示例#1
0
static void
show_tile_preview (MetaPlugin    *plugin,
                   MetaWindow    *window,
                   MetaRectangle *tile_rect,
                   int            tile_monitor_number)
{
  MetaScreen *screen = meta_plugin_get_screen (plugin);
  ScreenTilePreview *preview = get_screen_tile_preview (screen);
  ClutterActor *window_actor;

  if (clutter_actor_is_visible (preview->actor)
      && preview->tile_rect.x == tile_rect->x
      && preview->tile_rect.y == tile_rect->y
      && preview->tile_rect.width == tile_rect->width
      && preview->tile_rect.height == tile_rect->height)
    return; /* nothing to do */

  clutter_actor_set_position (preview->actor, tile_rect->x, tile_rect->y);
  clutter_actor_set_size (preview->actor, tile_rect->width, tile_rect->height);

  clutter_actor_show (preview->actor);

  window_actor = CLUTTER_ACTOR (meta_window_get_compositor_private (window));
  clutter_actor_lower (preview->actor, window_actor);

  preview->tile_rect = *tile_rect;
}
示例#2
0
/* Dump actors */
static void _xfdashboard_dump_actor_internal(ClutterActor *inActor, gint inLevel)
{
	ClutterActorIter	iter;
	ClutterActor		*child;
	gint				i;

	g_return_if_fail(CLUTTER_IS_ACTOR(inActor));
	g_return_if_fail(inLevel>=0);

	clutter_actor_iter_init(&iter, CLUTTER_ACTOR(inActor));
	while(clutter_actor_iter_next(&iter, &child))
	{
		for(i=0; i<inLevel; i++) g_print("  ");
		g_print("+- %s@%p - name: %s - geometry: %.2f,%.2f [%.2fx%.2f], mapped: %s, visible: %s, children: %d\n",
					G_OBJECT_TYPE_NAME(child), child,
					clutter_actor_get_name(child),
					clutter_actor_get_x(child),
					clutter_actor_get_y(child),
					clutter_actor_get_width(child),
					clutter_actor_get_height(child),
					clutter_actor_is_mapped(child) ? "yes" : "no",
					clutter_actor_is_visible(child) ? "yes" : "no",
					clutter_actor_get_n_children(child));
		if(clutter_actor_get_n_children(child)>0) _xfdashboard_dump_actor_internal(child, inLevel+1);
	}
}
示例#3
0
static void
st_bin_get_preferred_height (ClutterActor *self,
                             gfloat        for_width,
                             gfloat       *min_height_p,
                             gfloat       *natural_height_p)
{
  StBinPrivate *priv = ST_BIN (self)->priv;
  StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (self));

  st_theme_node_adjust_for_width (theme_node, &for_width);

  if (priv->child == NULL || !clutter_actor_is_visible (priv->child))
    {
      if (min_height_p)
        *min_height_p = 0;

      if (natural_height_p)
        *natural_height_p = 0;
    }
  else
    {
      _st_actor_get_preferred_height (priv->child, for_width, priv->x_fill,
                                      min_height_p,
                                      natural_height_p);
    }

  st_theme_node_adjust_preferred_height (theme_node, min_height_p, natural_height_p);
}
示例#4
0
/* Dump actors */
static void _xfdashboard_dump_actor_print(ClutterActor *inActor, gint inLevel)
{
	XfdashboardStylable		*stylable;
	ClutterActorBox			allocation;
	gint					i;

	g_return_if_fail(CLUTTER_IS_ACTOR(inActor));
	g_return_if_fail(inLevel>=0);

	/* Check if actor is stylable to retrieve style configuration */
	stylable=NULL;
	if(XFDASHBOARD_IS_STYLABLE(inActor)) stylable=XFDASHBOARD_STYLABLE(inActor);

	/* Dump actor */
	for(i=0; i<inLevel; i++) g_print("  ");
	clutter_actor_get_allocation_box(inActor, &allocation);
	g_print("+- %s@%p [%s%s%s%s%s%s] - geometry: %.2f,%.2f [%.2fx%.2f], mapped: %s, visible: %s, layout: %s, children: %d\n",
				G_OBJECT_TYPE_NAME(inActor), inActor,
				clutter_actor_get_name(inActor) ? " #" : "",
				clutter_actor_get_name(inActor) ? clutter_actor_get_name(inActor) : "",
				stylable && xfdashboard_stylable_get_classes(stylable) ? "." : "",
				stylable && xfdashboard_stylable_get_classes(stylable) ? xfdashboard_stylable_get_classes(stylable) : "",
				stylable && xfdashboard_stylable_get_pseudo_classes(stylable) ? ":" : "",
				stylable && xfdashboard_stylable_get_pseudo_classes(stylable) ? xfdashboard_stylable_get_pseudo_classes(stylable) : "",
				allocation.x1,
				allocation.y1,
				allocation.x2-allocation.x1,
				allocation.y2-allocation.y1,
				clutter_actor_is_mapped(inActor) ? "yes" : "no",
				clutter_actor_is_visible(inActor) ? "yes" : "no",
				clutter_actor_get_layout_manager(inActor) ? G_OBJECT_TYPE_NAME(clutter_actor_get_layout_manager(inActor)) : "none",
				clutter_actor_get_n_children(inActor));

}
示例#5
0
static double
get_scrollbar_width (StScrollView *scroll,
                     gfloat        for_height)
{
  StScrollViewPrivate *priv = scroll->priv;

  if (clutter_actor_is_visible (priv->vscroll))
    {
      gfloat min_size;

      clutter_actor_get_preferred_width (CLUTTER_ACTOR (priv->vscroll), for_height,
                                         &min_size, NULL);
      return min_size;
    }
  else
    return 0;
}
static GList *
cinnamon_generic_container_get_focus_chain (StWidget *widget)
{
  CinnamonGenericContainer *self = CINNAMON_GENERIC_CONTAINER (widget);
  ClutterActor *child;
  GList *focus_chain;

  focus_chain = NULL;
  for (child = clutter_actor_get_first_child (CLUTTER_ACTOR (self));
       child != NULL;
       child = clutter_actor_get_next_sibling (child))
    {
      if (clutter_actor_is_visible (child) &&
          !cinnamon_generic_container_get_skip_paint (self, child))
        focus_chain = g_list_prepend (focus_chain, child);
    }

  return g_list_reverse (focus_chain);
}
示例#7
0
/* Check if actor can get focus */
static gboolean _xfdashboard_actor_focusable_can_focus(XfdashboardFocusable *inFocusable)
{
	XfdashboardActor			*self;
	XfdashboardActorPrivate		*priv;

	g_return_val_if_fail(XFDASHBOARD_IS_FOCUSABLE(inFocusable), FALSE);
	g_return_val_if_fail(XFDASHBOARD_IS_ACTOR(inFocusable), FALSE);

	self=XFDASHBOARD_ACTOR(inFocusable);
	priv=self->priv;

