//----------------------------------------------------------------------------- // LLFloaterImagePreview() //----------------------------------------------------------------------------- LLFloaterImagePreview::~LLFloaterImagePreview() { clearAllPreviewTextures(); mRawImagep = NULL; mImagep = NULL ; }
//----------------------------------------------------------------------------- // LLFloaterImagePreview() //----------------------------------------------------------------------------- LLFloaterImagePreview::~LLFloaterImagePreview() { clearAllPreviewTextures(); mRawImagep = NULL; mAvatarPreview = NULL; mSculptedPreview = NULL; mImagep = NULL ; }
//----------------------------------------------------------------------------- // LLFloaterSculptPreview() //----------------------------------------------------------------------------- LLFloaterSculptPreview::~LLFloaterSculptPreview() { clearAllPreviewTextures(); mRawImagep = NULL; delete mAvatarPreview; delete mSculptedPreview; mImagep = NULL ; }