示例#1
0
bool Master::_StartDB()
{
    sLog.SetLogDB(false);
    std::string dbstring = sConfig.GetStringDefault("WorldDatabaseInfo", "");
    if (dbstring.empty())
    {
        sLog.outError("World database not specified in configuration file");
        return false;
    }

    if (!WorldDatabase.Initialize(dbstring.c_str()))
    {
        sLog.outError("Cannot connect to world database %s",dbstring.c_str());
        return false;
    }

    dbstring = sConfig.GetStringDefault("CharacterDatabaseInfo", "");
    if (dbstring.empty())
    {
        sLog.outError("Character database not specified in configuration file");
        return false;
    }

    if (!CharacterDatabase.Initialize(dbstring.c_str()))
    {
        sLog.outError("Cannot connect to Character database %s",dbstring.c_str());
        return false;
    }

    dbstring = sConfig.GetStringDefault("LoginDatabaseInfo", "");
    if (dbstring.empty())
    {
        sLog.outError("Login database not specified in configuration file");
        return false;
    }

    if (!LoginDatabase.Initialize(dbstring.c_str()))
    {
        sLog.outError("Cannot connect to login database %s",dbstring.c_str());
        return false;
    }

    realmID = sConfig.GetIntDefault("RealmID", 0);
    if (!realmID)
    {
        sLog.outError("Realm ID not defined in configuration file");
        return false;
    }
    sLog.outString("Realm running as realm ID %d", realmID);
    sLog.SetLogDBLater(sConfig.GetBoolDefault("EnableLogDB", false));
    sLog.SetLogDB(false);
    sLog.SetRealmID(realmID);
    clearOnlineAccounts();
    WorldDatabase.PExecute("UPDATE version SET core_version = '%s', core_revision = '%s'", _FULLVERSION, _REVISION);
    sWorld.LoadDBVersion();
    sLog.outString("Using World DB: %s", sWorld.GetDBVersion());
    return true;
}
示例#2
0
// Initialize connection to the databases
void Master::_StartDB()
{
    sConsole.SetLoadingLabel("Connecting to databases...");

    // Get world database info from configuration file
    std::string dbstring = sConfig.GetStringDefault("WorldDatabaseInfo", "");
    if (dbstring.empty())
        sLog.outFatal("World database not specified in configuration file");

    // Initialise the world database
    if (!WorldDatabase.Initialize(dbstring.c_str()))
        sLog.outFatal("Cannot connect to world database %s", dbstring.c_str());

    // Get character database info from configuration file
    dbstring = sConfig.GetStringDefault("CharacterDatabaseInfo", "");
    if (dbstring.empty())
        sLog.outFatal("Character database not specified in configuration file");

    // Initialise the Character database
    if (!CharacterDatabase.Initialize(dbstring.c_str()))
        sLog.outFatal("Cannot connect to Character database %s", dbstring.c_str());

    // Get login database info from configuration file
    dbstring = sConfig.GetStringDefault("LoginDatabaseInfo", "");
    if (dbstring.empty())
        sLog.outFatal("Login database not specified in configuration file");

    // Initialise the login database
    if (!LoginDatabase.Initialize(dbstring.c_str()))
        sLog.outFatal("Cannot connect to login database %s", dbstring.c_str());

    // Get the realm Id from the configuration file
    realmID = sConfig.GetIntDefault("RealmID", 0);
    if (!realmID)
        sLog.outFatal("Realm ID not defined in configuration file");

    sLog.outString("Realm running as realm ID %d", realmID);

    // Clean the database before starting
    clearOnlineAccounts();

    // Insert version info into DB
    WorldDatabase.PExecute("UPDATE version SET core_version = '%s', core_revision = '%s'", _FULLVERSION, _REVISION);

    sWorld.LoadDBVersion();

    sLog.outString("Using World DB: %s", sWorld.GetDBVersion());
}
示例#3
0
bool Master::_StartDB()
{
    std::string dbstring;
    if(!sConfig.GetString("WorldDatabaseInfo", &dbstring))
    {
        sLog.outError("Database not specified");
        exit(1);

    }

    sLog.outString("World Database: %s", dbstring.c_str() );
    if(!sDatabase.Initialize(dbstring.c_str()))
    {
        sLog.outError("Cannot connect to world database");
        exit(1);
    }

    if(!sConfig.GetString("LoginDatabaseInfo", &dbstring))
    {
        sLog.outError("Login database not specified");
        exit(1);

    }
    sLog.outString("Login Database: %s", dbstring.c_str() );
    if(!loginDatabase.Initialize(dbstring.c_str()))
    {
        sLog.outError("Cannot connect to login database");
        exit(1);
    }

    realmID = sConfig.GetIntDefault("RealmID", 0);
    if(!realmID)
    {
        sLog.outError("Realm ID not defined");
        exit(1);
    }
    else
    {
        sLog.outString("Realm running as realm ID %d", realmID);
    }

    sDatabase.PExecute("UPDATE `character` SET `online` = 0");

    clearOnlineAccounts();
    return true;
}
示例#4
0
/// Initialize connection to the databases
bool Master::_StartDB()
{
    MySQL::Library_Init();

    sLog->SetLogDB(false);
    std::string dbstring;
    uint8 async_threads, synch_threads;

    dbstring = ConfigMgr::GetStringDefault("WorldDatabaseInfo", "");
    if (dbstring.empty())
    {
        sLog->outError("World database not specified in configuration file");
        return false;
    }

    async_threads = ConfigMgr::GetIntDefault("WorldDatabase.WorkerThreads", 1);
    if (async_threads < 1 || async_threads > 32)
    {
        sLog->outError("World database: invalid number of worker threads specified. "
            "Please pick a value between 1 and 32.");
        return false;
    }

    synch_threads = ConfigMgr::GetIntDefault("WorldDatabase.SynchThreads", 1);
    ///- Initialise the world database
    if (!WorldDatabase.Open(dbstring, async_threads, synch_threads))
    {
        sLog->outError("Cannot connect to world database %s", dbstring.c_str());
        return false;
    }

    ///- Get character database info from configuration file
    dbstring = ConfigMgr::GetStringDefault("CharacterDatabaseInfo", "");
    if (dbstring.empty())
    {
        sLog->outError("Character database not specified in configuration file");
        return false;
    }

    async_threads = ConfigMgr::GetIntDefault("CharacterDatabase.WorkerThreads", 1);
    if (async_threads < 1 || async_threads > 32)
    {
        sLog->outError("Character database: invalid number of worker threads specified. "
            "Please pick a value between 1 and 32.");
        return false;
    }

    synch_threads = ConfigMgr::GetIntDefault("CharacterDatabase.SynchThreads", 2);

    ///- Initialise the Character database
    if (!CharacterDatabase.Open(dbstring, async_threads, synch_threads))
    {
        sLog->outError("Cannot connect to Character database %s", dbstring.c_str());
        return false;
    }

    ///- Get login database info from configuration file
    dbstring = ConfigMgr::GetStringDefault("LoginDatabaseInfo", "");
    if (dbstring.empty())
    {
        sLog->outError("Login database not specified in configuration file");
        return false;
    }

    async_threads = ConfigMgr::GetIntDefault("LoginDatabase.WorkerThreads", 1);
    if (async_threads < 1 || async_threads > 32)
    {
        sLog->outError("Login database: invalid number of worker threads specified. "
            "Please pick a value between 1 and 32.");
        return false;
    }

    synch_threads = ConfigMgr::GetIntDefault("LoginDatabase.SynchThreads", 1);
    ///- Initialise the login database
    if (!LoginDatabase.Open(dbstring, async_threads, synch_threads))
    {
        sLog->outError("Cannot connect to login database %s", dbstring.c_str());
        return false;
    }

    ///- Get the realm Id from the configuration file
    realmID = ConfigMgr::GetIntDefault("RealmID", 0);
    if (!realmID)
    {
        sLog->outError("Realm ID not defined in configuration file");
        return false;
    }
    sLog->outString("Realm running as realm ID %d", realmID);

    ///- Initialize the DB logging system
    sLog->SetLogDBLater(ConfigMgr::GetBoolDefault("EnableLogDB", false)); // set var to enable DB logging once startup finished.
    sLog->SetLogDB(false);
    sLog->SetRealmID(realmID);

    ///- Clean the database before starting
    clearOnlineAccounts();

    ///- Insert version info into DB
    WorldDatabase.PExecute("UPDATE version SET core_version = '%s', core_revision = '%s'", _FULLVERSION, _HASH);        // One-time query

    sWorld->LoadDBVersion();

    sLog->outString("Using World DB: %s", sWorld->GetDBVersion());
    return true;
}
示例#5
0
/// Main function
int Master::Run()
{
    BigNumber seed1;
    seed1.SetRand(16 * 8);

    sLog->outString("%s (worldserver-daemon)", _FULLVERSION);
    sLog->outString("<Ctrl-C> to stop.\n");

    sLog->outString("   ______  __  __  __  __  ______ __  ______  ______ ");
    sLog->outString("  /\\  ___\\/\\ \\/ / /\\ \\_\\ \\/\\  ___/\\ \\/\\  == \\/\\  ___\\ ");
    sLog->outString("  \\ \\___  \\ \\  _'-\\ \\____ \\ \\  __\\ \\ \\ \\  __<\\ \\  __\\ ");
    sLog->outString("   \\/\\_____\\ \\_\\ \\_\\/\\_____\\ \\_\\  \\ \\_\\ \\_\\ \\_\\ \\_____\\ ");
    sLog->outString("    \\/_____/\\/_/\\/_/\\/_____/\\/_/   \\/_/\\/_/ /_/\\/_____/ ");
    sLog->outString("  Project SkyFireEmu 2012(c) Open-sourced Game Emulation ");
    sLog->outString("           <http://www.projectskyfire.org/> \n");

    /// worldserver PID file creation
    std::string pidfile = ConfigMgr::GetStringDefault("PidFile", "");
    if (!pidfile.empty())
    {
        uint32 pid = CreatePIDFile(pidfile);
        if (!pid)
        {
            sLog->outError("Cannot create PID file %s.\n", pidfile.c_str());
            return 1;
        }

        sLog->outString("Daemon PID: %u\n", pid);
    }

    ///- Start the databases
    if (!_StartDB())
        return 1;

