struct sk_buff *sbd_pio_rx(struct sbd_ring_buffer *rb)
{
	struct sk_buff *skb;
	unsigned int qlen = rb->len;
	unsigned int out = *rb->rp;

	skb = recv_data(rb, out);
	if (unlikely(!skb))
		return NULL;

	*rb->rp = circ_new_ptr(qlen, out, 1);

	set_lnk_hdr(rb, skb);

	set_skb_priv(rb, skb);

	check_more(rb, skb);

	return skb;
}
示例#2
0
int
main(int ac, char *av[])
{
	bool	restore;

	/* Revoke setgid privileges */
	setgid(getgid());

	if (strcmp(av[0], "a.out") == 0) {
		outf = fopen("q", "w");
		setbuf(outf, NULL);
		Debug = TRUE;
	}
	restore = FALSE;
	switch (ac) {
	  case 2:
		rest_f(av[1]);
		restore = TRUE;
	  case 1:
		break;
	  default:
		usage();
		/* NOTREACHED */
	}
	Play = PLAYER;
	initscr();
	delwin(stdscr);
	stdscr = Board = newwin(BOARD_Y, BOARD_X, 0, 0);
	Score = newwin(SCORE_Y, SCORE_X, 0, 40);
	Miles = newwin(MILES_Y, MILES_X, 17, 0);
#ifdef attron
	idlok(Board, TRUE);
	idlok(Score, TRUE);
	idlok(Miles, TRUE);
#endif
	leaveok(Score, TRUE);
	leaveok(Miles, TRUE);
	clearok(curscr, TRUE);
	srandomdev();
	cbreak();
	noecho();
	signal(SIGINT, rub);
	for (;;) {
		if (!restore || (Player[PLAYER].total >= 5000
		    || Player[COMP].total >= 5000)) {
			if (Player[COMP].total < Player[PLAYER].total)
				Player[PLAYER].games++;
			else if (Player[COMP].total > Player[PLAYER].total)
				Player[COMP].games++;
			Player[COMP].total = 0;
			Player[PLAYER].total = 0;
		}
		do {
			if (!restore)
				Handstart = Play = other(Handstart);
			if (!restore || On_exit) {
				shuffle();
				init();
			}
			newboard();
			if (restore)
				mvwaddstr(Score, ERR_Y, ERR_X, Initstr);
			prboard();
			do {
				domove();
				if (Finished)
					newscore();
				prboard();
			} while (!Finished);
			check_more();
			restore = On_exit = FALSE;
		} while (Player[COMP].total < 5000
		    && Player[PLAYER].total < 5000);
	}
}