_hv(screen, x, y, font, sprite_id, filter, brightness + bright);

				x += sprite(font, sprite_id)->width + 1;
			}
			break;
		}
	}
}
示例#4
0
/**
 * \brief Draws darkened text.
 * 
 * Corresponds to blit_sprite_dark()
 * 
 * \li like JE_outText() with (brightness < 0)  if (black == true)
 * 
 * @param surface destination surface
 * @param x initial x-position in pixels; which direction(s) the text is drawn
 *        from this position depends on the alignment
 * @param y initial upper y-position in pixels
 * @param text text to be drawn
 * @param font style/size of text
 * @param alignment left_aligned, centered, or right_aligned
 * @param black if true text is drawn as solid black, if false text is drawn by
 *        darkening the pixels of the destination surface
 */
void draw_font_dark( SDL_Surface *surface, int x, int y, const char *text, Font font, FontAlignment alignment, bool black )
{
	switch (alignment)
	{
	case left_aligned:
		break;
	case centered:
		x -= JE_textWidth(text, font) / 2;
		break;
	case right_aligned:
		x -= JE_textWidth(text, font);
		break;
	}
	
	for (; *text != '\0'; ++text)
	{
		int sprite_id = font_ascii[(unsigned char)*text];
		
		switch (*text)
		{
		case ' ':
			x += 6;
			break;
			
		case '~':
			break;
			
		default:
			if (sprite_id != -1 && sprite_exists(font, sprite_id))
			{
				blit_sprite_dark(surface, x, y, font, sprite_id, black);
				
				x += sprite(font, sprite_id)->width + 1;
			}
			break;
		}
	}
}