void ADSRcurve::release() { if(released) return; if(currentState < EnvStageSustain) { // early release - recalculate release stage calcRelease(currentAmp, timeScale, Release_Normal); } released = true; currentState = EnvStageRelease; }
dynProcEffect::dynProcEffect( Model * _parent, const Descriptor::SubPluginFeatures::Key * _key ) : Effect( &dynamicsprocessor_plugin_descriptor, _parent, _key ), m_dpControls( this ) { m_currentPeak[0] = m_currentPeak[1] = DYN_NOISE_FLOOR; m_rms[0] = new RmsHelper( 64 * Engine::mixer()->processingSampleRate() / 44100 ); m_rms[1] = new RmsHelper( 64 * Engine::mixer()->processingSampleRate() / 44100 ); calcAttack(); calcRelease(); }
void ADSRcurve::fastRelease() { released = true; calcRelease(currentAmp, timeScale, Release_Fast); currentState = EnvStageRelease; }
void ADSRcurve::createEnvelope(ADSRcurveParams& inParams) { // parameter check assert(inParams.sustainLevel >= 0.0 && inParams.sustainLevel <= 100.0 && inParams.timeScale >= 0.0); // percent to decimal inParams.timeScale *= kPercToDec; inParams.sustainLevel *= kPercToDec; #ifdef CACHE_ENV /* * Envelope stage caching system: * * The previously used input parameters are stored * as lastParams, the previously calculated envelope * stages are stored in lastStateMachine[]. * * Received input parameters are compared to those * stored from the last calculation, and re-used if * they haven't changed. * * NB: Due to the introduction of the ModuleCache, * this functionality's usefulness has been significantly * reduced. It may not be obsolete. */ timeScaleUnchanged = attackUnchanged = decayUnchanged = sustainUnchanged = releaseUnchanged = false; timeScaleUnchanged = Utility::fpEqual(inParams.timeScale, lastParams.timeScale); // A time scale changes requires a full recalculation if(timeScaleUnchanged) { // examine individual stages attackUnchanged = Utility::fpEqual(inParams.attackTime, lastParams.attackTime); decayUnchanged = Utility::fpEqual(inParams.decayTime, lastParams.decayTime); sustainUnchanged = Utility::fpEqual(inParams.sustainLevel,lastParams.sustainLevel); releaseUnchanged = Utility::fpEqual(inParams.releaseTime, lastParams.releaseTime); } //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ #endif /* * ATTACK */ #ifdef CACHE_ENV // compare input to previous values if(timeScaleUnchanged && attackUnchanged && sustainUnchanged) { // A. no change - use cached values memcpy(&stateMachine[EnvStageAttack], &lastStateMachine[EnvStageAttack], sizeof(StateStructure)); } else { #endif // B1. changed - calculate for these input settings stateMachine[EnvStageAttack].nextState = EnvStageDecay; stateMachine[EnvStageAttack].finalAmp = kAmpMax; stateMachine[EnvStageAttack].range = kAmpMax; stateMachine[EnvStageAttack].offset = 0.0; stateMachine[EnvStageAttack].duration = timeToSampleDuration(samplingRate, inParams.attackTime); if(stateMachine[EnvStageAttack].duration) { stateMachine[EnvStageAttack].scale1 = std::pow( static_cast<double>(inParams.timeScale/(inParams.timeScale+1)), static_cast<double>(1.0/stateMachine[EnvStageAttack].duration)); stateMachine[EnvStageAttack].scale2 = inParams.timeScale + 1; } #ifdef CACHE_ENV // B2. cache the new values memcpy(&lastStateMachine[EnvStageAttack], &stateMachine[EnvStageAttack], sizeof(StateStructure)); } #endif /* * DECAY */ #ifdef CACHE_ENV // compare if(timeScaleUnchanged && decayUnchanged && sustainUnchanged) { // A. memcpy(&stateMachine[EnvStageDecay], &lastStateMachine[EnvStageDecay], sizeof(StateStructure)); } else { #endif // B1. stateMachine[EnvStageDecay].nextState = EnvStageSustain; stateMachine[EnvStageDecay].finalAmp = inParams.sustainLevel; stateMachine[EnvStageDecay].range = 1.0 - inParams.sustainLevel; stateMachine[EnvStageDecay].offset = inParams.sustainLevel; stateMachine[EnvStageDecay].duration = timeToSampleDuration(samplingRate, inParams.decayTime); if(stateMachine[EnvStageDecay].duration) { stateMachine[EnvStageDecay].scale1 = std::pow( static_cast<double>((timeScale+1)/inParams.timeScale), static_cast<double>(1.0/stateMachine[EnvStageDecay].duration)); stateMachine[EnvStageDecay].scale2 = inParams.timeScale; } #ifdef CACHE_ENV // B2. memcpy(&lastStateMachine[EnvStageDecay], &stateMachine[EnvStageDecay], sizeof(StateStructure)); } #endif /* * SUSTAIN */ #ifdef CACHE_ENV // as before... if(sustainUnchanged) { // A. memcpy(&stateMachine[EnvStageSustain], &lastStateMachine[EnvStageSustain], sizeof(StateStructure)); } else { #endif // B1. stateMachine[EnvStageSustain].nextState = EnvStageRelease; stateMachine[EnvStageSustain].finalAmp = inParams.sustainLevel; stateMachine[EnvStageSustain].duration = kSustained; stateMachine[EnvStageSustain].sustainFlag = true; stateMachine[EnvStageSustain].scale1 = 1.0; stateMachine[EnvStageSustain].scale2 = 1.0; #ifdef CACHE_ENV // B2. memcpy(&lastStateMachine[EnvStageSustain], &stateMachine[EnvStageSustain], sizeof(StateStructure)); } #endif /* * RELEASE */ #ifdef CACHE_ENV // .... if(timeScaleUnchanged && releaseUnchanged && sustainUnchanged) { // ... memcpy(&stateMachine[EnvStageRelease], &lastStateMachine[EnvStageRelease], sizeof(StateStructure)); } else { #endif // ... stateMachine[EnvStageRelease].nextState = _EnvStageNoteOff_; stateMachine[EnvStageRelease].finalAmp = 0.0; stateMachine[EnvStageRelease].offset = 0.0; stateMachine[EnvStageRelease].duration = timeToSampleDuration(samplingRate, inParams.releaseTime); calcRelease(inParams.sustainLevel, inParams.timeScale, Release_Normal); #ifdef CACHE_ENV // ... memcpy(&lastStateMachine[EnvStageRelease], &stateMachine[EnvStageRelease], sizeof(StateStructure)); } #endif // Note off - final stage stateMachine[_EnvStageNoteOff_].nextState = _EnvStageNoteOff_; stateMachine[_EnvStageNoteOff_].finalAmp = 0.0; stateMachine[_EnvStageNoteOff_].duration = kSustained; stateMachine[_EnvStageNoteOff_].scale1 = 0.0; stateMachine[_EnvStageNoteOff_].scale2 = 0.0; // general timeScale = inParams.timeScale; // ready for note on reset(); #ifdef CACHE_ENV // cache the last params memcpy(&lastParams, &inParams, sizeof(inParams)); #endif }
bool dynProcEffect::processAudioBuffer( sampleFrame * _buf, const fpp_t _frames ) { if( !isEnabled() || !isRunning () ) { //apparently we can't keep running after the decay value runs out so we'll just set the peaks to zero m_currentPeak[0] = m_currentPeak[1] = DYN_NOISE_FLOOR; return( false ); } //qDebug( "%f %f", m_currentPeak[0], m_currentPeak[1] ); // variables for effect int i = 0; float sm_peak[2] = { 0.0f, 0.0f }; float gain; double out_sum = 0.0; const float d = dryLevel(); const float w = wetLevel(); const int stereoMode = m_dpControls.m_stereomodeModel.value(); const float inputGain = m_dpControls.m_inputModel.value(); const float outputGain = m_dpControls.m_outputModel.value(); const float * samples = m_dpControls.m_wavegraphModel.samples(); // debug code // qDebug( "peaks %f %f", m_currentPeak[0], m_currentPeak[1] ); if( m_needsUpdate ) { m_rms[0]->setSize( 64 * Engine::mixer()->processingSampleRate() / 44100 ); m_rms[1]->setSize( 64 * Engine::mixer()->processingSampleRate() / 44100 ); calcAttack(); calcRelease(); m_needsUpdate = false; } else { if( m_dpControls.m_attackModel.isValueChanged() ) { calcAttack(); } if( m_dpControls.m_releaseModel.isValueChanged() ) { calcRelease(); } } for( fpp_t f = 0; f < _frames; ++f ) { double s[2] = { _buf[f][0], _buf[f][1] }; // apply input gain s[0] *= inputGain; s[1] *= inputGain; // update peak values for ( i=0; i <= 1; i++ ) { const double t = m_rms[i]->update( s[i] ); if( t > m_currentPeak[i] ) { m_currentPeak[i] = qMin( m_currentPeak[i] * m_attCoeff, t ); } else if( t < m_currentPeak[i] ) { m_currentPeak[i] = qMax( m_currentPeak[i] * m_relCoeff, t ); } m_currentPeak[i] = qBound( DYN_NOISE_FLOOR, m_currentPeak[i], 10.0f ); } // account for stereo mode switch( stereoMode ) { case dynProcControls::SM_Maximum: { sm_peak[0] = sm_peak[1] = qMax( m_currentPeak[0], m_currentPeak[1] ); break; } case dynProcControls::SM_Average: { sm_peak[0] = sm_peak[1] = ( m_currentPeak[0] + m_currentPeak[1] ) * 0.5; break; } case dynProcControls::SM_Unlinked: { sm_peak[0] = m_currentPeak[0]; sm_peak[1] = m_currentPeak[1]; break; } } // start effect for ( i=0; i <= 1; i++ ) { const int lookup = static_cast<int>( sm_peak[i] * 200.0f ); const float frac = fraction( sm_peak[i] * 200.0f ); if( sm_peak[i] > DYN_NOISE_FLOOR ) { if ( lookup < 1 ) { gain = frac * samples[0]; } else if ( lookup < 200 ) { gain = linearInterpolate( samples[ lookup - 1 ], samples[ lookup ], frac ); } else { gain = samples[199]; }; s[i] *= gain; s[i] /= sm_peak[i]; } } // apply output gain s[0] *= outputGain; s[1] *= outputGain; out_sum += _buf[f][0]*_buf[f][0] + _buf[f][1]*_buf[f][1]; // mix wet/dry signals _buf[f][0] = d * _buf[f][0] + w * s[0]; _buf[f][1] = d * _buf[f][1] + w * s[1]; } checkGate( out_sum / _frames ); return( isRunning() ); }