int GUI::update(MouseState *mouse, int& state, bool& muted, bool& retry) { if(GUI_STATE != state) { old_GUI_STATE = GUI_STATE; if(state == STATE_PAUSED && (old_GUI_STATE == STATE_GAMESTART || old_GUI_STATE == STATE_PLAYING)) { lastPlayingState = GUI_STATE; } if(state != STATE_GAMESTART && state != STATE_PLAYING && old_GUI_STATE != STATE_PAUSED) { clearTexts(); } clearBtns(); clearPanels(); createBtns(state); createPanels(state); GUI_STATE = state; } else if(state == STATE_LOADING && GUI_STATE == state) { state = STATE_GAMESTART; clearTexts(); clearPanels(); createPanels(state); } for(int i = 0; i < this->nrOfBtns; i++) { bool check = checkBtn(mouse, this->menuBtns[i]); if(check) { state = changeState(this->menuBtns[i]); } } muted = this->muted; retry = this->retry; return state; }
GUI::~GUI() { clearBtns(); clearTexts(); clearPanels(); SAFE_DELETE_ARRAY(levelList); this->nrOfLevels = 0; SAFE_DELETE_ARRAY(difficultyList); this->nrOfDifficultys = 0; }
ContactList::~ContactList() { WtUtilFuns::removeChildWidgets(this); clearPanels(); for(std::map<ContactGroup,Wt::WPanel*>::iterator it = mContactPanels.begin(); it != mContactPanels.end(); ++it) { Wt::WPanel *panel = it->second; delete panel; } }
void ContactList::filterList(std::string filter) { WtUtilFuns::removeChildWidgets(this); clearPanels(); BOOST_FOREACH(ContactEntry& entry, mContactEntries) { if(entry.matchesFilter(filter)) { addWidget(&entry); } } }
void ContactList::showFullList() { WtUtilFuns::removeChildWidgets(this); clearPanels(); for(std::map<ContactGroup,Wt::WPanel*>::iterator it = mContactPanels.begin(); it != mContactPanels.end(); ++it) { //uto& contacts = it->; const ContactGroup &group = it->first; auto panel = it->second; Wt::WContainerWidget* container = static_cast<Wt::WContainerWidget*>(panel->centralWidget()); BOOST_FOREACH(const ContactInfo& info, group.contacts) { ContactEntry *entry = mUinToEntry[info.uin]; container->addWidget(entry); } if(container->count()) addWidget(panel); } }