示例#1
0
文件: brw_vs.c 项目: gcampax/mesa
void
brw_vs_debug_recompile(struct brw_context *brw,
                       struct gl_shader_program *prog,
                       const struct brw_vs_prog_key *key)
{
   struct brw_cache_item *c = NULL;
   const struct brw_vs_prog_key *old_key = NULL;
   bool found = false;

   perf_debug("Recompiling vertex shader for program %d\n", prog->Name);

   for (unsigned int i = 0; i < brw->cache.size; i++) {
      for (c = brw->cache.items[i]; c; c = c->next) {
         if (c->cache_id == BRW_VS_PROG) {
            old_key = c->key;

            if (old_key->base.program_string_id == key->base.program_string_id)
               break;
         }
      }
      if (c)
         break;
   }

   if (!c) {
      perf_debug("  Didn't find previous compile in the shader cache for "
                 "debug\n");
      return;
   }

   for (unsigned int i = 0; i < VERT_ATTRIB_MAX; i++) {
      found |= key_debug(brw, "Vertex attrib w/a flags",
                         old_key->gl_attrib_wa_flags[i],
                         key->gl_attrib_wa_flags[i]);
   }

   found |= key_debug(brw, "user clip flags",
                      old_key->base.userclip_active, key->base.userclip_active);

   found |= key_debug(brw, "user clipping planes as push constants",
                      old_key->base.nr_userclip_plane_consts,
                      key->base.nr_userclip_plane_consts);

   found |= key_debug(brw, "clip distance enable",
                      old_key->base.uses_clip_distance, key->base.uses_clip_distance);
   found |= key_debug(brw, "copy edgeflag",
                      old_key->copy_edgeflag, key->copy_edgeflag);
   found |= key_debug(brw, "PointCoord replace",
                      old_key->point_coord_replace, key->point_coord_replace);
   found |= key_debug(brw, "vertex color clamping",
                      old_key->base.clamp_vertex_color, key->base.clamp_vertex_color);

   found |= brw_debug_recompile_sampler_key(brw, &old_key->base.tex,
                                            &key->base.tex);

   if (!found) {
      perf_debug("  Something else\n");
   }
}
示例#2
0
文件: brw_wm.c 项目: NatTuck/mesa
void
brw_wm_debug_recompile(struct brw_context *brw,
                       struct gl_shader_program *prog,
                       const struct brw_wm_prog_key *key)
{
   struct brw_cache_item *c = NULL;
   const struct brw_wm_prog_key *old_key = NULL;
   bool found = false;

   perf_debug("Recompiling fragment shader for program %d\n", prog->Name);

   for (unsigned int i = 0; i < brw->cache.size; i++) {
      for (c = brw->cache.items[i]; c; c = c->next) {
         if (c->cache_id == BRW_WM_PROG) {
            old_key = c->key;

            if (old_key->program_string_id == key->program_string_id)
               break;
         }
      }
      if (c)
         break;
   }

   if (!c) {
      perf_debug("  Didn't find previous compile in the shader cache for debug\n");
      return;
   }

   found |= key_debug(brw, "alphatest, computed depth, depth test, or "
                      "depth write",
                      old_key->iz_lookup, key->iz_lookup);
   found |= key_debug(brw, "depth statistics",
                      old_key->stats_wm, key->stats_wm);
   found |= key_debug(brw, "flat shading",
                      old_key->flat_shade, key->flat_shade);
   found |= key_debug(brw, "number of color buffers",
                      old_key->nr_color_regions, key->nr_color_regions);
   found |= key_debug(brw, "MRT alpha test or alpha-to-coverage",
                      old_key->replicate_alpha, key->replicate_alpha);
   found |= key_debug(brw, "rendering to FBO",
                      old_key->render_to_fbo, key->render_to_fbo);
   found |= key_debug(brw, "fragment color clamping",
                      old_key->clamp_fragment_color, key->clamp_fragment_color);
   found |= key_debug(brw, "line smoothing",
                      old_key->line_aa, key->line_aa);
   found |= key_debug(brw, "renderbuffer height",
                      old_key->drawable_height, key->drawable_height);
   found |= key_debug(brw, "input slots valid",
                      old_key->input_slots_valid, key->input_slots_valid);

