//static void LLFilePickerThread::cleanupClass() { clearDead(); delete sMutex; sMutex = NULL; }
void level::ScoreBasedEvents() { enemies_before = (int) enemyList.size(); globalCollisions(); clearDead(); enemies_after = (int) enemyList.size(); enemies_killed+=enemies_before-enemies_after; if (enemies_killed > 0) { sndp.play(1); enemies_killed = 0; if(score % 10000 == 0) //TODO 100 > 10000 insertFireUpgrade(); if(score % 50000 == 0) { insertSpiralShip(); } if(score % 100000 == 0) { insertLifeUpgrade(); } } }