void InspectorProfilerAgent::clearFrontend() { m_frontend = 0; ErrorString error; clearProfiles(&error); disable(&error); }
void UnitProfileInterface::loadUnitProfiles( void ) { clearProfiles(); UnitProfile * p; p = new UnitProfile(); read_vehicle_profile("Manta", p); p->unit_type = profiles.size(); profiles.push_back(p); p = new UnitProfile(); read_vehicle_profile("Panther1", p); p->unit_type = profiles.size(); profiles.push_back(p); p = new UnitProfile(); read_vehicle_profile("Titan", p); p->unit_type = profiles.size(); profiles.push_back(p); p = new UnitProfile(); read_vehicle_profile("Stinger", p); p->unit_type = profiles.size(); profiles.push_back(p); p = new UnitProfile(); read_vehicle_profile("Bobcat", p); p->unit_type = profiles.size(); profiles.push_back(p); p = new UnitProfile(); read_vehicle_profile("Bear", p); p->unit_type = profiles.size(); profiles.push_back(p); p = new UnitProfile(); read_vehicle_profile("Archer", p); p->unit_type = profiles.size(); profiles.push_back(p); p = new UnitProfile(); read_vehicle_profile("Wolf", p); p->unit_type = profiles.size(); profiles.push_back(p); p = new UnitProfile(); read_vehicle_profile("Drake", p); p->unit_type = profiles.size(); profiles.push_back(p); p = new UnitProfile(); read_vehicle_profile("SPanzer", p); // should be scout or humvee? p->unit_type = profiles.size(); profiles.push_back(p); }
int profileBag::clearTriggerProfiles() { return clearProfiles(profileBag::TriggerProfile); }