    // set server offline (not connectable)
    LoginDatabase.DirectPExecute("UPDATE realmlist SET color = (color & ~%u) | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, REALM_FLAG_INVALID, realmID);

    ///- Initialize the World
    sWorld->SetInitialWorldSettings();

    // Initialize the signal handlers
    WorldServerSignalHandler SignalINT, SignalTERM;
    #ifdef _WIN32
    WorldServerSignalHandler SignalBREAK;
    #endif /* _WIN32 */

    // Register worldserver's signal handlers
    ACE_Sig_Handler Handler;
    Handler.register_handler(SIGINT, &SignalINT);
    Handler.register_handler(SIGTERM, &SignalTERM);
    #ifdef _WIN32
    Handler.register_handler(SIGBREAK, &SignalBREAK);
    #endif /* _WIN32 */

    ///- Launch WorldRunnable thread
    ACE_Based::Thread world_thread(new WorldRunnable);
    world_thread.setPriority(ACE_Based::Highest);

    ACE_Based::Thread* cliThread = NULL;

#ifdef _WIN32
    if (ConfigMgr::GetBoolDefault("Console.Enable", true) && (m_ServiceStatus == -1)/* need disable console in service mode*/)
#else
    if (ConfigMgr::GetBoolDefault("Console.Enable", true))
#endif
    {
        ///- Launch CliRunnable thread
        cliThread = new ACE_Based::Thread(new CliRunnable);
    }

    ACE_Based::Thread rar_thread(new RARunnable);

    ///- Handle affinity for multiple processors and process priority on Windows
    #ifdef _WIN32
    {
        HANDLE hProcess = GetCurrentProcess();

        uint32 Aff = ConfigMgr::GetIntDefault("UseProcessors", 0);
        if (Aff > 0)
        {
            ULONG_PTR appAff;
            ULONG_PTR sysAff;

            if (GetProcessAffinityMask(hProcess, &appAff, &sysAff))
            {
                ULONG_PTR curAff = Aff & appAff;            // remove non accessible processors

                if (!curAff)
                {
                    sLog->outError("Processors marked in UseProcessors bitmask (hex) %x are not accessible for the worldserver. Accessible processors bitmask (hex): %x", Aff, appAff);
                }
                else
                {
                    if (SetProcessAffinityMask(hProcess, curAff))
                        sLog->outString("Using processors (bitmask, hex): %x", curAff);
                    else
                        sLog->outError("Can't set used processors (hex): %x", curAff);
                }
            }
            sLog->outString("");
        }

        bool Prio = ConfigMgr::GetBoolDefault("ProcessPriority", false);

        //if (Prio && (m_ServiceStatus == -1)  /* need set to default process priority class in service mode*/)
        if (Prio)
        {
            if (SetPriorityClass(hProcess, HIGH_PRIORITY_CLASS))
                sLog->outString("worldserver process priority class set to HIGH");
            else
                sLog->outError("Can't set worldserver process priority class.");
            sLog->outString("");
        }
    }
    #endif
    //Start soap serving thread
    ACE_Based::Thread* soap_thread = NULL;

    if (ConfigMgr::GetBoolDefault("SOAP.Enabled", false))
    {
        TCSoapRunnable* runnable = new TCSoapRunnable();
        runnable->setListenArguments(ConfigMgr::GetStringDefault("SOAP.IP", "127.0.0.1"), ConfigMgr::GetIntDefault("SOAP.Port", 7878));
        soap_thread = new ACE_Based::Thread(runnable);
    }

    ///- Start up freeze catcher thread
    if (uint32 freeze_delay = ConfigMgr::GetIntDefault("MaxCoreStuckTime", 0))
    {
        FreezeDetectorRunnable* fdr = new FreezeDetectorRunnable();
        fdr->SetDelayTime(freeze_delay * 1000);
        ACE_Based::Thread freeze_thread(fdr);
        freeze_thread.setPriority(ACE_Based::Highest);
    }

    ///- Launch the world listener socket
    uint16 wsport = sWorld->getIntConfig(CONFIG_PORT_WORLD);
    std::string bind_ip = ConfigMgr::GetStringDefault("BindIP", "0.0.0.0");

    if (sWorldSocketMgr->StartNetwork(wsport, bind_ip.c_str ()) == -1)
    {
        sLog->outError("Failed to start network");
        World::StopNow(ERROR_EXIT_CODE);
        // go down and shutdown the server
    }

    // set server online (allow connecting now)
    LoginDatabase.DirectPExecute("UPDATE realmlist SET color = color & ~%u, population = 0 WHERE id = '%u'", REALM_FLAG_INVALID, realmID);

    sLog->outString("%s (worldserver-daemon) ready...", _FULLVERSION);

    // when the main thread closes the singletons get unloaded
    // since worldrunnable uses them, it will crash if unloaded after master
    world_thread.wait();
    rar_thread.wait();

    if (soap_thread)
    {
        soap_thread->wait();
        soap_thread->destroy();
        delete soap_thread;
    }

    // set server offline
    LoginDatabase.DirectPExecute("UPDATE realmlist SET color = color | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, realmID);

    ///- Clean database before leaving
    clearOnlineAccounts();

    _StopDB();

    sLog->outString("Halting process...");

    if (cliThread)
    {
        #ifdef _WIN32

        // this only way to terminate CLI thread exist at Win32 (alt. way exist only in Windows Vista API)
        //_exit(1);
        // send keyboard input to safely unblock the CLI thread
        INPUT_RECORD b[5];
        HANDLE hStdIn = GetStdHandle(STD_INPUT_HANDLE);
        b[0].EventType = KEY_EVENT;
        b[0].Event.KeyEvent.bKeyDown = TRUE;
        b[0].Event.KeyEvent.uChar.AsciiChar = 'X';
        b[0].Event.KeyEvent.wVirtualKeyCode = 'X';
        b[0].Event.KeyEvent.wRepeatCount = 1;

        b[1].EventType = KEY_EVENT;
        b[1].Event.KeyEvent.bKeyDown = FALSE;
        b[1].Event.KeyEvent.uChar.AsciiChar = 'X';
        b[1].Event.KeyEvent.wVirtualKeyCode = 'X';
        b[1].Event.KeyEvent.wRepeatCount = 1;

        b[2].EventType = KEY_EVENT;
        b[2].Event.KeyEvent.bKeyDown = TRUE;
        b[2].Event.KeyEvent.dwControlKeyState = 0;
        b[2].Event.KeyEvent.uChar.AsciiChar = '\r';
        b[2].Event.KeyEvent.wVirtualKeyCode = VK_RETURN;
        b[2].Event.KeyEvent.wRepeatCount = 1;
        b[2].Event.KeyEvent.wVirtualScanCode = 0x1c;

        b[3].EventType = KEY_EVENT;
        b[3].Event.KeyEvent.bKeyDown = FALSE;
        b[3].Event.KeyEvent.dwControlKeyState = 0;
        b[3].Event.KeyEvent.uChar.AsciiChar = '\r';
        b[3].Event.KeyEvent.wVirtualKeyCode = VK_RETURN;
        b[3].Event.KeyEvent.wVirtualScanCode = 0x1c;
        b[3].Event.KeyEvent.wRepeatCount = 1;
        DWORD numb;
        WriteConsoleInput(hStdIn, b, 4, &numb);

        cliThread->wait();

        #else

        cliThread->destroy();

        #endif

        delete cliThread;
    }

    // for some unknown reason, unloading scripts here and not in worldrunnable
    // fixes a memory leak related to detaching threads from the module
    //UnloadScriptingModule();

    // Exit the process with specified return value
    return World::GetExitCode();
}
示例#6
0
文件: Master.cpp 项目: repka/mangos
/// Initialize connection to the databases
bool Master::_StartDB()
{
    ///- Get world database info from configuration file
    std::string dbstring;
    if(!sConfig.GetString("WorldDatabaseInfo", &dbstring))
    {
        sLog.outError("Database not specified in configuration file");
        return false;
    }
    sLog.outString("World Database: %s", dbstring.c_str());

    ///- Initialise the world database
    if(!WorldDatabase.Initialize(dbstring.c_str()))
    {
        sLog.outError("Cannot connect to world database %s",dbstring.c_str());
        return false;
    }

    if(!WorldDatabase.CheckRequiredField("db_version",REVISION_DB_MANGOS))
        return false;

    if(!sConfig.GetString("CharacterDatabaseInfo", &dbstring))
    {
        sLog.outError("Character Database not specified in configuration file");
        return false;
    }
    sLog.outString("Character Database: %s", dbstring.c_str());

    ///- Initialise the Character database
    if(!CharacterDatabase.Initialize(dbstring.c_str()))
    {
        sLog.outError("Cannot connect to Character database %s",dbstring.c_str());
        return false;
    }

    if(!CharacterDatabase.CheckRequiredField("character_db_version",REVISION_DB_CHARACTERS))
        return false;

    ///- Get login database info from configuration file
    if(!sConfig.GetString("LoginDatabaseInfo", &dbstring))
    {
        sLog.outError("Login database not specified in configuration file");
        return false;
    }

    ///- Initialise the login database
    sLog.outString("Login Database: %s", dbstring.c_str() );
    if(!loginDatabase.Initialize(dbstring.c_str()))
    {
        sLog.outError("Cannot connect to login database %s",dbstring.c_str());
        return false;
    }

    if(!loginDatabase.CheckRequiredField("realmd_db_version",REVISION_DB_REALMD))
        return false;

    ///- Get the realm Id from the configuration file
    realmID = sConfig.GetIntDefault("RealmID", 0);
    if(!realmID)
    {
        sLog.outError("Realm ID not defined in configuration file");
        return false;
    }
    sLog.outString("Realm running as realm ID %d", realmID);

    ///- Clean the database before starting
    clearOnlineAccounts();

    sWorld.LoadDBVersion();

    sLog.outString("Using World DB: %s", sWorld.GetDBVersion());
    sLog.outString("Using creature EventAI: %s", sWorld.GetCreatureEventAIVersion());
    return true;
}
示例#7
0
文件: Master.cpp 项目: repka/mangos
/// Main function
int Master::Run()
{
    /// worldd PID file creation
    std::string pidfile = sConfig.GetStringDefault("PidFile", "");
    if(!pidfile.empty())
    {
        uint32 pid = CreatePIDFile(pidfile);
        if( !pid )
        {
            sLog.outError( "Cannot create PID file %s.\n", pidfile.c_str() );
            return 1;
        }

        sLog.outString( "Daemon PID: %u\n", pid );
    }

    ///- Start the databases
    if (!_StartDB())
        return 1;

