示例#1
0
文件: chat.c 项目: AurigaProject/root
/*==========================================
 * チャットルーム作成
 *------------------------------------------
 */
void chat_createchat(struct map_session_data *sd, unsigned short limit, unsigned char pub, const char* pass, const char* title, int titlelen)
{
	struct chat_data *cd;

	nullpo_retv(sd);

	if(sd->state.joinchat && chat_leavechat(sd,0))
		return;

	cd = (struct chat_data *)aCalloc(1,sizeof(struct chat_data));

	cd->limit = (unsigned char)limit;
	cd->pub   = pub;
	cd->users = 1;
	memcpy(cd->pass,pass,8);
	if(titlelen >= sizeof(cd->title)-1) {
		titlelen = sizeof(cd->title)-1;
	}
	memcpy(cd->title,title,titlelen);
	cd->title[titlelen] = 0;

	cd->owner     = (struct block_list **)(&cd->usersd[0]);
	cd->usersd[0] = sd;
	cd->bl.m      = sd->bl.m;
	cd->bl.x      = sd->bl.x;
	cd->bl.y      = sd->bl.y;
	cd->bl.type   = BL_CHAT;
	cd->zeny      = 0;
	cd->lowlv     = 0;
	cd->highlv    = MAX_LEVEL;
	cd->job       = 0xFFFFFFFF;
	cd->upper     = 0;

	cd->bl.id = map_addobject(&cd->bl);
	if(cd->bl.id == 0) {
		clif_createchat(sd,1);
		aFree(cd);
		return;
	}

	sd->chatID         = cd->bl.id;
	sd->state.joinchat = 1;

	clif_createchat(sd,0);
	clif_dispchat(cd,-1);

	return;
}
示例#2
0
文件: chat.cpp 项目: AlmasB/rathena
/**
 * Player chat room creation.
 * @param sd : player requesting
 * @param title : title of chat room
 * @param pass : password for chat room
 * @param limit : amount allowed to enter
 * @param pub : public or private
 * @return 0
 */
int chat_createpcchat(struct map_session_data* sd, const char* title, const char* pass, int limit, bool pub)
{
	struct chat_data* cd;

	nullpo_ret(sd);

	if( sd->chatID )
		return 0; //Prevent people abusing the chat system by creating multiple chats, as pointed out by End of Exam. [Skotlex]

	if( sd->state.vending || sd->state.buyingstore ) // not chat, when you already have a store open
		return 0;

	if( map_getmapflag(sd->bl.m, MF_NOCHAT) ) {
		clif_displaymessage(sd->fd, msg_txt(sd,281));
		return 0; //Can't create chatrooms on this map.
	}

	if( map_getcell(sd->bl.m,sd->bl.x,sd->bl.y,CELL_CHKNOCHAT) ) {
		clif_displaymessage (sd->fd, msg_txt(sd,665));
		return 0;
	}

	pc_stop_walking(sd,1);

	cd = chat_createchat(&sd->bl, title, pass, limit, pub, 0, "", 0, 1, MAX_LEVEL);

	if( cd ) {
		cd->users = 1;
		cd->usersd[0] = sd;
		pc_setchatid(sd,cd->bl.id);
		pc_stop_attack(sd);
		clif_createchat(sd,0);
		clif_dispchat(cd,0);

		if (status_isdead(&sd->bl))
			achievement_update_objective(sd, AG_CHAT_DYING, 1, 1);
		else
			achievement_update_objective(sd, AG_CHAT_CREATE, 1, 1);
	} else
		clif_createchat(sd,1);

	return 0;
}
示例#3
0
文件: chat.c 项目: Nihadm89/server
/*==========================================
 * player chatroom creation
 *------------------------------------------*/
int chat_createpcchat(struct map_session_data* sd, const char* title, const char* pass, int limit, bool pub)
{
	struct chat_data* cd;
	nullpo_ret(sd);

