MapBlock * MapSector::createBlankBlockNoInsert(s16 y) { assert(getBlockBuffered(y) == NULL); v3s16 blockpos_map(m_pos.X, y, m_pos.Y); MapBlock *block = new MapBlock(m_parent, blockpos_map); return block; }
MapBlock * MapSector::createBlankBlockNoInsert(s16 y) { MapBlock *block = getBlockBuffered(y); if (block != NULL) { errorstream<<"Block already created"<<"std::endl"; return block; } v3s16 blockpos_map(m_pos.X, y, m_pos.Y); block = new MapBlock(m_parent, blockpos_map, m_gamedef); return block; }