示例#1
0
//static
void LLFilePickerThread::cleanupClass()
{
	clearDead();
	
	delete sMutex;
	sMutex = NULL;
}
示例#2
0
void level::ScoreBasedEvents()
{
    enemies_before = (int) enemyList.size();
    globalCollisions();
    clearDead();
    enemies_after = (int) enemyList.size();
    enemies_killed+=enemies_before-enemies_after;
    if (enemies_killed > 0)
    {
        sndp.play(1);
        enemies_killed = 0;
        if(score % 10000 == 0) //TODO 100 > 10000
            insertFireUpgrade();
        if(score % 50000 == 0)
        {
            insertSpiralShip();
        }
        if(score % 100000 == 0)
        {
            insertLifeUpgrade();
        }
    }
}