    ///- Initialize the World
    sWorld.SetInitialWorldSettings();

    ///- Catch termination signals
    _HookSignals();

    ///- Launch WorldRunnable thread
    ACE_Based::Thread world_thread(new WorldRunnable);
    world_thread.setPriority(ACE_Based::Highest);

    // set server online
    loginDatabase.PExecute("UPDATE realmlist SET color = 0, population = 0 WHERE id = '%d'",realmID);

    ACE_Based::Thread* cliThread = NULL;

#ifdef WIN32
    if (sConfig.GetBoolDefault("Console.Enable", true) && (m_ServiceStatus == -1)/* need disable console in service mode*/)
#else
    if (sConfig.GetBoolDefault("Console.Enable", true))
#endif
    {
        ///- Launch CliRunnable thread
        cliThread = new ACE_Based::Thread(new CliRunnable);
    }

    ACE_Based::Thread rar_thread(new RARunnable);

    ///- Handle affinity for multiple processors and process priority on Windows
    #ifdef WIN32
    {
        HANDLE hProcess = GetCurrentProcess();

        uint32 Aff = sConfig.GetIntDefault("UseProcessors", 0);
        if(Aff > 0)
        {
            ULONG_PTR appAff;
            ULONG_PTR sysAff;

            if(GetProcessAffinityMask(hProcess,&appAff,&sysAff))
            {
                ULONG_PTR curAff = Aff & appAff;            // remove non accessible processors

                if(!curAff )
                {
                    sLog.outError("Processors marked in UseProcessors bitmask (hex) %x not accessible for mangosd. Accessible processors bitmask (hex): %x",Aff,appAff);
                }
                else
                {
                    if(SetProcessAffinityMask(hProcess,curAff))
                        sLog.outString("Using processors (bitmask, hex): %x", curAff);
                    else
                        sLog.outError("Can't set used processors (hex): %x",curAff);
                }
            }
            sLog.outString();
        }

        bool Prio = sConfig.GetBoolDefault("ProcessPriority", false);

//        if(Prio && (m_ServiceStatus == -1)/* need set to default process priority class in service mode*/)
        if(Prio)
        {
            if(SetPriorityClass(hProcess,HIGH_PRIORITY_CLASS))
                sLog.outString("mangosd process priority class set to HIGH");
            else
                sLog.outError("ERROR: Can't set mangosd process priority class.");
            sLog.outString();
        }
    }
    #endif

    uint32 realCurrTime, realPrevTime;
    realCurrTime = realPrevTime = getMSTime();

    uint32 socketSelecttime = sWorld.getConfig(CONFIG_SOCKET_SELECTTIME);

    ///- Start up freeze catcher thread
    if(uint32 freeze_delay = sConfig.GetIntDefault("MaxCoreStuckTime", 0))
    {
        FreezeDetectorRunnable *fdr = new FreezeDetectorRunnable();
        fdr->SetDelayTime(freeze_delay*1000);
        ACE_Based::Thread freeze_thread(fdr);
        freeze_thread.setPriority(ACE_Based::Highest);
    }

    ///- Launch the world listener socket
    port_t wsport = sWorld.getConfig (CONFIG_PORT_WORLD);
    std::string bind_ip = sConfig.GetStringDefault ("BindIP", "0.0.0.0");

    if (sWorldSocketMgr->StartNetwork (wsport, bind_ip.c_str ()) == -1)
    {
        sLog.outError ("Failed to start network");
        World::StopNow(ERROR_EXIT_CODE);
        // go down and shutdown the server
    }

    sWorldSocketMgr->Wait ();

    // set server offline
    loginDatabase.PExecute("UPDATE realmlist SET color = 2 WHERE id = '%d'",realmID);

    ///- Remove signal handling before leaving
    _UnhookSignals();

    // when the main thread closes the singletons get unloaded
    // since worldrunnable uses them, it will crash if unloaded after master
    world_thread.wait();
    rar_thread.wait ();

    ///- Clean database before leaving
    clearOnlineAccounts();

    ///- Wait for delay threads to end
    CharacterDatabase.HaltDelayThread();
    WorldDatabase.HaltDelayThread();
    loginDatabase.HaltDelayThread();

    sLog.outString( "Halting process..." );

    if (cliThread)
    {
        #ifdef WIN32

        // this only way to terminate CLI thread exist at Win32 (alt. way exist only in Windows Vista API)
        //_exit(1);
        // send keyboard input to safely unblock the CLI thread
        INPUT_RECORD b[5];
        HANDLE hStdIn = GetStdHandle(STD_INPUT_HANDLE);
        b[0].EventType = KEY_EVENT;
        b[0].Event.KeyEvent.bKeyDown = TRUE;
        b[0].Event.KeyEvent.uChar.AsciiChar = 'X';
        b[0].Event.KeyEvent.wVirtualKeyCode = 'X';
        b[0].Event.KeyEvent.wRepeatCount = 1;

        b[1].EventType = KEY_EVENT;
        b[1].Event.KeyEvent.bKeyDown = FALSE;
        b[1].Event.KeyEvent.uChar.AsciiChar = 'X';
        b[1].Event.KeyEvent.wVirtualKeyCode = 'X';
        b[1].Event.KeyEvent.wRepeatCount = 1;

        b[2].EventType = KEY_EVENT;
        b[2].Event.KeyEvent.bKeyDown = TRUE;
        b[2].Event.KeyEvent.dwControlKeyState = 0;
        b[2].Event.KeyEvent.uChar.AsciiChar = '\r';
        b[2].Event.KeyEvent.wVirtualKeyCode = VK_RETURN;
        b[2].Event.KeyEvent.wRepeatCount = 1;
        b[2].Event.KeyEvent.wVirtualScanCode = 0x1c;

        b[3].EventType = KEY_EVENT;
        b[3].Event.KeyEvent.bKeyDown = FALSE;
        b[3].Event.KeyEvent.dwControlKeyState = 0;
        b[3].Event.KeyEvent.uChar.AsciiChar = '\r';
        b[3].Event.KeyEvent.wVirtualKeyCode = VK_RETURN;
        b[3].Event.KeyEvent.wVirtualScanCode = 0x1c;
        b[3].Event.KeyEvent.wRepeatCount = 1;
        DWORD numb;
        BOOL ret = WriteConsoleInput(hStdIn, b, 4, &numb);

        cliThread->wait();

        #else

        cliThread->destroy();

        #endif

        delete cliThread;
    }

    // for some unknown reason, unloading scripts here and not in worldrunnable
    // fixes a memory leak related to detaching threads from the module
    UnloadScriptingModule();

    // Exit the process with specified return value
    return World::GetExitCode();
}
示例#8
0
/// Initialize connection to the databases
bool Master::_StartDB()
{
    sLog.SetLogDB(false);
    std::string dbstring;

    ///- Get world database info from configuration file
    dbstring = sConfig.GetStringDefault("WorldDatabaseInfo", "");
    if(dbstring.empty())
    {
        sLog.outError("Database not specified in configuration file");
        return false;
    }

    ///- Initialise the world database
    if(!WorldDatabase.Initialize(dbstring.c_str()))
    {
        sLog.outError("Cannot connect to world database %s",dbstring.c_str());
        return false;
    }

    ///- Get character database info from configuration file
    dbstring = sConfig.GetStringDefault("CharacterDatabaseInfo", "");
    if(dbstring.empty())
    {
        sLog.outError("Character Database not specified in configuration file");
        return false;
    }

    ///- Initialise the Character database
    if(!CharacterDatabase.Initialize(dbstring.c_str()))
    {
        sLog.outError("Cannot connect to Character database %s",dbstring.c_str());
        return false;
    }

    ///- Get login database info from configuration file
    dbstring = sConfig.GetStringDefault("loginDatabaseInfo", "");
    if(dbstring.empty())
    {
        sLog.outError("Login database not specified in configuration file");
        return false;
    }

    ///- Initialise the login database
    if(!loginDatabase.Initialize(dbstring.c_str()))
    {
        sLog.outError("Cannot connect to login database %s",dbstring.c_str());
        return false;
    }

    ///- Get the realm Id from the configuration file
    realmID = sConfig.GetIntDefault("RealmID", 0);
    if(!realmID)
    {
        sLog.outError("Realm ID not defined in configuration file");
        return false;
    }
    sLog.outString("Realm running as realm ID %d", realmID);

    ///- Initialize the DB logging system
    if(sConfig.GetBoolDefault("EnableLogDB", false))
    {
        // everything successful - set var to enable DB logging once startup finished.
        sLog.SetLogDBLater(true);
        sLog.SetLogDB(false);
        sLog.SetRealmID(realmID);
    }
    else
    {
        sLog.SetLogDBLater(false);
        sLog.SetLogDB(false);
        sLog.SetRealmID(realmID);
    }

    ///- Clean the database before starting
    clearOnlineAccounts();

    ///- Insert version info into DB
    WorldDatabase.PExecute("UPDATE version SET core_version = '%s', core_revision = '%s'", _FULLVERSION, _REVISION);

    sWorld.LoadDBVersion();

    sLog.outString("Using World DB: %s", sWorld.GetDBVersion());
    sLog.outString("Using creature EventAI: %s", sWorld.GetCreatureEventAIVersion());
    return true;
}
示例#9
0
void Master::_StopDB()
{
    clearOnlineAccounts();
}
示例#10
0
// Initialize connection to the databases
bool Master::_StartDB()
{
    sLog.SetLogDB(false);

    // Get world database info from configuration file
    std::string dbstring = sConfig.GetStringDefault("WorldDatabaseInfo", "");
    if (dbstring.empty())
    {
        sLog.outError("World database not specified in configuration file");
        sleep(10);
        return false;
    }

    // Initialise the world database
    if (!WorldDatabase.Initialize(dbstring.c_str()))
    {
        sLog.outError("Cannot connect to world database %s",dbstring.c_str());
        sleep(10);
        return false;
    }

