示例#1
0
文件: guild.c 项目: casioza/server000
// ギルド同盟要求
int guild_reqalliance(struct map_session_data *sd,struct map_session_data *tsd)
{
	struct guild *g[2];
	int i;

	if(agit_flag || agit2_flag || agit3_flag)	{	// Disable alliance creation during woe [Valaris]
		clif_displaymessage(sd->fd,"Alliances cannot be made during Guild Wars!");
		return 0;
	}	// end addition [Valaris]


	nullpo_ret(sd);

	if(tsd==NULL || tsd->status.guild_id<=0)
		return 0;

	g[0]=guild_search(sd->status.guild_id);
	g[1]=guild_search(tsd->status.guild_id);

	if(g[0]==NULL || g[1]==NULL)
		return 0;

	// Prevent creation alliance with same guilds [LuzZza]
	if(sd->status.guild_id == tsd->status.guild_id)
		return 0;

	if( guild_get_alliance_count(g[0],0) >= battle_config.max_guild_alliance )	{
		clif_guild_allianceack(sd,4);
		return 0;
	}
	if( guild_get_alliance_count(g[1],0) >= battle_config.max_guild_alliance ) {
		clif_guild_allianceack(sd,3);
		return 0;
	}

	if( tsd->guild_alliance>0 ){
		clif_guild_allianceack(sd,1);
		return 0;
	}

	for(i=0;i<MAX_GUILDALLIANCE;i++){	// すでに同盟状態か確認
		if(	g[0]->alliance[i].guild_id==tsd->status.guild_id &&
			g[0]->alliance[i].opposition==0){
			clif_guild_allianceack(sd,0);
			return 0;
		}
	}

	tsd->guild_alliance=sd->status.guild_id;
	tsd->guild_alliance_account=sd->status.account_id;

	clif_guild_reqalliance(tsd,sd->status.account_id,g[0]->name);
	return 0;
}
示例#2
0
// ギルド勧誘への返答
int guild_reply_reqalliance(struct map_session_data *sd,int account_id,int flag)
{
	struct map_session_data *tsd;

	nullpo_retr(0, sd);
	nullpo_retr(0, tsd= map_id2sd( account_id ));

	if(sd->guild_alliance!=tsd->status.guild_id)	// 勧誘とギルドIDが違う
		return 0;

	if(flag==1){	// 承諾
		int i;

		struct guild *g,*tg;	// 同盟数再確認
		g=guild_search(sd->status.guild_id);
		tg=guild_search(tsd->status.guild_id);
		
		if(g==NULL || guild_get_alliance_count(g,0)>=3){
			clif_guild_allianceack(sd,4);
			clif_guild_allianceack(tsd,3);
			return 0;
		}
		if(tg==NULL || guild_get_alliance_count(tg,0)>=3){
			clif_guild_allianceack(sd,3);
			clif_guild_allianceack(tsd,4);
			return 0;
		}

		for(i=0;i<MAX_GUILDALLIANCE;i++){
			if(g->alliance[i].guild_id==tsd->status.guild_id &&
				g->alliance[i].opposition==1)
				intif_guild_alliance( sd->status.guild_id,tsd->status.guild_id,
					sd->status.account_id,tsd->status.account_id,9 );
		}
		for(i=0;i<MAX_GUILDALLIANCE;i++){
			if(tg->alliance[i].guild_id==sd->status.guild_id &&
				tg->alliance[i].opposition==1)
				intif_guild_alliance( tsd->status.guild_id,sd->status.guild_id,
					tsd->status.account_id,sd->status.account_id,9 );
		}

		// inter鯖へ同盟要請
		intif_guild_alliance( sd->status.guild_id,tsd->status.guild_id,
			sd->status.account_id,tsd->status.account_id,0 );
		return 0;
	}else{		// 拒否
		sd->guild_alliance=0;
		sd->guild_alliance_account=0;
		if(tsd!=NULL)
			clif_guild_allianceack(tsd,3);
	}
	return 0;
}
示例#3
0
文件: guild.c 项目: casioza/server000
// ギルド同盟/敵対通知
int guild_allianceack(int guild_id1,int guild_id2,int account_id1,int account_id2,int flag,const char *name1,const char *name2)
{
	struct guild *g[2];
	int guild_id[2];
	const char *guild_name[2];
	struct map_session_data *sd[2];
	int j,i;

	guild_id[0] = guild_id1;
	guild_id[1] = guild_id2;
	guild_name[0] = name1;
	guild_name[1] = name2;
	sd[0] = map_id2sd(account_id1);
	sd[1] = map_id2sd(account_id2);

	g[0]=guild_search(guild_id1);
	g[1]=guild_search(guild_id2);

	if(sd[0]!=NULL && (flag&0x0f)==0){
		sd[0]->guild_alliance=0;
		sd[0]->guild_alliance_account=0;
	}

	if(flag&0x70){	// 失敗
		for(i=0;i<2-(flag&1);i++)
			if( sd[i]!=NULL )
				clif_guild_allianceack(sd[i],((flag>>4)==i+1)?3:4);
		return 0;
	}

	if(!(flag&0x08)){	// 関係追加
		for(i=0;i<2-(flag&1);i++)
		{
			if(g[i]!=NULL)
			{
				ARR_FIND( 0, MAX_GUILDALLIANCE, j, g[i]->alliance[j].guild_id == 0 );
				if( j < MAX_GUILDALLIANCE )
				{
					g[i]->alliance[j].guild_id=guild_id[1-i];
					memcpy(g[i]->alliance[j].name,guild_name[1-i],NAME_LENGTH);
					g[i]->alliance[j].opposition=flag&1;
				}
			}
		}
	}else{				// 関係解消
		for(i=0;i<2-(flag&1);i++)
		{
			if(g[i]!=NULL)
			{
				ARR_FIND( 0, MAX_GUILDALLIANCE, j, g[i]->alliance[j].guild_id == guild_id[1-i] && g[i]->alliance[j].opposition == (flag&1) );
				if( j < MAX_GUILDALLIANCE )
					g[i]->alliance[j].guild_id = 0;
			}
			if( sd[i]!=NULL )	// 解消通知
				clif_guild_delalliance(sd[i],guild_id[1-i],(flag&1));
		}
	}

	if((flag&0x0f)==0){			// 同盟通知
		if( sd[1]!=NULL )
			clif_guild_allianceack(sd[1],2);
	}else if((flag&0x0f)==1){	// 敵対通知
		if( sd[0]!=NULL )
			clif_guild_oppositionack(sd[0],0);
	}


	for(i=0;i<2-(flag&1);i++){	// 同盟/敵対リストの再送信
		struct map_session_data *sd;
		if(g[i]!=NULL)
			for(j=0;j<g[i]->max_member;j++)
				if((sd=g[i]->member[j].sd)!=NULL)
					clif_guild_allianceinfo(sd);
	}
	return 0;
}