//-------------------------------------------------------------- //updateLife() was used when current cell has neighbors it will set the number of neighors in numItems //-------------------------------------------------------------- void cells::updateLife(){ int count; for(int i=0;i<pCircle.size();i++){ count=0; for(int j=0;j<pCircle.size();j++){ if(i!=j){ if(checkneighbor(i,j)){ count++; } } } pCircle[i]->neighbor=count; } }
//-------------------------------------------------------------- //updateLife() was used when current cell has neighbors it will set the number of neighors in numItems //-------------------------------------------------------------- void testApp::updateLife(){ int count; int tempx,tempy; int tr,tg,tb; for (int i=0; i<windowcol;i++){ for(int j=0; j<windowrow;j++){ count=0; //check if the neighbor if(checkneighbor(i-2,j-2,i,j)) { count++; } if(checkneighbor(i-1,j-2,i,j)) { count++; } if(checkneighbor(i,j-2,i,j)) { count++; } if(checkneighbor(i+1,j-2,i,j)) { count++; } if(checkneighbor(i+2,j-2,i,j)) { count++; } if(checkneighbor(i-2,j-1,i,j)) { count++; } if(checkneighbor(i+2,j-1,i,j)) { count++; } if(checkneighbor(i-2,j,i,j)) { count++; } if(checkneighbor(i+2,j,i,j)) { count++; } if(checkneighbor(i-2,j+1,i,j)) { count++; } if(checkneighbor(i+2,j+1,i,j)) { count++; } if(checkneighbor(i-2,j+2,i,j)) { count++; } if(checkneighbor(i-1,j+2,i,j)) { count++; } if(checkneighbor(i,j+2,i,j)) { count++; } if(checkneighbor(i+1,j+2,i,j)) { count++; } if(checkneighbor(i+2,j+2,i,j)) { count++; } //check if the neighbor is alive if(checkneighbor(i-1,j-1,i,j)) count++; if(checkneighbor(i,j-1,i,j)) count++; if(checkneighbor(i+1,j-1,i,j)) count++; if(checkneighbor(i-1,j,i,j)) count++; if(checkneighbor(i+1,j,i,j)) count++; if(checkneighbor(i-1,j+1,i,j)) count++; if(checkneighbor(i,j+1,i,j)) count++; if(checkneighbor(i+1,j+1,i,j)) count++; int x=i; int y=j; if (count>0) Life[i][j].numItems=count; } } }