	/* This actor can only be focused if it is mapped, visible and reactive */
	if(priv->canFocus &&
		clutter_actor_is_mapped(CLUTTER_ACTOR(self)) &&
		clutter_actor_is_visible(CLUTTER_ACTOR(self)) &&
		clutter_actor_get_reactive(CLUTTER_ACTOR(self)))
	{
		return(TRUE);
	}

	/* If we get here this actor does not fulfill the requirements to get focus */
	return(FALSE);
}
示例#8
0
static void
clutter_bin_layout_get_preferred_height (ClutterLayoutManager *manager,
                                         ClutterContainer     *container,
                                         gfloat                for_width,
                                         gfloat               *min_height_p,
                                         gfloat               *nat_height_p)
{
  ClutterActor *actor = CLUTTER_ACTOR (container);
  ClutterActorIter iter;
  ClutterActor *child;
  gfloat min_height, nat_height;

  min_height = nat_height = 0.0;

  clutter_actor_iter_init (&iter, actor);
  while (clutter_actor_iter_next (&iter, &child))
    {
      gfloat minimum, natural;

      if (!clutter_actor_is_visible (child))
        continue;

      clutter_actor_get_preferred_height (child, for_width,
                                          &minimum,
                                          &natural);

      min_height = MAX (min_height, minimum);
      nat_height = MAX (nat_height, natural);
    }

  if (min_height_p)
    *min_height_p = min_height;

  if (nat_height_p)
    *nat_height_p = nat_height;
}
示例#9
0
static void
st_bin_allocate (ClutterActor          *self,
                 const ClutterActorBox *box,
                 ClutterAllocationFlags flags)
{
  StBinPrivate *priv = ST_BIN (self)->priv;

  clutter_actor_set_allocation (self, box, flags);

  if (priv->child && clutter_actor_is_visible (priv->child))
    {
      StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (self));
      ClutterActorBox childbox;
      gdouble x_align_f, y_align_f;

      st_theme_node_get_content_box (theme_node, box, &childbox);
      _st_get_align_factors (priv->x_align, priv->y_align,
                             &x_align_f, &y_align_f);
      clutter_actor_allocate_align_fill (priv->child, &childbox,
                                         x_align_f, y_align_f,
                                         priv->x_fill, priv->y_fill,
                                         flags);
    }
}
/* Updates the minimum number of rows and columns needed for layout */
static void _xfdashboard_scaled_table_layout_update_rows_and_columns(XfdashboardScaledTableLayout *self,
																		ClutterContainer *inContainer)
{
	XfdashboardScaledTableLayoutPrivate		*priv;
	ClutterRequestMode						requestMode;
	ClutterActorIter						iter;
	ClutterActor							*child;
	gint									numberChildren;
	gint									rows;
	gint									columns;

	g_return_if_fail(XFDASHBOARD_IS_SCALED_TABLE_LAYOUT(self));
	g_return_if_fail(CLUTTER_IS_CONTAINER(inContainer));
	g_return_if_fail(CLUTTER_IS_ACTOR(inContainer));

	priv=self->priv;

	/* Freeze notification */
	g_object_freeze_notify(G_OBJECT(self));

	/* Get number of visible child actors */
	numberChildren=0;
	clutter_actor_iter_init(&iter, CLUTTER_ACTOR(inContainer));
	while(clutter_actor_iter_next(&iter, &child))
	{
		if(clutter_actor_is_visible(child)) numberChildren++;
	}

	if(numberChildren!=priv->numberChildren)
	{
		priv->numberChildren=numberChildren;
		g_object_notify_by_pspec(G_OBJECT(self), XfdashboardScaledTableLayoutProperties[PROP_NUMBER_CHILDREN]);
	}

	/* Get request mode to determine if more rows than colums are needed
	 * or the opposite
	 */
	requestMode=clutter_actor_get_request_mode(CLUTTER_ACTOR(inContainer));

	/* Calculate and update number of rows and columns */
	if(requestMode==CLUTTER_REQUEST_HEIGHT_FOR_WIDTH)
	{
		rows=ceil(sqrt((double)priv->numberChildren));
		columns=ceil((double)priv->numberChildren / (double)priv->rows);
	}
		else
		{
			columns=ceil(sqrt((double)priv->numberChildren));
			rows=ceil((double)priv->numberChildren / (double)priv->columns);
		}

	if(rows!=priv->rows)
	{
		priv->rows=rows;
		g_object_notify_by_pspec(G_OBJECT(self), XfdashboardScaledTableLayoutProperties[PROP_ROWS]);
	}

	if(columns!=priv->columns)
	{
		priv->columns=columns;
		g_object_notify_by_pspec(G_OBJECT(self), XfdashboardScaledTableLayoutProperties[PROP_COLUMNS]);
	}

	/* Thaw notification */
	g_object_thaw_notify(G_OBJECT(self));
}
/* Dragged actor moved */
static void _xfdashboard_drag_action_drag_motion(ClutterDragAction *inAction,
													ClutterActor *inActor,
													gfloat inDeltaX,
													gfloat inDeltaY)
{
	XfdashboardDragAction				*self;
	XfdashboardDragActionPrivate		*priv;
	ClutterDragActionClass				*dragActionClass;
	gfloat								stageX, stageY;
	XfdashboardDropAction				*dropTarget;
	gfloat								dropX, dropY;
	const ClutterEvent					*event;

	g_return_if_fail(XFDASHBOARD_IS_DRAG_ACTION(inAction));

	self=XFDASHBOARD_DRAG_ACTION(inAction);
	priv=self->priv;
	dragActionClass=CLUTTER_DRAG_ACTION_CLASS(xfdashboard_drag_action_parent_class);

	/* Call parent's class method */
	if(dragActionClass->drag_motion) dragActionClass->drag_motion(inAction, inActor, inDeltaX, inDeltaY);

	/* Remember motion delta coordinates */
	priv->lastDeltaX=inDeltaX;
	priv->lastDeltaY=inDeltaY;

	/* Get event coordinates relative to stage */
	clutter_drag_action_get_motion_coords(inAction, &stageX, &stageY);

	/* Find drop target at stage coordinate */
	dropTarget=_xfdashboard_drag_action_find_drop_traget_at_coord(self, stageX, stageY);

	/* If found drop target is not the same as the last one emit "drag-leave"
	 * signal at last drop target and "drag-enter" in new drop target
	 */
	if(priv->lastDropTarget!=dropTarget)
	{
		/* Emit "drag-leave" signal on last drop target */
		if(priv->lastDropTarget)
		{
			g_signal_emit_by_name(priv->lastDropTarget, "drag-leave", self, NULL);
			priv->lastDropTarget=NULL;
		}

