示例#1
0
static void prepare_workspace_content(MosesOverview *self, MetaWorkspace *ws)
{
    MosesOverviewPrivate* priv = self->priv;
    GList* l = meta_workspace_list_windows(ws);
    if (!priv->clones) { priv->clones = g_ptr_array_new(); }

    while (l) {
        MetaWindow* win = l->data;
        MetaWindowActor* win_actor = META_WINDOW_ACTOR(meta_window_get_compositor_private(win));

        if (meta_window_get_window_type(win) == META_WINDOW_DESKTOP) {
            g_debug("%s: got desktop actor", __func__);
            priv->background_actor = clutter_clone_new(CLUTTER_ACTOR(win_actor));

        } else if (meta_window_get_window_type(win) == META_WINDOW_NORMAL &&
                !meta_window_is_hidden(win)) {
            ClutterActor* clone = clutter_clone_new(CLUTTER_ACTOR(win_actor));
            clutter_actor_set_reactive(clone, TRUE);

            float x = 0.0, y = 0.0;
            clutter_actor_get_position(CLUTTER_ACTOR(win_actor), &x, &y);
            clutter_actor_set_position(clone, x, y);

            clutter_actor_hide(CLUTTER_ACTOR(win_actor));

            g_ptr_array_add(priv->clones, clone);
            clutter_actor_add_child(CLUTTER_ACTOR(self), clone);

            g_object_connect(clone,
                    "signal::transitions-completed", G_CALLBACK(on_effect_complete), self,
                    "signal::button-press-event", on_thumb_button_press, self,
                    "signal::enter-event", on_thumb_enter, self,
                    "signal::leave-event", on_thumb_leave, self,
                    NULL);
        }

        l = l->next;
    }

    ClutterColor clr = CLUTTER_COLOR_INIT(0xff, 0xff, 0xff, 0xff);
    clutter_actor_set_background_color(CLUTTER_ACTOR(self), &clr);

    if (priv->background_actor) {
#if 0
        ClutterEffect* blur = moses_blur_effect_new();
        clutter_actor_add_effect_with_name(priv->background_actor, "blur", blur);
        clutter_actor_insert_child_below(CLUTTER_ACTOR(self), priv->background_actor, NULL);
        clutter_actor_hide(clutter_clone_get_source(CLUTTER_CLONE(priv->background_actor)));
        clutter_actor_set_reactive(priv->background_actor, TRUE);
#endif
    }

    g_object_connect(priv->background_actor ? priv->background_actor: CLUTTER_ACTOR(self),
            "signal::button-press-event", on_bg_button_press, self,
            NULL);
}
static void
mnb_fancy_bin_init (MnbFancyBin *self)
{
  MnbFancyBinPrivate *priv = self->priv = FANCY_BIN_PRIVATE (self);

  priv->curve_radius = 2;

  priv->child = clutter_clone_new (NULL);
  priv->clone = clutter_clone_new (NULL);
  clutter_actor_add_child(CLUTTER_ACTOR (self), priv->child);
  clutter_actor_add_child(CLUTTER_ACTOR (self), priv->clone);

  g_signal_connect (self, "style-changed",
                    G_CALLBACK (mnb_fancy_bin_style_changed_cb), self);
}
示例#3
0
void clarity_cover_set_album_item (ClarityCover *self, AlbumItem *item) {
    g_return_if_fail(CLARITY_IS_COVER(self));

    ClarityCoverPrivate *priv = CLARITY_COVER_GET_PRIVATE (self);
    g_return_if_fail(priv);

    GError *error = NULL;
    gint y_offset;

    if (!priv->texture) {
        priv->texture = gtk_clutter_texture_new();
        clutter_container_add_actor(CLUTTER_CONTAINER(self), priv->texture);
    }

    // Set cover artwork
    gtk_clutter_texture_set_from_pixbuf (GTK_CLUTTER_TEXTURE(priv->texture), item->albumart, &error);
    if (error) {
        g_warning("%s", error->message);
        g_error_free(error);
        return;
    }