	if( sd->chatID )
		return 0; //Prevent people abusing the chat system by creating multiple chats, as pointed out by End of Exam. [Skotlex]

	if( sd->state.vending || sd->state.buyingstore )
	{// not chat, when you already have a store open
		return 0;
	}

	if( map[sd->bl.m].flag.nochat )
	{
		clif_displaymessage(sd->fd, msg_txt(281));
		return 0; //Can't create chatrooms on this map.
	}

	if( map_getcell(sd->bl.m,sd->bl.x,sd->bl.y,CELL_CHKNOCHAT) )
	{
		clif_displaymessage (sd->fd, "Can't create chat rooms in this Area.");
		return 0;
	}

	pc_stop_walking(sd,1);

	cd = chat_createchat(&sd->bl, title, pass, limit, pub, 0, "", 0, 1, MAX_LEVEL, 0);
	if( cd )
	{
		cd->users = 1;
		cd->usersd[0] = sd;
		pc_setchatid(sd,cd->bl.id);
		clif_createchat(sd,0);
		clif_dispchat(cd,0);
	}
	else
		clif_createchat(sd,1);

	return 0;
}
示例#4
0
/*==========================================
 * チャットルーム作成
 *------------------------------------------
 */
int chat_createchat(struct map_session_data *sd,int limit,int pub,char* pass,char* title,int titlelen)
{
	struct chat_data *cd;

	nullpo_retr(0, sd);

	if (sd->chatID)
		return 0;	//Prevent people abusing the chat system by creating multiple chats, as pointed out by End of Exam. [Skotlex]
	
	cd = (struct chat_data *) aCalloc(1,sizeof(struct chat_data));

	cd->limit = limit;
	cd->pub = pub;
	cd->users = 1;
	memcpy(cd->pass,pass,8);
	cd->pass[7]= '\0'; //Overflow check... [Skotlex]
	if(titlelen>=sizeof(cd->title)-1) titlelen=sizeof(cd->title)-1;
	memcpy(cd->title,title,titlelen);
	cd->title[titlelen]=0;

	cd->owner = (struct block_list **)(&cd->usersd[0]);
	cd->usersd[0] = sd;
	cd->bl.m = sd->bl.m;
	cd->bl.x = sd->bl.x;
	cd->bl.y = sd->bl.y;
	cd->bl.type = BL_CHAT;

	cd->bl.id = map_addobject(&cd->bl);	
	if(cd->bl.id==0){
		clif_createchat(sd,1);
		aFree(cd);
		return 0;
	}
	pc_setchatid(sd,cd->bl.id);

	clif_createchat(sd,0);
	clif_dispchat(cd,0);

	return 0;
}
示例#5
0
/*==========================================
 * チャットルーム作成
 *------------------------------------------
 */
int chat_createchat(struct map_session_data *sd,int limit,int pub,char* pass,char* title,int titlelen)
{
	struct chat_data *cd;

	cd = malloc(sizeof(*cd));
	if(cd==NULL){
		printf("out of memory : chat_createchat\n");
		exit(1);
	}
	memset(cd,0,sizeof(*cd));

	cd->limit = limit;
	cd->pub = pub;
	cd->users = 1;
	memcpy(cd->pass,pass,8);
	if(titlelen>=sizeof(cd->title)-1) titlelen=sizeof(cd->title)-1;
	memcpy(cd->title,title,titlelen);
	cd->title[titlelen]=0;

	cd->owner = (struct block_list **)(&cd->usersd[0]);
	cd->usersd[0] = sd;
	cd->bl.m = sd->bl.m;
	cd->bl.x = sd->bl.x;
	cd->bl.y = sd->bl.y;
	cd->bl.type = BL_CHAT;

	cd->bl.id = map_addobject(&cd->bl);	
	if(cd->bl.id==0){
		clif_createchat(sd,1);
		free(cd);
		return 0;
	}
	pc_setchatid(sd,cd->bl.id);

	clif_createchat(sd,0);
	clif_dispchat(cd,0);

	return 0;
}