// seg004:029D void __pascal far check_bumped() { if ( Char.action != actions_2_hang_climb && Char.action != actions_6_hang_straight && // frames 135..149: climb up (Char.frame < frame_135_climbing_1 || Char.frame >= 149) ) { #ifdef FIX_TWO_COLL_BUG if (bump_col_left_of_wall >= 0) { check_bumped_look_right(); if (!fixes->fix_two_coll_bug) return; // check for the left-oriented collision only with the fix enabled } if (bump_col_right_of_wall >= 0) { check_bumped_look_left(); } #else if (bump_col_left_of_wall >= 0) { check_bumped_look_right(); } else if (bump_col_right_of_wall >= 0) { check_bumped_look_left(); } #endif // FIX_TWO_COLL_BUG } }
// seg004:029D void __pascal far check_bumped() { if ( Char.action != actions_2_hang_climb && Char.action != actions_6_hang_straight && // frames 135..149: climb up (Char.frame < 135 || Char.frame >= 149) ) { if (bump_col_left_of_wall >= 0) { check_bumped_look_right(); } #ifndef FIX_TWO_COLL_BUG else #endif if (bump_col_right_of_wall >= 0) { check_bumped_look_left(); } } }