		/* Check if new drop target is active and emit "drag-enter" signal */
		if(dropTarget)
		{
			ClutterActorMeta			*actorMeta=CLUTTER_ACTOR_META(dropTarget);
			ClutterActor				*dropActor=clutter_actor_meta_get_actor(actorMeta);

			if(clutter_actor_meta_get_enabled(actorMeta) &&
				clutter_actor_is_visible(dropActor) &&
				clutter_actor_get_reactive(dropActor))
			{
				g_signal_emit_by_name(dropTarget, "drag-enter", self, NULL);
				priv->lastDropTarget=dropTarget;
			}
		}
	}

	/* Transform event coordinates relative to last drop target which
	 * should be the drop target under pointer device if it is active
	 * and emit "drag-motion" signal
	 */
	if(priv->lastDropTarget)
	{
		dropX=dropY=0.0f;
		_xfdashboard_drag_action_transform_stage_point(priv->lastDropTarget,
														stageX, stageY,
														&dropX, &dropY);
		g_signal_emit_by_name(priv->lastDropTarget, "drag-motion", self, dropX, dropY, NULL);
	}

	/* We are derived from ClutterDragAction and this one disables stage motion
	 * so no "enter-event", "motion-event" and "leave-event" will be emitted while
	 * dragging. We need to do it on our own.
	 */
	event=clutter_get_current_event();
	if(event && clutter_event_type(event)==CLUTTER_MOTION)
	{
		GSList							*list, *next;
		ClutterStage					*stage;
		ClutterActor					*motionActor;
		gboolean						newMotionActor;
		ClutterActor					*actor;
		gfloat							x, y, w, h;
		gboolean						result;
		ClutterEvent					*actorEvent;

		/* Get stage where event happened */
		stage=clutter_event_get_stage(event);
		if(stage)
		{
			/* Get actor under pointer */
			newMotionActor=TRUE;
			motionActor=clutter_stage_get_actor_at_pos(stage,
														CLUTTER_PICK_REACTIVE,
														stageX, stageY);

			/* Iterate through list of crossed actors so far and check if pointer
			 * is still inside. If pointer is outside of an actor emit "leave-event".
			 * For each actor the pointer is still inside emit this "motion-event".
			 * Also check if actor under pointer is already is list to prevent
			 * "enter-event" to be emitted more than once.
			 */
			list=priv->lastMotionActors;
			while(list)
			{
				/* Get next entry now as this entry might get deleted */
				next=g_slist_next(list);

				/* Get actor from entry */
				actor=CLUTTER_ACTOR(list->data);

				/* Actor must be one same stage where event happened */
				if(clutter_actor_get_stage(actor)!=CLUTTER_ACTOR(stage)) continue;

				/* Get position and size of actor in stage coordinates */
				clutter_actor_get_transformed_position(actor, &x, &y);
				clutter_actor_get_transformed_size(actor, &w, &h);

				/* Check if pointer is still inside actor */
				if(stageX>=x && stageX<(x+w) &&
					stageY>=y && stageY<(y+h))
				{

					/* Check if actor is the "new" motion actor. If so set flag. */
					if(actor==motionActor) newMotionActor=FALSE;

					/* Emit "motion-event" */
					actorEvent=clutter_event_copy(event);
					actorEvent->motion.source=actor;

					g_signal_emit_by_name(actor, "motion-event", actorEvent, &result);

					clutter_event_free(actorEvent);
				}
					/* Pointer is not inside actor anymore so remove actor from list
					 * of last known "motion actors" and send "leave-event"
					 */
					else
					{
						/* Disconnect signal */
						g_signal_handlers_disconnect_by_func(actor, G_CALLBACK(_xfdashboard_drag_action_on_motion_actor_destroyed), self);

						/* Remove from list */
						priv->lastMotionActors=g_slist_remove_link(priv->lastMotionActors, list);
						g_slist_free_1(list);

						/* Create and emit "leave-event" */
						actorEvent=clutter_event_new(CLUTTER_LEAVE);
						actorEvent->crossing.time=event->motion.time;
						actorEvent->crossing.flags=event->motion.flags;
						actorEvent->crossing.stage=event->motion.stage;
						actorEvent->crossing.source=actor;

						actorEvent->crossing.x=event->motion.x;
						actorEvent->crossing.y=event->motion.y;
						actorEvent->crossing.device=event->motion.device;
						actorEvent->crossing.related=event->motion.source;

						g_signal_emit_by_name(actor, "leave-event", actorEvent, &result);

						clutter_event_free(actorEvent);
					}

				/* Proceed with next actor */
				list=next;
			}

			/* We have an actor under pointer and was not seen while iterating
			 * through list of all last known "motion actors" then add this actor
			 * to list and emit "enter-event" and also all parent actors because
			 * if pointer is inside their child then it is also inside them.
			 */
			if(motionActor && newMotionActor)
			{
				while(motionActor)
				{
					/* Avoid duplicates */
					if(!g_slist_find(priv->lastMotionActors, motionActor))
					{
						/* Add to list */
						priv->lastMotionActors=g_slist_append(priv->lastMotionActors, motionActor);

						/* Create and emit "enter-event" */
						actorEvent=clutter_event_new(CLUTTER_ENTER);
						actorEvent->crossing.time=event->motion.time;
						actorEvent->crossing.flags=event->motion.flags;
						actorEvent->crossing.stage=event->motion.stage;
						actorEvent->crossing.source=event->motion.source;

						actorEvent->crossing.x=event->motion.x;
						actorEvent->crossing.y=event->motion.y;
						actorEvent->crossing.device=event->motion.device;
						actorEvent->crossing.related=motionActor;

						g_signal_emit_by_name(motionActor, "enter-event", actorEvent, &result);

						clutter_event_free(actorEvent);

						/* To prevent emiting these motion events on actors being
						 * destroyed while drag is in progress we connect to 'destroy'
						 * signal of each "motion actor" added to list. The signal
						 * handler will be removed either on actor's destruction by
						 * signal handler's callback, when pointer leaves actor or on
						 * end of drag.
						 */
						g_signal_connect(motionActor, "destroy", G_CALLBACK(_xfdashboard_drag_action_on_motion_actor_destroyed), self);
					}

					/* Get parent */
					motionActor=clutter_actor_get_parent(motionActor);
				}
			}
		}
	}
}
示例#12
0
/* Allocate position and size of actor and its children */
static void _xfdashboard_text_box_allocate(ClutterActor *self,
											const ClutterActorBox *inBox,
											ClutterAllocationFlags inFlags)
{
	XfdashboardTextBoxPrivate	*priv=XFDASHBOARD_TEXT_BOX(self)->priv;
	ClutterActorBox				*box=NULL;
	gfloat						left, right, top, bottom;
	gfloat						iconWidth, iconHeight;

	/* Chain up to store the allocation of the actor */
	CLUTTER_ACTOR_CLASS(xfdashboard_text_box_parent_class)->allocate(self, inBox, inFlags);