    // Get character database info from configuration file
    dbstring = sConfig.GetStringDefault("CharacterDatabaseInfo", "");
    if (dbstring.empty())
    {
        sLog.outError("Character database not specified in configuration file");
        sleep(10);
        return false;
    }

    // Initialise the Character database
    if (!CharacterDatabase.Initialize(dbstring.c_str()))
    {
        sLog.outError("Cannot connect to Character database %s",dbstring.c_str());
        sleep(10);
        return false;
    }

    // Get login database info from configuration file
    dbstring = sConfig.GetStringDefault("LoginDatabaseInfo", "");
    if (dbstring.empty())
    {
        sLog.outError("Login database not specified in configuration file");
        sleep(10);
        return false;
    }

    // Initialise the login database
    if (!LoginDatabase.Initialize(dbstring.c_str()))
    {
        sLog.outError("Cannot connect to login database %s",dbstring.c_str());
        sleep(10);
        return false;
    }

    // Get the realm Id from the configuration file
    realmID = sConfig.GetIntDefault("RealmID", 0);
    if (!realmID)
    {
        sLog.outError("Realm ID not defined in configuration file");
        sleep(10);
        return false;
    }
    sLog.outString("Realm running as realm ID %d", realmID);

    // Initialize the DB logging system
    sLog.SetLogDBLater(sConfig.GetBoolDefault("EnableLogDB", false)); // set var to enable DB logging once startup finished.
    sLog.SetLogDB(false);
    sLog.SetRealmID(realmID);

    // Clean the database before starting
    clearOnlineAccounts();

    // Insert version info into DB
    WorldDatabase.PExecute("UPDATE version SET core_version = '%s', core_revision = '%s'", _FULLVERSION, _REVISION);

    // Check DB version
    sWorld.LoadDBVersion();

    const char* db_version = sWorld.GetDBVersion();
	if (strcmp(db_version, _REQ_BDB_VERSION) != 0)
    {
        sLog.outError(" WARNING:");
        sLog.outError(" Your World DB version: %s is wrong.", db_version);
        sLog.outError(" Required World DB version: %s", _REQ_BDB_VERSION);
        sleep(10);
        return false;
    }

    sLog.outString("Using World DB: %s", db_version);
    return true;
}
示例#11
0
// Main function
int Master::Run()
{
    sLog.outString("%s [core-daemon]", _FULLVERSION);
    sLog.outString("<Ctrl-C> to stop.");
    sLog.outString(" ");
    sLog.outString("              BBBBBB                BBB     ");
    sLog.outString("          BBBB:..:::BB        BBBBBBBBB     ");
    sLog.outString("         B:::::BBB:::B      BB:....:::B     ");
    sLog.outString("          BB:::B BB::B     B:::BBBB:::B     ");
    sLog.outString("           B:::B BB:.B    B:::B    BB.:B    ");
    sLog.outString("           B:::BBB::BBB  BB::B      BB.B    ");
    sLog.outString("           B.:..BBB....BBB.:.B              ");
    sLog.outString("           B...BB  BB..:BB...B              ");
    sLog.outString("           B...B    B..:BB...B              ");
    sLog.outString("           B...B    B..BBB...B              ");
    sLog.outString("           B...B   BB.BBBB...B              ");
    sLog.outString("           B...B BB:.BB  B...BB             ");
    sLog.outString("          B: . B. :BB     B . B        BBB  ");
    sLog.outString("         B: ..:BBBB       B:  .B      BB .B ");
    sLog.outString("          BBBBB            B.  :B     B.: B ");
    sLog.outString("                            B.  :BB    BB:BB");
    sLog.outString("     BlizzLikeCore 2012(c)   BB   BBBBBBB B ");
    sLog.outString("  <blizzlike.servegame.com>    BBB.    .BB  ");
    sLog.outString("                                 BBBBBBBB   ");
    sLog.outString(" ");

    // worldd PID file creation
    std::string pidfile = sConfig.GetStringDefault("PidFile", "");
    if (!pidfile.empty())
    {
        uint32 pid = CreatePIDFile(pidfile);
        if (!pid)
        {
            sLog.outError("Cannot create PID file %s.\n", pidfile.c_str());
            return 1;
        }

        sLog.outString("Daemon PID: %u\n", pid);
    }

    // Start the databases
    if (!_StartDB())
        return 1;

    // Initialize the World
    sWorld.SetInitialWorldSettings();

    // Catch termination signals
    _HookSignals();

    // Launch WorldRunnable thread
    ACE_Based::Thread world_thread(new WorldRunnable);
    world_thread.setPriority(ACE_Based::Highest);

    // set realmbuilds depend on BlizzLikeCore expected builds, and set server online
    std::string builds = AcceptableClientBuildsListStr();
    LoginDatabase.escape_string(builds);
    LoginDatabase.PExecute("UPDATE realmlist SET realmflags = realmflags & ~(%u), population = 0, realmbuilds = '%s'  WHERE id = '%d'", REALM_FLAG_OFFLINE, builds.c_str(), realmID);

    ACE_Based::Thread* cliThread = NULL;

#ifdef _WIN32
    if (sConfig.GetBoolDefault("Console.Enable", true) && (m_ServiceStatus == -1)/* need disable console in service mode*/)
#else
    if (sConfig.GetBoolDefault("Console.Enable", true))
#endif
    {
        // Launch CliRunnable thread
        cliThread = new ACE_Based::Thread(new CliRunnable);
    }

    ACE_Based::Thread rar_thread(new RARunnable);

    // Handle affinity for multiple processors and process priority on Windows
    #ifdef _WIN32
    {
        HANDLE hProcess = GetCurrentProcess();

        uint32 Aff = sConfig.GetIntDefault("UseProcessors", 0);
        if (Aff > 0)
        {
            ULONG_PTR appAff;
            ULONG_PTR sysAff;

            if (GetProcessAffinityMask(hProcess,&appAff,&sysAff))
            {
                ULONG_PTR curAff = Aff & appAff;            // remove non accessible processors

                if (!curAff)
                {
                    sLog.outError("Processors marked in UseProcessors bitmask (hex) %x not accessible for BlizzLikeCore. Accessible processors bitmask (hex): %x",Aff,appAff);
                }
                else
                {
                    if (SetProcessAffinityMask(hProcess,curAff))
                        sLog.outString("Using processors (bitmask, hex): %x", curAff);
                    else
                        sLog.outError("Can't set used processors (hex): %x",curAff);
                }
            }
            sLog.outString();
        }

        bool Prio = sConfig.GetBoolDefault("ProcessPriority", false);

        if (Prio)
        {
            if (SetPriorityClass(hProcess,HIGH_PRIORITY_CLASS))
                sLog.outString("BlizzLikeCore process priority class set to HIGH");
            else
                sLog.outError("ERROR: Can't set BlizzLikeCore process priority class.");
            sLog.outString();
        }
    }
    #endif

    // Start soap serving thread
    ACE_Based::Thread* soap_thread = NULL;

    if (sConfig.GetBoolDefault("SOAP.Enabled", false))
    {
        BCSoapRunnable *runnable = new BCSoapRunnable();

        runnable->setListenArguments(sConfig.GetStringDefault("SOAP.IP", "127.0.0.1"), sConfig.GetIntDefault("SOAP.Port", 7878));
        soap_thread = new ACE_Based::Thread(runnable);
    }

    uint32 realCurrTime, realPrevTime;
    realCurrTime = realPrevTime = getMSTime();

    uint32 socketSelecttime = sWorld.getConfig(CONFIG_SOCKET_SELECTTIME);

    // Start up freeze catcher thread
    ACE_Based::Thread* freeze_thread = NULL;
    if (uint32 freeze_delay = sConfig.GetIntDefault("MaxCoreStuckTime", 0))
    {
        FreezeDetectorRunnable *fdr = new FreezeDetectorRunnable();
        fdr->SetDelayTime(freeze_delay*1000);
        freeze_thread = new ACE_Based::Thread(fdr);
        freeze_thread->setPriority(ACE_Based::Highest);
    }

    // Launch the world listener socket
    uint16 wsport = sWorld.getConfig(CONFIG_PORT_WORLD);
    std::string bind_ip = sConfig.GetStringDefault ("BindIP", "0.0.0.0");

    if (sWorldSocketMgr->StartNetwork (wsport, bind_ip.c_str ()) == -1)
    {
        sLog.outError("Failed to start network");
        World::StopNow(ERROR_EXIT_CODE);
        // go down and shutdown the server
    }

    sWorldSocketMgr->Wait();

    // Stop freeze protection before shutdown tasks
    if (freeze_thread)
    {
        freeze_thread->destroy();
        delete freeze_thread;
    }

    // Stop soap thread
    if (soap_thread)
    {
        soap_thread->wait();
        soap_thread->destroy();
        delete soap_thread;
    }

    // Set server offline in realmlist
    LoginDatabase.PExecute("UPDATE realmlist SET realmflags = realmflags | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, realmID);

    // Remove signal handling before leaving
    _UnhookSignals();

    // when the main thread closes the singletons get unloaded
    // since worldrunnable uses them, it will crash if unloaded after master
    world_thread.wait();
    rar_thread.wait ();

    // Clean account database before leaving
    clearOnlineAccounts();

