示例#1
0
void DynamicDataLoader::check_consistency()
{
    json_flag::check_consistency();
    requirement_data::check_consistency();
    vitamin::check_consistency();
    emit::check_consistency();
    activity_type::check_consistency();
    item_controller->check_definitions();
    materials::check();
    fault::check_consistency();
    vpart_info::check();
    MonsterGenerator::generator().check_monster_definitions();
    MonsterGroupManager::check_group_definitions();
    check_furniture_and_terrain();
    check_constructions();
    profession::check_definitions();
    scenario::check_definitions();
    check_martialarts();
    mutation_branch::check_consistency();
    ammunition_type::check_consistency();
    trap::check_consistency();
    check_bionics();
    npc_class::check_consistency();
    mission_type::check_consistency();
}
示例#2
0
void DynamicDataLoader::check_consistency() {
    item_controller->check_itype_definitions();
    item_controller->check_items_of_groups_exist();
    MonsterGenerator::generator().check_monster_definitions();
    MonsterGroupManager::check_group_definitions();
    check_recipe_definitions();
    check_furniture_and_terrain();
    check_constructions();
    profession::check_definitions();
    check_martialarts();
}
示例#3
0
void DynamicDataLoader::check_consistency()
{
    item_controller->check_definitions();
    g->check_vehicleparts();
    MonsterGenerator::generator().check_monster_definitions();
    MonsterGroupManager::check_group_definitions();
    check_recipe_definitions();
    check_furniture_and_terrain();
    check_constructions();
    profession::check_definitions();
    scenario::check_definitions();
    check_martialarts();
    ammunition_type::check_consistency();
}
示例#4
0
void DynamicDataLoader::check_consistency()
{
    vitamin::check_consistency();
    item_controller->check_definitions();
    fault::check_consistency();
    vpart_info::check();
    MonsterGenerator::generator().check_monster_definitions();
    MonsterGroupManager::check_group_definitions();
    check_recipe_definitions();
    check_furniture_and_terrain();
    check_constructions();
    profession::check_definitions();
    scenario::check_definitions();
    check_martialarts();
    mutation_branch::check_consistency();
    ammunition_type::check_consistency();
    trap::check_consistency();
    check_bionics();
}