    // Add reflection
    if (! priv->reflection) {
        y_offset = clutter_actor_get_height (priv->texture) + V_PADDING;

        priv->reflection = clutter_clone_new (priv->texture);
        clutter_actor_add_constraint (priv->reflection, clutter_bind_constraint_new (priv->texture, CLUTTER_BIND_X, 0.0));
        clutter_actor_add_constraint (priv->reflection, clutter_bind_constraint_new (priv->texture, CLUTTER_BIND_Y, y_offset));
        clutter_actor_add_constraint (priv->reflection, clutter_bind_constraint_new (priv->texture, CLUTTER_BIND_WIDTH, 0.0));
        clutter_actor_add_constraint (priv->reflection, clutter_bind_constraint_new (priv->texture, CLUTTER_BIND_HEIGHT, 0.0));
        g_signal_connect (priv->reflection,
                       "paint",
                       G_CALLBACK (_clone_paint_cb),
                       NULL);

        clutter_container_add_actor(CLUTTER_CONTAINER(self), priv->reflection);
    }

    ClutterActorBox box;
    gfloat w, h;
    clutter_actor_get_allocation_box (priv->texture, &box);
    clutter_actor_box_get_size (&box, &w, &h);

    if( h > DEFAULT_IMG_SIZE) {
        gfloat temp = w * DEFAULT_IMG_SIZE / h;
        clutter_actor_set_size(priv->texture, temp, DEFAULT_IMG_SIZE);
    }

    // Add title / artist data
    if (priv->title)
        g_free(priv->title);

    priv->title = g_strdup(item->albumname);

    if (priv->artist)
            g_free(priv->artist);

    priv->artist = g_strdup(item->artist);
}
示例#4
0
/**
 * shell_global_create_root_pixmap_actor:
 * @global: a #ShellGlobal
 *
 * Creates an actor showing the root window pixmap.
 *
 * Return value: (transfer none): a #ClutterActor with the root window pixmap.
 *               The actor is floating, hence (transfer none).
 */
ClutterActor *
shell_global_create_root_pixmap_actor (ShellGlobal *global)
{
  GdkWindow *window;
  ClutterActor *stage;
  ClutterColor stage_color;

  /* The actor created is actually a ClutterClone of global->root_pixmap. */

  if (global->root_pixmap == NULL)
    {
      global->root_pixmap = clutter_glx_texture_pixmap_new ();

      clutter_texture_set_repeat (CLUTTER_TEXTURE (global->root_pixmap),
                                  TRUE, TRUE);

      /* The low and medium quality filters give nearest-neighbor resizing. */
      clutter_texture_set_filter_quality (CLUTTER_TEXTURE (global->root_pixmap),
                                          CLUTTER_TEXTURE_QUALITY_HIGH);

      /* Initialize to the stage color, since that's what will be seen
       * in the main view if there's no actual background window.
       */
      stage = mutter_plugin_get_stage (global->plugin);
      clutter_stage_get_color (CLUTTER_STAGE (stage), &stage_color);
      clutter_texture_set_from_rgb_data (CLUTTER_TEXTURE (global->root_pixmap),
                                         /* ClutterColor has the same layout
                                          * as one pixel of RGB(A) data.
                                          */
                                         (const guchar *)&stage_color, FALSE,
                                         /* w, h, rowstride, bpp, flags */
                                         1, 1, 3, 3, 0, NULL);

      /* We can only clone an actor within a stage, so we hide the source
       * texture then add it to the stage */
      clutter_actor_hide (global->root_pixmap);
      clutter_container_add_actor (CLUTTER_CONTAINER (stage),
                                   global->root_pixmap);

      /* This really should never happen; but just in case... */
      g_signal_connect (global->root_pixmap, "destroy",
                        G_CALLBACK (root_pixmap_destroy), global);

      /* Metacity handles changes to some root window properties in its global
       * event filter, though not _XROOTPMAP_ID. For all root window property
       * changes, the global filter returns GDK_FILTER_CONTINUE, so our
       * window specific filter will be called after the global one.
       *
       * Because Metacity is already handling root window property updates,
       * we don't have to worry about adding the PropertyChange mask to the
       * root window to get PropertyNotify events.
       */
      window = gdk_get_default_root_window ();
      gdk_window_add_filter (window, root_window_filter, global);

      update_root_window_pixmap (global);
    }

  return clutter_clone_new (global->root_pixmap);
}
void
mnb_zones_preview_add_window (MnbZonesPreview *preview,
                              MetaWindow    *window)
{
  ClutterActor *clone;
  ClutterActor *group;
  MetaRectangle rect;
  MetaWorkspace *workspace;

