示例#1
0
/* Window stacking has changed */
static void _xfdashboard_live_workspace_on_window_stacking_changed(XfdashboardLiveWorkspace *self,
																	gpointer inUserData)
{
	XfdashboardLiveWorkspacePrivate		*priv=XFDASHBOARD_LIVE_WORKSPACE(self)->priv;
	GList								*windows;
	XfdashboardWindowTrackerWindow		*window;
	ClutterActor						*actor;

	g_return_if_fail(XFDASHBOARD_IS_LIVE_WORKSPACE(self));

	priv=self->priv;

	/* Get stacked order of windows */
	windows=xfdashboard_window_tracker_get_windows_stacked(priv->windowTracker);

	/* Iterate through list of stacked window from beginning to end
	 * and reinsert each window found to bottom of this actor
	 */
	for( ; windows; windows=g_list_next(windows))
	{
		/* Get window and find corresponding actor */
		window=XFDASHBOARD_WINDOW_TRACKER_WINDOW(windows->data);
		if(!window) continue;

		actor=_xfdashboard_live_workspace_find_by_window(self, window);
		if(!actor) continue;

		/* If we get here the window actor was found so move to bottom */
		g_object_ref(actor);
		clutter_actor_remove_child(CLUTTER_ACTOR(self), actor);
		clutter_actor_insert_child_above(CLUTTER_ACTOR(self), actor, NULL);
		g_object_unref(actor);
	}
}
示例#2
0
gboolean meta_switcher_show(MetaSwitcher* self)
{
    MetaSwitcherPrivate* priv = self->priv;
    int screen_width, screen_height;

    MetaScreen* screen = meta_plugin_get_screen(priv->plugin);
    priv->workspace = meta_screen_get_active_workspace(screen);

    meta_screen_get_size(screen, &screen_width, &screen_height);

    meta_switcher_present_list(self);
    if (priv->apps == NULL || priv->apps->len == 0) goto _end;

    _capture_desktop(self);
    clutter_content_invalidate(clutter_actor_get_content(priv->top));

    ClutterActor* stage = meta_get_stage_for_screen(screen);
    clutter_actor_insert_child_above(stage, priv->top, NULL);
    clutter_actor_show(priv->top);

    if (!meta_plugin_begin_modal(priv->plugin, 0, clutter_get_current_event_time())) {
        if (!meta_plugin_begin_modal(priv->plugin, META_MODAL_POINTER_ALREADY_GRABBED,
                    clutter_get_current_event_time())) {
            g_warning("can not be modal");
            goto _end;
        }
    }

    meta_disable_unredirect_for_screen(screen);
    priv->modaled = TRUE;

    priv->previous_focused = clutter_stage_get_key_focus(CLUTTER_STAGE(stage));
    if (priv->previous_focused == stage) priv->previous_focused = NULL;
    clutter_stage_set_key_focus(CLUTTER_STAGE(stage), priv->top);
    clutter_actor_grab_key_focus(priv->top);

    return TRUE;

_end:
    clutter_actor_hide(priv->top);
    return FALSE;
}
示例#3
0
void moses_overview_show(MosesOverview* self, gboolean all_windows)
{
    MosesOverviewPrivate* priv = self->priv;

    MetaRectangle geom;
    MetaScreen* screen = meta_plugin_get_screen(priv->plugin);
    int focused_monitor = meta_screen_get_current_monitor(screen);
    meta_screen_get_monitor_geometry(screen, focused_monitor, &geom);

    // FIXME: overview is as big as the current monitor,
    // need to take care multiple monitors
    ClutterActor* stage = meta_get_stage_for_screen(screen);
    ClutterActor* top = CLUTTER_ACTOR(self);
    clutter_actor_set_size(top, geom.width, geom.height);
    clutter_actor_insert_child_above(stage, top, NULL);

    moses_overview_setup(self);
    priv->previous_focused = clutter_stage_get_key_focus(CLUTTER_STAGE(stage));

    if (!meta_plugin_begin_modal(priv->plugin, 0, clutter_get_current_event_time())) {
        g_warning("can not be modal");
        goto _end;
    }

    meta_disable_unredirect_for_screen(screen);

    clutter_actor_show(top);
    clutter_stage_set_key_focus(CLUTTER_STAGE(stage), top);
    clutter_actor_grab_key_focus(top);

    priv->modaled = TRUE;
    g_idle_add((GSourceFunc)on_idle, self);

    return;

_end:
    clutter_actor_destroy(CLUTTER_ACTOR(self));
}
示例#4
0
//FIXME: ClutterClone seems to have problem rendering children, so badges are stay in grandpar
static void create_window_badge(MosesOverview* self, ClutterActor* parent, int order)
{
    ClutterActor* badge = clutter_actor_new();
    clutter_actor_insert_child_above(clutter_actor_get_parent(parent), badge, NULL);

    gfloat tw, th;
    clutter_actor_get_transformed_size(parent, &tw, &th);

    gfloat w = 60.0, h = 60.0,
            x = (tw - w) / 2.0 + clutter_actor_get_x(parent),
            y = (th - h) / 2.0 + clutter_actor_get_y(parent);
    clutter_actor_set_position(badge, x, y);
    clutter_actor_set_size(badge, w, h);

    g_object_set_qdata(G_OBJECT(badge), moses_overview_window_clone_order(), GINT_TO_POINTER(order));
    g_object_set_qdata(G_OBJECT(parent), moses_overview_window_clone_order(), GINT_TO_POINTER(order));

    ClutterContent* canvas = clutter_canvas_new();
    clutter_canvas_set_size(CLUTTER_CANVAS(canvas), w, h);
    clutter_actor_set_content(badge, canvas);
    g_object_unref(canvas);
    g_signal_connect(canvas, "draw", G_CALLBACK(on_badge_draw), badge);

    clutter_content_invalidate(canvas);

    clutter_actor_set_scale(badge, 0.0, 0.0);