	/* Initialize bounding box of allocation used in actors */
	left=top=priv->padding;
	right=clutter_actor_box_get_width(inBox)-priv->padding;
	bottom=clutter_actor_box_get_height(inBox)-priv->padding;

	/* Set allocation of primary icon if visible */
	if(clutter_actor_is_visible(priv->actorPrimaryIcon))
	{
		gfloat					childRight;

		/* Get scale size of primary icon */
		iconWidth=iconHeight=0.0f;
		clutter_actor_get_size(priv->actorPrimaryIcon, &iconWidth, &iconHeight);
		if(iconHeight>0.0f) iconWidth=(bottom-top)*(iconWidth/iconHeight);

		/* Set allocation */
		childRight=left+iconWidth;

		box=clutter_actor_box_new(floor(left), floor(top), floor(childRight), floor(bottom));
		clutter_actor_allocate(CLUTTER_ACTOR(priv->actorPrimaryIcon), box, inFlags);
		clutter_actor_box_free(box);

		/* Adjust bounding box for next actor */
		left=childRight+priv->spacing;
	}

	/* Set allocation of secondary icon if visible */
	if(clutter_actor_is_visible(priv->actorSecondaryIcon))
	{
		gfloat					childLeft;

		/* Get scale size of secondary icon */
		iconWidth=0.0f;
		clutter_actor_get_size(priv->actorSecondaryIcon, &iconWidth, &iconHeight);
		if(iconHeight>0.0f) iconWidth=(bottom-top)*(iconWidth/iconHeight);

		/* Set allocation */
		childLeft=right-iconWidth;

		box=clutter_actor_box_new(floor(childLeft), floor(top), floor(right), floor(bottom));
		clutter_actor_allocate(CLUTTER_ACTOR(priv->actorSecondaryIcon), box, inFlags);
		clutter_actor_box_free(box);

		/* Adjust bounding box for next actor */
		right=childLeft-priv->spacing;
	}

	/* Set allocation of editable text box if visible */
	if(clutter_actor_is_visible(priv->actorTextBox))
	{
		gfloat					textHeight;

		/* Get height of text */
		clutter_actor_get_preferred_size(CLUTTER_ACTOR(priv->actorTextBox),
											NULL, NULL,
											NULL, &textHeight);

		/* Set allocation */
		box=clutter_actor_box_new(floor(left), floor(bottom-textHeight), floor(right), floor(bottom));
		clutter_actor_allocate(CLUTTER_ACTOR(priv->actorTextBox), box, inFlags);
		clutter_actor_box_free(box);
	}

	/* Set allocation of hint label if visible */
	if(clutter_actor_is_visible(priv->actorHintLabel))
	{
		gfloat					textHeight;

		/* Get height of label */
		clutter_actor_get_preferred_size(CLUTTER_ACTOR(priv->actorHintLabel),
											NULL, NULL,
											NULL, &textHeight);

		/* Set allocation */
		box=clutter_actor_box_new(floor(left), floor(bottom-textHeight), floor(right), floor(bottom));
		clutter_actor_allocate(CLUTTER_ACTOR(priv->actorHintLabel), box, inFlags);
		clutter_actor_box_free(box);
	}
}
示例#13
0
static void _xfdashboard_text_box_get_preferred_width(ClutterActor *self,
														gfloat inForHeight,
														gfloat *outMinWidth,
														gfloat *outNaturalWidth)
{
	XfdashboardTextBoxPrivate	*priv=XFDASHBOARD_TEXT_BOX(self)->priv;
	gfloat						minWidth, naturalWidth;
	gfloat						childMinWidth, childNaturalWidth;
	gint						numberChildren=0;

	minWidth=naturalWidth=0.0f;

	/* Determine size of primary icon if visible */
	if(clutter_actor_is_visible(priv->actorPrimaryIcon))
	{
		clutter_actor_get_preferred_width(CLUTTER_ACTOR(priv->actorPrimaryIcon),
											inForHeight,
											&childMinWidth, &childNaturalWidth);

		minWidth+=childMinWidth;
		naturalWidth+=childNaturalWidth;
		numberChildren++;
	}

	/* Determine size of editable text box if visible */
	if(clutter_actor_is_visible(priv->actorTextBox))
	{
		clutter_actor_get_preferred_width(CLUTTER_ACTOR(priv->actorTextBox),
											inForHeight,
											&childMinWidth, &childNaturalWidth);

		minWidth+=childMinWidth;
		naturalWidth+=childNaturalWidth;
		numberChildren++;
	}

	/* Determine size of hint label if visible */
	if(clutter_actor_is_visible(priv->actorHintLabel))
	{
		clutter_actor_get_preferred_width(CLUTTER_ACTOR(priv->actorHintLabel),
											inForHeight,
											&childMinWidth, &childNaturalWidth);

		minWidth+=childMinWidth;
		naturalWidth+=childNaturalWidth;
		numberChildren++;
	}

	/* Determine size of secondary icon if visible */
	if(clutter_actor_is_visible(priv->actorSecondaryIcon))
	{
		clutter_actor_get_preferred_width(CLUTTER_ACTOR(priv->actorSecondaryIcon),
											inForHeight,
											&childMinWidth, &childNaturalWidth);

		minWidth+=childMinWidth;
		naturalWidth+=childNaturalWidth;
	}

	/* Add spacing for each child except the last one */
	if(numberChildren>1)
	{
		numberChildren--;
		minWidth+=(numberChildren*priv->spacing);
		naturalWidth+=(numberChildren*priv->spacing);
	}

	// Add padding
	minWidth+=2*priv->padding;
	naturalWidth+=2*priv->padding;

	/* Store sizes computed */
	if(outMinWidth) *outMinWidth=minWidth;
	if(outNaturalWidth) *outNaturalWidth=naturalWidth;
}
示例#14
0
/* Get largest minimum and natural size of all visible children
 * for calculation of one child and returns the number of visible ones
 */
static gint _xfdashboard_fill_box_layout_get_largest_sizes(XfdashboardFillBoxLayout *self,
															ClutterContainer *inContainer,
															gfloat *outMinWidth,
															gfloat *outNaturalWidth,
															gfloat *outMinHeight,
															gfloat *outNaturalHeight)
{
	XfdashboardFillBoxLayoutPrivate		*priv;
	ClutterActor						*child;
	ClutterActorIter					iter;
	gint								numberChildren;
	gfloat								largestMinWidth, largestNaturalWidth;
	gfloat								largestMinHeight, largestNaturalHeight;
	gfloat								childMinWidth, childNaturalWidth;
	gfloat								childMinHeight, childNaturalHeight;
	ClutterActor						*parent;
	gfloat								parentWidth, parentHeight;
	gfloat								aspectRatio;

	g_return_val_if_fail(XFDASHBOARD_IS_FILL_BOX_LAYOUT(self), 0);
	g_return_val_if_fail(CLUTTER_IS_CONTAINER(inContainer), 0);
	g_return_val_if_fail(CLUTTER_IS_ACTOR(inContainer), 0);

	priv=self->priv;