  /* TODO: Determine if we need to add a weak reference on the window
   *       in case it gets destroyed during the animation.
   *       I'd have thought that the clone's reference on the texture
   *       would be enough that this wouldn't be necessary.
   *
   * We do; while the clone's reference is enough to keep the texture about,
   * it is not enough to make it possible to map the clone once the texture
   * has been unparented.
   */
  workspace = meta_window_get_workspace (window);
  group = mnb_zones_preview_get_workspace_group (preview, meta_workspace_index(workspace));

  clone = clutter_clone_new (CLUTTER_ACTOR(window));

  g_signal_connect (window, "destroy",
                    G_CALLBACK (mnb_zones_preview_mcw_destroy_cb),
                    clone);
  g_signal_connect (clone, "destroy",
                    G_CALLBACK (mnb_zones_preview_clone_destroy_cb),
                    window);

  meta_window_get_outer_rect (window, &rect);
  clutter_actor_set_position (clone, rect.x, rect.y);

  clutter_actor_add_child (CLUTTER_ACTOR (group), clone);
}
static void
mnp_clock_tile_drag_begin (MxDraggable *draggable, gfloat event_x, gfloat event_y, gint event_button, ClutterModifierType  modifiers)
{
	ClutterActor *self = CLUTTER_ACTOR (draggable);
	ClutterActor *stage = clutter_actor_get_stage (self);
	gfloat orig_x, orig_y;
	MnpClockTile *tile = (MnpClockTile *)draggable;
	gfloat width, height;
	MnpClockTilePriv *priv = tile->priv;
	clutter_actor_get_size (self, &width, &height);
	
	g_object_ref (self);

	if (priv->clone)
		clutter_actor_destroy (priv->clone);
	
	priv->clone = clutter_clone_new (self);

	tile->priv->depth = clutter_actor_get_depth (self);
	clutter_actor_get_transformed_position (self, &orig_x, &orig_y);
	//clutter_actor_reparent (self, stage);
	//clutter_actor_set_size (self, width, -1);
	//clutter_actor_raise_top (self);
	//clutter_actor_set_position (self, orig_x, orig_y);
	
	clutter_container_add_actor (CLUTTER_CONTAINER (stage), priv->clone);
	clutter_actor_set_position (priv->clone, orig_x, orig_y);
	clutter_actor_set_size (priv->clone, width, height);
	
	g_object_unref (self);

	clutter_actor_animate (self, CLUTTER_EASE_OUT_CUBIC, 250,
				"opacity", 0,
				NULL);
}
void
test_clone_no_map (TestConformSimpleFixture *fixture,
                   gconstpointer             data)
{
  ClutterActor *stage;
  ClutterActor *group;
  ClutterActor *actor;
  ClutterActor *clone;

  stage = clutter_stage_get_default ();

  group = clutter_group_new ();
  actor = clutter_rectangle_new ();

  clutter_actor_hide (group);

  clutter_container_add_actor (CLUTTER_CONTAINER (group), actor);
  clutter_container_add_actor (CLUTTER_CONTAINER (stage), group);

  g_assert (!(CLUTTER_ACTOR_IS_MAPPED (group)));
  g_assert (!(CLUTTER_ACTOR_IS_MAPPED (actor)));

  clone = clutter_clone_new (group);

  clutter_container_add_actor (CLUTTER_CONTAINER (stage), clone);

  g_assert (CLUTTER_ACTOR_IS_MAPPED (clone));
  g_assert (!(CLUTTER_ACTOR_IS_MAPPED (group)));
  g_assert (!(CLUTTER_ACTOR_IS_MAPPED (actor)));

  clutter_actor_destroy (CLUTTER_ACTOR (clone));
  clutter_actor_destroy (CLUTTER_ACTOR (group));
}
示例#8
0
文件: opt-show.c 项目: UIKit0/toys
void
opt_show_add_slide (OptShow *self, OptSlide *slide)
{
  ClutterActor   *bg, *stage;

