/*========================================== * チャットルーム作成 *------------------------------------------ */ void chat_createchat(struct map_session_data *sd, unsigned short limit, unsigned char pub, const char* pass, const char* title, int titlelen) { struct chat_data *cd; nullpo_retv(sd); if(sd->state.joinchat && chat_leavechat(sd,0)) return; cd = (struct chat_data *)aCalloc(1,sizeof(struct chat_data)); cd->limit = (unsigned char)limit; cd->pub = pub; cd->users = 1; memcpy(cd->pass,pass,8); if(titlelen >= sizeof(cd->title)-1) { titlelen = sizeof(cd->title)-1; } memcpy(cd->title,title,titlelen); cd->title[titlelen] = 0; cd->owner = (struct block_list **)(&cd->usersd[0]); cd->usersd[0] = sd; cd->bl.m = sd->bl.m; cd->bl.x = sd->bl.x; cd->bl.y = sd->bl.y; cd->bl.type = BL_CHAT; cd->zeny = 0; cd->lowlv = 0; cd->highlv = MAX_LEVEL; cd->job = 0xFFFFFFFF; cd->upper = 0; cd->bl.id = map_addobject(&cd->bl); if(cd->bl.id == 0) { clif_createchat(sd,1); aFree(cd); return; } sd->chatID = cd->bl.id; sd->state.joinchat = 1; clif_createchat(sd,0); clif_dispchat(cd,-1); return; }
/** * Player chat room creation. * @param sd : player requesting * @param title : title of chat room * @param pass : password for chat room * @param limit : amount allowed to enter * @param pub : public or private * @return 0 */ int chat_createpcchat(struct map_session_data* sd, const char* title, const char* pass, int limit, bool pub) { struct chat_data* cd; nullpo_ret(sd); if( sd->chatID ) return 0; //Prevent people abusing the chat system by creating multiple chats, as pointed out by End of Exam. [Skotlex] if( sd->state.vending || sd->state.buyingstore ) // not chat, when you already have a store open return 0; if( map_getmapflag(sd->bl.m, MF_NOCHAT) ) { clif_displaymessage(sd->fd, msg_txt(sd,281)); return 0; //Can't create chatrooms on this map. } if( map_getcell(sd->bl.m,sd->bl.x,sd->bl.y,CELL_CHKNOCHAT) ) { clif_displaymessage (sd->fd, msg_txt(sd,665)); return 0; } pc_stop_walking(sd,1); cd = chat_createchat(&sd->bl, title, pass, limit, pub, 0, "", 0, 1, MAX_LEVEL); if( cd ) { cd->users = 1; cd->usersd[0] = sd; pc_setchatid(sd,cd->bl.id); pc_stop_attack(sd); clif_createchat(sd,0); clif_dispchat(cd,0); if (status_isdead(&sd->bl)) achievement_update_objective(sd, AG_CHAT_DYING, 1, 1); else achievement_update_objective(sd, AG_CHAT_CREATE, 1, 1); } else clif_createchat(sd,1); return 0; }
/*========================================== * player chatroom creation *------------------------------------------*/ int chat_createpcchat(struct map_session_data* sd, const char* title, const char* pass, int limit, bool pub) { struct chat_data* cd; nullpo_ret(sd); if( sd->chatID ) return 0; //Prevent people abusing the chat system by creating multiple chats, as pointed out by End of Exam. [Skotlex] if( sd->state.vending || sd->state.buyingstore ) {// not chat, when you already have a store open return 0; } if( map[sd->bl.m].flag.nochat ) { clif_displaymessage(sd->fd, msg_txt(281)); return 0; //Can't create chatrooms on this map. } if( map_getcell(sd->bl.m,sd->bl.x,sd->bl.y,CELL_CHKNOCHAT) ) { clif_displaymessage (sd->fd, "Can't create chat rooms in this Area."); return 0; } pc_stop_walking(sd,1); cd = chat_createchat(&sd->bl, title, pass, limit, pub, 0, "", 0, 1, MAX_LEVEL, 0); if( cd ) { cd->users = 1; cd->usersd[0] = sd; pc_setchatid(sd,cd->bl.id); clif_createchat(sd,0); clif_dispchat(cd,0); } else clif_createchat(sd,1); return 0; }
/*========================================== * チャットルーム作成 *------------------------------------------ */ int chat_createchat(struct map_session_data *sd,int limit,int pub,char* pass,char* title,int titlelen) { struct chat_data *cd; nullpo_retr(0, sd); if (sd->chatID) return 0; //Prevent people abusing the chat system by creating multiple chats, as pointed out by End of Exam. [Skotlex] cd = (struct chat_data *) aCalloc(1,sizeof(struct chat_data)); cd->limit = limit; cd->pub = pub; cd->users = 1; memcpy(cd->pass,pass,8); cd->pass[7]= '\0'; //Overflow check... [Skotlex] if(titlelen>=sizeof(cd->title)-1) titlelen=sizeof(cd->title)-1; memcpy(cd->title,title,titlelen); cd->title[titlelen]=0; cd->owner = (struct block_list **)(&cd->usersd[0]); cd->usersd[0] = sd; cd->bl.m = sd->bl.m; cd->bl.x = sd->bl.x; cd->bl.y = sd->bl.y; cd->bl.type = BL_CHAT; cd->bl.id = map_addobject(&cd->bl); if(cd->bl.id==0){ clif_createchat(sd,1); aFree(cd); return 0; } pc_setchatid(sd,cd->bl.id); clif_createchat(sd,0); clif_dispchat(cd,0); return 0; }
/*========================================== * チャットルーム作成 *------------------------------------------ */ int chat_createchat(struct map_session_data *sd,int limit,int pub,char* pass,char* title,int titlelen) { struct chat_data *cd; cd = malloc(sizeof(*cd)); if(cd==NULL){ printf("out of memory : chat_createchat\n"); exit(1); } memset(cd,0,sizeof(*cd)); cd->limit = limit; cd->pub = pub; cd->users = 1; memcpy(cd->pass,pass,8); if(titlelen>=sizeof(cd->title)-1) titlelen=sizeof(cd->title)-1; memcpy(cd->title,title,titlelen); cd->title[titlelen]=0; cd->owner = (struct block_list **)(&cd->usersd[0]); cd->usersd[0] = sd; cd->bl.m = sd->bl.m; cd->bl.x = sd->bl.x; cd->bl.y = sd->bl.y; cd->bl.type = BL_CHAT; cd->bl.id = map_addobject(&cd->bl); if(cd->bl.id==0){ clif_createchat(sd,1); free(cd); return 0; } pc_setchatid(sd,cd->bl.id); clif_createchat(sd,0); clif_dispchat(cd,0); return 0; }