示例#1
0
/*
====================================================================
Load terrain types, weather information and hex tile icons.
====================================================================
*/
int terrain_load( char *fname )
{
    int i, j, k;
    PData *pd, *sub, *subsub, *subsubsub;
    List *entries, *flags;
    char path[512], transitionPath[512];
    char *flag, *str;
    char *domain = 0;
    int count;
    /* log info */
    int  log_dot_limit = 40; /* maximum of dots */
    char log_str[128];
    sprintf( transitionPath, "Scenario/%s", fname );
    search_file_name_exact( path, transitionPath, config.mod_name );
    if ( ( pd = parser_read_file( fname, path ) ) == 0 ) goto parser_failure;
//    domain = determine_domain(pd, fname);
//    locale_load_domain(domain, 0/*FIXME*/);
    /* get weather */
    if ( !parser_get_entries( pd, "weather", &entries ) ) goto parser_failure;
    weather_type_count = entries->count;
    weather_types = calloc( weather_type_count, sizeof( Weather_Type ) );
    list_reset( entries ); i = 0;
    while ( ( sub = list_next( entries ) ) ) {
        weather_types[i].id = strdup( sub->name );
//        if ( !parser_get_localized_string( sub, "name", domain, &weather_types[i].name ) ) goto parser_failure;
        if ( !parser_get_value( sub, "name", &str, 0 ) ) goto parser_failure;
        weather_types[i].name = strdup( str );
        if ( !parser_get_value( sub, "ground_cond", &str, 0 ) ) goto parser_failure;
        weather_types[i].ground_conditions = strdup( str );
        if ( !parser_get_values( sub, "flags", &flags ) ) goto parser_failure;
        list_reset( flags );
        while ( ( flag = list_next( flags ) ) )
            weather_types[i].flags |= check_flag( flag, fct_terrain );
        i++;
    }
    /* hex tile geometry */
    if ( !parser_get_int( pd, "hex_width", &hex_w ) ) goto parser_failure;
    if ( !parser_get_int( pd, "hex_height", &hex_h ) ) goto parser_failure;
    if ( !parser_get_int( pd, "hex_x_offset", &hex_x_offset ) ) goto parser_failure;
    if ( !parser_get_int( pd, "hex_y_offset", &hex_y_offset ) ) goto parser_failure;
    /* terrain icons */
    terrain_icons = calloc( 1, sizeof( Terrain_Icons ) );
    if ( !parser_get_value( pd, "fog", &str, 0 ) ) goto parser_failure;
    sprintf( transitionPath, "Graphics/%s", str );
    search_file_name_exact( path, transitionPath, config.mod_name );
    if ( ( terrain_icons->fog = load_surf( path, SDL_SWSURFACE, 0, 0, 0, 0 ) ) == 0 ) goto failure;
    if ( !parser_get_value( pd, "danger", &str, 0 ) ) goto parser_failure;
    sprintf( transitionPath, "Graphics/%s", str );
    search_file_name_exact( path, transitionPath, config.mod_name );
    if ( ( terrain_icons->danger = load_surf( path, SDL_SWSURFACE, 0, 0, 0, 0 ) ) == 0 ) goto failure;
    if ( !parser_get_value( pd, "grid", &str, 0 ) ) goto parser_failure;
    sprintf( transitionPath, "Graphics/%s", str );
    search_file_name_exact( path, transitionPath, config.mod_name );
    if ( ( terrain_icons->grid = load_surf( path, SDL_SWSURFACE, 0, 0, 0, 0 ) ) == 0 ) goto failure;
    if ( !parser_get_value( pd, "frame", &str, 0 ) ) goto parser_failure;
    sprintf( transitionPath, "Graphics/%s", str );
    search_file_name_exact( path, transitionPath, config.mod_name );
    if ( ( terrain_icons->select = load_surf( path, SDL_SWSURFACE, 0, 0, 0, 0 ) ) == 0 ) goto failure;
    if ( !parser_get_value( pd, "crosshair", &str, 0 ) ) goto parser_failure;
    sprintf( transitionPath, "Graphics/%s", str );
    search_file_name_exact( path, transitionPath, config.mod_name );
    if ( ( terrain_icons->cross = anim_create( load_surf( path, SDL_SWSURFACE, 0, 0, 0, 0 ), 1000/config.anim_speed, hex_w, hex_h, sdl.screen, 0, 0 ) ) == 0 )
        goto failure;
    anim_hide( terrain_icons->cross, 1 );
    if ( !parser_get_value( pd, "explosion", &str, 0 ) ) goto parser_failure;
    sprintf( transitionPath, "Graphics/%s", str );
    search_file_name_exact( path, transitionPath, config.mod_name );
    if ( ( terrain_icons->expl1 = anim_create( load_surf( path, SDL_SWSURFACE, 0, 0, 0, 0 ), 50/config.anim_speed, hex_w, hex_h, sdl.screen, 0, 0 ) ) == 0 )
        goto failure;
    anim_hide( terrain_icons->expl1, 1 );
    if ( ( terrain_icons->expl2 = anim_create( load_surf( path, SDL_SWSURFACE, 0, 0, 0, 0 ), 50/config.anim_speed, hex_w, hex_h, sdl.screen, 0, 0 ) ) == 0 )
        goto failure;
    anim_hide( terrain_icons->expl2, 1 );
    /* terrain sounds */
#ifdef WITH_SOUND    
    if ( parser_get_value( pd, "explosion_sound", &str, 0 ) )
    {
        snprintf( transitionPath, 512, "Sound/%s", str );
        search_file_name_exact( path, transitionPath, config.mod_name );
        terrain_icons->wav_expl = wav_load( path, 2 );
    }
    if ( parser_get_value( pd, "select_sound", &str, 0 ) )
    {
        snprintf( transitionPath, 512, "Sound/%s", str );
        search_file_name_exact( path, transitionPath, config.mod_name );
        terrain_icons->wav_select = wav_load( path, 1 );
    }
#endif
    /* terrain data image columns */
    if ( !parser_get_int( pd, "terrain_columns", &terrain_columns ) ) goto parser_failure;
    /* terrain data image rows */
    if ( !parser_get_int( pd, "terrain_rows", &terrain_rows ) ) goto parser_failure;
    /* each ground condition type got its own image -- if it's named 'default' we
       point towards the image of weather_type 0 */
    terrain_images = calloc( 1, sizeof( Terrain_Images ) );
    terrain_images->images = calloc( weather_type_count / 4, sizeof( SDL_Surface* ) );
    for ( j = 0; j < weather_type_count / 4; j++ ) {
        terrain_images->ground_conditions = strdup( weather_types[4*j].ground_conditions );
        sprintf( path, "image/%s", weather_types[4*j].ground_conditions );