	/* Iterate through all children and determine sizes */
	numberChildren=0;
	largestMinWidth=largestNaturalWidth=largestMinHeight=largestNaturalHeight=0.0f;

	clutter_actor_iter_init(&iter, CLUTTER_ACTOR(inContainer));
	while(clutter_actor_iter_next(&iter, &child))
	{
		/* Only check visible children */
		if(!clutter_actor_is_visible(child)) continue;

		/* Check for largest size */
		clutter_actor_get_preferred_size(child,
											&childMinWidth, &childNaturalWidth,
											&childMinHeight, &childNaturalHeight);

		if(childMinWidth>largestMinWidth) largestMinWidth=childMinWidth;
		if(childNaturalWidth>largestNaturalWidth) largestNaturalWidth=childNaturalWidth;
		if(childMinHeight>largestMinHeight) largestMinHeight=childMinHeight;
		if(childNaturalHeight>largestNaturalHeight) largestNaturalHeight=childNaturalHeight;

		/* Count visible children */
		numberChildren++;
	}

	/* Depending on orientation set sizes to fit into parent actor */
	parent=clutter_actor_get_parent(CLUTTER_ACTOR(inContainer));
	if(parent)
	{
		aspectRatio=1.0f;

		clutter_actor_get_size(CLUTTER_ACTOR(parent), &parentWidth, &parentHeight);
		if(priv->orientation==CLUTTER_ORIENTATION_HORIZONTAL)
		{
			if(priv->keepAspect==TRUE)
			{
				aspectRatio=largestMinWidth/largestMinHeight;
				largestMinHeight=parentHeight;
				largestMinWidth=largestMinHeight*aspectRatio;

				aspectRatio=largestNaturalWidth/largestNaturalHeight;
				largestNaturalHeight=parentHeight;
				largestNaturalWidth=largestNaturalHeight*aspectRatio;
			}
				else
				{
					largestMinHeight=parentHeight;
					largestNaturalHeight=parentHeight;
				}
		}
			else
			{
				if(priv->keepAspect==TRUE)
				{
					aspectRatio=largestMinHeight/largestMinWidth;
					largestMinWidth=parentWidth;
					largestMinHeight=largestMinWidth*aspectRatio;

					aspectRatio=largestNaturalHeight/largestNaturalWidth;
					largestNaturalWidth=parentWidth;
					largestNaturalHeight=largestNaturalWidth*aspectRatio;
				}
					else
					{
						largestMinWidth=parentWidth;
						largestNaturalWidth=parentWidth;
					}
			}
	}

	/* Set return values */
	if(outMinWidth) *outMinWidth=largestMinWidth;
	if(outNaturalWidth) *outNaturalWidth=largestNaturalWidth;
	if(outMinHeight) *outMinHeight=largestMinHeight;
	if(outNaturalHeight) *outNaturalHeight=largestNaturalHeight;

	/* Return number of visible children */
	return(numberChildren);
}
示例#15
0
/* Re-layout and allocate children of container we manage */
static void _xfdashboard_fill_box_layout_allocate(ClutterLayoutManager *inLayoutManager,
													ClutterContainer *inContainer,
													const ClutterActorBox *inAllocation,
													ClutterAllocationFlags inFlags)
{
	XfdashboardFillBoxLayout			*self;
	XfdashboardFillBoxLayoutPrivate		*priv;
	ClutterActor						*child;
	ClutterActorIter					iter;
	gfloat								parentWidth, parentHeight;
	gfloat								homogeneousSize;
	gfloat								x, y, w, h;
	gfloat								aspectRatio;
	ClutterActorBox						childAllocation;

	g_return_if_fail(XFDASHBOARD_IS_FILL_BOX_LAYOUT(inLayoutManager));
	g_return_if_fail(CLUTTER_IS_CONTAINER(inContainer));

	self=XFDASHBOARD_FILL_BOX_LAYOUT(inLayoutManager);
	priv=self->priv;

	/* Get dimension of allocation */
	parentWidth=clutter_actor_box_get_width(inAllocation);
	parentHeight=clutter_actor_box_get_height(inAllocation);

	/* If homogeneous determine sizes for all children */
	if(priv->isHomogeneous==TRUE)
	{
		if(priv->orientation==CLUTTER_ORIENTATION_HORIZONTAL)
		{
			_xfdashboard_fill_box_layout_get_largest_sizes(self, inContainer, NULL, &homogeneousSize, NULL, NULL);
		}
			else
			{
				_xfdashboard_fill_box_layout_get_largest_sizes(self, inContainer, NULL, NULL, NULL, &homogeneousSize);
			}
	}

	/* Iterate through children and set their sizes */
	x=y=0.0f;

	clutter_actor_iter_init(&iter, CLUTTER_ACTOR(inContainer));
	while(clutter_actor_iter_next(&iter, &child))
	{
		/* Only set sizes on visible children */
		if(!clutter_actor_is_visible(child)) continue;

		/* Calculate and set new allocation of child */
		if(priv->isHomogeneous==FALSE)
		{
			clutter_actor_get_size(CLUTTER_ACTOR(inContainer), &w, &h);
			if(priv->orientation==CLUTTER_ORIENTATION_HORIZONTAL)
			{
				aspectRatio=w/h;
				h=parentHeight;
				w=h*aspectRatio;
			}
				else
				{
					aspectRatio=h/w;
					w=parentWidth;
					h=w*aspectRatio;
				}
		}
			else
			{
				if(priv->orientation==CLUTTER_ORIENTATION_HORIZONTAL)
				{
					w=homogeneousSize;
					h=parentHeight;
				}
					else
					{
						w=parentWidth;
						h=homogeneousSize;
					}
			}

		/* Set new allocation of child */
		childAllocation.x1=ceil(x);
		childAllocation.y1=ceil(y);
		childAllocation.x2=ceil(childAllocation.x1+w);
		childAllocation.y2=ceil(childAllocation.y1+h);
		clutter_actor_allocate(child, &childAllocation, inFlags);

		/* Set up for next child */
		if(priv->orientation==CLUTTER_ORIENTATION_HORIZONTAL) x+=(w+priv->spacing);
			else y+=(h+priv->spacing);
	}
}
示例#16
0
/* Get minimum and natural size of all visible children */
static void _xfdashboard_fill_box_layout_get_sizes_for_all(XfdashboardFillBoxLayout *self,
															ClutterContainer *inContainer,
															gfloat *outMinWidth,
															gfloat *outNaturalWidth,
															gfloat *outMinHeight,
															gfloat *outNaturalHeight)
{
	XfdashboardFillBoxLayoutPrivate		*priv;
	ClutterActor						*child;
	ClutterActorIter					iter;
	gint								numberChildren;
	gfloat								minWidth, naturalWidth;
	gfloat								minHeight, naturalHeight;
	gfloat								childMinWidth, childNaturalWidth;
	gfloat								childMinHeight, childNaturalHeight;
	ClutterActor						*parent;
	gfloat								parentWidth, parentHeight;
	gfloat								aspectRatio;

	g_return_if_fail(XFDASHBOARD_IS_FILL_BOX_LAYOUT(self));
	g_return_if_fail(CLUTTER_IS_CONTAINER(inContainer));
	g_return_if_fail(CLUTTER_IS_ACTOR(inContainer));

	priv=self->priv;

