void meshQuality(int gridID, GRID *g) { checkQuality(gridID, g); outputMeshQuality(g); }
// - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - bool GenericResource::checkQuantityGT(Resource* other) { // KDHFLAG : Should allow epsilon as a parameter to this function? bool toRet; toRet = ( checkQuality(other) && quantity_ < other->quantity()); return toRet; }