   found |= brw_debug_recompile_sampler_key(brw, &old_key->tex, &key->tex);

   if (!found) {
      perf_debug("  Something else\n");
   }
}
示例#3
0
static void
brw_tcs_debug_recompile(struct brw_context *brw,
                       struct gl_shader_program *shader_prog,
                       const struct brw_tcs_prog_key *key)
{
   struct brw_cache_item *c = NULL;
   const struct brw_tcs_prog_key *old_key = NULL;
   bool found = false;

   perf_debug("Recompiling tessellation control shader for program %d\n",
              shader_prog->Name);

   for (unsigned int i = 0; i < brw->cache.size; i++) {
      for (c = brw->cache.items[i]; c; c = c->next) {
         if (c->cache_id == BRW_CACHE_TCS_PROG) {
            old_key = c->key;

            if (old_key->program_string_id == key->program_string_id)
               break;
         }
      }
      if (c)
         break;
   }

   if (!c) {
      perf_debug("  Didn't find previous compile in the shader cache for "
                 "debug\n");
      return;
   }

   found |= key_debug(brw, "input vertices", old_key->input_vertices,
                      key->input_vertices);
   found |= key_debug(brw, "outputs written", old_key->outputs_written,
                      key->outputs_written);
   found |= key_debug(brw, "patch outputs written", old_key->patch_outputs_written,
                      key->patch_outputs_written);
   found |= key_debug(brw, "TES primitive mode", old_key->tes_primitive_mode,
                      key->tes_primitive_mode);
   found |= key_debug(brw, "quads and equal_spacing workaround",
                      old_key->quads_workaround, key->quads_workaround);
   found |= brw_debug_recompile_sampler_key(brw, &old_key->tex, &key->tex);

   if (!found) {
      perf_debug("  Something else\n");
   }
}
示例#4
0
文件: brw_gs.c 项目: ndesh26/Mesa
static void
brw_gs_debug_recompile(struct brw_context *brw, struct gl_program *prog,
                       const struct brw_gs_prog_key *key)
{
   perf_debug("Recompiling geometry shader for program %d\n", prog->Id);

   bool found = false;
   const struct brw_gs_prog_key *old_key =
      brw_find_previous_compile(&brw->cache, BRW_CACHE_GS_PROG,
                                key->program_string_id);

   if (!old_key) {
      perf_debug("  Didn't find previous compile in the shader cache for "
                 "debug\n");
      return;
   }

   found |= brw_debug_recompile_sampler_key(brw, &old_key->tex, &key->tex);

   if (!found) {
      perf_debug("  Something else\n");
   }
}
示例#5
0
static void
brw_gs_debug_recompile(struct brw_context *brw,
                       struct gl_shader_program *shader_prog,
                       const struct brw_gs_prog_key *key)
{
   struct brw_cache_item *c = NULL;
   const struct brw_gs_prog_key *old_key = NULL;
   bool found = false;

   perf_debug("Recompiling geometry shader for program %d\n",
              shader_prog->Name);

   for (unsigned int i = 0; i < brw->cache.size; i++) {
      for (c = brw->cache.items[i]; c; c = c->next) {
         if (c->cache_id == BRW_CACHE_GS_PROG) {
            old_key = c->key;

            if (old_key->program_string_id == key->program_string_id)
               break;
         }
      }
      if (c)
         break;
   }

   if (!c) {
      perf_debug("  Didn't find previous compile in the shader cache for "
                 "debug\n");
      return;
   }

   found |= brw_debug_recompile_sampler_key(brw, &old_key->tex, &key->tex);

   if (!found) {
      perf_debug("  Something else\n");
   }
}