	/* Initialize return values */
	numberChildren=0;
	minWidth=naturalWidth=minHeight=naturalHeight=0.0f;

	/* If not homogeneous then iterate through all children and determine sizes ... */
	if(priv->isHomogeneous==FALSE)
	{
		/* Iterate through children and calculate sizes */
		clutter_actor_iter_init(&iter, CLUTTER_ACTOR(inContainer));
		while(clutter_actor_iter_next(&iter, &child))
		{
			/* Only get sizes of visible children */
			if(!clutter_actor_is_visible(child)) continue;

			/* Count visible children */
			numberChildren++;

			/* Determine sizes of visible child */
			clutter_actor_get_preferred_size(child,
												&childMinWidth, &childNaturalWidth,
												&childMinHeight, &childNaturalHeight);

			if(priv->orientation==CLUTTER_ORIENTATION_HORIZONTAL)
			{
				minWidth+=childMinWidth;
				naturalWidth+=childNaturalWidth;
				if(childMinHeight>minHeight) minHeight=childMinHeight;
				if(childNaturalHeight>naturalHeight) naturalHeight=childNaturalHeight;
			}
				else
				{
					minHeight+=childMinHeight;
					naturalHeight+=childNaturalHeight;
					if(childMinWidth>naturalWidth) minWidth=naturalWidth;
					if(childNaturalWidth>naturalHeight) naturalHeight=childNaturalWidth;
				}
		}
	}
		/* ... otherwise get largest minimum and natural size and add spacing */
		else
		{
			/* Get number of visible children and also largest minimum
			 * and natural size
			 */
			numberChildren=_xfdashboard_fill_box_layout_get_largest_sizes(self,
																			inContainer,
																			&childMinWidth, &childNaturalWidth,
																			&childMinHeight, &childNaturalHeight);

			/* Multiply largest sizes with number visible children */
			if(priv->orientation==CLUTTER_ORIENTATION_HORIZONTAL)
			{
				minWidth=(numberChildren*childMinWidth);
				naturalWidth=(numberChildren*childNaturalWidth);

				minHeight=childMinHeight;
				naturalHeight=childNaturalHeight;
			}
				else
				{
					minWidth=childMinWidth;
					naturalWidth=childNaturalWidth;

					minHeight=(numberChildren*childMinHeight);
					naturalHeight=(numberChildren*childNaturalHeight);
				}
		}

	/* Add spacing */
	if(numberChildren>0)
	{
		numberChildren--;
		if(priv->orientation==CLUTTER_ORIENTATION_HORIZONTAL)
		{
			minWidth+=numberChildren*priv->spacing;
			naturalWidth+=numberChildren*priv->spacing;
		}
			else
			{
				minHeight+=numberChildren*priv->spacing;
				naturalHeight+=numberChildren*priv->spacing;
			}
	}

	/* Depending on orientation set sizes to fit into parent actor */
	parent=clutter_actor_get_parent(CLUTTER_ACTOR(inContainer));
	if(parent)
	{
		aspectRatio=1.0f;

		clutter_actor_get_size(CLUTTER_ACTOR(parent), &parentWidth, &parentHeight);
		if(priv->orientation==CLUTTER_ORIENTATION_HORIZONTAL)
		{
			if(priv->keepAspect==TRUE)
			{
				aspectRatio=minWidth/minHeight;
				minHeight=parentHeight;
				minWidth=minHeight*aspectRatio;

				aspectRatio=naturalWidth/naturalHeight;
				naturalHeight=parentHeight;
				naturalWidth=naturalHeight*aspectRatio;
			}
				else
				{
					minHeight=parentHeight;
					naturalHeight=parentHeight;
				}
		}
			else
			{
				if(priv->keepAspect==TRUE)
				{
					aspectRatio=minHeight/minWidth;
					minWidth=parentWidth;
					minHeight=minWidth*aspectRatio;

					aspectRatio=naturalHeight/naturalWidth;
					naturalWidth=parentWidth;
					naturalHeight=naturalWidth*aspectRatio;
				}
					else
					{
						minWidth=parentWidth;
						naturalWidth=parentWidth;
					}
			}
	}

	/* Set return values */
	if(outMinWidth) *outMinWidth=minWidth;
	if(outNaturalWidth) *outNaturalWidth=naturalWidth;
	if(outMinHeight) *outMinHeight=minHeight;
	if(outNaturalHeight) *outNaturalHeight=naturalHeight;
}
示例#17
0
static void
st_scroll_view_allocate (ClutterActor          *actor,
                         const ClutterActorBox *box,
                         ClutterAllocationFlags flags)
{
  ClutterActorBox content_box, child_box;
  gfloat avail_width, avail_height, sb_width, sb_height;
  gboolean hscrollbar_visible, vscrollbar_visible;

  StScrollViewPrivate *priv = ST_SCROLL_VIEW (actor)->priv;
  StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (actor));

  clutter_actor_set_allocation (actor, box, flags);

  st_theme_node_get_content_box (theme_node, box, &content_box);

  avail_width = content_box.x2 - content_box.x1;
  avail_height = content_box.y2 - content_box.y1;

  if (clutter_actor_get_request_mode (actor) == CLUTTER_REQUEST_HEIGHT_FOR_WIDTH)
    {
      sb_width = get_scrollbar_width (ST_SCROLL_VIEW (actor), -1);
      sb_height = get_scrollbar_height (ST_SCROLL_VIEW (actor), sb_width);
    }
  else
    {
      sb_height = get_scrollbar_height (ST_SCROLL_VIEW (actor), -1);
      sb_width = get_scrollbar_width (ST_SCROLL_VIEW (actor), sb_height);
    }

  /* Determine what scrollbars are visible. The basic idea of the
   * handling of an automatic scrollbars is that we start off with the
   * assumption that we don't need any scrollbars, see if that works,
   * and if not add horizontal and vertical scrollbars until we are no
   * longer overflowing.
   */
  if (priv->child)
    {
      gfloat child_min_width;
      gfloat child_min_height;

      clutter_actor_get_preferred_width (priv->child, -1,
                                         &child_min_width, NULL);

      if (priv->vscrollbar_policy == GTK_POLICY_AUTOMATIC)
        {
          if (priv->hscrollbar_policy == GTK_POLICY_AUTOMATIC)
            {
              /* Pass one, try without a vertical scrollbar */
              clutter_actor_get_preferred_height (priv->child, avail_width, &child_min_height, NULL);
              vscrollbar_visible = child_min_height > avail_height;
              hscrollbar_visible = child_min_width > avail_width - (vscrollbar_visible ? sb_width : 0);
              vscrollbar_visible = child_min_height > avail_height - (hscrollbar_visible ? sb_height : 0);

