double AngleConstraintContrib::getEnergy(double *pos) const
    {
      PRECONDITION(dp_forceField, "no owner");
      PRECONDITION(pos, "bad vector");
 
      double dist1 = dp_forceField->distance(d_at1Idx, d_at2Idx, pos);
      double dist2 = dp_forceField->distance(d_at2Idx, d_at3Idx, pos);
      
      RDGeom::Point3D p1(pos[3 * d_at1Idx],
			  pos[3 * d_at1Idx + 1], pos[3 * d_at1Idx + 2]);
      RDGeom::Point3D p2(pos[3 * d_at2Idx],
			  pos[3 * d_at2Idx + 1], pos[3 * d_at2Idx + 2]);
      RDGeom::Point3D p3(pos[3 * d_at3Idx],
			  pos[3 * d_at3Idx + 1], pos[3 * d_at3Idx + 2]);
      
      RDGeom::Point3D p12 = (p1 - p2) / dist1;
      RDGeom::Point3D p32 = (p3 - p2) / dist2;
      double cosTheta = p12.dotProduct(p32);
      clipToOne(cosTheta);
      double angle = RAD2DEG * acos(cosTheta);
      double angleTerm = 0.0;
      if (angle < d_minAngleDeg) {
        angleTerm = angle - d_minAngleDeg;
      }
      else if (angle > d_maxAngleDeg) {
        angleTerm = angle - d_maxAngleDeg;
      }
      double const c = 0.5 * DEG2RAD * DEG2RAD;
      double res = c * d_forceConstant * angleTerm * angleTerm;

      return res;
    }
示例#2
0
void TorsionAngleContrib::getGrad(double *pos, double *grad) const {
  PRECONDITION(dp_forceField, "no owner");
  PRECONDITION(pos, "bad vector");
  PRECONDITION(grad, "bad vector");

  RDGeom::Point3D iPoint(pos[3 * d_at1Idx], pos[3 * d_at1Idx + 1],
                         pos[3 * d_at1Idx + 2]);
  RDGeom::Point3D jPoint(pos[3 * d_at2Idx], pos[3 * d_at2Idx + 1],
                         pos[3 * d_at2Idx + 2]);
  RDGeom::Point3D kPoint(pos[3 * d_at3Idx], pos[3 * d_at3Idx + 1],
                         pos[3 * d_at3Idx + 2]);
  RDGeom::Point3D lPoint(pos[3 * d_at4Idx], pos[3 * d_at4Idx + 1],
                         pos[3 * d_at4Idx + 2]);
  double *g[4] = {&(grad[3 * d_at1Idx]), &(grad[3 * d_at2Idx]),
                  &(grad[3 * d_at3Idx]), &(grad[3 * d_at4Idx])};

  RDGeom::Point3D r[4] = {iPoint - jPoint, kPoint - jPoint, jPoint - kPoint,
                          lPoint - kPoint};
  RDGeom::Point3D t[2] = {r[0].crossProduct(r[1]), r[2].crossProduct(r[3])};
  double d[2] = {t[0].length(), t[1].length()};
  if (isDoubleZero(d[0]) || isDoubleZero(d[1])) {
    return;
  }
  t[0] /= d[0];
  t[1] /= d[1];
  double cosPhi = t[0].dotProduct(t[1]);
  clipToOne(cosPhi);
  double sinPhiSq = 1.0 - cosPhi * cosPhi;
  double sinPhi = ((sinPhiSq > 0.0) ? sqrt(sinPhiSq) : 0.0);
  double sin2Phi = 2.0 * sinPhi * cosPhi;
  double sin3Phi = 3.0 * sinPhi - 4.0 * sinPhi * sinPhiSq;
  // dE/dPhi is independent of cartesians:
  double dE_dPhi =
      0.5 * (-(d_V1)*sinPhi + 2.0 * d_V2 * sin2Phi - 3.0 * d_V3 * sin3Phi);
#if 0
      if(dE_dPhi!=dE_dPhi){
        std::cout << "\tNaN in Torsion("<<d_at1Idx<<","<<d_at2Idx<<","<<d_at3Idx<<","<<d_at4Idx<<")"<< std::endl;
        std::cout << "sin: " << sinPhi << std::endl;
        std::cout << "cos: " << cosPhi << std::endl;
      }