  self->priv->slides = g_list_append(self->priv->slides, slide);
  self->priv->num_slides++;

  stage = clutter_stage_get_default();

  bg = CLUTTER_ACTOR(opt_slide_get_background_texture (slide));

  if (bg == NULL)
    bg = clutter_clone_new(self->priv->bg);

  clutter_actor_set_size (bg, 
                          clutter_actor_get_width (stage),
                          clutter_actor_get_height (stage));
  

  clutter_group_add (CLUTTER_GROUP(slide), bg);

  clutter_actor_lower_bottom(bg);
  clutter_actor_show(bg);

  opt_menu_add_slide (self->priv->menu, slide);
}
示例#9
0
static void
clone_no_map (void)
{
  ClutterActor *stage;
  ClutterActor *group;
  ClutterActor *actor;
  ClutterActor *clone;

  stage = clutter_test_get_stage ();
  clutter_actor_show (stage);

  group = clutter_actor_new ();
  actor = clutter_actor_new ();

  clutter_actor_hide (group);

  clutter_actor_add_child (group, actor);
  clutter_actor_add_child (stage, group);

  g_assert (!(CLUTTER_ACTOR_IS_MAPPED (group)));
  g_assert (!(CLUTTER_ACTOR_IS_MAPPED (actor)));

  clone = clutter_clone_new (group);

  clutter_actor_add_child (stage, clone);

  g_assert (CLUTTER_ACTOR_IS_MAPPED (clone));
  g_assert (!(CLUTTER_ACTOR_IS_MAPPED (group)));
  g_assert (!(CLUTTER_ACTOR_IS_MAPPED (actor)));

  clutter_actor_destroy (CLUTTER_ACTOR (clone));
  clutter_actor_destroy (CLUTTER_ACTOR (group));
}
示例#10
0
static void
make_ui (ClutterActor *stage)
{
  ClutterActor    *editable      = NULL;
  ClutterActor    *rectangle     = NULL;
  ClutterActor    *label         = NULL;
  ClutterColor     color_stage   = { 0x00, 0x00, 0x00, 0xff };
  ClutterColor     color_text    = { 0xff, 0x00, 0x00, 0xff };
  ClutterColor     color_sel     = { 0x00, 0xff, 0x00, 0x55 };
  ClutterColor     color_label   = { 0x00, 0xff, 0x55, 0xff };
  ClutterColor     color_rect    = { 0x00, 0xff, 0xff, 0x55 };
  ClutterGeometry  editable_geom = {150, 50, 100, 75};
  ClutterActor    *full_entry    = NULL;
  ClutterActor    *cloned_entry  = NULL;


  clutter_stage_set_color (CLUTTER_STAGE (stage), &color_stage);
  clutter_actor_set_size (stage, WIDTH, HEIGHT);

  label = clutter_text_new_full ("Sans Bold 32px",
                                 "Entry",
                                 &color_label);
  clutter_actor_set_position (label, 0, 50);

  /* editable */
  editable = clutter_text_new_full ("Sans Bold 32px",
                                    "ddd",
                                    &color_text);
  clutter_actor_set_position (editable, 150, 50);
  clutter_text_set_editable (CLUTTER_TEXT (editable), TRUE);
  clutter_text_set_selectable (CLUTTER_TEXT (editable), TRUE);
  clutter_text_set_selection_color (CLUTTER_TEXT (editable),
                                    &color_sel);
  clutter_actor_grab_key_focus (editable);
  clutter_actor_set_reactive (editable, TRUE);

  /* rectangle: to create a entry "feeling" */
  rectangle = clutter_rectangle_new_with_color (&color_rect);
  clutter_actor_set_geometry (rectangle, &editable_geom);

  full_entry = clutter_group_new ();
  clutter_actor_set_position (full_entry, 0, 50);
  clutter_actor_set_size (full_entry, 100, 75);
  clutter_group_add (CLUTTER_GROUP (full_entry), label);
  clutter_group_add (CLUTTER_GROUP (full_entry), editable);
  clutter_group_add (CLUTTER_GROUP (full_entry), rectangle);
  clutter_actor_show_all (full_entry);
  clutter_actor_set_scale (full_entry, 2, 1);
  clutter_group_add (CLUTTER_GROUP (stage), full_entry);

