void drawTPlayer(Track * track,CCPoint * timelineTrackRatio,CCSize * timeLineSize,float * addtionalDistance) { float trackHeight=track->getHeight(); float radius=timeLineSize->height/5; ccDrawColor4F(0.75f,0.0f,0.0f,0.8f); float newX=(track->_player->getPositionX() + *addtionalDistance)* timelineTrackRatio->x; float newY=timeLineSize->height/2 + trackHeight; ccDrawSolidCircle(ccp(newX,newY),radius,CC_DEGREES_TO_RADIANS(90),50,false); }
void Gleed2DLayer::draw() { SpriteBatchNode::draw(); ccDrawInit(); int numItem=_layerInfo->Items->count(); for(int i=0;i<numItem;i++) { Gleed2DItem * item=(Gleed2DItem *)_layerInfo->Items->getObjectAtIndex(i); switch (item->_itemType) { case GLEED2D_ITEM_CIRCLE: { Gleed2DCircleItem * circleItem=(Gleed2DCircleItem *)item; ccDrawColor4B(circleItem->FillColor.r,circleItem->FillColor.g,circleItem->FillColor.b,circleItem->FillColor.a); ccDrawSolidCircle(Point(circleItem->Position.x,-(circleItem->Position.y)) ,circleItem->Radius ,0 ,25 ); }break; case GLEED2D_ITEM_RECTANGLE: { Gleed2DRectangleItem * rectItem=(Gleed2DRectangleItem *)item; ccDrawColor4B(rectItem->FillColor.r,rectItem->FillColor.g,rectItem->FillColor.b,rectItem->FillColor.a); ccDrawSolidRect(Point(rectItem->Position.x,-(rectItem->Position.y)) ,Point(rectItem->Position.x+rectItem->Width,-(rectItem->Position.y)-rectItem->Height) ,Color4F(rectItem->FillColor)); }break; case GLEED2D_ITEM_PATH: { Gleed2DPathItem * pathItem=(Gleed2DPathItem *)item; int numPoint=pathItem->WorldPoints.size()-1; ccDrawColor4B(pathItem->LineColor.r,pathItem->LineColor.g,pathItem->LineColor.b,pathItem->LineColor.a); float old_width; glGetFloatv(GL_LINE_WIDTH,&old_width); glLineWidth(pathItem->LineWidth); for(int i=0;i<numPoint;i++) { ccDrawLine(Point(pathItem->WorldPoints[i].x,-(pathItem->WorldPoints[i].y)) ,Point(pathItem->WorldPoints[i+1].x,-(pathItem->WorldPoints[i+1].y))); } glLineWidth(old_width); }break; default: break; } } ccDrawFree(); }