ui_menu_select_game::ui_menu_select_game(running_machine &machine, render_container *container, const char *gamename) : ui_menu(machine, container), m_driverlist(driver_list::total() + 1) { build_driver_list(); if(gamename) strcpy(m_search, gamename); m_matchlist[0] = -1; }
simple_menu_select_game::simple_menu_select_game(mame_ui_manager &mui, render_container &container, const char *gamename) : menu(mui, container), m_driverlist(driver_list::total() + 1) { build_driver_list(); if (gamename) m_search.assign(gamename); m_matchlist[0] = -1; }