示例#1
0
/*
=================
CG_InitConsoleCommands

Let the client system know about all of our commands
so it can perform tab completion
=================
*/
void CG_InitConsoleCommands( void ) {
	size_t i;

	for ( i = 0 ; i < numCommands ; i++ )
		cgi_AddCommand( commands[i].cmd );

	//
	// the game server will interpret these commands, which will be automatically
	// forwarded to the server after they are not recognized locally
	//
	for( i = 0; i < numgcmds; i++ )
		cgi_AddCommand( gcmds[i] );
}
示例#2
0
/*
=================
CG_InitConsoleCommands

Let the client system know about all of our commands
so it can perform tab completion
=================
*/
void CG_InitConsoleCommands( void ) {
	int		i;

	for ( i = 0 ; i < sizeof( commands ) / sizeof( commands[0] ) ; i++ ) {
		cgi_AddCommand( commands[i].cmd );
	}
}