    // Wait for delay threads to end
    CharacterDatabase.HaltDelayThread();
    WorldDatabase.HaltDelayThread();
    LoginDatabase.HaltDelayThread();

    sLog.outString("Halting process...");

    if (cliThread)
    {
        #ifdef _WIN32

        // this only way to terminate CLI thread exist at Win32 (alt. way exist only in Windows Vista API)
        //_exit(1);
        // send keyboard input to safely unblock the CLI thread
        INPUT_RECORD b[5];
        HANDLE hStdIn = GetStdHandle(STD_INPUT_HANDLE);
        b[0].EventType = KEY_EVENT;
        b[0].Event.KeyEvent.bKeyDown = TRUE;
        b[0].Event.KeyEvent.uChar.AsciiChar = 'X';
        b[0].Event.KeyEvent.wVirtualKeyCode = 'X';
        b[0].Event.KeyEvent.wRepeatCount = 1;

        b[1].EventType = KEY_EVENT;
        b[1].Event.KeyEvent.bKeyDown = FALSE;
        b[1].Event.KeyEvent.uChar.AsciiChar = 'X';
        b[1].Event.KeyEvent.wVirtualKeyCode = 'X';
        b[1].Event.KeyEvent.wRepeatCount = 1;

        b[2].EventType = KEY_EVENT;
        b[2].Event.KeyEvent.bKeyDown = TRUE;
        b[2].Event.KeyEvent.dwControlKeyState = 0;
        b[2].Event.KeyEvent.uChar.AsciiChar = '\r';
        b[2].Event.KeyEvent.wVirtualKeyCode = VK_RETURN;
        b[2].Event.KeyEvent.wRepeatCount = 1;
        b[2].Event.KeyEvent.wVirtualScanCode = 0x1c;

        b[3].EventType = KEY_EVENT;
        b[3].Event.KeyEvent.bKeyDown = FALSE;
        b[3].Event.KeyEvent.dwControlKeyState = 0;
        b[3].Event.KeyEvent.uChar.AsciiChar = '\r';
        b[3].Event.KeyEvent.wVirtualKeyCode = VK_RETURN;
        b[3].Event.KeyEvent.wVirtualScanCode = 0x1c;
        b[3].Event.KeyEvent.wRepeatCount = 1;
        DWORD numb;
        WriteConsoleInput(hStdIn, b, 4, &numb);

        cliThread->wait();

        #else

        cliThread->destroy();

        #endif

        delete cliThread;
    }

    // for some unknown reason, unloading scripts here and not in worldrunnable
    // fixes a memory leak related to detaching threads from the module
    //UnloadScriptingModule();

    // Exit the process with specified return value
    return World::GetExitCode();
}
示例#12
0
/// Initialize connection to the databases
bool Master::_StartDB()
{
    ///- Get world database info from configuration file
    std::string dbstring;
    if(!sConfig.GetString("WorldDatabaseInfo", &dbstring))
    {
        sLog.outError("Database not specified in configuration file");
        return false;
    }
    sLog.outString("World Database: %s", dbstring.c_str());

    ///- Initialise the world database
    if(!WorldDatabase.Initialize(dbstring.c_str()))
    {
        sLog.outError("Cannot connect to world database %s",dbstring.c_str());
        return false;
    }

    if(!sConfig.GetString("CharacterDatabaseInfo", &dbstring))
    {
        sLog.outError("Character Database not specified in configuration file");
        return false;
    }
    sLog.outString("Character Database: %s", dbstring.c_str());

    ///- Initialise the Character database
    if(!CharacterDatabase.Initialize(dbstring.c_str()))
    {
        sLog.outError("Cannot connect to Character database %s",dbstring.c_str());
        return false;
    }

    ///- Get login database info from configuration file
    if(!sConfig.GetString("LoginDatabaseInfo", &dbstring))
    {
        sLog.outError("Login database not specified in configuration file");
        return false;
    }

    ///- Initialise the login database
    sLog.outString("Login Database: %s", dbstring.c_str() );
    if(!loginDatabase.Initialize(dbstring.c_str()))
    {
        sLog.outError("Cannot connect to login database %s",dbstring.c_str());
        return false;
    }

    ///- Get the realm Id from the configuration file
    realmID = sConfig.GetIntDefault("RealmID", 0);
    if(!realmID)
    {
        sLog.outError("Realm ID not defined in configuration file");
        return false;
    }
    sLog.outString("Realm running as realm ID %d", realmID);

    ///- Clean the database before starting
    clearOnlineAccounts();

    sWorld.LoadDBVersion();

    sLog.outString("Using %s", sWorld.GetDBVersion());
    return true;
}
示例#13
0
/// Main function
int Master::Run()
{
    /// worldd PID file creation
    std::string pidfile = sConfig.GetStringDefault("PidFile");
    if (!pidfile.empty())
    {
        uint32 pid = CreatePIDFile(pidfile);
        if (!pid)
        {
            sLog.outError("Cannot create PID file %s.\n", pidfile.c_str());
            Log::WaitBeforeContinueIfNeed();
            return 1;
        }

        sLog.outString("Daemon PID: %u\n", pid);
    }

    ///- Start the databases
    if (!_StartDB())
    {
        Log::WaitBeforeContinueIfNeed();
        return 1;
    }

    ///- Initialize the World
    sWorld.SetInitialWorldSettings();

#ifndef _WIN32
    detachDaemon();
#endif
    // server loaded successfully => enable async DB requests
    // this is done to forbid any async transactions during server startup!
    CharacterDatabase.AllowAsyncTransactions();
    WorldDatabase.AllowAsyncTransactions();
    LoginDatabase.AllowAsyncTransactions();

    ///- Catch termination signals
    _HookSignals();

    ///- Launch WorldRunnable thread
    MaNGOS::Thread world_thread(new WorldRunnable);
    world_thread.setPriority(MaNGOS::Priority_Highest);

    // set realmbuilds depend on mangosd expected builds, and set server online
    {
        std::string builds = AcceptableClientBuildsListStr();
        LoginDatabase.escape_string(builds);
        LoginDatabase.DirectPExecute("UPDATE realmlist SET realmflags = realmflags & ~(%u), population = 0, realmbuilds = '%s'  WHERE id = '%u'", REALM_FLAG_OFFLINE, builds.c_str(), realmID);
    }

    MaNGOS::Thread* cliThread = nullptr;

#ifdef _WIN32
    if (sConfig.GetBoolDefault("Console.Enable", true) && (m_ServiceStatus == -1)/* need disable console in service mode*/)
#else
    if (sConfig.GetBoolDefault("Console.Enable", true))
#endif
    {
        ///- Launch CliRunnable thread
        cliThread = new MaNGOS::Thread(new CliRunnable);
    }

    ///- Handle affinity for multiple processors and process priority on Windows
#ifdef _WIN32
    {
        HANDLE hProcess = GetCurrentProcess();

        uint32 Aff = sConfig.GetIntDefault("UseProcessors", 0);
        if (Aff > 0)
        {
            ULONG_PTR appAff;
            ULONG_PTR sysAff;

            if (GetProcessAffinityMask(hProcess, &appAff, &sysAff))
            {
                ULONG_PTR curAff = Aff & appAff;            // remove non accessible processors

                if (!curAff)
                {
                    sLog.outError("Processors marked in UseProcessors bitmask (hex) %x not accessible for mangosd. Accessible processors bitmask (hex): %x", Aff, appAff);
                }
                else
                {
                    if (SetProcessAffinityMask(hProcess, curAff))
                        sLog.outString("Using processors (bitmask, hex): %x", curAff);
                    else
                        sLog.outError("Can't set used processors (hex): %x", curAff);
                }
            }
            sLog.outString();
        }

        bool Prio = sConfig.GetBoolDefault("ProcessPriority", false);

//        if(Prio && (m_ServiceStatus == -1)/* need set to default process priority class in service mode*/)
        if (Prio)
        {
            if (SetPriorityClass(hProcess, HIGH_PRIORITY_CLASS))
                sLog.outString("mangosd process priority class set to HIGH");
            else
                sLog.outError("Can't set mangosd process priority class.");
            sLog.outString();
        }
    }
#endif

    ///- Start up freeze catcher thread
    MaNGOS::Thread* freeze_thread = nullptr;
    if (uint32 freeze_delay = sConfig.GetIntDefault("MaxCoreStuckTime", 0))
    {
        FreezeDetectorRunnable* fdr = new FreezeDetectorRunnable();
        fdr->SetDelayTime(freeze_delay * 1000);
        freeze_thread = new MaNGOS::Thread(fdr);
        freeze_thread->setPriority(MaNGOS::Priority_Highest);
    }

    {
        int32 networkThreadWorker = sConfig.GetIntDefault("Network.Threads", 1);
        if (networkThreadWorker <= 0)
        {
            sLog.outError("Invalid network tread workers setting in mangosd.conf. (%d) should be > 0", networkThreadWorker);
            networkThreadWorker = 1;
        }
        MaNGOS::Listener<WorldSocket> listener(sConfig.GetStringDefault("BindIP", "0.0.0.0"), int32(sWorld.getConfig(CONFIG_UINT32_PORT_WORLD)), networkThreadWorker);

        std::unique_ptr<MaNGOS::Listener<RASocket>> raListener;
        if (sConfig.GetBoolDefault("Ra.Enable", false))
            raListener.reset(new MaNGOS::Listener<RASocket>(sConfig.GetStringDefault("Ra.IP", "0.0.0.0"), sConfig.GetIntDefault("Ra.Port", 3443), 1));

        std::unique_ptr<SOAPThread> soapThread;
        if (sConfig.GetBoolDefault("SOAP.Enabled", false))
            soapThread.reset(new SOAPThread(sConfig.GetStringDefault("SOAP.IP", "127.0.0.1"), sConfig.GetIntDefault("SOAP.Port", 7878)));

        // wait for shut down and then let things go out of scope to close them down
        while (!World::IsStopped())
            std::this_thread::sleep_for(std::chrono::seconds(1));
    }

    ///- Stop freeze protection before shutdown tasks
    if (freeze_thread)
    {
        freeze_thread->destroy();
        delete freeze_thread;
    }

    ///- Set server offline in realmlist
    LoginDatabase.DirectPExecute("UPDATE realmlist SET realmflags = realmflags | %u WHERE id = '%u'", REALM_FLAG_OFFLINE, realmID);

    ///- Remove signal handling before leaving
    _UnhookSignals();

    // when the main thread closes the singletons get unloaded
    // since worldrunnable uses them, it will crash if unloaded after master
    world_thread.wait();

    ///- Clean account database before leaving
    clearOnlineAccounts();

    // send all still queued mass mails (before DB connections shutdown)
    sMassMailMgr.Update(true);

