TankAnimation::~TankAnimation(void) { clearPointerContainer(sprites); clearPointerContainer(bumms); delete cannon; delete selection; delete bullet; tankInfo->setPosition(sf::Vector2f(-100.0f, -100.0f)); }
TPalette::~TPalette() { std::set<TColorStyle *> table; int i = 0; for (i = 0; i < getStyleCount(); i++) { assert(table.find(getStyle(i)) == table.end()); table.insert(getStyle(i)); } clearPointerContainer(m_pages); }
TSceneProperties::~TSceneProperties() { delete m_cleanupParameters; delete m_scanParameters; delete m_vectorizerParameters; delete m_captureParameters; clearPointerContainer(m_cameras); delete m_outputProp; delete m_previewProp; }
CommonTeamInfo::~CommonTeamInfo(void) { clearPointerContainer(myTanks); }
~Imp() { clearPointerContainer(m_vars); }
SceneResources::~SceneResources() { if (!m_commitDone) rollbackPaths(); clearPointerContainer(m_resources); }
CppClass::~CppClass() { clearPointerContainer(this->baseClassList); }
CodeBlock::~CodeBlock() { clearPointerContainer(this->codeList); }
BuilderSectionList::~BuilderSectionList() { clearPointerContainer(this->sectionList); }