static void gl_cg_deinit_progs(void *data) { unsigned i; cg_shader_data_t *cg_data = (cg_shader_data_t*)data; if (!cg_data) return; RARCH_LOG("CG: Destroying programs.\n"); cgGLUnbindProgram(cg_data->cgFProf); cgGLUnbindProgram(cg_data->cgVProf); /* Programs may alias [0]. */ for (i = 1; i < GFX_MAX_SHADERS; i++) { if (cg_data->prg[i].fprg && cg_data->prg[i].fprg != cg_data->prg[0].fprg) cgDestroyProgram(cg_data->prg[i].fprg); if (cg_data->prg[i].vprg && cg_data->prg[i].vprg != cg_data->prg[0].vprg) cgDestroyProgram(cg_data->prg[i].vprg); } if (cg_data->prg[0].fprg) cgDestroyProgram(cg_data->prg[0].fprg); if (cg_data->prg[0].vprg) cgDestroyProgram(cg_data->prg[0].vprg); memset(cg_data->prg, 0, sizeof(cg_data->prg)); }
void newScenes(int sc1, int sc2) { sprintf(fileName, "cg_%d_%d.txt", sc1, sc2); fileName[10] = '\0'; if((pts = fopen(fileName, "r")) == NULL){ printf("Couldn't open file: %s\n", fileName); exit(EXIT_FAILURE); } char *ln; size_t sz; posLen = 0; while((ln = fgetln(pts, &sz)) != NULL) { fillPoint(&(posList[posLen]), ln); posLen++; } fclose(pts); sprintf(progName, "cg_%d_%d.cg", sc1, sc2); cgGLUnbindProgram(f_prof); cgGLEnableProfile(f_prof); gen = cgCreateProgramFromFile(context, CG_SOURCE, progName, f_prof, "main", NULL); cgGLLoadProgram(gen); cgGLBindProgram(gen); cgGLEnableProfile(f_prof); }
void GLCgShader::UnbindShader() { cgGLUnbindProgram(m_cgProfile); cgGLDisableProfile(m_cgProfile); if (m_focus == Shader::SF_PIXEL) DisableTextures(); }
void cgShader_3::Disable(){ for(int k = 0; k < 5; k++){ if(cgProgram[k]){ cgGLUnbindProgram(cgProfile[k]); cgGLDisableProfile(cgProfile[k]); } } }
static void gl_cg_deinit_progs(void) { RARCH_LOG("CG: Destroying programs.\n"); cgGLUnbindProgram(cgFProf); cgGLUnbindProgram(cgVProf); // Programs may alias [0]. for (unsigned i = 1; i < GFX_MAX_SHADERS; i++) { if (prg[i].fprg && prg[i].fprg != prg[0].fprg) cgDestroyProgram(prg[i].fprg); if (prg[i].vprg && prg[i].vprg != prg[0].vprg) cgDestroyProgram(prg[i].vprg); } if (prg[0].fprg) cgDestroyProgram(prg[0].fprg); if (prg[0].vprg) cgDestroyProgram(prg[0].vprg); memset(prg, 0, sizeof(prg)); }
void COpenGLCgMaterialRenderer::OnUnsetMaterial() { if (VertexProgram) { cgGLUnbindProgram(VertexProfile); cgGLDisableProfile(VertexProfile); } if (FragmentProgram) { cgGLUnbindProgram(FragmentProfile); cgGLDisableProfile(FragmentProfile); } if (GeometryProgram) { cgGLUnbindProgram(GeometryProfile); cgGLDisableProfile(GeometryProfile); } if (BaseMaterial) BaseMaterial->OnUnsetMaterial(); Material = IdentityMaterial;; }
void FFxProgram::unbind() { #ifdef WIN32 if (GDD->GetClassID() == ClassIDZDisplayDeviceDX9) { } else #endif { cgGLDisableProfile(mProfile); cgGLUnbindProgram(mProfile); } /* #ifdef WIN32 extern LPDIRECT3DDEVICE9 gD3DDevice; gD3DDevice->SetVertexShader(NULL); gD3DDevice->SetPixelShader(NULL); #else cgGLDisableProfile(mProfile); cgGLUnbindProgram(mProfile); #endif */ }
void CgShaderProgramGL::unbind() { cgGLUnbindProgram(cgProfile_); cgGLDisableProfile(cgProfile_); }
void IOGLBaseShader::Unbind(){ cgGLUnbindProgram(this->GetProfile()); cgGLDisableProfile(this->GetProfile()); this->m_bBinded = false; }
void CgGLShader::unbind() { if(mProgram) { cgGLUnbindProgram(mProfile); } }