    //do animated show
    clutter_actor_save_easing_state(badge);
    clutter_actor_set_easing_mode(badge, CLUTTER_EASE_OUT_BACK);
    clutter_actor_set_easing_duration(badge, 350);

    clutter_actor_set_pivot_point(badge, 0.5, 0.5);
    clutter_actor_set_scale(badge, 1.0, 1.0);
    clutter_actor_restore_easing_state(badge);

    g_ptr_array_add(self->priv->badges, badge);
}
示例#5
0
void xfdashboard_live_workspace_set_workspace(XfdashboardLiveWorkspace *self, XfdashboardWindowTrackerWorkspace *inWorkspace)
{
	XfdashboardLiveWorkspacePrivate		*priv;
	ClutterContent						*content;
	XfdashboardWindowTrackerWindow		*window;
	ClutterActor						*child;
	ClutterActorIter					iter;
	GList								*windows;
	ClutterActor						*actor;

	g_return_if_fail(XFDASHBOARD_IS_LIVE_WORKSPACE(self));
	g_return_if_fail(XFDASHBOARD_IS_WINDOW_TRACKER_WORKSPACE(inWorkspace));

	priv=self->priv;

	/* Only set value if it changes */
	if(inWorkspace==priv->workspace) return;

	/* Release old value */
	if(priv->workspace)
	{
		g_signal_handlers_disconnect_by_data(priv->workspace, self);
		priv->workspace=NULL;
	}

	/* Set new value
	 * Window tracker objects should never be refed or unrefed, so just set new value
	 */
	priv->workspace=inWorkspace;

	/* Destroy all window actors */
	clutter_actor_iter_init(&iter, CLUTTER_ACTOR(self));
	while(clutter_actor_iter_next(&iter, &child))
	{
		/* Get window actor */
		if(!CLUTTER_IS_ACTOR(child)) continue;

		/* Check if it is really a window actor by retrieving associated window */
		content=clutter_actor_get_content(child);
		if(!content || !XFDASHBOARD_IS_WINDOW_CONTENT(content)) continue;

		/* Destroy window actor */
		clutter_actor_destroy(child);
	}

	/* Create windows for new workspace in stacked order */
	windows=xfdashboard_window_tracker_get_windows_stacked(priv->windowTracker);
	for( ; windows; windows=g_list_next(windows))
	{
		/* Get window */
		window=XFDASHBOARD_WINDOW_TRACKER_WINDOW(windows->data);
		if(!window) continue;

		/* Create window actor if window is visible */
		if(!_xfdashboard_live_workspace_is_visible_window(self, window)) continue;

		actor=clutter_actor_new();
		content=xfdashboard_window_content_new_for_window(window);
		clutter_actor_set_content(actor, content);
		g_object_unref(content);

		/* Insert new actor at bottom */
		clutter_actor_insert_child_above(CLUTTER_ACTOR(self), actor, NULL);
	}

	/* Notify about property change */
	g_object_notify_by_pspec(G_OBJECT(self), XfdashboardLiveWorkspaceProperties[PROP_WORKSPACE]);
}
示例#6
0
/* Create actor for window but respect window stacking when adding */
static ClutterActor* _xfdashboard_live_workspace_create_and_add_window_actor(XfdashboardLiveWorkspace *self,
																				XfdashboardWindowTrackerWindow *inWindow)
{
	XfdashboardLiveWorkspacePrivate	*priv;
	ClutterActor					*actor;
	ClutterContent					*content;
	GList							*windows;
	ClutterActor					*lastWindowActor;
	XfdashboardWindowTrackerWindow	*window;

	g_return_val_if_fail(XFDASHBOARD_IS_LIVE_WORKSPACE(self), NULL);
	g_return_val_if_fail(XFDASHBOARD_IS_WINDOW_TRACKER_WINDOW(inWindow), NULL);

	priv=self->priv;

	/* We cannot assume that each window newly opened or moved to this workspace
	 * will be on top of all other windows. We need to respect window stacking.
	 * Therefore we iterate through list of windows in stacking order and find
	 * the last window we have an actor for before we the window requested.
	 */
	lastWindowActor=NULL;
	windows=xfdashboard_window_tracker_get_windows_stacked(priv->windowTracker);
	for( ; windows; windows=g_list_next(windows))
	{
		/* Get window from list */
		window=XFDASHBOARD_WINDOW_TRACKER_WINDOW(windows->data);
		if(!window) continue;

		/* We do not need to check if window would be visible on this workspace
		 * as it should not have been created if it is not visible.
		 */
		lastWindowActor=_xfdashboard_live_workspace_find_by_window(self, window);
		if(lastWindowActor) break;
	}

	/* Check if we have to "move" an existing window actor or if we have to create
	 * a new actor for window
	 */
	actor=_xfdashboard_live_workspace_find_by_window(self, inWindow);
	if(actor)
	{
		/* Move existing window actor to new stacking position */
		g_object_ref(actor);
		clutter_actor_remove_child(CLUTTER_ACTOR(self), actor);
		clutter_actor_insert_child_above(CLUTTER_ACTOR(self), actor, lastWindowActor);
		g_object_unref(actor);
	}
		else
		{
			/* Create actor */
			actor=clutter_actor_new();
			content=xfdashboard_window_content_new_for_window(inWindow);
			clutter_actor_set_content(actor, content);
			g_object_unref(content);

			/* Add new actor at right stacking position */
			clutter_actor_insert_child_above(CLUTTER_ACTOR(self), actor, lastWindowActor);
		}

	return(actor);
}