  /* Cloning! */
  cloned_entry = clutter_clone_new (full_entry);
  clutter_actor_set_position (cloned_entry, 50, 200);
  clutter_actor_set_scale (cloned_entry, 1, 2);
  clutter_actor_show_all (cloned_entry);
  clutter_actor_set_reactive (cloned_entry, TRUE);

  clutter_group_add (CLUTTER_GROUP (stage), cloned_entry);
}
示例#11
0
/**
 * shell_global_create_root_pixmap_actor:
 * @global: a #ShellGlobal
 *
 * Creates an actor showing the root window pixmap.
 *
 * Return value: (transfer none): a #ClutterActor with the root window pixmap.
 *               The actor is floating, hence (transfer none).
 */
ClutterActor *
shell_global_create_root_pixmap_actor (ShellGlobal *global)
{
  GdkWindow *window;
  ClutterActor *stage;

  /* The actor created is actually a ClutterClone of global->root_pixmap. */

  if (global->root_pixmap == NULL)
    {
      global->root_pixmap = clutter_glx_texture_pixmap_new ();

      /* The low and medium quality filters give nearest-neighbor resizing. */
      clutter_texture_set_filter_quality (CLUTTER_TEXTURE (global->root_pixmap),
                                          CLUTTER_TEXTURE_QUALITY_HIGH);

      /* We can only clone an actor within a stage, so we hide the source
       * texture then add it to the stage */
      clutter_actor_hide (global->root_pixmap);
      stage = mutter_plugin_get_stage (global->plugin);
      clutter_container_add_actor (CLUTTER_CONTAINER (stage),
                                   global->root_pixmap);

      g_signal_connect (global->root_pixmap, "paint",
                        G_CALLBACK (root_pixmap_paint), NULL);

      /* This really should never happen; but just in case... */
      g_signal_connect (global->root_pixmap, "destroy",
                        G_CALLBACK (root_pixmap_destroy), global);

      /* Metacity handles changes to some root window properties in its global
       * event filter, though not _XROOTPMAP_ID. For all root window property
       * changes, the global filter returns GDK_FILTER_CONTINUE, so our
       * window specific filter will be called after the global one.
       *
       * Because Metacity is already handling root window property updates,
       * we don't have to worry about adding the PropertyChange mask to the
       * root window to get PropertyNotify events.
       */
      window = gdk_get_default_root_window ();
      gdk_window_add_filter (window, root_window_filter, global);

      update_root_window_pixmap (global);
    }

  return clutter_clone_new (global->root_pixmap);
}
/* Gets the desired workspace and creates any workspaces
 * necessary before it.
 */
static ClutterActor *
mnb_zones_preview_get_workspace_group (MnbZonesPreview *preview,
                                       gint             workspace)
{
  gint i;
  GList *w;

  ClutterActor *bin = NULL;
  MnbZonesPreviewPrivate *priv = preview->priv;

  for (w = priv->workspace_bins, i = 0;
       (i < workspace) && w; w = w->next, i++);

  if ((i == workspace) && w)
    return mnb_fancy_bin_get_child (MNB_FANCY_BIN (w->data));

  for (; i <= workspace; i++)
    {
      ClutterActor *group;

      /* Create a workspace clone */
      bin = mnb_fancy_bin_new ();
      group = clutter_actor_new ();

      /* Add background if it's set */
      if (priv->workspace_bg)
        {
          ClutterActor *bg = clutter_clone_new (priv->workspace_bg);
          clutter_actor_set_size (bg, priv->width, priv->height);
          clutter_actor_add_child (CLUTTER_ACTOR (group), bg);
        }

      clutter_actor_set_clip (group, 0, 0, priv->width, priv->height);
      mnb_fancy_bin_set_child (MNB_FANCY_BIN (bin), group);

      clutter_actor_add_child(CLUTTER_ACTOR (preview), bin);

