示例#1
0
/* Callback to bvh tree nearest point. The tree must have been built using bvhtree_from_mesh_faces.
 * userdata must be a BVHMeshCallbackUserdata built from the same mesh as the tree. */
static void mesh_faces_nearest_point(void *userdata, int index, const float co[3], BVHTreeNearest *nearest)
{
	const BVHTreeFromMesh *data = (BVHTreeFromMesh *) userdata;
	const MVert *vert = data->vert;
	const MFace *face = data->face + index;

	const float *t0, *t1, *t2, *t3;
	t0 = vert[face->v1].co;
	t1 = vert[face->v2].co;
	t2 = vert[face->v3].co;
	t3 = face->v4 ? vert[face->v4].co : NULL;

	
	do {
		float nearest_tmp[3], dist_sq;

		closest_on_tri_to_point_v3(nearest_tmp, co, t0, t1, t2);
		dist_sq = len_squared_v3v3(co, nearest_tmp);

		if (dist_sq < nearest->dist_sq) {
			nearest->index = index;
			nearest->dist_sq = dist_sq;
			copy_v3_v3(nearest->co, nearest_tmp);
			normal_tri_v3(nearest->no, t0, t1, t2);
		}

		t1 = t2;
		t2 = t3;
		t3 = NULL;

	} while (t2);
}
示例#2
0
/* copy of function above (warning, should de-duplicate with editmesh_bvh.c) */
static void editmesh_faces_nearest_point(void *userdata, int index, const float co[3], BVHTreeNearest *nearest)
{
	const BVHTreeFromMesh *data = (BVHTreeFromMesh *) userdata;
	BMEditMesh *em = data->em_evil;
	const BMLoop **ltri = (const BMLoop **)em->looptris[index];

	const float *t0, *t1, *t2;
	t0 = ltri[0]->v->co;
	t1 = ltri[1]->v->co;
	t2 = ltri[2]->v->co;

	{
		float nearest_tmp[3], dist_sq;

		closest_on_tri_to_point_v3(nearest_tmp, co, t0, t1, t2);
		dist_sq = len_squared_v3v3(co, nearest_tmp);

		if (dist_sq < nearest->dist_sq) {
			nearest->index = index;
			nearest->dist_sq = dist_sq;
			copy_v3_v3(nearest->co, nearest_tmp);
			normal_tri_v3(nearest->no, t0, t1, t2);
		}
	}
}
示例#3
0
static void bmbvh_find_face_closest_cb(void *userdata, int index, const float co[3], BVHTreeNearest *hit)
{
	struct FaceSearchUserData *bmcb_data = userdata;
	const BMLoop **ltri = bmcb_data->looptris[index];
	const float dist_max_sq = bmcb_data->dist_max_sq;

	const float *tri_cos[3];

	bmbvh_tri_from_face(tri_cos, ltri, bmcb_data->cos_cage);

	float co_close[3];
	closest_on_tri_to_point_v3(co_close, co, UNPACK3(tri_cos));
	const float dist_sq = len_squared_v3v3(co, co_close);
	if (dist_sq < hit->dist_sq && dist_sq < dist_max_sq) {
		/* XXX, normal ignores cage */
		copy_v3_v3(hit->no, ltri[0]->f->no);
		hit->dist_sq = dist_sq;
		hit->index = index;
	}
}
示例#4
0
/* copy of function above */
static void mesh_looptri_nearest_point(void *userdata, int index, const float co[3], BVHTreeNearest *nearest)
{
	const BVHTreeFromMesh *data = (BVHTreeFromMesh *) userdata;
	const MVert *vert = data->vert;
	const MLoopTri *lt = &data->looptri[index];
	const float *vtri_co[3] = {
	    vert[data->loop[lt->tri[0]].v].co,
	    vert[data->loop[lt->tri[1]].v].co,
	    vert[data->loop[lt->tri[2]].v].co,
	};
	float nearest_tmp[3], dist_sq;

	closest_on_tri_to_point_v3(nearest_tmp, co, UNPACK3(vtri_co));
	dist_sq = len_squared_v3v3(co, nearest_tmp);

	if (dist_sq < nearest->dist_sq) {
		nearest->index = index;
		nearest->dist_sq = dist_sq;
		copy_v3_v3(nearest->co, nearest_tmp);
		normal_tri_v3(nearest->no, UNPACK3(vtri_co));
	}
}