EditNoteDialogue::EditNoteDialogue(MisliWindow *misliWindow_) : linkMenu(this), chooseNFMenu(tr("NoteFile"),&linkMenu), actionChooseTextFile(tr("Text file"),&linkMenu), actionChoosePicture(tr("Picure"),&linkMenu), actionSystemCallNote(tr("System call note (beta)"),&linkMenu), actionWebPageNote(tr("Web page note"),&linkMenu), ui(new Ui::EditNoteDialogue) { ui->setupUi(this); misliWindow = misliWindow_; addAction(ui->actionEscape); linkMenu.addMenu(&chooseNFMenu); linkMenu.addAction(&actionChoosePicture); linkMenu.addAction(&actionChooseTextFile); linkMenu.addAction(&actionSystemCallNote); linkMenu.addAction(&actionWebPageNote); connect(ui->okButton,SIGNAL(clicked()),this,SLOT(inputDone())); connect(&chooseNFMenu,SIGNAL(aboutToShow()),this,SLOT(updateChooseNFMenu())); connect(ui->makeLinkButton,SIGNAL(clicked()),this,SLOT(showLinkMenu())); connect(&chooseNFMenu,SIGNAL(triggered(QAction*)),this,SLOT(makeLinkNote(QAction*))); connect(&actionChoosePicture,SIGNAL(triggered()),this,SLOT(choosePicture())); connect(&actionChooseTextFile,SIGNAL(triggered()),this,SLOT(chooseTextFile())); connect(&actionSystemCallNote,SIGNAL(triggered()),this,SLOT(setSystemCallPrefix())); //Set the web page note template connect(&actionWebPageNote,&QAction::triggered,[&](){ ui->textEdit->setText("define_web_page_note:\nurl=\nname="+ui->textEdit->toPlainText()); ui->textEdit->setFocus(); ui->textEdit->moveCursor (QTextCursor::End); }); }
// 这个文件是捕捉模式,也就是有计时功能的 BlockAreaCatch::BlockAreaCatch(int level, QWidget* parent) :QWidget(parent) { myLevel = level; if (myLevel == 1) { int index = 1; while(index < 88) { if (index != 3 && index != 6 && index != 9 && index != 25 && index != 26) { level1.push_back(index); } ++index; } myRow = 3; myColumn = 6; counter = 500; // 设置的时间间隔是100,也就是0.1s,所以这里500是50秒 } else if (myLevel == 2) { int index = 1; while(index < 142) { if (index != 122 && index != 132 && index != 134 && index != 135 && index != 136 && index != 137) { level2.push_back(index); } ++index; } myRow = 4; myColumn = 7; counter = 650; // 65 秒 } else { int index = 88; srand(time(0)); int luck = std::rand()%30; // 减少稀有神奇宝贝的出现概率 if (luck == 1) { // 有梦幻 while(index < 152) { if (index != 134 && index != 135 && index != 136 && index != 137 && index != 142 && index != 144 && index != 145 && index != 146 && index != 150) { level3.push_back(index); } ++index; } } else if (luck == 2) { // 有超梦 while(index < 152) { if (index != 134 && index != 135 && index != 136 && index != 137 && index != 142 && index != 144 && index != 145 && index != 146 && index != 151) { level3.push_back(index); } ++index; } } else if (luck >= 3 && luck <= 5){ // 有三只鸟 while(index < 152) { if (index != 134 && index != 135 && index != 136 && index != 137 && index != 142 && index != 150 && index != 151) { level3.push_back(index); } ++index; } } else if (luck >= 6 && luck <= 10) { // 有伊布三种形态,3D龙,化石翼龙 while(index < 152) { if (index != 144 && index != 145 && index != 146 && index != 150 && index != 151) { level3.push_back(index); } ++index; } } else { while(index < 152) { if (index != 134 && index != 135 && index != 136 && index != 137 && index != 142 && index != 144 && index != 145 && index != 146 && index != 150 && index != 151) { level3.push_back(index); } ++index; } } myRow = 5; myColumn = 8; counter = 800; // 80 秒 } mygame = new fun(myRow, myColumn); choosePicture(); set_block_area(); oneReady = 0; positionReady.x = 0; positionReady.y = 0; myLevel = level; }