      /* This is a bit of a hack, depending on the fact that GList
       * doesn't change the beginning of the list when appending
       * (unless the list is NULL).
       */
      priv->workspace_bins = g_list_append (priv->workspace_bins, bin);
    }

  return mnb_fancy_bin_get_child (MNB_FANCY_BIN (bin));
}
示例#13
0
static void
ntf_wm_update_notification (NtfNotification *ntf, MetaWindow *window)
{
  ClutterActor *src_icon;
  ClutterActor *button;
  NtfSource    *src;
  const gchar  *title;
  const gchar  *summary;
  const gchar  *body;

  g_return_if_fail (ntf && window);

  src = ntf_notification_get_source (ntf);

  if ((src_icon = ntf_source_get_icon (src)))
    {
      ClutterActor *icon = clutter_clone_new (src_icon) ;

      ntf_notification_set_icon (ntf, icon);
    }

  title = meta_window_get_title (window);

  if (title)
    summary = title;
  else
    summary = _("Unknown window");

  ntf_notification_set_summary (ntf, summary);

  body = _("is asking for your attention.");

  ntf_notification_set_body (ntf, body);

  ntf_notification_remove_all_buttons (ntf);

  button = mx_button_new ();

  mx_button_set_label (MX_BUTTON (button), _("Activate"));

  g_signal_connect (button, "clicked",
                    G_CALLBACK (ntf_wm_activate_cb),
                    window);

  ntf_notification_add_button (ntf, button, 0);
}
示例#14
0
int
main (int argc, char *argv[])
{
  ClutterActor *stage;
  ClutterActor *texture;
  GError *error = NULL;
  ClutterActor *clone;
  gfloat y_offset;

  if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
    return 1;

  stage = clutter_stage_new ();
  clutter_stage_set_title (CLUTTER_STAGE (stage), "Reflection");
  g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL);

  texture = clutter_texture_new ();
  clutter_texture_set_from_file (CLUTTER_TEXTURE (texture),
                                 "redhand.png",
                                 &error);
  clutter_actor_add_constraint (texture, clutter_align_constraint_new (stage, CLUTTER_ALIGN_X_AXIS, 0.5));
  clutter_actor_add_constraint (texture, clutter_align_constraint_new (stage, CLUTTER_ALIGN_Y_AXIS, 0.2));

  y_offset = clutter_actor_get_height (texture) + V_PADDING;

  clone = clutter_clone_new (texture);
  clutter_actor_add_constraint (clone, clutter_bind_constraint_new (texture, CLUTTER_BIND_X, 0.0));
  clutter_actor_add_constraint (clone, clutter_bind_constraint_new (texture, CLUTTER_BIND_Y, y_offset));
  g_signal_connect (clone,
                    "paint",
                    G_CALLBACK (_clone_paint_cb),
                    NULL);

  clutter_container_add (CLUTTER_CONTAINER (stage), texture, clone, NULL);

  clutter_actor_show (stage);

  clutter_main ();

  return EXIT_SUCCESS;
}
示例#15
0
G_MODULE_EXPORT int
test_paint_wrapper_main (int argc, char *argv[])
{
    ClutterAlpha *alpha;
    ClutterActor *stage;
    ClutterColor  stage_color = { 0x61, 0x64, 0x8c, 0xff };
    SuperOH      *oh;
    gint          i;
    GError       *error;
    ClutterActor *real_hand;

    error = NULL;

#ifdef HAVE_CLUTTER_GLX
    clutter_x11_set_use_argb_visual (TRUE);
#endif

    clutter_init_with_args (&argc, &argv,
                            NULL,
                            super_oh_entries,
                            NULL,
                            &error);
    if (error)
    {
        g_warning ("Unable to initialise Clutter:\n%s",
                   error->message);
        g_error_free (error);

        return EXIT_FAILURE;
    }

    stage = clutter_stage_get_default ();
    clutter_actor_set_size (stage, 800, 600);

    if (use_alpha != 255)
    {
        clutter_stage_set_use_alpha (CLUTTER_STAGE (stage), TRUE);
        clutter_actor_set_opacity (stage, use_alpha);
    }

    clutter_stage_set_title (CLUTTER_STAGE (stage), "Paint Test");
    clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);

    oh = g_new(SuperOH, 1);
    oh->stage = stage;

    /* Create a timeline to manage animation */
    oh->timeline = clutter_timeline_new (6000);
    clutter_timeline_set_loop (oh->timeline, TRUE);