#endif
  // FIX: use a tolerance here
  // this is hacky, but it's per the
  // recommendation from Niketic and Rasmussen:
  double sinTerm =
      -dE_dPhi * (isDoubleZero(sinPhi) ? (1.0 / cosPhi) : (1.0 / sinPhi));

  Utils::calcTorsionGrad(r, t, d, g, sinTerm, cosPhi);
}
示例#3
0
double calcTorsionCosPhi(const RDGeom::Point3D &iPoint,
                         const RDGeom::Point3D &jPoint,
                         const RDGeom::Point3D &kPoint,
                         const RDGeom::Point3D &lPoint) {
  RDGeom::Point3D r1 = iPoint - jPoint;
  RDGeom::Point3D r2 = kPoint - jPoint;
  RDGeom::Point3D r3 = jPoint - kPoint;
  RDGeom::Point3D r4 = lPoint - kPoint;
  RDGeom::Point3D t1 = r1.crossProduct(r2);
  RDGeom::Point3D t2 = r3.crossProduct(r4);
  double cosPhi = t1.dotProduct(t2) / (t1.length() * t2.length());
  clipToOne(cosPhi);

  return cosPhi;
}
    void AngleConstraintContrib::getGrad(double *pos, double *grad) const
    {
      PRECONDITION(dp_forceField,"no owner");
      PRECONDITION(pos,"bad vector");
      PRECONDITION(grad,"bad vector");

      double dist[2] = {
        dp_forceField->distance(d_at1Idx, d_at2Idx, pos),
        dp_forceField->distance(d_at2Idx, d_at3Idx, pos)
      };

      RDGeom::Point3D p1(pos[3 * d_at1Idx],
        pos[3 * d_at1Idx + 1], pos[3 * d_at1Idx + 2]);
      RDGeom::Point3D p2(pos[3 * d_at2Idx],
        pos[3 * d_at2Idx + 1], pos[3 * d_at2Idx + 2]);
      RDGeom::Point3D p3(pos[3 * d_at3Idx],
        pos[3 * d_at3Idx + 1], pos[3 * d_at3Idx + 2]);
      double *g[3] = {
        &(grad[3 * d_at1Idx]),
        &(grad[3 * d_at2Idx]),
        &(grad[3 * d_at3Idx])
      };
      RDGeom::Point3D r[2] = {
        (p1 - p2) / dist[0],
        (p3 - p2) / dist[1]
      };
      double cosTheta = r[0].dotProduct(r[1]);
      clipToOne(cosTheta);
      double sinThetaSq = 1.0 - cosTheta * cosTheta;
      double sinTheta = std::max(((sinThetaSq > 0.0) ? sqrt(sinThetaSq) : 0.0), 1.0e-8);

      // use the chain rule:
      // dE/dx = dE/dTheta * dTheta/dx

      // dE/dTheta is independent of cartesians:
      double angle = RAD2DEG * acos(cosTheta);
      double angleTerm = 0.0;
      if (angle < d_minAngleDeg) {
        angleTerm = angle - d_minAngleDeg;
      }
      else if (angle > d_maxAngleDeg) {
        angleTerm = angle - d_maxAngleDeg;
      }
        
      double dE_dTheta = DEG2RAD * d_forceConstant * angleTerm;
    
      Utils::calcAngleBendGrad(r, dist, g, dE_dTheta, cosTheta, sinTheta);
    }
示例#5
0
double calcOopChi(const RDGeom::Point3D &iPoint, const RDGeom::Point3D &jPoint,
                  const RDGeom::Point3D &kPoint,
                  const RDGeom::Point3D &lPoint) {
  RDGeom::Point3D rJI = iPoint - jPoint;
  RDGeom::Point3D rJK = kPoint - jPoint;
  RDGeom::Point3D rJL = lPoint - jPoint;
  rJI /= rJI.length();
  rJK /= rJK.length();
  rJL /= rJL.length();