    ///- Wait for DB delay threads to end
    CharacterDatabase.HaltDelayThread();
    WorldDatabase.HaltDelayThread();
    LoginDatabase.HaltDelayThread();

    sLog.outString("Halting process...");

    if (cliThread)
    {
#ifdef _WIN32

        // this only way to terminate CLI thread exist at Win32 (alt. way exist only in Windows Vista API)
        //_exit(1);
        // send keyboard input to safely unblock the CLI thread
        INPUT_RECORD b[5];
        HANDLE hStdIn = GetStdHandle(STD_INPUT_HANDLE);
        b[0].EventType = KEY_EVENT;
        b[0].Event.KeyEvent.bKeyDown = TRUE;
        b[0].Event.KeyEvent.uChar.AsciiChar = 'X';
        b[0].Event.KeyEvent.wVirtualKeyCode = 'X';
        b[0].Event.KeyEvent.wRepeatCount = 1;

        b[1].EventType = KEY_EVENT;
        b[1].Event.KeyEvent.bKeyDown = FALSE;
        b[1].Event.KeyEvent.uChar.AsciiChar = 'X';
        b[1].Event.KeyEvent.wVirtualKeyCode = 'X';
        b[1].Event.KeyEvent.wRepeatCount = 1;

        b[2].EventType = KEY_EVENT;
        b[2].Event.KeyEvent.bKeyDown = TRUE;
        b[2].Event.KeyEvent.dwControlKeyState = 0;
        b[2].Event.KeyEvent.uChar.AsciiChar = '\r';
        b[2].Event.KeyEvent.wVirtualKeyCode = VK_RETURN;
        b[2].Event.KeyEvent.wRepeatCount = 1;
        b[2].Event.KeyEvent.wVirtualScanCode = 0x1c;

        b[3].EventType = KEY_EVENT;
        b[3].Event.KeyEvent.bKeyDown = FALSE;
        b[3].Event.KeyEvent.dwControlKeyState = 0;
        b[3].Event.KeyEvent.uChar.AsciiChar = '\r';
        b[3].Event.KeyEvent.wVirtualKeyCode = VK_RETURN;
        b[3].Event.KeyEvent.wVirtualScanCode = 0x1c;
        b[3].Event.KeyEvent.wRepeatCount = 1;
        DWORD numb;
        BOOL ret = WriteConsoleInput(hStdIn, b, 4, &numb);

        cliThread->wait();

#else

        cliThread->destroy();

#endif

        delete cliThread;
    }

    // mark this can be killable
    m_canBeKilled = true;

    ///- Exit the process with specified return value
    return World::GetExitCode();
}
示例#14
0
int Master::Run()
{
	sLog.outString("   ___     _                   _         ___                   ");
    sLog.outString("  / _ \\   | |_   ___   _ __   (_)  __   / __|  ___   _ _   ___ ");
    sLog.outString(" / /_\\ \\  |  _| / _ \\ | '  \\  | | / _| | (__  / _ \\ | '_| / -_)");
    sLog.outString("/_/   \\_\\  \\__| \\___/ |_|_|_| |_| \\__|  \\___| \\___/ |_|   \\___|");
    sLog.outString("");

    std::string pidfile = sConfig.GetStringDefault("PidFile", "");
    if (!pidfile.empty())
    {
        uint32 pid = CreatePIDFile(pidfile);
        if (!pid)
        {
            sLog.outError("Cannot create PID file %s.\n", pidfile.c_str());
            return 1;
        }

        sLog.outString("Daemon PID: %u\n", pid);
    }

    if (!_StartDB())
        return 1;

    sWorld.SetInitialWorldSettings();
    _HookSignals();
    ACE_Based::Thread world_thread(new WorldRunnable);
    world_thread.setPriority(ACE_Based::Highest);
    std::string builds = AcceptableClientBuildsListStr();
    LoginDatabase.escape_string(builds);
    LoginDatabase.PExecute("UPDATE realmlist SET flag = flag & ~(%u), population = 0, gamebuild = '%s'  WHERE id = '%d'", REALM_FLAG_OFFLINE, builds.c_str(), realmID);

    ACE_Based::Thread* cliThread = NULL;

#ifdef _WIN32
    if (sConfig.GetBoolDefault("Console.Enable", true) && (m_ServiceStatus == -1))
#else
    if (sConfig.GetBoolDefault("Console.Enable", true))
#endif
    {
        cliThread = new ACE_Based::Thread(new CliRunnable);
    }

    ACE_Based::Thread rar_thread(new RARunnable);

    #ifdef _WIN32
    {
        HANDLE hProcess = GetCurrentProcess();

        uint32 Aff = sConfig.GetIntDefault("UseProcessors", 0);
        if (Aff > 0)
        {
            ULONG_PTR appAff;
            ULONG_PTR sysAff;

            if (GetProcessAffinityMask(hProcess,&appAff,&sysAff))
            {
                ULONG_PTR curAff = Aff & appAff;

                if (!curAff)
                {
                    sLog.outError("Processors marked in UseProcessors bitmask (hex) %x not accessible for OregonCore. Accessible processors bitmask (hex): %x",Aff,appAff);
                }
                else
                {
                    if (SetProcessAffinityMask(hProcess,curAff))
                        sLog.outString("Using processors (bitmask, hex): %x", curAff);
                    else
                        sLog.outError("Can't set used processors (hex): %x",curAff);
                }
            }
            sLog.outString();
        }

        bool Prio = sConfig.GetBoolDefault("ProcessPriority", false);

        if (Prio)
        {
            if (SetPriorityClass(hProcess,HIGH_PRIORITY_CLASS))
                sLog.outString("OregonCore process priority class set to HIGH");
            else
                sLog.outError("ERROR: Can't set OregonCore process priority class.");
            sLog.outString();
        }
    }
    #endif

    ACE_Based::Thread* soap_thread = NULL;

    if (sConfig.GetBoolDefault("SOAP.Enabled", false))
    {
        OCSoapRunnable* soapconnectector = new OCSoapRunnable();
        soapconnectector->setListenArguments(sConfig.GetStringDefault("SOAP.IP", "127.0.0.1"), uint16(sConfig.GetIntDefault("SOAP.Port", 7878)));
        soap_thread = new ACE_Based::Thread(soapconnectector);
    }
    ACE_Based::Thread* freeze_thread = NULL;
    if (uint32 freeze_delay = sConfig.GetIntDefault("MaxCoreStuckTime", 0))
    {
        FreezeDetectorRunnable *fdr = new FreezeDetectorRunnable();
        fdr->SetDelayTime(freeze_delay*1000);
        freeze_thread = new ACE_Based::Thread(fdr);
        freeze_thread->setPriority(ACE_Based::Highest);
    }
	
    uint16 wsport = sWorld.getConfig(CONFIG_PORT_WORLD);
    std::string bind_ip = sConfig.GetStringDefault ("BindIP", "0.0.0.0");

    if (sWorldSocketMgr->StartNetwork (wsport, bind_ip.c_str ()) == -1)
    {
        sLog.outError("Failed to start network");
        World::StopNow(ERROR_EXIT_CODE);
    }

    sWorldSocketMgr->Wait();

    if (freeze_thread)
    {
        freeze_thread->destroy();
        delete freeze_thread;
    }

    if (soap_thread)
    {
        soap_thread->wait();
        soap_thread->destroy();
        delete soap_thread;
    }
    LoginDatabase.PExecute("UPDATE realmlist SET flag = flag | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, realmID);
    _UnhookSignals();
    world_thread.wait();
    rar_thread.wait ();
    clearOnlineAccounts();
    CharacterDatabase.HaltDelayThread();
    WorldDatabase.HaltDelayThread();
    LoginDatabase.HaltDelayThread();

    sLog.outString("Halting process...");

    if (cliThread)
    {
        #ifdef _WIN32

        INPUT_RECORD b[5];
        HANDLE hStdIn = GetStdHandle(STD_INPUT_HANDLE);
        b[0].EventType = KEY_EVENT;
        b[0].Event.KeyEvent.bKeyDown = TRUE;
        b[0].Event.KeyEvent.uChar.AsciiChar = 'X';
        b[0].Event.KeyEvent.wVirtualKeyCode = 'X';
        b[0].Event.KeyEvent.wRepeatCount = 1;

        b[1].EventType = KEY_EVENT;
        b[1].Event.KeyEvent.bKeyDown = FALSE;
        b[1].Event.KeyEvent.uChar.AsciiChar = 'X';
        b[1].Event.KeyEvent.wVirtualKeyCode = 'X';
        b[1].Event.KeyEvent.wRepeatCount = 1;

        b[2].EventType = KEY_EVENT;
        b[2].Event.KeyEvent.bKeyDown = TRUE;
        b[2].Event.KeyEvent.dwControlKeyState = 0;
        b[2].Event.KeyEvent.uChar.AsciiChar = '\r';
        b[2].Event.KeyEvent.wVirtualKeyCode = VK_RETURN;
        b[2].Event.KeyEvent.wRepeatCount = 1;
        b[2].Event.KeyEvent.wVirtualScanCode = 0x1c;

        b[3].EventType = KEY_EVENT;
        b[3].Event.KeyEvent.bKeyDown = FALSE;
        b[3].Event.KeyEvent.dwControlKeyState = 0;
        b[3].Event.KeyEvent.uChar.AsciiChar = '\r';
        b[3].Event.KeyEvent.wVirtualKeyCode = VK_RETURN;
        b[3].Event.KeyEvent.wVirtualScanCode = 0x1c;
        b[3].Event.KeyEvent.wRepeatCount = 1;
        DWORD numb;
        WriteConsoleInput(hStdIn, b, 4, &numb);

        cliThread->wait();

        #else

        cliThread->destroy();

        #endif

        delete cliThread;
    }
    return World::GetExitCode();
}
示例#15
0
/// Initialize connection to the databases
bool Master::_StartDB()
{
    ///- Get world database info from configuration file
    std::string dbstring;
    if(!sConfig.GetString("WorldDatabaseInfo", &dbstring))
    {
        sLog.outError("Database not specified in configuration file");
        return false;
    }
    sLog.outString("World Database: %s", dbstring.c_str());

    ///- Initialise the world database
    if(!WorldDatabase.Initialize(dbstring.c_str()))
    {
        sLog.outError("Cannot connect to world database %s",dbstring.c_str());
        return false;
    }

    if(!sConfig.GetString("CharacterDatabaseInfo", &dbstring))
    {
        sLog.outError("Character Database not specified in configuration file");
        return false;
    }
    sLog.outString("Character Database: %s", dbstring.c_str());

    ///- Initialise the Character database
    if(!CharacterDatabase.Initialize(dbstring.c_str()))
    {
        sLog.outError("Cannot connect to Character database %s",dbstring.c_str());
        return false;
    }

    ///- Get login database info from configuration file
    if(!sConfig.GetString("LoginDatabaseInfo", &dbstring))
    {
        sLog.outError("Login database not specified in configuration file");
        return false;
    }