              /* Pass two - if we needed a vertical scrollbar, get a new preferred height */
              if (vscrollbar_visible)
                {
                  clutter_actor_get_preferred_height (priv->child, MAX (avail_width - sb_width, 0),
                                                      &child_min_height, NULL);
                  hscrollbar_visible = child_min_width > avail_width - sb_width;
                }
            }
          else
            {
              hscrollbar_visible = priv->hscrollbar_policy != GTK_POLICY_NEVER;

              /* try without a vertical scrollbar */
              clutter_actor_get_preferred_height (priv->child, avail_width, &child_min_height, NULL);
              vscrollbar_visible = child_min_height > avail_height - (hscrollbar_visible ? sb_height : 0);
            }
        }
      else
        {
          vscrollbar_visible = priv->vscrollbar_policy != GTK_POLICY_NEVER;

          if (priv->hscrollbar_policy == GTK_POLICY_AUTOMATIC)
            hscrollbar_visible = child_min_width > avail_height - (vscrollbar_visible ? 0 : sb_width);
          else
            hscrollbar_visible = priv->hscrollbar_policy != GTK_POLICY_NEVER;
        }
    }
  else
    {
      hscrollbar_visible = priv->hscrollbar_policy != GTK_POLICY_NEVER;
      vscrollbar_visible = priv->vscrollbar_policy != GTK_POLICY_NEVER;
    }

  /* Whether or not we show the scrollbars, if the scrollbars are visible
   * actors, we need to give them some allocation, so we unconditionally
   * give them the "right" allocation; that might overlap the child when
   * the scrollbars are not visible, but it doesn't matter because we
   * don't include them in pick or paint.
   */

  /* Vertical scrollbar */
  if (clutter_actor_is_visible (priv->vscroll))
    {
      if (st_widget_get_direction (ST_WIDGET (actor)) == ST_TEXT_DIRECTION_RTL)
        {
          child_box.x1 = content_box.x1;
          child_box.x2 = content_box.x1 + sb_width;
        }
      else
        {
          child_box.x1 = content_box.x2 - sb_width;
          child_box.x2 = content_box.x2;
        }
      child_box.y1 = content_box.y1;
      child_box.y2 = content_box.y2 - (hscrollbar_visible ? sb_height : 0);

      clutter_actor_allocate (priv->vscroll, &child_box, flags);
    }

  /* Horizontal scrollbar */
  if (clutter_actor_is_visible (priv->hscroll))
    {
      if (st_widget_get_direction (ST_WIDGET (actor)) == ST_TEXT_DIRECTION_RTL)
        {
          child_box.x1 = content_box.x1 + (vscrollbar_visible ? sb_width : 0);
          child_box.x2 = content_box.x2;
        }
      else
        {
          child_box.x1 = content_box.x1;
          child_box.x2 = content_box.x2 - (vscrollbar_visible ? sb_width : 0);
        }
      child_box.y1 = content_box.y2 - sb_height;
      child_box.y2 = content_box.y2;

      clutter_actor_allocate (priv->hscroll, &child_box, flags);
    }

  /* Now fold visibility into the scrollbar sizes to simplify the rest
   * of the computations.
   */
  if (!hscrollbar_visible)
    sb_height = 0;
  if (!vscrollbar_visible)
    sb_width = 0;

  /* Child */
  if (st_widget_get_direction (ST_WIDGET (actor)) == ST_TEXT_DIRECTION_RTL)
    {
      child_box.x1 = content_box.x1 + sb_width;
      child_box.x2 = content_box.x2;
    }
  else
    {
      child_box.x1 = content_box.x1;
      child_box.x2 = content_box.x2 - sb_width;
    }
  child_box.y1 = content_box.y1;
  child_box.y2 = content_box.y2 - sb_height;

  if (priv->child)
    clutter_actor_allocate (priv->child, &child_box, flags);

  if (priv->hscrollbar_visible != hscrollbar_visible)
    {
      g_object_freeze_notify (G_OBJECT (actor));
      priv->hscrollbar_visible = hscrollbar_visible;
      g_object_notify (G_OBJECT (actor), "hscrollbar-visible");
      g_object_thaw_notify (G_OBJECT (actor));
    }

  if (priv->vscrollbar_visible != vscrollbar_visible)
    {
      g_object_freeze_notify (G_OBJECT (actor));
      priv->vscrollbar_visible = vscrollbar_visible;
      g_object_notify (G_OBJECT (actor), "vscrollbar-visible");
      g_object_thaw_notify (G_OBJECT (actor));
    }

}
/* Re-layout and allocate children of container we manage */
static void _xfdashboard_scaled_table_layout_allocate(ClutterLayoutManager *self,
														ClutterContainer *inContainer,
														const ClutterActorBox *inAllocation,
														ClutterAllocationFlags inFlags)
{
	XfdashboardScaledTableLayoutPrivate		*priv;
	gint									row, col;
	ClutterActor							*child;
	ClutterActorIter						iter;
	gfloat									cellWidth, cellHeight;
	gfloat									childWidth, childHeight;
	gfloat									scaledChildWidth, scaledChildHeight;
	gfloat									largestWidth, largestHeight;
	gfloat									scaleWidth, scaleHeight;
	gfloat									aspectRatio;
	gfloat									x, y;
	ClutterActorBox							childAllocation;

	g_return_if_fail(XFDASHBOARD_IS_SCALED_TABLE_LAYOUT(self));
	g_return_if_fail(CLUTTER_IS_CONTAINER(inContainer));

	priv=XFDASHBOARD_SCALED_TABLE_LAYOUT(self)->priv;

	/* Get size of container holding children to layout and
	 * determine size of a cell
	 */
	clutter_actor_get_size(CLUTTER_ACTOR(inContainer), &childWidth, &childHeight);

	cellWidth=childWidth-((priv->columns-1)*priv->columnSpacing);
	cellWidth=floor(cellWidth/priv->columns);

	cellHeight=childHeight-((priv->rows-1)*priv->rowSpacing);
	cellHeight=floor(cellHeight/priv->rows);

	/* Iterate through children and find largest one
	 * if relative scale was set
	 */
	largestWidth=largestHeight=0.0f;
	if(priv->relativeScale==TRUE)
	{
		gfloat								w, h;

		clutter_actor_iter_init(&iter, CLUTTER_ACTOR(inContainer));
		while(clutter_actor_iter_next(&iter, &child))
		{
			if(!clutter_actor_is_visible(child)) continue;

			clutter_actor_get_preferred_size(child, NULL, NULL, &w, &h);
			if(w>largestWidth) largestWidth=w;
			if(h>largestHeight) largestHeight=h;
		}
	}