  RDGeom::Point3D n = rJI.crossProduct(rJK);
  n /= n.length();
  double sinChi = n.dotProduct(rJL);
  clipToOne(sinChi);

  return RAD2DEG * asin(sinChi);
}
    AngleConstraintContrib::AngleConstraintContrib(ForceField *owner,
      unsigned int idx1, unsigned int idx2, unsigned int idx3,
      bool relative, double minAngleDeg, double maxAngleDeg,
      double forceConst)
    {
      PRECONDITION(owner,"bad owner");
      const RDGeom::PointPtrVect &pos = owner->positions();
      RANGE_CHECK(0, idx1, pos.size() - 1);
      RANGE_CHECK(0, idx2, pos.size() - 1);
      RANGE_CHECK(0, idx3, pos.size() - 1);
      PRECONDITION(maxAngleDeg >= minAngleDeg, "allowedDeltaDeg must be >= 0.0");

      double angle = 0.0;
      if (relative) {
        RDGeom::Point3D p1 = *((RDGeom::Point3D *)pos[idx1]);
        RDGeom::Point3D p2 = *((RDGeom::Point3D *)pos[idx2]);
        RDGeom::Point3D p3 = *((RDGeom::Point3D *)pos[idx3]);
        double dist1 = (p1 - p2).length();
        double dist2 = (p3 - p2).length();
        RDGeom::Point3D p12 = (p1 - p2) / dist1;
        RDGeom::Point3D p32 = (p3 - p2) / dist2;
        double cosTheta = p12.dotProduct(p32);
        clipToOne(cosTheta);
        angle = RAD2DEG * acos(cosTheta);
      }
      dp_forceField = owner;
      d_at1Idx = idx1;
      d_at2Idx = idx2;
      d_at3Idx = idx3;
      minAngleDeg += angle;
      maxAngleDeg += angle;
      _pretreatAngles(minAngleDeg, maxAngleDeg);
      d_minAngleDeg = minAngleDeg;
      d_maxAngleDeg = maxAngleDeg;
      d_forceConstant = forceConst;
    }
示例#7
0
void OopBendContrib::getGrad(double *pos, double *grad) const {
  PRECONDITION(dp_forceField, "no owner");
  PRECONDITION(pos, "bad vector");
  PRECONDITION(grad, "bad vector");

  RDGeom::Point3D iPoint(pos[3 * d_at1Idx], pos[3 * d_at1Idx + 1],
                         pos[3 * d_at1Idx + 2]);
  RDGeom::Point3D jPoint(pos[3 * d_at2Idx], pos[3 * d_at2Idx + 1],
                         pos[3 * d_at2Idx + 2]);
  RDGeom::Point3D kPoint(pos[3 * d_at3Idx], pos[3 * d_at3Idx + 1],
                         pos[3 * d_at3Idx + 2]);
  RDGeom::Point3D lPoint(pos[3 * d_at4Idx], pos[3 * d_at4Idx + 1],
                         pos[3 * d_at4Idx + 2]);
  double *g1 = &(grad[3 * d_at1Idx]);
  double *g2 = &(grad[3 * d_at2Idx]);
  double *g3 = &(grad[3 * d_at3Idx]);
  double *g4 = &(grad[3 * d_at4Idx]);

  RDGeom::Point3D rJI = iPoint - jPoint;
  RDGeom::Point3D rJK = kPoint - jPoint;
  RDGeom::Point3D rJL = lPoint - jPoint;
  double dJI = rJI.length();
  double dJK = rJK.length();
  double dJL = rJL.length();
  if (isDoubleZero(dJI) || isDoubleZero(dJK) || isDoubleZero(dJL)) {
    return;
  }
  rJI /= dJI;
  rJK /= dJK;
  rJL /= dJL;

  RDGeom::Point3D n = (-rJI).crossProduct(rJK);
  n /= n.length();
  double const c2 = MDYNE_A_TO_KCAL_MOL * DEG2RAD * DEG2RAD;
  double sinChi = rJL.dotProduct(n);
  clipToOne(sinChi);
  double cosChiSq = 1.0 - sinChi * sinChi;
  double cosChi = std::max(((cosChiSq > 0.0) ? sqrt(cosChiSq) : 0.0), 1.0e-8);
  double chi = RAD2DEG * asin(sinChi);
  double cosTheta = rJI.dotProduct(rJK);
  clipToOne(cosTheta);
  double sinThetaSq = std::max(1.0 - cosTheta * cosTheta, 1.0e-8);
  double sinTheta =
      std::max(((sinThetaSq > 0.0) ? sqrt(sinThetaSq) : 0.0), 1.0e-8);

