示例#1
0
/* add a child to the list */
static int server_add_child(server_t *s, pid_t pid, backend_t *be)
{
    child_t *child = NULL;

    dbg_err_if (s == NULL);
    dbg_err_if (be == NULL);

    dbg_err_if(child_create(pid, be, &child));

    dbg_err_if(children_add(s->children, child));

    be->nchild++;

    return 0;
err:
    return ~0;
}
示例#2
0
int main(int argc, char* argv[])
{
    printf("START! pid = %d\n", getpid());

    if (!system("./restart.rb"))
        exit(1);

    if (signal(SIGUSR1, RestartHandler) == SIG_ERR) {
        fprintf(stderr, "An error occurred while setting a signal handler.\n");
        exit(1);
    }

    bool fullscreen = true;
    s_config = new AppConfig(fullscreen, false, 1280, 800);
    SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK);
    SDL_Window* displayWindow;
    SDL_Renderer* displayRenderer;

    uint32_t flags = SDL_WINDOW_OPENGL | (s_config->fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
	int err = SDL_CreateWindowAndRenderer(s_config->width, s_config->height, flags, &displayWindow, &displayRenderer);
	if (err == -1 || !displayWindow || !displayRenderer) {
		fprintf(stderr, "SDL_CreateWindowAndRenderer failed!\n");
	}

	SDL_RendererInfo displayRendererInfo;
    SDL_GetRendererInfo(displayRenderer, &displayRendererInfo);
    /* TODO: Check that we have OpenGL */
    if ((displayRendererInfo.flags & SDL_RENDERER_ACCELERATED) == 0 ||
        (displayRendererInfo.flags & SDL_RENDERER_TARGETTEXTURE) == 0) {
        /* TODO: Handle this. We have no render surface and not accelerated. */
        fprintf(stderr, "NO RENDERER wtf!\n");
    }

    atexit(SDL_Quit);

    JOYSTICK_Init();

    AppConfig& config = *s_config;
    config.title = "riftty";

    //SDL_WM_SetCaption(config.title.c_str(), config.title.c_str());
    //SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);

    /*
    // clear
    glClearColor(s_clearColor.x, s_clearColor.y, s_clearColor.z, s_clearColor.w);
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    SDL_GL_SwapWindow(displayWindow);
    */

    RiftSetup();

    RenderInit();

    win_init();

    init_config();

    struct passwd *pw = getpwuid(getuid());
    const char *homedir = pw->pw_dir;
    char config_filename[512];
    strncpy(config_filename, homedir, 512);
    strncat(config_filename, "/.riftty", 512);
    load_config(config_filename);

    cs_init();  // TODO: code pages do not want

    // TODO: determine this based on window-size & font-size or vice versa.
    cfg.rows = 25;
    cfg.cols = 80;

    // TODO: load config from /etc/riffty or ~/.rifttyrc
    finish_config();
    win_reconfig();

    // TODO: get SHELL from env

    cs_reconfig(); // TODO: do not want

    term_init();
    term_reset();
    term_resize(cfg.rows, cfg.cols);

    // TODO:
    int font_width = 10;
    int font_height = 10;
    unsigned short term_width = font_width * cfg.cols;
    unsigned short term_height = font_height * cfg.rows;

    char login[128];
    strncpy(login, getlogin(), 128);
    const char* login_argv[] = {"login", "-pfl", login, NULL};
    unsigned short rows = cfg.rows;
    unsigned short cols = cfg.cols;
    winsize ws = {rows, cols, term_width, term_height};
    child_create(login_argv, &ws);

    bool done = false;
    while (!done)
    {
        JOYSTICK_ClearFlags();

        SDL_Event event;
        while (SDL_PollEvent(&event))
        {
            switch (event.type)
            {
            case SDL_QUIT:
                done = true;
                break;

            case SDL_MOUSEMOTION:
                if (event.motion.state & SDL_BUTTON(1)) {
                    // move touch
                }
                break;

            case SDL_MOUSEBUTTONDOWN:
                if (event.button.button == SDL_BUTTON_LEFT) {
                    // start touch
                }
                break;

            case SDL_MOUSEBUTTONUP:
                if (event.button.button == SDL_BUTTON_LEFT) {
                    // end touch
                }
                break;

            case SDL_JOYAXISMOTION:
                JOYSTICK_UpdateMotion(&event.jaxis);
                break;

            case SDL_JOYBUTTONDOWN:
            case SDL_JOYBUTTONUP:
                JOYSTICK_UpdateButton(&event.jbutton);
                break;

            case SDL_KEYDOWN:
            case SDL_KEYUP:
                if (ProcessKeyEvent(&event.key)) {
                    done = true;
                }
                break;
            }
        }

        if (!done)
        {
            if (s_needsRestart)
                Restart();

            unsigned int now = SDL_GetTicks();  // milliseconds
            float dt = (now - s_ticks) / 1000.0f;	// convert to seconds.
            s_ticks = now;