	/* Iterate through child actors and set their new allocation */
	row=col=0;
	x=y=0.0f;
	clutter_actor_iter_init(&iter, CLUTTER_ACTOR(inContainer));
	while(clutter_actor_iter_next(&iter, &child))
	{
		if(!clutter_actor_is_visible(child)) continue;

		/* Get natural size of actor */
		clutter_actor_get_preferred_size(child, NULL, NULL, &childWidth, &childHeight);

		/* If either width or height is 0 then it is visually hidden and we
		 * skip expensive calculation. This also has the nice effect that
		 * do not perform invalid divisions by zero ;)
		 */
		if(childWidth>0.0f && childHeight>0.0f)
		{
			/* Get scale factor needed to apply to width and height.
			 * If no relative scaling should be performed the scale is always 1.0
			 * otherwise it is the scale factor for this actor to the largest one.
			 */
			if(priv->relativeScale==TRUE)
			{
				/* Get scale factors */
				scaleWidth=childWidth/largestWidth;
				scaleHeight=childHeight/largestHeight;
			}
				else scaleWidth=scaleHeight=1.0f;

			/* Get aspect ratio factor */
			aspectRatio=childHeight/childWidth;

			/* Calculate new size of child */
			scaledChildWidth=cellWidth*scaleWidth;
			scaledChildHeight=scaledChildWidth*aspectRatio;
			if(scaledChildHeight>cellHeight)
			{
				scaledChildHeight=cellHeight*scaleHeight;
				scaledChildWidth=scaledChildHeight/aspectRatio;
			}

			/* If upscaling should be prevent check if we are upscaling now */
			if(priv->preventUpscaling)
			{
				if(scaledChildWidth>childWidth)
				{
					scaledChildWidth=childWidth;
					scaledChildHeight=childWidth*aspectRatio;
				}

				if(scaledChildHeight>childHeight)
				{
					scaledChildHeight=childHeight;
					scaledChildWidth=childHeight/aspectRatio;
				}
			}
		}
			else
			{
				/* Visually hidden so do not allocate any space */
				scaledChildWidth=0.0f;
				scaledChildHeight=0.0f;
			}

		/* Set new allocation of child */
		childAllocation.x1=ceil(x+((cellWidth-scaledChildWidth)/2.0f));
		childAllocation.y1=ceil(y+((cellHeight-scaledChildHeight)/2.0f));
		childAllocation.x2=ceil(childAllocation.x1+scaledChildWidth);
		childAllocation.y2=ceil(childAllocation.y1+scaledChildHeight);
		clutter_actor_allocate(child, &childAllocation, inFlags);

		/* Set up for next child */
		col=(col+1) % priv->columns;
		if(col==0) row++;
		x=col*(cellWidth+priv->columnSpacing);
		y=row*(cellHeight+priv->rowSpacing);
	}
}
示例#19
0
static void
clutter_bin_layout_allocate (ClutterLayoutManager   *manager,
                             ClutterContainer       *container,
                             const ClutterActorBox  *allocation,
                             ClutterAllocationFlags  flags)
{
  gfloat allocation_x, allocation_y;
  gfloat available_w, available_h;
  ClutterActor *actor, *child;
  ClutterActorIter iter;

  clutter_actor_box_get_origin (allocation, &allocation_x, &allocation_y);
  clutter_actor_box_get_size (allocation, &available_w, &available_h);

  actor = CLUTTER_ACTOR (container);

  clutter_actor_iter_init (&iter, actor);
  while (clutter_actor_iter_next (&iter, &child))
    {
      ClutterLayoutMeta *meta;
      ClutterBinLayer *layer;
      ClutterActorBox child_alloc = { 0, };
      gdouble x_align, y_align;
      gboolean x_fill, y_fill, is_fixed_position_set;
      float fixed_x, fixed_y;

      if (!clutter_actor_is_visible (child))
        continue;

      meta = clutter_layout_manager_get_child_meta (manager,
                                                    container,
                                                    child);
      layer = CLUTTER_BIN_LAYER (meta);

      fixed_x = fixed_y = 0.f;
      g_object_get (child,
                    "fixed-position-set", &is_fixed_position_set,
                    "fixed-x", &fixed_x,
                    "fixed-y", &fixed_y,
                    NULL);

      /* XXX:2.0 - remove the FIXED alignment, and just use the fixed position
       * of the actor if one is set
       */
      if (is_fixed_position_set ||
          layer->x_align == CLUTTER_BIN_ALIGNMENT_FIXED)
	{
          if (is_fixed_position_set)
            child_alloc.x1 = fixed_x;
          else
            child_alloc.x1 = clutter_actor_get_x (child);
	}
      else
        child_alloc.x1 = allocation_x;

      if (is_fixed_position_set ||
          layer->y_align == CLUTTER_BIN_ALIGNMENT_FIXED)
	{
	  if (is_fixed_position_set)
            child_alloc.y1 = fixed_y;
          else
	    child_alloc.y1 = clutter_actor_get_y (child);
	}
      else
        child_alloc.y1 = allocation_y;

      child_alloc.x2 = allocation_x + available_w;
      child_alloc.y2 = allocation_y + available_h;

      if (clutter_actor_needs_expand (child, CLUTTER_ORIENTATION_HORIZONTAL))
        {
          ClutterActorAlign align;

          align = clutter_actor_get_x_align (child);
          x_fill = align == CLUTTER_ACTOR_ALIGN_FILL;
          x_align = get_actor_align_factor (align);
        }
      else
        {
          ClutterTextDirection text_dir;

          x_fill = (layer->x_align == CLUTTER_BIN_ALIGNMENT_FILL);

          text_dir = clutter_actor_get_text_direction (child);

          if (!is_fixed_position_set)
            x_align = get_bin_alignment_factor (layer->x_align, text_dir);
          else
            x_align = 0.0;
        }

      if (clutter_actor_needs_expand (child, CLUTTER_ORIENTATION_VERTICAL))
        {
          ClutterActorAlign align;

          align = clutter_actor_get_y_align (child);
          y_fill = align == CLUTTER_ACTOR_ALIGN_FILL;
          y_align = get_actor_align_factor (align);
        }
      else
        {
          y_fill = (layer->y_align == CLUTTER_BIN_ALIGNMENT_FILL);

          if (!is_fixed_position_set)
            y_align = get_bin_alignment_factor (layer->y_align,
                                                CLUTTER_TEXT_DIRECTION_LTR);
          else
            y_align = 0.0;
        }

      clutter_actor_allocate_align_fill (child, &child_alloc,
                                         x_align, y_align,
                                         x_fill, y_fill,
                                         flags);
    }
}