        if ( !parser_get_value( pd, path, &str, 0 ) ) goto parser_failure;
        if ( STRCMP( "default", str ) && j > 0 ) {
            /* just a pointer */
            terrain_images->images[j] = terrain_images->images[0];
        }
        else {
            sprintf( transitionPath, "Graphics/%s", str );
            search_file_name_exact( path, transitionPath, config.mod_name );
            if ( ( terrain_images->images[j] = load_surf( path, SDL_SWSURFACE, 0, 0, 0, 0 ) ) == 0 ) goto parser_failure;
            SDL_SetColorKey( terrain_images->images[j], SDL_SRCCOLORKEY, 
                             get_pixel( terrain_images->images[j], 0, 0 ) );
        }
    }
    /* fog image */
    terrain_images->images_fogged = calloc( weather_type_count / 4, sizeof( SDL_Surface* ) );
    for ( j = 0; j < weather_type_count / 4; j++ ) {
        if ( terrain_images->images[j] == terrain_images->images[0] && j > 0 ) {
            /* just a pointer */
            terrain_images->images_fogged[j] = terrain_images->images_fogged[0];
        }
        else {
            terrain_images->images_fogged[j] = create_surf( terrain_images->images[j]->w, terrain_images->images[j]->h, SDL_SWSURFACE );
            FULL_DEST( terrain_images->images_fogged[j]  );
            FULL_SOURCE( terrain_images->images[j] );
            blit_surf();
            count =  terrain_images->images[j]->w /  hex_w;
            for ( i = 0; i < terrain_rows; i++ )
                for ( k = 0; k < terrain_columns; k++ ) {
                    DEST( terrain_images->images_fogged[j], k * hex_w, i * hex_h,  hex_w, hex_h );
                    SOURCE( terrain_icons->fog, 0, 0 );
                    alpha_blit_surf( FOG_ALPHA );
                }
            SDL_SetColorKey( terrain_images->images_fogged[j], SDL_SRCCOLORKEY, get_pixel( terrain_images->images_fogged[j], 0, 0 ) );
        }
    }
    /* terrain types */
    if ( !parser_get_entries( pd, "terrain", &entries ) ) goto parser_failure;
    terrain_type_count = entries->count;
    terrain_types = calloc( terrain_type_count, sizeof( Terrain_Type ) );
    list_reset( entries ); i = 0;
    while ( ( sub = list_next( entries ) ) ) {
        /* id */
        terrain_types[i].id = sub->name[0];
        /* name */
        if ( !parser_get_localized_string( sub, "name", domain, &terrain_types[i].name ) ) goto parser_failure;
        /* spot cost */
        terrain_types[i].spt = calloc( weather_type_count, sizeof( int ) );
        if ( !parser_get_pdata( sub, "spot_cost",  &subsub ) ) goto parser_failure;
        for ( j = 0; j < weather_type_count; j++ )
            if ( !parser_get_int( subsub, weather_types[j].id, &terrain_types[i].spt[j] ) ) goto parser_failure;
        /* image */
        terrain_types[i].images = terrain_images->images;
        /* fog image */
        terrain_types[i].images_fogged = terrain_images->images_fogged;
        /* mov cost */
        terrain_types[i].mov = calloc( mov_type_count * weather_type_count, sizeof( int ) );
        if ( !parser_get_pdata( sub, "move_cost",  &subsub ) ) goto parser_failure;
        for ( k = 0; k < mov_type_count; k++ ) {
            if ( !parser_get_pdata( subsub, mov_types[k].id,  &subsubsub ) ) goto parser_failure;
            for ( j = 0; j < weather_type_count; j++ ) {
                if ( !parser_get_value( subsubsub, weather_types[j].id, &str, 0 ) ) goto parser_failure;
                if ( str[0] == 'X' )
                    terrain_types[i].mov[j + k * weather_type_count] = 0; /* impassable */
                else
                    if ( str[0] == 'A' )
                        terrain_types[i].mov[j + k * weather_type_count] = -1; /* costs all */
                    else
                        terrain_types[i].mov[j + k * weather_type_count] = atoi( str ); /* normal cost */
            }
        }
        /* entrenchment */
        if ( !parser_get_int( sub, "min_entr",  &terrain_types[i].min_entr ) ) goto parser_failure;
        if ( !parser_get_int( sub, "max_entr",  &terrain_types[i].max_entr ) ) goto parser_failure;
        /* initiative modification */
        if ( !parser_get_int( sub, "max_init",  &terrain_types[i].max_ini ) ) goto parser_failure;
        /* flags */
        terrain_types[i].flags = calloc( weather_type_count, sizeof( int ) );
        if ( !parser_get_pdata( sub, "flags",  &subsub ) ) goto parser_failure;
        for ( j = 0; j < weather_type_count; j++ ) {
            if ( !parser_get_values( subsub, weather_types[j].id, &flags ) ) goto parser_failure;
            list_reset( flags );
            while ( ( flag = list_next( flags ) ) )
                terrain_types[i].flags[j] |= check_flag( flag, fct_terrain );
        }
        /* next terrain */
        i++;
        /* LOG */
        strcpy( log_str, "  [                                        ]" );
        for ( k = 0; k < i * log_dot_limit / entries->count; k++ )
            log_str[3 + k] = '*';
        write_text( log_font, sdl.screen, log_x, log_y, log_str, 255 );
        SDL_UpdateRect( sdl.screen, log_font->last_x, log_font->last_y, log_font->last_width, log_font->last_height );
    }
    parser_free( &pd );
    /* LOG */
    write_line( sdl.screen, log_font, log_str, log_x, &log_y ); refresh_screen( 0, 0, 0, 0 );
    free(domain);
    return 1;
parser_failure:        
    fprintf( stderr, "%s\n", parser_get_error() );
failure:
    terrain_delete();
    if ( pd ) parser_free( &pd );
    free(domain);
    printf(tr("If data seems to be missing, please re-run the converter lgc-pg.\n"));
    return 0;
}
示例#2
0
void vm_render_dorender(struct rpg_render *in, struct obj *omain)
{
	struct var *cam_pos, *layer_opacity, *opacity, *f_rgb, *f_o, *tmp;
	struct r_sprite *rtmp;
	struct r_tmap *ttmp;
	int i, j, camx, camy;
	
