ShortcutConfig::ShortcutConfig(QWidget* parent) : QDialog(parent) { setupUi(this); connect(cgListView, SIGNAL(itemActivated(QTreeWidgetItem*, int)), this, SLOT(categorySelChanged(QTreeWidgetItem*, int))); connect(cgListView, SIGNAL(itemClicked(QTreeWidgetItem*, int)), this, SLOT(categorySelChanged(QTreeWidgetItem*, int))); connect(scListView, SIGNAL(itemActivated(QTreeWidgetItem*, int)), this, SLOT(shortcutSelChanged(QTreeWidgetItem*, int))); connect(defineButton, SIGNAL(pressed()), this, SLOT(assignShortcut())); connect(clearButton, SIGNAL(pressed()), this, SLOT(clearShortcut())); connect(applyButton, SIGNAL(pressed()), this, SLOT(assignAll())); current_category = ALL_SHRT; cgListView->sortItems(SHRT_CATEGORY_COL, Qt::AscendingOrder); _config_changed = false; //Fill up category listview: SCListViewItem* newItem; SCListViewItem* selItem = 0; for (int i = 0; i < SHRT_NUM_OF_CATEGORIES; i++) { newItem = new SCListViewItem(cgListView, i); newItem->setText(SHRT_CATEGORY_COL, shortcut_category[i].name); if (shortcut_category[i].id_flag == current_category) selItem = newItem; } if (selItem) cgListView->setCurrentItem(selItem); // Tim updateSCListView(); }
ShortcutConfig::ShortcutConfig(QWidget* parent) : QDialog(parent) { setupUi(this); QSettings settings("MusE", "MusE-qt"); restoreGeometry(settings.value("ShortcutConfig/geometry").toByteArray()); connect(cgListView, SIGNAL(itemActivated(QTreeWidgetItem*, int )), this, SLOT(categorySelChanged(QTreeWidgetItem*, int))); connect(scListView, SIGNAL(itemActivated(QTreeWidgetItem*, int )), this, SLOT(shortcutSelChanged(QTreeWidgetItem*, int))); okButton->setDefault(true); connect(defineButton, SIGNAL(pressed()), this, SLOT(assignShortcut())); connect(clearButton, SIGNAL(pressed()), this, SLOT(clearShortcut())); connect(textFileButton, SIGNAL(pressed()), this, SLOT(textFileClicked())); connect(applyButton, SIGNAL(pressed()), this, SLOT(applyAll())); connect(okButton, SIGNAL(pressed()), this, SLOT(okClicked())); current_category = ALL_SHRT; cgListView->sortItems(SHRT_CATEGORY_COL, Qt::AscendingOrder); _config_changed = false; //Fill up category listview: SCListViewItem* newItem; SCListViewItem* selItem = 0; for (int i=0; i < SHRT_NUM_OF_CATEGORIES; i++) { newItem = new SCListViewItem(cgListView, i); newItem->setText(SHRT_CATEGORY_COL, shortcut_category[i].name); if(shortcut_category[i].id_flag == current_category) selItem = newItem; } if(selItem) cgListView->setCurrentItem(selItem); // Tim updateSCListView(); }
ShortcutCatcher::ShortcutCatcher(QWidget *parent) : QWidget(parent) { // Setup layout of the control m_layout = new QHBoxLayout(this); m_layout->setMargin(0); m_layout->setSpacing(1); // Create reset button. m_btnReset = new PlainToolButton(this); m_btnReset->setIcon(IconFactory::instance()->fromTheme("edit-revert")); m_btnReset->setFocusPolicy(Qt::NoFocus); m_btnReset->setToolTip(tr("Reset to original shortcut.")); // Create clear button. m_btnClear = new PlainToolButton(this); m_btnClear->setIcon(IconFactory::instance()->fromTheme("item-remove")); m_btnClear->setFocusPolicy(Qt::NoFocus); m_btnClear->setToolTip(tr("Clear current shortcut.")); // Clear main shortcut catching button. m_btnChange = new ShortcutButton(this); m_btnChange->setFocusPolicy(Qt::StrongFocus); m_btnChange->setToolTip(tr("Click and hit new shortcut.")); // Add both buttons to the layout. m_layout->addWidget(m_btnChange); m_layout->addWidget(m_btnReset); m_layout->addWidget(m_btnClear); // Establish needed connections. connect(m_btnReset, SIGNAL(clicked()), this, SLOT(resetShortcut())); connect(m_btnClear, SIGNAL(clicked()), this, SLOT(clearShortcut())); connect(m_btnChange, SIGNAL(clicked()), this, SLOT(startRecording())); // Prepare initial state of the control. updateDisplayShortcut(); }