  double dE_dChi = RAD2DEG * c2 * d_koop * chi;
  RDGeom::Point3D t1 = rJL.crossProduct(rJK);
  RDGeom::Point3D t2 = rJI.crossProduct(rJL);
  RDGeom::Point3D t3 = rJK.crossProduct(rJI);
  double term1 = cosChi * sinTheta;
  double term2 = sinChi / (cosChi * sinThetaSq);
  double tg1[3] = {(t1.x / term1 - (rJI.x - rJK.x * cosTheta) * term2) / dJI,
                   (t1.y / term1 - (rJI.y - rJK.y * cosTheta) * term2) / dJI,
                   (t1.z / term1 - (rJI.z - rJK.z * cosTheta) * term2) / dJI};
  double tg3[3] = {(t2.x / term1 - (rJK.x - rJI.x * cosTheta) * term2) / dJK,
                   (t2.y / term1 - (rJK.y - rJI.y * cosTheta) * term2) / dJK,
                   (t2.z / term1 - (rJK.z - rJI.z * cosTheta) * term2) / dJK};
  double tg4[3] = {(t3.x / term1 - rJL.x * sinChi / cosChi) / dJL,
                   (t3.y / term1 - rJL.y * sinChi / cosChi) / dJL,
                   (t3.z / term1 - rJL.z * sinChi / cosChi) / dJL};
  for (unsigned int i = 0; i < 3; ++i) {
    g1[i] += dE_dChi * tg1[i];
    g2[i] += -dE_dChi * (tg1[i] + tg3[i] + tg4[i]);
    g3[i] += dE_dChi * tg3[i];
    g4[i] += dE_dChi * tg4[i];
  }
}
示例#8
0
void StretchBendContrib::getGrad(double *pos, double *grad) const {
  PRECONDITION(dp_forceField, "no owner");
  PRECONDITION(pos, "bad vector");
  PRECONDITION(grad, "bad vector");
  double dist1 = dp_forceField->distance(d_at1Idx, d_at2Idx, pos);
  double dist2 = dp_forceField->distance(d_at2Idx, d_at3Idx, pos);

  RDGeom::Point3D p1(pos[3 * d_at1Idx], pos[3 * d_at1Idx + 1],
                     pos[3 * d_at1Idx + 2]);
  RDGeom::Point3D p2(pos[3 * d_at2Idx], pos[3 * d_at2Idx + 1],
                     pos[3 * d_at2Idx + 2]);
  RDGeom::Point3D p3(pos[3 * d_at3Idx], pos[3 * d_at3Idx + 1],
                     pos[3 * d_at3Idx + 2]);
  double *g1 = &(grad[3 * d_at1Idx]);
  double *g2 = &(grad[3 * d_at2Idx]);
  double *g3 = &(grad[3 * d_at3Idx]);

  RDGeom::Point3D p12 = (p1 - p2) / dist1;
  RDGeom::Point3D p32 = (p3 - p2) / dist2;
  double const c5 = MDYNE_A_TO_KCAL_MOL * DEG2RAD;
  double cosTheta = p12.dotProduct(p32);
  clipToOne(cosTheta);
  double sinThetaSq = 1.0 - cosTheta * cosTheta;
  double sinTheta =
      std::max(((sinThetaSq > 0.0) ? sqrt(sinThetaSq) : 0.0), 1.0e-8);
  double angleTerm = RAD2DEG * acos(cosTheta) - d_theta0;
  double distTerm = RAD2DEG * (d_forceConstants.first * (dist1 - d_restLen1) +
                               d_forceConstants.second * (dist2 - d_restLen2));
  double dCos_dS1 = 1.0 / dist1 * (p32.x - cosTheta * p12.x);
  double dCos_dS2 = 1.0 / dist1 * (p32.y - cosTheta * p12.y);
  double dCos_dS3 = 1.0 / dist1 * (p32.z - cosTheta * p12.z);

  double dCos_dS4 = 1.0 / dist2 * (p12.x - cosTheta * p32.x);
  double dCos_dS5 = 1.0 / dist2 * (p12.y - cosTheta * p32.y);
  double dCos_dS6 = 1.0 / dist2 * (p12.z - cosTheta * p32.z);

  g1[0] += c5 * (p12.x * d_forceConstants.first * angleTerm +
                 dCos_dS1 / (-sinTheta) * distTerm);
  g1[1] += c5 * (p12.y * d_forceConstants.first * angleTerm +
                 dCos_dS2 / (-sinTheta) * distTerm);
  g1[2] += c5 * (p12.z * d_forceConstants.first * angleTerm +
                 dCos_dS3 / (-sinTheta) * distTerm);