    ///- Initialise the login database
    sLog.outString("Login Database: %s", dbstring.c_str() );
    if(!loginDatabase.Initialize(dbstring.c_str()))
    {
        sLog.outError("Cannot connect to login database %s",dbstring.c_str());
        return false;
    }

    ///- Get the realm Id from the configuration file
    realmID = sConfig.GetIntDefault("RealmID", 0);
    if(!realmID)
    {
        sLog.outError("Realm ID not defined in configuration file");
        return false;
    }
    sLog.outString("Realm running as realm ID %d", realmID);

    ///- Clean the database before starting
    clearOnlineAccounts();

    QueryResult* result = WorldDatabase.Query("SELECT version FROM db_version LIMIT 1");
    if(result)
    {
        Field* fields = result->Fetch();

        sLog.outString("Using %s", fields[0].GetString());
        delete result;
    }
    else
        sLog.outString("Using unknown world database.");

    return true;
}
示例#16
0
/// Main function
int Master::Run()
{
    /// worldd PID file creation
    std::string pidfile = sConfig.GetStringDefault("PidFile", "");
    if(!pidfile.empty())
    {
        uint32 pid = CreatePIDFile(pidfile);
        if( !pid )
        {
            sLog.outError( "Cannot create PID file %s.\n", pidfile.c_str() );
            Log::WaitBeforeContinueIfNeed();
            return 1;
        }

        sLog.outString( "Daemon PID: %u\n", pid );
    }

    ///- Start the databases
    if (!_StartDB())
    {
        Log::WaitBeforeContinueIfNeed();
        return 1;
    }

    ///- Initialize the World
    sWorld.SetInitialWorldSettings();

    #ifndef WIN32
    detachDaemon();
    #endif
    //server loaded successfully => enable async DB requests
    //this is done to forbid any async transactions during server startup!
    CharacterDatabase.AllowAsyncTransactions();
    WorldDatabase.AllowAsyncTransactions();
    LoginDatabase.AllowAsyncTransactions();

    ///- Catch termination signals
    _HookSignals();

    ///- Launch WorldRunnable thread
    ACE_Based::Thread world_thread(new WorldRunnable);
    world_thread.setPriority(ACE_Based::Highest);

    // set realmbuilds depend on mangosd expected builds, and set server online
    {
        std::string builds = AcceptableClientBuildsListStr();
        LoginDatabase.escape_string(builds);
        LoginDatabase.DirectPExecute("UPDATE realmlist SET realmflags = realmflags & ~(%u), population = 0, realmbuilds = '%s'  WHERE id = '%u'", REALM_FLAG_OFFLINE, builds.c_str(), realmID);
    }

    ACE_Based::Thread* cliThread = NULL;

#ifdef WIN32
    if (sConfig.GetBoolDefault("Console.Enable", true) && (m_ServiceStatus == -1)/* need disable console in service mode*/)
#else
    if (sConfig.GetBoolDefault("Console.Enable", true))
#endif
    {
        ///- Launch CliRunnable thread
        cliThread = new ACE_Based::Thread(new CliRunnable);
    }

    ACE_Based::Thread* rar_thread = NULL;
    if(sConfig.GetBoolDefault ("Ra.Enable", false))
    {
        rar_thread = new ACE_Based::Thread(new RARunnable);
    }

    ///- Handle affinity for multiple processors and process priority on Windows
    #ifdef WIN32
    {
        HANDLE hProcess = GetCurrentProcess();

        uint32 Aff = sConfig.GetIntDefault("UseProcessors", 0);
        if(Aff > 0)
        {
            ULONG_PTR appAff;
            ULONG_PTR sysAff;

            if(GetProcessAffinityMask(hProcess,&appAff,&sysAff))
            {
                ULONG_PTR curAff = Aff & appAff;            // remove non accessible processors

                if(!curAff )
                {
                    sLog.outError("Processors marked in UseProcessors bitmask (hex) %x not accessible for mangosd. Accessible processors bitmask (hex): %x",Aff,appAff);
                }
                else
                {
                    if(SetProcessAffinityMask(hProcess,curAff))
                        sLog.outString("Using processors (bitmask, hex): %x", curAff);
                    else
                        sLog.outError("Can't set used processors (hex): %x",curAff);
                }
            }
            sLog.outString();
        }

        bool Prio = sConfig.GetBoolDefault("ProcessPriority", false);

//        if(Prio && (m_ServiceStatus == -1)/* need set to default process priority class in service mode*/)
        if(Prio)
        {
            if(SetPriorityClass(hProcess,HIGH_PRIORITY_CLASS))
                sLog.outString("mangosd process priority class set to HIGH");
            else
                sLog.outError("Can't set mangosd process priority class.");
            sLog.outString();
        }
    }
    #endif

    ///- Start soap serving thread
    ACE_Based::Thread* soap_thread = NULL;

    if(sConfig.GetBoolDefault("SOAP.Enabled", false))
    {
        MaNGOSsoapRunnable *runnable = new MaNGOSsoapRunnable();

        runnable->setListenArguments(sConfig.GetStringDefault("SOAP.IP", "127.0.0.1"), sConfig.GetIntDefault("SOAP.Port", 7878));
        soap_thread = new ACE_Based::Thread(runnable);
    }

    ///- Start up freeze catcher thread
    ACE_Based::Thread* freeze_thread = NULL;
    if(uint32 freeze_delay = sConfig.GetIntDefault("MaxCoreStuckTime", 0))
    {
        FreezeDetectorRunnable *fdr = new FreezeDetectorRunnable();
        fdr->SetDelayTime(freeze_delay*1000);
        freeze_thread = new ACE_Based::Thread(fdr);
        freeze_thread->setPriority(ACE_Based::Highest);
    }

    ///- Launch the world listener socket
    uint16 wsport = sWorld.getConfig (CONFIG_UINT32_PORT_WORLD);
    std::string bind_ip = sConfig.GetStringDefault ("BindIP", "0.0.0.0");

    if (sWorldSocketMgr->StartNetwork (wsport, bind_ip) == -1)
    {
        sLog.outError ("Failed to start network");
        Log::WaitBeforeContinueIfNeed();
        World::StopNow(ERROR_EXIT_CODE);
        // go down and shutdown the server
    }

    sWorldSocketMgr->Wait ();

    ///- Stop freeze protection before shutdown tasks
    if (freeze_thread)
    {
        freeze_thread->destroy();
        delete freeze_thread;
    }

    ///- Stop soap thread
    if(soap_thread)
    {
        soap_thread->wait();
        soap_thread->destroy();
        delete soap_thread;
    }

    ///- Set server offline in realmlist
    LoginDatabase.DirectPExecute("UPDATE realmlist SET realmflags = realmflags | %u WHERE id = '%u'", REALM_FLAG_OFFLINE, realmID);

    ///- Remove signal handling before leaving
    _UnhookSignals();

    // when the main thread closes the singletons get unloaded
    // since worldrunnable uses them, it will crash if unloaded after master
    world_thread.wait();

    if(rar_thread)
    {
        rar_thread->wait();
        rar_thread->destroy();
        delete rar_thread;
    }

    ///- Clean account database before leaving
    clearOnlineAccounts();

    // send all still queued mass mails (before DB connections shutdown)
    sMassMailMgr.Update(true);

    ///- Wait for DB delay threads to end
    CharacterDatabase.HaltDelayThread();
    WorldDatabase.HaltDelayThread();
    LoginDatabase.HaltDelayThread();

    sLog.outString( "Halting process..." );

    if (cliThread)
    {
        #ifdef WIN32

        // this only way to terminate CLI thread exist at Win32 (alt. way exist only in Windows Vista API)
        //_exit(1);
        // send keyboard input to safely unblock the CLI thread
        INPUT_RECORD b[5];
        HANDLE hStdIn = GetStdHandle(STD_INPUT_HANDLE);
        b[0].EventType = KEY_EVENT;
        b[0].Event.KeyEvent.bKeyDown = TRUE;
        b[0].Event.KeyEvent.uChar.AsciiChar = 'X';
        b[0].Event.KeyEvent.wVirtualKeyCode = 'X';
        b[0].Event.KeyEvent.wRepeatCount = 1;

        b[1].EventType = KEY_EVENT;
        b[1].Event.KeyEvent.bKeyDown = FALSE;
        b[1].Event.KeyEvent.uChar.AsciiChar = 'X';
        b[1].Event.KeyEvent.wVirtualKeyCode = 'X';
        b[1].Event.KeyEvent.wRepeatCount = 1;

        b[2].EventType = KEY_EVENT;
        b[2].Event.KeyEvent.bKeyDown = TRUE;
        b[2].Event.KeyEvent.dwControlKeyState = 0;
        b[2].Event.KeyEvent.uChar.AsciiChar = '\r';
        b[2].Event.KeyEvent.wVirtualKeyCode = VK_RETURN;
        b[2].Event.KeyEvent.wRepeatCount = 1;
        b[2].Event.KeyEvent.wVirtualScanCode = 0x1c;

        b[3].EventType = KEY_EVENT;
        b[3].Event.KeyEvent.bKeyDown = FALSE;
        b[3].Event.KeyEvent.dwControlKeyState = 0;
        b[3].Event.KeyEvent.uChar.AsciiChar = '\r';
        b[3].Event.KeyEvent.wVirtualKeyCode = VK_RETURN;
        b[3].Event.KeyEvent.wVirtualScanCode = 0x1c;
        b[3].Event.KeyEvent.wRepeatCount = 1;
        DWORD numb;
        BOOL ret = WriteConsoleInput(hStdIn, b, 4, &numb);

        cliThread->wait();

        #else

        cliThread->destroy();

        #endif

        delete cliThread;
    }

    ///- Exit the process with specified return value
    uint8 worldExitCode = World::GetExitCode();
    FILE* exitFile = fopen("mangos-exit.log","w");
    fprintf(exitFile,"%d\n",worldExitCode);
    sLog.outString( "\nWorld exit code = %d\n",worldExitCode );
    //fprintf(exitFile,"%d",worldExitCode);
    fflush(exitFile);
    fclose(exitFile);

    return worldExitCode;
}
示例#17
0
/// Initialize connection to the databases
bool Master::_StartDB()
{
    ///- Get world database info from configuration file
    std::string dbstring = sConfig.GetStringDefault("WorldDatabaseInfo", "");
    int nConnections = sConfig.GetIntDefault("WorldDatabaseConnections", 1);
    if(dbstring.empty())
    {
        sLog.outError("Database not specified in configuration file");
        return false;
    }
    sLog.outString("World Database total connections: %i", nConnections + 1);