    /* fire a callback for frame change */
    g_signal_connect (oh->timeline, "new-frame", G_CALLBACK (frame_cb), oh);

    /* Set up some behaviours to handle scaling  */
    alpha = clutter_alpha_new_with_func (oh->timeline, my_sine_wave, NULL, NULL);

    oh->scaler_1 = clutter_behaviour_scale_new (alpha, 0.5, 0.5, 1.0, 1.0);
    oh->scaler_2 = clutter_behaviour_scale_new (alpha, 1.0, 1.0, 0.5, 0.5);

    real_hand = clutter_texture_new_from_file (TESTS_DATADIR
                G_DIR_SEPARATOR_S
                "redhand.png",
                &error);
    if (real_hand == NULL)
    {
        g_error ("image load failed: %s", error->message);
        return EXIT_FAILURE;
    }

    /* create a new group to hold multiple actors in a group */
    oh->group = clutter_group_new();

    oh->hand = g_new (ClutterActor*, n_hands);

    oh->stage_width = clutter_actor_get_width (stage);
    oh->stage_height = clutter_actor_get_height (stage);
    oh->radius = (oh->stage_width + oh->stage_height)
                 / n_hands;

    for (i = 0; i < n_hands; i++)
    {
        gint x, y, w, h;

        if (i == 0)
            oh->hand[i] = real_hand;
        else
            oh->hand[i] = clutter_clone_new (real_hand);

        clutter_actor_set_reactive (oh->hand[i], TRUE);

        clutter_actor_set_size (oh->hand[i], 200, 213);

        /* Place around a circle */
        w = clutter_actor_get_width (oh->hand[i]);
        h = clutter_actor_get_height (oh->hand[i]);

        x = oh->stage_width / 2
            + oh->radius
            * cos (i * G_PI / (n_hands / 2))
            - w / 2;

        y = oh->stage_height / 2
            + oh->radius
            * sin (i * G_PI / (n_hands / 2))
            - h / 2;

        clutter_actor_set_position (oh->hand[i], x, y);

        clutter_actor_move_anchor_point_from_gravity (oh->hand[i],
                CLUTTER_GRAVITY_CENTER);

        g_signal_connect (oh->hand[i], "button-press-event",
                          G_CALLBACK (on_button_press_event),
                          oh);

        /* paint something before each hand */
        g_signal_connect (oh->hand[i],
                          "paint", G_CALLBACK (hand_pre_paint),
                          oh);

        /* paint something after each hand */
        g_signal_connect_after (oh->hand[i],
                                "paint", G_CALLBACK (hand_post_paint),
                                oh);

        /* Add to our group group */
        clutter_container_add_actor (CLUTTER_CONTAINER (oh->group), oh->hand[i]);

        if (i % 2)
            clutter_behaviour_apply (oh->scaler_1, oh->hand[i]);
        else
            clutter_behaviour_apply (oh->scaler_2, oh->hand[i]);
    }

    oh->paint_guards = g_malloc0 (sizeof (gboolean) * n_hands);

    /* Add the group to the stage */
    clutter_container_add_actor (CLUTTER_CONTAINER (stage),
                                 CLUTTER_ACTOR (oh->group));

    /* Show everying ( and map window ) */
    clutter_actor_show (stage);

    g_signal_connect (stage, "key-release-event",
                      G_CALLBACK (input_cb),
                      oh);

    /* and start it */
    clutter_timeline_start (oh->timeline);

    clutter_main ();

    g_object_unref (oh->scaler_1);
    g_object_unref (oh->scaler_2);
    g_object_unref (oh->timeline);
    g_free (oh->paint_guards);
    g_free (oh->hand);
    g_free (oh);

    return 0;
}
示例#16
0
static
gboolean task (gpointer user_data)
{
  ClutterTimeline  *timeline;
  ClutterAlpha     *alpha;
  ClutterBehaviour *depth_behavior;
  ClutterActor     *image[4];
  ClutterActor     *clone[4];
  ClutterActor     *stage;
  gchar            *path = user_data;
  gint i;

  stage = clutter_stage_get_default ();

  image[0] = g_object_new (CLUTTER_TYPE_TEXTURE, NULL);
  g_signal_connect (image[0], "load-finished",
                    G_CALLBACK (on_load_finished),
                    GINT_TO_POINTER (LOAD_SYNC));