  g2[0] +=
      c5 *
      ((-p12.x * d_forceConstants.first - p32.x * d_forceConstants.second) *
           angleTerm +
       (-dCos_dS1 - dCos_dS4) / (-sinTheta) * distTerm);
  g2[1] +=
      c5 *
      ((-p12.y * d_forceConstants.first - p32.y * d_forceConstants.second) *
           angleTerm +
       (-dCos_dS2 - dCos_dS5) / (-sinTheta) * distTerm);
  g2[2] +=
      c5 *
      ((-p12.z * d_forceConstants.first - p32.z * d_forceConstants.second) *
           angleTerm +
       (-dCos_dS3 - dCos_dS6) / (-sinTheta) * distTerm);

  g3[0] += c5 * (p32.x * d_forceConstants.second * angleTerm +
                 dCos_dS4 / (-sinTheta) * distTerm);
  g3[1] += c5 * (p32.y * d_forceConstants.second * angleTerm +
                 dCos_dS5 / (-sinTheta) * distTerm);
  g3[2] += c5 * (p32.z * d_forceConstants.second * angleTerm +
                 dCos_dS6 / (-sinTheta) * distTerm);
}
    void TorsionConstraintContrib::getGrad(double *pos, double *grad) const
    {
      PRECONDITION(dp_forceField,"no owner");
      PRECONDITION(pos,"bad vector");
      PRECONDITION(grad,"bad vector");

      RDGeom::Point3D p1(pos[3 * d_at1Idx],
        pos[3 * d_at1Idx + 1], pos[3 * d_at1Idx + 2]);
      RDGeom::Point3D p2(pos[3 * d_at2Idx],
        pos[3 * d_at2Idx + 1], pos[3 * d_at2Idx + 2]);
      RDGeom::Point3D p3(pos[3 * d_at3Idx],
        pos[3 * d_at3Idx + 1], pos[3 * d_at3Idx + 2]);
      RDGeom::Point3D p4(pos[3 * d_at4Idx],
        pos[3 * d_at4Idx + 1], pos[3 * d_at4Idx + 2]);
      double *g[4] = {
        &(grad[3 * d_at1Idx]),
        &(grad[3 * d_at2Idx]),
        &(grad[3 * d_at3Idx]),
        &(grad[3 * d_at4Idx])
      };
      
      RDGeom::Point3D r[4] = {
        p1 - p2,
        p3 - p2,
        p2 - p3,
        p4 - p3
      };
      RDGeom::Point3D t[2] = {
        r[0].crossProduct(r[1]),
        r[2].crossProduct(r[3])
      };
      double d[2] = {
        t[0].length(),
        t[1].length()
      };
      if (isDoubleZero(d[0]) || isDoubleZero(d[1])) {
        return;
      }
      t[0] /= d[0];
      t[1] /= d[1];
      double cosPhi = t[0].dotProduct(t[1]);
      clipToOne(cosPhi);
      double sinPhiSq = 1.0 - cosPhi * cosPhi;
      double sinPhi = ((sinPhiSq > 0.0) ? sqrt(sinPhiSq) : 0.0);
      // dE/dPhi is independent of cartesians:
      
      RDGeom::Point3D n123 = (-r[0]).crossProduct(r[1]);
      double n123SqLength = n123.lengthSq();
      RDGeom::Point3D n234 = r[1].crossProduct(r[3]);
      double n234SqLength = n234.lengthSq();
      RDGeom::Point3D m = n123.crossProduct(r[1]);
      // we want a signed dihedral, that's why we use atan2 instead of acos
      double dihedral = RAD2DEG * (-atan2(m.dotProduct(n234) / sqrt(n234SqLength * m.lengthSq()),
        n123.dotProduct(n234) / sqrt(n123SqLength * n234SqLength)));
      if (dihedral < 0.0) dihedral += 360.0;
      //double dihedral = RAD2DEG * acos(cosPhi);
      double dihedralTerm = 0.0;
      if (dihedral < d_minDihedralDeg) {
        dihedralTerm = dihedral - d_minDihedralDeg;
      }
      else if (dihedral > d_maxDihedralDeg) {
        dihedralTerm = dihedral - d_maxDihedralDeg;
      }
      if (dihedral > 180.0) dihedralTerm = -dihedralTerm;
      double dE_dPhi = DEG2RAD * d_forceConstant * dihedralTerm;
      