            //printf("fps = %.0f\n", 1.0f/dt);

            Process(dt);
            Render(dt);
        }
    }

    child_kill(true);
    win_shutdown();

    RiftShutdown();
    JOYSTICK_Shutdown();

    return 0;
}
示例#3
0
int main(int argc, char *argv[]) {
  int              backlog          = 10;
  muxer_t         *muxers[2]        = {NULL, NULL};
  status_writer_t *sw               = NULL;
  child_t         *child            = NULL;
  int              child_status     = -1;
  int              ring_buffer_size = 65535;
  int              fds[3]           = {-1, -1, -1};
  int              ii               = 0, exit_status = 0, nwritten = 0;
  pthread_t        sw_thread, muxer_threads[2];
  char             socket_paths[3][PATH_MAX + 1];
  char             *socket_names[3] = { "stdout.sock", "stderr.sock", "status.sock" };
  barrier_t        *barrier = NULL;

  if (argc < 3) {
    fprintf(stderr, "Usage: %s <socket directory> <cmd>\n", argv[0]);
    exit(EXIT_FAILURE);
  }

  /* Setup listeners on domain sockets */
  for (ii = 0; ii < 3; ++ii) {
    memset(socket_paths[ii], 0, sizeof(socket_paths[ii]));
    nwritten = snprintf(socket_paths[ii], sizeof(socket_paths[ii]),
                        "%s/%s", argv[1], socket_names[ii]);
    if (nwritten >= sizeof(socket_paths[ii])) {
      fprintf(stderr, "Socket path too long\n");
      exit_status = 1;
      goto cleanup;
    }

    fds[ii] = create_unix_domain_listener(socket_paths[ii], backlog);

    DLOG("created listener, path=%s fd=%d", socket_paths[ii], fds[ii]);

    if (-1 == fds[ii]) {
      perrorf("Failed creating socket at %s:", socket_paths[ii]);
      exit_status = 1;
      goto cleanup;
    }

    set_cloexec(fds[ii]);
  }

  child = child_create(argv + 2, argc - 2);

  printf("child_pid=%d\n", child->pid);
  fflush(stdout);

  /* Muxers for stdout/stderr */
  muxers[0] = muxer_alloc(fds[0], child->stdout[0], ring_buffer_size);
  muxers[1] = muxer_alloc(fds[1], child->stderr[0], ring_buffer_size);
  for (ii = 0; ii < 2; ++ii) {
    if (pthread_create(&muxer_threads[ii], NULL, run_muxer, muxers[ii])) {
      perrorf("Failed creating muxer thread:");
      exit_status = 1;
      goto cleanup;
    }

    DLOG("created muxer thread for socket=%s", socket_paths[ii]);
  }

  /* Status writer */
  barrier = barrier_alloc();
  sw = status_writer_alloc(fds[2], barrier);
  if (pthread_create(&sw_thread, NULL, run_status_writer, sw)) {
    perrorf("Failed creating muxer thread:");
    exit_status = 1;
    goto cleanup;
  }

  /* Wait for clients on stdout, stderr, and status */
  for (ii = 0; ii < 2; ++ii) {
    muxer_wait_for_client(muxers[ii]);
  }
  barrier_wait(barrier);

  child_continue(child);

  printf("child active\n");
  fflush(stdout);

  if (-1 == waitpid(child->pid, &child_status, 0)) {
    perrorf("Waitpid for child failed: ");
    exit_status = 1;
    goto cleanup;
  }

  DLOG("child exited, status = %d", WEXITSTATUS(child_status));

  /* Wait for status writer */
  status_writer_finish(sw, child_status);
  pthread_join(sw_thread, NULL);

  /* Wait for muxers */
  for (ii = 0; ii < 2; ++ii) {
    muxer_stop(muxers[ii]);
    pthread_join(muxer_threads[ii], NULL);
  }

  DLOG("all done, cleaning up and exiting");

cleanup:
  if (NULL != child) {
    child_free(child);
  }

  if (NULL != barrier) {
    barrier_free(barrier);
  }

  if (NULL != sw) {
    status_writer_free(sw);
  }

  for (ii = 0; ii < 2; ++ii) {
    if (NULL != muxers[ii]) {
      muxer_free(muxers[ii]);
    }
  }

  /* Close accept sockets and clean up paths */
  for (ii = 0; ii < 3; ++ii) {
    if (-1 != fds[ii]) {
      close(fds[ii]);
      unlink(socket_paths[ii]);
    }
  }

  return exit_status;
}