    ///- Initialise the world database
    if(!WorldDatabase.Initialize(dbstring.c_str(), nConnections))
    {
        sLog.outError("Cannot connect to world database %s",dbstring.c_str());
        return false;
    }

    if(!WorldDatabase.CheckRequiredField("db_version",REVISION_DB_MANGOS))
    {
        ///- Wait for already started DB delay threads to end
        WorldDatabase.HaltDelayThread();
        return false;
    }

    dbstring = sConfig.GetStringDefault("CharacterDatabaseInfo", "");
    nConnections = sConfig.GetIntDefault("CharacterDatabaseConnections", 1);
    if(dbstring.empty())
    {
        sLog.outError("Character Database not specified in configuration file");

        ///- Wait for already started DB delay threads to end
        WorldDatabase.HaltDelayThread();
        return false;
    }
    sLog.outString("Character Database total connections: %i", nConnections + 1);

    ///- Initialise the Character database
    if(!CharacterDatabase.Initialize(dbstring.c_str(), nConnections))
    {
        sLog.outError("Cannot connect to Character database %s",dbstring.c_str());

        ///- Wait for already started DB delay threads to end
        WorldDatabase.HaltDelayThread();
        return false;
    }

    if(!CharacterDatabase.CheckRequiredField("character_db_version",REVISION_DB_CHARACTERS))
    {
        ///- Wait for already started DB delay threads to end
        WorldDatabase.HaltDelayThread();
        CharacterDatabase.HaltDelayThread();
        return false;
    }

    ///- Get login database info from configuration file
    dbstring = sConfig.GetStringDefault("LoginDatabaseInfo", "");
    nConnections = sConfig.GetIntDefault("LoginDatabaseConnections", 1);
    if(dbstring.empty())
    {
        sLog.outError("Login database not specified in configuration file");

        ///- Wait for already started DB delay threads to end
        WorldDatabase.HaltDelayThread();
        CharacterDatabase.HaltDelayThread();
        return false;
    }

    ///- Initialise the login database
    sLog.outString("Login Database total connections: %i", nConnections + 1);
    if(!LoginDatabase.Initialize(dbstring.c_str(), nConnections))
    {
        sLog.outError("Cannot connect to login database %s",dbstring.c_str());

        ///- Wait for already started DB delay threads to end
        WorldDatabase.HaltDelayThread();
        CharacterDatabase.HaltDelayThread();
        return false;
    }

    if(!LoginDatabase.CheckRequiredField("realmd_db_version",REVISION_DB_REALMD))
    {
        ///- Wait for already started DB delay threads to end
        WorldDatabase.HaltDelayThread();
        CharacterDatabase.HaltDelayThread();
        LoginDatabase.HaltDelayThread();
        return false;
    }

    ///- Get the realm Id from the configuration file
    realmID = sConfig.GetIntDefault("RealmID", 0);
    if(!realmID)
    {
        sLog.outError("Realm ID not defined in configuration file");

        ///- Wait for already started DB delay threads to end
        WorldDatabase.HaltDelayThread();
        CharacterDatabase.HaltDelayThread();
        LoginDatabase.HaltDelayThread();
        return false;
    }

    sLog.outString("Realm running as realm ID %d", realmID);

    ///- Clean the database before starting
    clearOnlineAccounts();

    sWorld.LoadDBVersion();

    sLog.outString("Using World DB: %s", sWorld.GetDBVersion());
    sLog.outString("Using creature EventAI: %s", sWorld.GetCreatureEventAIVersion());
    return true;
}
示例#18
0
// Main function
int Master::Run()
{
    int defaultStderr = dup(2);

    if (sConfig.GetBoolDefault("Console.Enable", true))
        sConsole.Initialize();
    sConsole.SetLoading(true);
    sConsole.DrawLogo();

    // worldd PID file creation
    std::string pidfile = sConfig.GetStringDefault("PidFile", "");
    if (!pidfile.empty())
    {
        uint32 pid = CreatePIDFile(pidfile);
        if (!pid)
        {
            sLog.outError("Cannot create PID file %s.\n", pidfile.c_str());
            return 1;
        }

        sLog.outString("Daemon PID: %u\n", pid);
    }

    // Start the databases
    _StartDB();

    // Initialize the World
    sWorld.SetInitialWorldSettings();

    // set realmbuilds depend on OregonCore expected builds, and set server online
    std::string builds = AcceptableClientBuildsListStr();
    LoginDatabase.escape_string(builds);
    LoginDatabase.PExecute("UPDATE realmlist SET realmflags = realmflags & ~(%u), population = 0, realmbuilds = '%s'  WHERE id = '%d'", REALM_FLAG_OFFLINE, builds.c_str(), realmID);

    sConsole.SetLoading(false);

    // Catch termination signals
    _HookSignals();

    ACE_Based::Thread* cliThread = NULL;

    #ifdef _WIN32
    if (sConfig.GetBoolDefault("Console.Enable", true) && (m_ServiceStatus == -1)/* need disable console in service mode*/)
    #else
    if (sConfig.GetBoolDefault("Console.Enable", true))
    #endif
    {
        // Launch CliRunnable thread
        cliThread = new ACE_Based::Thread(new Console::CliRunnable);
    }

    ACE_Based::Thread rar_thread(new RARunnable);

    // Handle affinity for multiple processors and process priority on Windows
    #ifdef _WIN32
    {
        HANDLE hProcess = GetCurrentProcess();

        uint32 Aff = sConfig.GetIntDefault("UseProcessors", 0);
        if (Aff > 0)
        {
            ULONG_PTR appAff;
            ULONG_PTR sysAff;

            if (GetProcessAffinityMask(hProcess, &appAff, &sysAff))
            {
                ULONG_PTR curAff = Aff & appAff;            // remove non accessible processors

                if (!curAff)
                    sLog.outError("Processors marked in UseProcessors bitmask (hex) %x not accessible for OregonCore. Accessible processors bitmask (hex): %x", Aff, appAff);
                else
                {
                    if (SetProcessAffinityMask(hProcess, curAff))
                        sLog.outString("Using processors (bitmask, hex): %x", curAff);
                    else
                        sLog.outError("Can't set used processors (hex): %x", curAff);
                }
            }
            sLog.outString();
        }

        bool Prio = sConfig.GetBoolDefault("ProcessPriority", false);

        if (Prio)
        {
            if (SetPriorityClass(hProcess, HIGH_PRIORITY_CLASS))
                sLog.outString("OregonCore process priority class set to HIGH");
            else
                sLog.outError("ERROR: Can't set OregonCore process priority class.");
            sLog.outString();
        }
    }
    #endif

    // Start soap serving thread
    ACE_Based::Thread* soap_thread = NULL;

    if (sConfig.GetBoolDefault("SOAP.Enabled", false))
    {
        OCSoapRunnable* runnable = new OCSoapRunnable();

        runnable->setListenArguments(sConfig.GetStringDefault("SOAP.IP", "127.0.0.1"), sConfig.GetIntDefault("SOAP.Port", 7878));
        soap_thread = new ACE_Based::Thread(runnable);
    }

    //uint32 socketSelecttime = sWorld.getConfig(CONFIG_SOCKET_SELECTTIME);

    // Start up freeze catcher thread
    ACE_Based::Thread* freeze_thread = NULL;
    if (uint32 freeze_delay = sConfig.GetIntDefault("MaxCoreStuckTime", 0))
    {
        FreezeDetectorRunnable* fdr = new FreezeDetectorRunnable();
        fdr->SetDelayTime(freeze_delay * 1000);
        freeze_thread = new ACE_Based::Thread(fdr);
        freeze_thread->setPriority(ACE_Based::Highest);
    }

    // Launch the world listener socket
    uint16 wsport = sWorld.getConfig(CONFIG_PORT_WORLD);
    std::string bind_ip = sConfig.GetStringDefault ("BindIP", "0.0.0.0");

    if (sWorldSocketMgr->StartNetwork (wsport, bind_ip.c_str ()) == -1)
    {
        sLog.outError("Failed to start network");
        World::StopNow(ERROR_EXIT_CODE);
        // go down and shutdown the server
        // give other threads a chance to start-up so we can shutdown them safely
        ACE_Based::Thread::Sleep(1500);
    }

    /* Run our World, we use main thread for this,
       because it we need the highest priority possible */
    WorldRunnable().run();

    // Stop freeze protection before shutdown tasks
    if (freeze_thread)
    {
        freeze_thread->kill(-1); // destroy
        freeze_thread->wait();
        delete freeze_thread;
    }
    
    sWorldSocketMgr->Wait();

    // Stop soap thread
    if (soap_thread)
    {
        soap_thread->wait();
        delete soap_thread;
    }

    // Set server offline in realmlist
    LoginDatabase.PExecute("UPDATE realmlist SET realmflags = realmflags | %u WHERE id = '%d'", REALM_FLAG_OFFLINE, realmID);

    // when the main thread closes the singletons get unloaded
    // since worldrunnable uses them, it will crash if unloaded after master
    rar_thread.wait ();

    // Clean account database before leaving
    clearOnlineAccounts();

    // Wait for delay threads to end
    CharacterDatabase.HaltDelayThread();
    WorldDatabase.HaltDelayThread();
    LoginDatabase.HaltDelayThread();

    sLog.outString("Halting process...");

    if (cliThread)
    {
        cliThread->kill(SIGINT);
        cliThread->wait();
        delete cliThread;
    }

    // we've been messing up with stderr (if Console.Enable was set),
    // so we need to restore it back, to prevent SIGPIPEs after restart
    dup2(defaultStderr, 2);
    close(defaultStderr);

    // Remove signal handling before leaving
    _UnhookSignals();

    // for some unknown reason, unloading scripts here and not in worldrunnable
    // fixes a memory leak related to detaching threads from the module
    //UnloadScriptingModule();

    // Exit the process with specified return value
    return World::GetExitCode();
}