void WaitingLayer::autoCloseProgress(float dt) { CCDirector::sharedDirector()->getScheduler()->unscheduleSelector(schedule_selector(WaitingLayer::autoCloseProgress), this); closeProgress(); }
void WaitingLayer::ccTouchEnded(cocos2d::CCTouch *pTouch, cocos2d::CCEvent *pEvent) { //CCLOG("waitingLayer::ccTouchEnded"); closeProgress(); }
SqlAsynchronousExecutor::SqlAsynchronousExecutor(QSqlQuery *query, QWidget *parent) : QThread(parent), m_parent(parent), m_query(query), m_timer(new QTimer(this)), m_count(0) { connect(this, SIGNAL(finished()), SLOT(closeProgress())); }