int main() { /*------------------------------main function------------------------------*/ setcursortype(NOCURSOR); create_world(); int i; srand((unsigned)time(NULL)); for(;;) { ModTick(); check_wall();//checck_crash set_block(); new_block(); check_move();//move_block(); i++; Sleep(1); if (i>399) { i=0; move_block(DOWN); } gotoxy(0,0); printf("%3d",b_x); gotoxy(0,1); printf("%3d",b_y); gotoxy(0,3); printf("%3d",b_type); } gotoxy(0,0); getch(); } /*------------------------------main function------------------------------*/
int main() { //This sets up the hardware init(0); // Calling the function to check the wall check_wall(); }
int run(t_env* env, t_mur* mur) { start_wait(env,4); while (1) { if (env->bonus == 1) bonus_down(env); move_balle(env); move_barre(env); check_wall(env, mur); resize_env(env, mur); } return 0; }