void clear_input_events(double older_than) { if (older_than < 0) { drop_input_events_older_than = al_get_time(); } else { drop_input_events_older_than = older_than; } while (input_events.size() > 0) { INPUT_EVENT &ie = *input_events.begin(); if (ie.timestamp >= drop_input_events_older_than) { break; } input_events.erase(input_events.begin()); } for (int i = 0; i < JOY_NUM_REPEATABLE; i++) { joystick_initial_repeat_countdown[i] = JOY_INITIAL_REPEAT_TIME; joystick_repeat_countdown[i] = JOY_REPEAT_TIME; joystick_repeat_started[i] = false; joystick_repeat_events[i] = EMPTY_INPUT_EVENT; } joy_axes[0] = joy_axes[1] = 0; Input *i = getInput(); if (i) { i->reset(); } clear_touches(); released = true; }
void MCEventQueueClearTouches(void) { // Clear the static state we have tracking touches. clear_touches(); // And now clear anything touch-related in the message queue MCEventQueueFilter(clear_touches_filter, nil); }
MCScreenDC::~MCScreenDC(void) { // Delete any lingering active touches (clear_touches does just the job) clear_touches(); // Delete the main windows stack. delete m_main_windows; }
MCScreenDC::~MCScreenDC(void) { // Delete any lingering active touches (clear_touches does just the job) clear_touches(); // Delete the main windows stack. delete m_main_windows; // MW-2013-06-18: [[ XPlatNotify ]] Finalize the notify module. MCNotifyFinalize(); }