      // FIX: use a tolerance here
      // this is hacky, but it's per the
      // recommendation from Niketic and Rasmussen:
      double sinTerm = -dE_dPhi * (isDoubleZero(sinPhi)
        ? (1.0 / cosPhi) : (1.0 / sinPhi));
      Utils::calcTorsionGrad(r, t, d, g, sinTerm, cosPhi);
    }
示例#10
0
    void InversionContrib::getGrad(double *pos, double *grad) const {
      PRECONDITION(dp_forceField, "no owner");
      PRECONDITION(pos, "bad vector");
      PRECONDITION(grad, "bad vector");

      RDGeom::Point3D p1(pos[3 * d_at1Idx],
        pos[3 * d_at1Idx + 1],
        pos[3 * d_at1Idx + 2]);
      RDGeom::Point3D p2(pos[3 * d_at2Idx],
        pos[3 * d_at2Idx + 1],
        pos[3 * d_at2Idx + 2]);
      RDGeom::Point3D p3(pos[3 * d_at3Idx],
        pos[3 * d_at3Idx + 1],
        pos[3 * d_at3Idx + 2]);
      RDGeom::Point3D p4(pos[3 * d_at4Idx],
        pos[3 * d_at4Idx + 1],
        pos[3 * d_at4Idx + 2]);
      double *g1 = &(grad[3 * d_at1Idx]);
      double *g2 = &(grad[3 * d_at2Idx]);
      double *g3 = &(grad[3 * d_at3Idx]);
      double *g4 = &(grad[3 * d_at4Idx]);

      RDGeom::Point3D rJI = p1 - p2;
      RDGeom::Point3D rJK = p3 - p2;
      RDGeom::Point3D rJL = p4 - p2;
      double dJI = rJI.length();
      double dJK = rJK.length();
      double dJL = rJL.length();
      if (isDoubleZero(dJI) || isDoubleZero(dJK) || isDoubleZero(dJL)) {
        return;
      }
      rJI /= dJI;
      rJK /= dJK;
      rJL /= dJL;
      
      RDGeom::Point3D n = (-rJI).crossProduct(rJK);
      n /= n.length();
      double cosY = n.dotProduct(rJL);
      clipToOne(cosY);
      double sinYSq = 1.0 - cosY * cosY;
      double sinY = std::max(((sinYSq > 0.0) ? sqrt(sinYSq) : 0.0), 1.0e-8);
      double cosTheta = rJI.dotProduct(rJK);
      clipToOne(cosTheta);
      double sinThetaSq = std::max(1.0 - cosTheta * cosTheta, 1.0e-8);
      double sinTheta = std::max(((sinThetaSq > 0.0) ? sqrt(sinThetaSq) : 0.0), 1.0e-8);
      // sin(2 * W) = 2 * sin(W) * cos(W) = 2 * cos(Y) * sin(Y)
      double dE_dW = -d_forceConstant
        * (d_C1 * cosY - 4.0 * d_C2 * cosY * sinY);
      RDGeom::Point3D t1 = rJL.crossProduct(rJK);
      RDGeom::Point3D t2 = rJI.crossProduct(rJL);
      RDGeom::Point3D t3 = rJK.crossProduct(rJI);
      double term1 = sinY * sinTheta;
      double term2 = cosY / (sinY * sinThetaSq);
      double tg1[3] = { (t1.x / term1 - (rJI.x - rJK.x * cosTheta) * term2) / dJI,
        (t1.y / term1 - (rJI.y - rJK.y * cosTheta) * term2) / dJI,
        (t1.z / term1 - (rJI.z - rJK.z * cosTheta) * term2) / dJI };
      double tg3[3] = { (t2.x / term1 - (rJK.x - rJI.x * cosTheta) * term2) / dJK,
        (t2.y / term1 - (rJK.y - rJI.y * cosTheta) * term2) / dJK,
        (t2.z / term1 - (rJK.z - rJI.z * cosTheta) * term2) / dJK };
      double tg4[3] = { (t3.x / term1 - rJL.x * cosY / sinY) / dJL,
        (t3.y / term1 - rJL.y * cosY / sinY) / dJL,
        (t3.z / term1 - rJL.z * cosY / sinY) / dJL };
      for (unsigned int i = 0; i < 3; ++i) {
        g1[i] += dE_dW * tg1[i];
        g2[i] += -dE_dW * (tg1[i] + tg3[i] + tg4[i]);
        g3[i] += dE_dW * tg3[i];
        g4[i] += dE_dW * tg4[i];
      }
    }