示例#1
0
GLboolean Query::testQuery()
{
    if (mQuery != NULL && mStatus != GL_TRUE)
    {
        DWORD numPixels = 0;

        HRESULT hres = mQuery->GetData(&numPixels, sizeof(DWORD), D3DGETDATA_FLUSH);
        if (hres == S_OK)
        {
            mStatus = GL_TRUE;

            switch (mType)
            {
              case GL_ANY_SAMPLES_PASSED_EXT:
              case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
                mResult = (numPixels > 0) ? GL_TRUE : GL_FALSE;
                break;
              default:
                ASSERT(false);
            }
        }
        else if (checkDeviceLost(hres))
        {
            return error(GL_OUT_OF_MEMORY, GL_TRUE);
        }
        
        return mStatus;
    }

    return GL_TRUE; // prevent blocking when query is null
}
示例#2
0
GLboolean Fence::testFence()
{
    if (mQuery == NULL)
    {
        return error(GL_INVALID_OPERATION, GL_TRUE);
    }

    HRESULT result = mQuery->GetData(NULL, 0, D3DGETDATA_FLUSH);

    if (checkDeviceLost(result))
    {
       return error(GL_OUT_OF_MEMORY, GL_TRUE);
    }

    ASSERT(result == S_OK || result == S_FALSE);
    mStatus = result == S_OK;
    return mStatus;
}
示例#3
0
void Fence::getFenceiv(GLenum pname, GLint *params)
{
    if (mQuery == NULL)
    {
        return error(GL_INVALID_OPERATION);
    }

    switch (pname)
    {
        case GL_FENCE_STATUS_NV:
        {
            // GL_NV_fence spec:
            // Once the status of a fence has been finished (via FinishFenceNV) or tested and the returned status is TRUE (via either TestFenceNV
            // or GetFenceivNV querying the FENCE_STATUS_NV), the status remains TRUE until the next SetFenceNV of the fence.
            if (mStatus)
            {
                params[0] = GL_TRUE;
                return;
            }
            
            HRESULT result = mQuery->GetData(NULL, 0, 0);
            
            if (checkDeviceLost(result))
            {
                params[0] = GL_TRUE;
                return error(GL_OUT_OF_MEMORY);
            }

            ASSERT(result == S_OK || result == S_FALSE);
            mStatus = result == S_OK;
            params[0] = mStatus;
            
            break;
        }
        case GL_FENCE_CONDITION_NV:
            params[0] = mCondition;
            break;
        default:
            return error(GL_INVALID_ENUM);
            break;
    }
}