void opt_show_add_slide (OptShow *self, OptSlide *slide) { ClutterActor *bg, *stage; self->priv->slides = g_list_append(self->priv->slides, slide); self->priv->num_slides++; stage = clutter_stage_get_default(); bg = CLUTTER_ACTOR(opt_slide_get_background_texture (slide)); if (bg == NULL) bg = clutter_clone_new(self->priv->bg); clutter_actor_set_size (bg, clutter_actor_get_width (stage), clutter_actor_get_height (stage)); clutter_group_add (CLUTTER_GROUP(slide), bg); clutter_actor_lower_bottom(bg); clutter_actor_show(bg); opt_menu_add_slide (self->priv->menu, slide); }
void gnome_app_actor_add_background (ClutterActor *actor, gchar *filename) { ClutterActor *texture; ClutterActor *parent; GError *error; gfloat width, height; gfloat x, y; error = NULL; texture = clutter_texture_new_from_file (filename, &error); clutter_actor_set_opacity (texture, 128); if (error) { g_error ("Error in add background: %s\n", error->message); g_error_free (error); return; } clutter_actor_get_size (actor, &width, &height); clutter_actor_set_size (texture, width, height); if (CLUTTER_IS_CONTAINER (actor)) { clutter_container_add_actor (CLUTTER_CONTAINER (actor), texture); clutter_actor_set_position (texture, 0, 0); } else { parent = clutter_actor_get_parent (actor); clutter_container_add_actor (CLUTTER_CONTAINER (parent), texture); clutter_actor_get_position (actor, &x, &y); clutter_actor_set_position (texture, x, y); } /*This make it real background ... * TODO: how about both par/child actor with background */ clutter_actor_lower_bottom (texture); }
static void page_transition_frame_cb (OptTransition *trans, gint frame_num, gpointer data) { OptSlide *from, *to; ClutterActor *stage; ClutterColor color = { 0x22, 0x22, 0x22, 0xff }; OptTransitionPrivate *priv; gint mult, n_frames; priv = trans->priv; from = opt_transition_get_from (trans); to = opt_transition_get_to (trans); stage = clutter_stage_get_default(); clutter_actor_show_all (CLUTTER_ACTOR(to)); mult = priv->direction ? -1 : 1; n_frames = clutter_timeline_get_n_frames (CLUTTER_TIMELINE(trans)); if (frame_num > n_frames/2) { /* Fix Z ordering */ clutter_actor_lower_bottom (CLUTTER_ACTOR(from)); } clutter_stage_set_color (CLUTTER_STAGE(stage), &color); clutter_actor_set_rotation (CLUTTER_ACTOR(from), CLUTTER_Y_AXIS, - (float)frame_num * 2 * mult, CLUTTER_STAGE_WIDTH()*3/2, 0, -1 * (CLUTTER_STAGE_WIDTH()/2)); clutter_actor_set_rotation (CLUTTER_ACTOR(to), CLUTTER_Y_AXIS, (mult * 60) - (frame_num * 2 * mult), CLUTTER_STAGE_WIDTH()*3/2, 0, -1 * (CLUTTER_STAGE_WIDTH()/2)); }
static int mp_constructor(TPMediaPlayer * mp) { static int init=0; if (!init) { init=1; gst_init(NULL,NULL); } ClutterActor * video_texture=clutter_gst_video_texture_new(); if (!video_texture) { g_warning("FAILED TO CREATE CLUTTER GST VIDEO TEXTURE"); return TP_MEDIAPLAYER_ERROR_NO_MEDIAPLAYER; } // We own it g_object_ref_sink(G_OBJECT(video_texture)); // Get the stage, size the video texture and add it to the stage clutter_actor_hide(video_texture); ClutterActor * stage=clutter_stage_get_default(); gfloat width,height; clutter_actor_get_size(stage,&width,&height); clutter_actor_set_size(video_texture,width,height); clutter_actor_set_position(video_texture,0,0); clutter_container_add_actor(CLUTTER_CONTAINER(stage),video_texture); clutter_actor_lower_bottom(video_texture); g_signal_connect( stage , "notify::allocation" , ( GCallback ) stage_allocation_notify , video_texture ); // Connect signals g_signal_connect(video_texture,"eos",G_CALLBACK(mp_end_of_stream),mp); g_signal_connect(video_texture,"error",G_CALLBACK(mp_error),mp); // We use gmalloc0 to zero out the whole structure UserData * user_data=(UserData*) g_malloc0(sizeof(UserData)); user_data->vt=video_texture; mp->user_data=user_data; mp->destroy=mp_destroy; mp->load=mp_load; mp->reset=mp_reset; mp->play=mp_play; mp->seek=mp_seek; mp->pause=mp_pause; mp->set_playback_rate=mp_set_playback_rate; mp->get_position=mp_get_position; mp->get_duration=mp_get_duration; mp->get_buffered_duration=mp_get_buffered_duration; mp->get_video_size=mp_get_video_size; mp->get_viewport_geometry=mp_get_viewport_geometry; mp->set_viewport_geometry=mp_set_viewport_geometry; mp->get_media_type=mp_get_media_type; mp->get_audio_volume=mp_get_audio_volume; mp->set_audio_volume=mp_set_audio_volume; mp->get_audio_mute=mp_get_audio_mute; mp->set_audio_mute=mp_set_audio_mute; mp->play_sound=mp_play_sound; mp->get_viewport_texture=mp_get_viewport_texture; return 0; }
G_MODULE_EXPORT int test_bin_layout_main (int argc, char *argv[]) { ClutterActor *stage, *box, *rect; ClutterLayoutManager *layout; ClutterColor stage_color = { 0xe0, 0xf2, 0xfc, 0xff }; ClutterColor bg_color = { 0xcc, 0xcc, 0xcc, 0x99 }; ClutterColor *color; clutter_init (&argc, &argv); stage = clutter_stage_get_default (); clutter_stage_set_title (CLUTTER_STAGE (stage), "Box test"); clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color); clutter_actor_set_size (stage, 640, 480); layout = clutter_bin_layout_new (CLUTTER_BIN_ALIGNMENT_CENTER, CLUTTER_BIN_ALIGNMENT_CENTER); box = clutter_box_new (layout); clutter_container_add_actor (CLUTTER_CONTAINER (stage), box); clutter_actor_set_anchor_point_from_gravity (box, CLUTTER_GRAVITY_CENTER); clutter_actor_set_position (box, 320, 240); clutter_actor_set_reactive (box, TRUE); clutter_actor_set_name (box, "box"); rect = make_background (&bg_color, 200, 200); /* first method: use clutter_box_pack() */ clutter_box_pack (CLUTTER_BOX (box), rect, "x-align", CLUTTER_BIN_ALIGNMENT_FILL, "y-align", CLUTTER_BIN_ALIGNMENT_FILL, NULL); clutter_actor_lower_bottom (rect); clutter_actor_set_name (rect, "background"); { ClutterActor *tex; GError *error; gchar *file; error = NULL; file = g_build_filename (TESTS_DATADIR, "redhand.png", NULL); tex = clutter_texture_new_from_file (file, &error); if (error) g_error ("Unable to create texture: %s", error->message); clutter_texture_set_keep_aspect_ratio (CLUTTER_TEXTURE (tex), TRUE); /* second method: use clutter_bin_layout_add() */ clutter_bin_layout_add (CLUTTER_BIN_LAYOUT (layout), tex, CLUTTER_BIN_ALIGNMENT_CENTER, CLUTTER_BIN_ALIGNMENT_CENTER); clutter_actor_raise (tex, rect); clutter_actor_set_width (tex, 175); clutter_actor_set_name (tex, "texture"); g_free (file); } color = clutter_color_new (g_random_int_range (0, 255), g_random_int_range (0, 255), g_random_int_range (0, 255), 224); rect = clutter_rectangle_new_with_color (color); /* third method: container_add() and set_alignment() */ clutter_container_add_actor (CLUTTER_CONTAINER (box), rect); clutter_bin_layout_set_alignment (CLUTTER_BIN_LAYOUT (layout), rect, CLUTTER_BIN_ALIGNMENT_END, CLUTTER_BIN_ALIGNMENT_END); clutter_actor_set_size (rect, 50, 50); clutter_actor_set_opacity (rect, 0); clutter_actor_raise_top (rect); clutter_actor_set_name (rect, "emblem"); g_signal_connect (box, "enter-event", G_CALLBACK (on_box_enter), rect); g_signal_connect (box, "leave-event", G_CALLBACK (on_box_leave), rect); clutter_actor_show_all (stage); clutter_main (); clutter_color_free (color); return EXIT_SUCCESS; }
IO_METHOD(IoClutterActor, lowerToBottom) { clutter_actor_lower_bottom(IOCACTOR(self)); return self; }
static void load_controls (UserInterface * ui) { // Check icon files exist gchar *vid_panel_png; gchar *icon_files[6]; gchar *duration_str; gint c; ClutterColor control_color1 = { 0x12, 0x12, 0x12, 0xff }; ClutterColor control_color2 = { 0xcc, 0xcc, 0xcc, 0xff }; ClutterLayoutManager *controls_layout; ClutterLayoutManager *main_box_layout; ClutterLayoutManager *info_box_layout; ClutterLayoutManager *bottom_box_layout; ClutterLayoutManager *volume_box_layout; ClutterLayoutManager *seek_box_layout; ClutterLayoutManager *vol_int_box_layout; ClutterActor *seek_box; ClutterActor *bottom_box; ClutterActor *vol_int_box; GError *error = NULL; vid_panel_png = g_strdup_printf ("%s%s", SNAPPY_DATA_DIR, "/vid-panel.png"); ui->play_png = g_strdup_printf ("%s%s", SNAPPY_DATA_DIR, "/media-actions-start.png"); ui->pause_png = g_strdup_printf ("%s%s", SNAPPY_DATA_DIR, "/media-actions-pause.png"); ui->volume_low_png = g_strdup_printf ("%s%s", SNAPPY_DATA_DIR, "/audio-volume-low.png"); ui->volume_high_png = g_strdup_printf ("%s%s", SNAPPY_DATA_DIR, "/audio-volume-high.png"); ui->segment_png = g_strdup_printf ("%s%s", SNAPPY_DATA_DIR, "/media-actions-segment-point.png"); icon_files[0] = vid_panel_png; icon_files[1] = ui->play_png; icon_files[2] = ui->pause_png; icon_files[3] = ui->volume_low_png; icon_files[4] = ui->volume_high_png; icon_files[5] = ui->segment_png; for (c = 0; c < 6; c++) { if (!g_file_test (icon_files[c], G_FILE_TEST_EXISTS)) { g_print ("Icon file doesn't exist, are you sure you have " " installed snappy correctly?\nThis file needed is: %s\n", icon_files[c]); } } // Controls layout management controls_layout = clutter_bin_layout_new (CLUTTER_BIN_ALIGNMENT_FIXED, CLUTTER_BIN_ALIGNMENT_FIXED); ui->control_box = clutter_box_new (controls_layout); // Controls background ui->control_bg = clutter_texture_new_from_file (vid_panel_png, &error); if (!ui->control_bg && error) g_debug ("Clutter error: %s\n", error->message); if (error) { g_error_free (error); error = NULL; } g_free (vid_panel_png); clutter_container_add_actor (CLUTTER_CONTAINER (ui->control_box), ui->control_bg); // Controls play toggle main_box_layout = clutter_box_layout_new (); clutter_box_layout_set_vertical (CLUTTER_BOX_LAYOUT (main_box_layout), FALSE); ui->main_box = clutter_box_new (main_box_layout); ui->control_play_toggle = clutter_texture_new_from_file (ui->pause_png, &error); if (!ui->control_play_toggle && error) g_debug ("Clutter error: %s\n", error->message); if (error) { g_error_free (error); error = NULL; } clutter_box_layout_pack (CLUTTER_BOX_LAYOUT (main_box_layout), ui->control_play_toggle, FALSE, /* expand */ FALSE, /* x-fill */ FALSE, /* y-fill */ CLUTTER_BOX_ALIGNMENT_START, /* x-align */ CLUTTER_BOX_ALIGNMENT_CENTER); /* y-align */ clutter_container_add_actor (CLUTTER_CONTAINER (ui->control_box), ui->main_box); g_assert (ui->control_bg && ui->control_play_toggle); // Controls title info_box_layout = clutter_box_layout_new (); clutter_box_layout_set_vertical (CLUTTER_BOX_LAYOUT (info_box_layout), TRUE); ui->info_box = clutter_box_new (info_box_layout); ui->control_title = clutter_text_new_full ("Sans 32px", cut_long_filename (ui->filename, ui->title_length), &control_color1); clutter_text_set_max_length (CLUTTER_TEXT (ui->control_title), ui->title_length); clutter_box_layout_pack (CLUTTER_BOX_LAYOUT (info_box_layout), ui->control_title, TRUE, /* expand */ FALSE, /* x-fill */ FALSE, /* y-fill */ CLUTTER_BOX_ALIGNMENT_CENTER, /* x-align */ CLUTTER_BOX_ALIGNMENT_START); /* y-align */ // Controls seek seek_box_layout = clutter_bin_layout_new (CLUTTER_BIN_ALIGNMENT_FIXED, CLUTTER_BIN_ALIGNMENT_FIXED); seek_box = clutter_box_new (seek_box_layout); // In point ui->in_point = clutter_texture_new_from_file (ui->segment_png, &error); if (!ui->in_point && error) g_debug ("Clutter error: %s\n", error->message); if (error) { g_error_free (error); error = NULL; } clutter_container_add_actor (CLUTTER_CONTAINER (seek_box), ui->in_point); // background box rectangle shows as the border ui->control_seek1 = clutter_rectangle_new_with_color (&control_color1); clutter_container_add_actor (CLUTTER_CONTAINER (seek_box), ui->control_seek1); // smaller background rectangle inside seek1 to create a border ui->control_seek2 = clutter_rectangle_new_with_color (&control_color2); clutter_container_add_actor (CLUTTER_CONTAINER (seek_box), ui->control_seek2); // progress rectangle ui->control_seekbar = clutter_rectangle_new_with_color (&control_color1); clutter_container_add_actor (CLUTTER_CONTAINER (seek_box), ui->control_seekbar); clutter_box_layout_pack (CLUTTER_BOX_LAYOUT (info_box_layout), seek_box, TRUE, /* expand */ FALSE, /* x-fill */ FALSE, /* y-fill */ CLUTTER_BOX_ALIGNMENT_CENTER, /* x-align */ CLUTTER_BOX_ALIGNMENT_CENTER); /* y-align */ // Out point ui->out_point = clutter_texture_new_from_file (ui->segment_png, &error); if (!ui->out_point && error) g_debug ("Clutter error: %s\n", error->message); if (error) { g_error_free (error); error = NULL; } clutter_container_add_actor (CLUTTER_CONTAINER (seek_box), ui->out_point); // Controls bottom box bottom_box_layout = clutter_box_layout_new (); clutter_box_layout_set_vertical (CLUTTER_BOX_LAYOUT (bottom_box_layout), FALSE); bottom_box = clutter_box_new (bottom_box_layout); // Controls volume box volume_box_layout = clutter_box_layout_new (); clutter_box_layout_set_vertical (CLUTTER_BOX_LAYOUT (volume_box_layout), FALSE); clutter_box_layout_set_spacing (CLUTTER_BOX_LAYOUT (volume_box_layout), 0); ui->volume_box = clutter_box_new (volume_box_layout); clutter_box_pack (CLUTTER_BOX (bottom_box), ui->volume_box, "x-align", CLUTTER_BOX_ALIGNMENT_START, "expand", TRUE, NULL); // Controls volume low ui->volume_low = clutter_texture_new_from_file (ui->volume_low_png, &error); if (!ui->volume_low && error) g_debug ("Clutter error: %s\n", error->message); if (error) { g_error_free (error); error = NULL; } clutter_box_pack (CLUTTER_BOX (ui->volume_box), ui->volume_low, "x-align", CLUTTER_BOX_ALIGNMENT_START, NULL); // Controls volume intensity vol_int_box_layout = clutter_bin_layout_new (CLUTTER_BIN_ALIGNMENT_FIXED, CLUTTER_BIN_ALIGNMENT_FIXED); vol_int_box = clutter_box_new (vol_int_box_layout); ui->vol_int_bg = clutter_rectangle_new_with_color (&control_color1); clutter_container_add_actor (CLUTTER_CONTAINER (vol_int_box), ui->vol_int_bg); ui->vol_int = clutter_rectangle_new_with_color (&control_color1); clutter_container_add_actor (CLUTTER_CONTAINER (vol_int_box), ui->vol_int); clutter_box_pack (CLUTTER_BOX (ui->volume_box), vol_int_box, "x-fill", FALSE, "y-fill", FALSE, "y-align", CLUTTER_BOX_ALIGNMENT_CENTER, NULL); // Controls volume high ui->volume_high = clutter_texture_new_from_file (ui->volume_high_png, &error); if (!ui->volume_high && error) g_debug ("Clutter error: %s\n", error->message); if (error) { g_error_free (error); error = NULL; } clutter_box_pack (CLUTTER_BOX (ui->volume_box), ui->volume_high, "x-align", CLUTTER_BOX_ALIGNMENT_END, NULL); // Controls position text duration_str = g_strdup_printf (" 0:00:00/%s", ui->duration_str); ui->control_pos = clutter_text_new_full ("Sans 22px", duration_str, &control_color1); clutter_box_pack (CLUTTER_BOX (bottom_box), ui->control_pos, "x-align", CLUTTER_BOX_ALIGNMENT_END, "expand", TRUE, NULL); clutter_box_layout_pack (CLUTTER_BOX_LAYOUT (info_box_layout), bottom_box, TRUE, /* expand */ FALSE, /* x-fill */ FALSE, /* y-fill */ CLUTTER_BOX_ALIGNMENT_CENTER, /* x-align */ CLUTTER_BOX_ALIGNMENT_END); /* y-align */ clutter_box_layout_pack (CLUTTER_BOX_LAYOUT (main_box_layout), ui->info_box, FALSE, /* expand */ TRUE, /* x-fill */ FALSE, /* y-fill */ CLUTTER_BOX_ALIGNMENT_END, /* x-align */ CLUTTER_BOX_ALIGNMENT_CENTER); /* y-align */ clutter_actor_lower_bottom (ui->control_bg); size_change (CLUTTER_STAGE (ui->stage), ui); }
void opt_show_step (OptShow *self, gint step) { OptSlide *from, *to; OptShowPrivate *priv; OptTransition *trans; ClutterActor *stage; priv = self->priv; /* transition already running */ if (priv->trans_signal_id != 0) return; stage = clutter_stage_get_default(); from = g_list_nth_data (priv->slides, priv->current_slide_num); to = g_list_nth_data (priv->slides, priv->current_slide_num + step); if (from == NULL) from = priv->slides->data; /* Nowhere to go */ if (to == NULL) return; /* Add next slide to stage */ clutter_group_add (CLUTTER_GROUP(stage), CLUTTER_ACTOR(to)); trans = opt_slide_get_transition ( step < 0 ? to : from); /* * Make sure any textures are loaded before the transitions is started . */ clutter_container_foreach (CLUTTER_CONTAINER (to), (ClutterCallback)clutter_actor_realize, NULL); if (trans != NULL) { if (step < 0) opt_transition_set_direction (trans, OPT_TRANSITION_BACKWARD); else opt_transition_set_direction (trans, OPT_TRANSITION_FORWARD); /* Set up transition and start it */ opt_transition_set_to (trans, to); opt_transition_set_from (trans, from); priv->trans_signal_id = g_signal_connect (trans, "completed", G_CALLBACK (transition_completed_cb), self); /* lower it out of view */ clutter_actor_lower_bottom (CLUTTER_ACTOR(to)); clutter_timeline_start (CLUTTER_TIMELINE(trans)); } else { /* No transition just hide current slide*/ clutter_group_remove (CLUTTER_GROUP(stage), CLUTTER_ACTOR(from)); clutter_actor_hide_all (CLUTTER_ACTOR(from)); } /* Advance */ priv->current_slide_num += step; priv->current_slide_num = CLAMP(priv->current_slide_num, 0, priv->num_slides-1); if (CLUTTER_ACTOR_IS_VISIBLE (CLUTTER_ACTOR (priv->menu))) opt_menu_popdown (priv->menu); opt_menu_set_current_slide (priv->menu, priv->current_slide_num); }