	
	
	cam_pos = get_var_from_cstr(omain->vars, "cam_pos");
	
	var_force_coord(cam_pos);
	
	camx = cam_pos->dat_list->dat_int;
	camy = cam_pos->dat_list->list_next->dat_int;
	
	
	for (i=0;i<8;i++)
	{
		
		layer_opacity = get_var_from_cstr(omain->vars, "tmap_layer_opacity");
		opacity = lst_get_idx(layer_opacity, i);
		
		/* render tilemap layer if visible */
		if (opacity->dat_int > 0)
		{
			clear_tmp(in->win);
			
			/*prefill*/
			
			/*draw tilemaps to tmp*/
			ttmp = in->tmaps[i];
			while (ttmp != 0)
			{
				render_tmap(ttmp, in->win->t_surf, camx, camy);
				ttmp = ttmp->next;
			}
			
			/* blit t_surf to m_surf */
			blit_surf(in->win->t_surf, in->win->m_surf, 0,0);
		}
		
		layer_opacity = get_var_from_cstr(omain->vars, "sprt_layer_opacity");
		opacity = lst_get_idx(layer_opacity, i);
		/* render sprite layer if visible */
		if (opacity->dat_int > 0)
		{
			clear_tmp(in->win);
			
			/*prefill*/
			/* draw sprites of current layer to tmp*/
			rtmp = in->sprites[i];
			while (rtmp != 0)
			{
				render_sprite(rtmp, in->win->t_surf, camx, camy);
				rtmp = rtmp->next;
			}
			blit_surf(in->win->t_surf, in->win->m_surf,0,0);
			
		}
		
	}
	
	/* render fade overlay */
	f_rgb = get_var_from_cstr(omain->vars, "fad_color");
	f_o = get_var_from_cstr(omain->vars, "fad_opacity");
		
	fill_surf_rgba(
		in->win->t_surf,
		lst_get_idx(f_rgb, 0)->dat_int,
		lst_get_idx(f_rgb, 1)->dat_int,
		lst_get_idx(f_rgb, 2)->dat_int,
		f_o->dat_int
		);
		
	blit_surf(in->win->t_surf, in->win->m_surf,0,0);
}