void Sudoku::change(){ srand(time(NULL)); int a,b,n; a = rand()%9+1; b = rand()%9+1; while(a == b || b == 0){ b=rand()%9+1; } changeNum(a,b); a = rand()%3; b = rand()%3; while(a == b){ b=rand()%3; } changeRow(a,b); a = rand()%3; b = rand()%3; while(a == b){ b=rand()%3; } changeCol(a,b); n = rand()%2; flip(n); n = rand()%101; rotate(n); }
void Sudoku::giveQuestion(){ int array[81] = { 5, 3, 0, 0, 7, 0, 0, 0, 0, 6, 0, 0, 1, 9, 5, 0, 0, 0, 0, 9, 8, 0, 0, 0, 0, 6, 0, 8, 0, 0, 0, 6, 0, 0, 0, 3, 4, 0, 0, 8, 0, 3, 0, 0, 1, 7, 0, 0, 0, 2, 0, 0, 0, 6, 0, 6, 0, 0, 0, 0, 2, 8, 0, 0, 0, 0, 4, 1, 9, 0, 0, 5, 0, 0, 0, 0, 8, 0, 0, 7, 9 }; Sudoku test(array); *this = test; srand(time(NULL)); changeNum(rand() % 9 + 1, rand() % 9 + 1); changeRow(rand() % 3, rand() % 3); changeCol(rand() % 3, rand() % 3); rotate(rand() % 101); flip(rand() % 2); printSudokuSolution(); /*for(int i = 0; i < 9; i++){ for(int j = 0; j < 9; j++) cout<<array[i * 9 + j]<<" "; cout<<endl; } */ }
void Sudoku::change(){ srand(time(NULL)); changeNum(rand()%sudokuNum+1, rand()%sudokuNum+1); changeRow(rand()%3, rand()%3); changeCol(rand()%3, rand()%3); rotate(rand()%101); flip(rand()%2); }
bool GuiGameListMenuCtrl::onKeyDown(const GuiEvent &event) { switch (event.keyCode) { case KEY_UP: changeRow(-1); return true; case KEY_DOWN: changeRow(1); return true; case KEY_A: case KEY_RETURN: case KEY_NUMPADENTER: case KEY_SPACE: case XI_A: case XI_START: doScriptCommand(mCallbackOnA); return true; case KEY_B: case KEY_ESCAPE: case KEY_BACKSPACE: case KEY_DELETE: case XI_B: case XI_BACK: doScriptCommand(mCallbackOnB); return true; case KEY_X: case XI_X: doScriptCommand(mCallbackOnX); return true; case KEY_Y: case XI_Y: doScriptCommand(mCallbackOnY); return true; default: break; } return Parent::onKeyDown(event); }
void GuiGameListMenuCtrl::onMouseDown(const GuiEvent &event) { S32 hitRow = getRow(event.mousePoint); if (hitRow != NO_ROW) { S32 delta = (mSelected != NO_ROW) ? (hitRow - mSelected) : (mSelected + 1); changeRow(delta); } }
void Sudoku::change(){ srand(time(NULL)); for(int i=0; i<10; i++){ changeNum(rand()%9+1, rand()%9+1); changeRow(rand()%3, rand()%3); changeCol(rand()%3, rand()%3); rotate(rand()%4); flip(rand()%2); } }
void Sudoku::transform(){ srand(time(NULL)); changeNum(rand() % 9 + 1, rand() % 9 + 1); changeRow(rand() % 3, rand() % 3); changeCol(rand() % 3, rand() % 3); rotate(rand() % 101); flip(rand() % 2); printSudokuSolution(); }
//! Updates the entire row void PointTableWidget::updateTable(int row) { //Select the row representing the point if (settings.autoSelectRow && row != -1) { setCurrentCell(row, 1); } //Remove any unneeded rows while (points.size() < rowCount()) removeRow(rowCount() - 1); for (int a = 0; a < points.size(); a++) { //Create and change rows as nessecary if (a >= rowCount()) createNewRow(a); else changeRow(a); } }
bool GuiGameListMenuCtrl::onGamepadAxisDown(const GuiEvent &event) { changeRow(1); return true; }
void toResultDataSingle::changeSource(toResultModelEdit *model, int _row) { delete Container; Container = new QScrollArea(this); layout()->addWidget(Container); Model = model; ProgressBar->setMaximum(Model->rowCount()); ProgressBar->setValue(_row); QWidget *ext = new QWidget(Container); Container->setWidget(ext); Container->setWidgetResizable(true); QGridLayout *grid = new QGridLayout; ext->setLayout(grid); Value.clear(); Null.clear(); const toResultModel::HeaderList Headers = Model->headers(); int row = 1 + Model->getPriKeys().size(); int col = 0; for (; row < Headers.size(); row++, col = 0) { QLabel *name = new QLabel(Headers[row].name, this); grid->addWidget(name, row, col++); QLineEdit *edit = new QLineEdit(this); edit->setObjectName(QString::number(row)); edit->setSizePolicy(QSizePolicy(QSizePolicy::MinimumExpanding, QSizePolicy::Minimum)); grid->addWidget(edit, row, col); // edit widget should get the most space grid->setColumnStretch(col++, 1); QCheckBox *box = new QCheckBox(("NULL"), this); connect(box, SIGNAL(toggled(bool)), edit, SLOT(setDisabled(bool))); grid->addWidget(box, row, col++); toParamGetButton *btn = new toParamGetButton(row, this); btn->setText(tr("Edit")); btn->setSizePolicy(QSizePolicy(QSizePolicy::Maximum, QSizePolicy::Fixed)); connect(btn, SIGNAL(clicked(int)), this, SLOT(showMemo(int))); connect(box, SIGNAL(toggled(bool)), btn, SLOT(setDisabled(bool))); connect(box, SIGNAL(toggled(bool)), this, SLOT(saveRow())); connect(edit, SIGNAL(editingFinished()), this, SLOT(saveRow())); grid->addWidget(btn, row, col++); Value.append(edit); Null.append(box); } // add widget at bottom of grid so it can resize grid->addWidget(new QLabel(this), row, 0); grid->setRowStretch(row, 1); changeRow(Row); connect(Model, SIGNAL(dataChanged(const QModelIndex &, const QModelIndex &)), this, SLOT(dataChanged(const QModelIndex &, const QModelIndex &))); }
void toResultDataSingle::dataChanged(const QModelIndex &topLeft, const QModelIndex &bottomRight) { if (topLeft.row() >= Row && bottomRight.row() <= Row) changeRow(Row); // update }