static void mnp_world_clock_construct (MnpWorldClock *world_clock) { ClutterActor *entry, *box, *stage; MxBoxLayout *table = (MxBoxLayout *)world_clock; gfloat width, height; MnpWorldClockPrivate *priv = GET_PRIVATE (world_clock); stage = priv->stage; priv->location_tile = FALSE; mx_box_layout_set_orientation ((MxBoxLayout *)world_clock, MX_ORIENTATION_VERTICAL); mx_box_layout_set_spacing ((MxBoxLayout *)world_clock, 0); clutter_actor_set_name (CLUTTER_ACTOR(world_clock), "TimePane"); construct_heading_and_top_area (world_clock); priv->completion_timeout = 0; /* Search Entry */ box = mx_box_layout_new (); mx_box_layout_set_enable_animations ((MxBoxLayout *)box, TRUE); mx_box_layout_set_orientation ((MxBoxLayout *)box, MX_ORIENTATION_HORIZONTAL); mx_box_layout_set_spacing ((MxBoxLayout *)box, 4); priv->entry_box = box; mx_stylable_set_style_class (MX_STYLABLE(box), "ZoneSearchEntryBox"); entry = mx_entry_new (); mx_stylable_set_style_class (MX_STYLABLE (entry), "ZoneSearchEntry"); priv->search_location = (MxEntry *)entry; mx_entry_set_hint_text (MX_ENTRY (entry), _("Enter a country or city")); mx_entry_set_secondary_icon_from_file (MX_ENTRY (entry), THEMEDIR"/edit-clear.png"); g_signal_connect (entry, "secondary-icon-clicked", G_CALLBACK (clear_btn_clicked_cb), world_clock); g_signal_connect (G_OBJECT (entry), "notify::text", G_CALLBACK (text_changed_cb), world_clock); clutter_actor_get_size (entry, &width, &height); clutter_actor_set_size (entry, width+10, -1); mx_box_layout_add_actor ((MxBoxLayout *)box, entry, 0); clutter_container_child_set (CLUTTER_CONTAINER (box), entry, "expand", FALSE, "y-fill", FALSE, "x-fill", FALSE, "y-align", MX_ALIGN_MIDDLE, "x-align", MX_ALIGN_START, NULL); priv->add_location = mx_button_new (); mx_button_set_label ((MxButton *)priv->add_location, _("Add")); mx_stylable_set_style_class (MX_STYLABLE(priv->add_location), "ZoneSearchEntryAddButton"); /* mx_box_layout_add_actor ((MxBoxLayout *)box, priv->add_location, 1); */ /* g_signal_connect (priv->add_location, "clicked", G_CALLBACK (add_location_clicked_cb), world_clock); */ /*clutter_container_child_set (CLUTTER_CONTAINER (box), priv->add_location, "expand", FALSE, "y-fill", FALSE, "y-align", MX_ALIGN_MIDDLE, NULL);*/ mx_box_layout_add_actor (MX_BOX_LAYOUT(priv->widget_box), box, -1); clutter_container_child_set (CLUTTER_CONTAINER (priv->widget_box), box, "expand", FALSE, "y-fill", FALSE, "x-fill", FALSE, "x-align", MX_ALIGN_START, NULL); /* Prep GeoClue */ priv->geo_position = geoclue_position_new ("org.freedesktop.Geoclue.Providers.Hostip", "/org/freedesktop/Geoclue/Providers/Hostip"); priv->geo_geocode = geoclue_geocode_new ("org.freedesktop.Geoclue.Providers.Yahoo", "/org/freedesktop/Geoclue/Providers/Yahoo"); priv->geo_reverse_geocode = geoclue_reverse_geocode_new ("org.freedesktop.Geoclue.Providers.Nominatim", "/org/freedesktop/Geoclue/Providers/Nominatim"); geoclue_position_get_position_async (priv->geo_position, mnp_wc_get_position_cb, world_clock); /* Clock Area */ priv->area = mnp_clock_area_new (); g_signal_connect (priv->area, "time-changed", G_CALLBACK(time_changed), world_clock); clutter_actor_set_size ((ClutterActor *)priv->area, 300, -1); clutter_actor_set_reactive ((ClutterActor *)priv->area, TRUE); clutter_actor_set_name ((ClutterActor *)priv->area, "WorldClockArea"); clutter_container_add_actor ((ClutterContainer *)stage, (ClutterActor *)priv->area); clutter_actor_lower_bottom ((ClutterActor *)priv->area); mx_droppable_enable ((MxDroppable *)priv->area); g_object_ref ((GObject *)priv->area); clutter_container_remove_actor ((ClutterContainer *)stage, (ClutterActor *)priv->area); mx_box_layout_add_actor ((MxBoxLayout *) table, (ClutterActor *)priv->area, -1); clutter_container_child_set (CLUTTER_CONTAINER (table), (ClutterActor *)priv->area, "expand", TRUE, "y-fill", TRUE, "x-fill", TRUE, NULL); priv->zones = mnp_load_zones (); mnp_clock_area_refresh_time (priv->area, TRUE); mnp_clock_area_set_zone_remove_cb (priv->area, (ZoneRemovedFunc) zone_removed_cb, (gpointer)world_clock); mnp_clock_area_set_zone_reordered_cb (priv->area, (ClockZoneReorderedFunc) zone_reordered_cb, (gpointer)world_clock); if (priv->zones->len) { int i=0; for (i=0; i<priv->zones->len; i++) { MnpZoneLocation *loc = (MnpZoneLocation *)priv->zones->pdata[i]; loc->local = FALSE; MnpClockTile *tile = mnp_clock_tile_new (loc, mnp_clock_area_get_time(priv->area), FALSE); mnp_clock_area_add_tile (priv->area, tile); } if (priv->zones->len >= 4) clutter_actor_hide (priv->entry_box); } /* div = clutter_texture_new_from_file (SINGLE_DIV_LINE, NULL); mx_box_layout_add_actor (MX_BOX_LAYOUT(world_clock), div, -1); */ box = mx_box_layout_new (); clutter_actor_set_name (box, "DateTimeLauncherBox"); priv->launcher_box = box; mx_box_layout_set_orientation ((MxBoxLayout *)box, MX_ORIENTATION_VERTICAL); mx_box_layout_set_spacing ((MxBoxLayout *)box, 6); priv->launcher = mx_button_new (); mx_button_set_label ((MxButton *) priv->launcher, _("Set Time & Date")); mx_stylable_set_style_class (MX_STYLABLE(priv->launcher), "DateTimeLauncherButton"); mx_box_layout_add_actor ((MxBoxLayout *)box, priv->launcher, -1); clutter_container_child_set (CLUTTER_CONTAINER (box), (ClutterActor *)priv->launcher, "expand", FALSE, "y-fill", FALSE, "x-fill", FALSE, "x-align", MX_ALIGN_END, NULL); mx_box_layout_add_actor ((MxBoxLayout *)world_clock, box, -1); }
/* The marker is drawn with cairo. It is composed of 1 static filled circle * and 1 stroked circle animated as an echo. */ static ClutterActor * create_marker () { ClutterActor *marker; ClutterActor *bg; ClutterTimeline *timeline; cairo_t *cr; /* Create the marker */ marker = champlain_custom_marker_new (); /* Static filled circle ----------------------------------------------- */ bg = clutter_cairo_texture_new (MARKER_SIZE, MARKER_SIZE); cr = clutter_cairo_texture_create (CLUTTER_CAIRO_TEXTURE (bg)); cairo_set_operator (cr, CAIRO_OPERATOR_CLEAR); cairo_paint(cr); cairo_set_operator (cr, CAIRO_OPERATOR_OVER); /* Draw the circle */ cairo_set_source_rgb (cr, 0, 0, 0); cairo_arc (cr, MARKER_SIZE / 2.0, MARKER_SIZE / 2.0, MARKER_SIZE / 2.0, 0, 2 * M_PI); cairo_close_path (cr); /* Fill the circle */ cairo_set_source_rgba (cr, 0.1, 0.1, 0.9, 1.0); cairo_fill (cr); cairo_destroy (cr); /* Add the circle to the marker */ clutter_container_add_actor (CLUTTER_CONTAINER (marker), bg); clutter_actor_set_anchor_point_from_gravity (bg, CLUTTER_GRAVITY_CENTER); clutter_actor_set_position (bg, 0, 0); /* Echo circle -------------------------------------------------------- */ bg = clutter_cairo_texture_new (2 * MARKER_SIZE, 2 * MARKER_SIZE); cr = clutter_cairo_texture_create (CLUTTER_CAIRO_TEXTURE (bg)); /* Draw the circle */ cairo_set_source_rgb (cr, 0, 0, 0); cairo_arc (cr, MARKER_SIZE, MARKER_SIZE, 0.9 * MARKER_SIZE, 0, 2 * M_PI); cairo_close_path (cr); /* Stroke the circle */ cairo_set_line_width (cr, 2.0); cairo_set_source_rgba (cr, 0.1, 0.1, 0.7, 1.0); cairo_stroke (cr); cairo_destroy (cr); /* Add the circle to the marker */ clutter_container_add_actor (CLUTTER_CONTAINER (marker), bg); clutter_actor_lower_bottom (bg); /* Ensure it is under the previous circle */ clutter_actor_set_position (bg, 0, 0); clutter_actor_set_anchor_point_from_gravity (bg, CLUTTER_GRAVITY_CENTER); /* Animate the echo circle */ timeline = clutter_timeline_new (1000); clutter_timeline_set_loop (timeline, TRUE); clutter_actor_set_opacity (CLUTTER_ACTOR (bg), 255); clutter_actor_set_scale (CLUTTER_ACTOR (bg), 0.5, 0.5); clutter_actor_animate_with_timeline (CLUTTER_ACTOR (bg), CLUTTER_EASE_OUT_SINE, timeline, "opacity", 0, "scale-x", 2.0, "scale-y", 2.0, NULL); clutter_timeline_start (timeline); return marker; }
static void sync_actor_stacking (MetaCompScreen *info) { GList *children; GList *tmp; GList *old; gboolean reordered; /* NB: The first entries in the lists are stacked the lowest */ /* Restacking will trigger full screen redraws, so it's worth a * little effort to make sure we actually need to restack before * we go ahead and do it */ children = clutter_container_get_children (CLUTTER_CONTAINER (info->window_group)); reordered = FALSE; old = children; /* We allow for actors in the window group other than the actors we * know about, but it's up to a plugin to try and keep them stacked correctly * (we really need extra API to make that reliable.) */ /* Of the actors we know, the bottom actor should be the background actor */ while (old && old->data != info->background_actor && !META_IS_WINDOW_ACTOR (old->data)) old = old->next; if (old == NULL || old->data != info->background_actor) { reordered = TRUE; goto done_with_check; } /* Then the window actors should follow in sequence */ old = old->next; for (tmp = info->windows; tmp != NULL; tmp = tmp->next) { while (old && !META_IS_WINDOW_ACTOR (old->data)) old = old->next; /* old == NULL: someone reparented a window out of the window group, * order undefined, always restack */ if (old == NULL || old->data != tmp->data) { reordered = TRUE; goto done_with_check; } old = old->next; } done_with_check: g_list_free (children); if (!reordered) return; for (tmp = g_list_last (info->windows); tmp != NULL; tmp = tmp->prev) { MetaWindowActor *window_actor = tmp->data; clutter_actor_lower_bottom (CLUTTER_ACTOR (window_actor)); } clutter_actor_lower_bottom (info->background_actor); }