  image[1] = g_object_new (CLUTTER_TYPE_TEXTURE,
                           "load-data-async", TRUE,
                           NULL);
  g_signal_connect (image[1], "load-finished",
                    G_CALLBACK (on_load_finished),
                    GINT_TO_POINTER (LOAD_DATA_ASYNC));
  image[2] = g_object_new (CLUTTER_TYPE_TEXTURE,
                           "load-async", TRUE,
                           NULL);
  g_signal_connect (image[2], "load-finished",
                    G_CALLBACK (on_load_finished),
                    GINT_TO_POINTER (LOAD_ASYNC));

  for (i = 0; i < 3; i++)
    {
      GError *error = NULL;

      clutter_texture_set_from_file (CLUTTER_TEXTURE (image[i]), path, &error);
      if (error != NULL)
        g_error ("Unable to load image at '%s': %s",
                 path != NULL ? path : "<unknown>",
                 error->message);
    }

  for (i = 0; i < 3; i++)
    clutter_container_add (CLUTTER_CONTAINER (stage), image[i], NULL);

  for (i = 0; i < 3; i++)
    {
      clutter_actor_set_position (image[i], 50+i*100, 0+i*50);
      clone[i]=clutter_clone_new (image[i]);
      g_signal_connect (image[i], "size-change",
                        G_CALLBACK (size_change_cb), clone[i]);
      clutter_container_add (CLUTTER_CONTAINER (stage), clone[i], NULL);
      clutter_actor_set_position (clone[i], 50+i*100, 150+i*50+100);
    }

  for (i = 0; i < 3; i++)
    {
      timeline = clutter_timeline_new (5000);
      alpha = clutter_alpha_new_full (timeline, CLUTTER_LINEAR);
      depth_behavior = clutter_behaviour_depth_new (alpha, -2500, 0);
      clutter_behaviour_apply (depth_behavior, image[i]);
      clutter_timeline_start (timeline);
    }

  return FALSE;
}
示例#17
0
int
main (int argc, char *argv[])
{
  ClutterTimeline *timeline;
  ClutterActor *stage;
  GtkWidget *window, *stack, *clutter;
  GtkWidget *label, *button, *vbox;
  GdkPixbuf *pixbuf;
  SuperOH *oh;
  gint i;
  GError *error;

  error = NULL;
  if (gtk_clutter_init_with_args (&argc, &argv,
                                  NULL,
                                  NULL,
                                  NULL,
                                  &error) != CLUTTER_INIT_SUCCESS)
    {
      if (error)
        {
          g_critical ("Unable to initialize Clutter-GTK: %s", error->message);
          g_error_free (error);
          return EXIT_FAILURE;
        }
      else
        g_error ("Unable to initialize Clutter-GTK");
    }

  /* calling gtk_clutter_init* multiple times should be safe */
  g_assert (gtk_clutter_init (NULL, NULL) == CLUTTER_INIT_SUCCESS);

  pixbuf = gdk_pixbuf_new_from_file (EXAMPLES_DATADIR G_DIR_SEPARATOR_S "redhand.png", NULL);

  if (!pixbuf)
    g_error("pixbuf load failed");

  window = gtk_window_new (GTK_WINDOW_TOPLEVEL);
  gtk_window_set_default_size (GTK_WINDOW (window), WINWIDTH, WINHEIGHT);
  gtk_window_set_title (GTK_WINDOW (window), "Clutter Embedding");
  g_signal_connect (window, "destroy", G_CALLBACK (gtk_main_quit), NULL);

  vbox = gtk_grid_new ();
  gtk_orientable_set_orientation (GTK_ORIENTABLE (vbox), GTK_ORIENTATION_VERTICAL);
  gtk_widget_set_hexpand (vbox, TRUE);
  gtk_widget_set_vexpand (vbox, TRUE);
  gtk_container_add (GTK_CONTAINER (window), vbox);

  stack = gtk_stack_new ();
  gtk_container_add (GTK_CONTAINER (vbox), stack);

  label = gtk_label_new ("This is a label in a stack");
  gtk_stack_add_named (GTK_STACK (stack), label, "label");

  clutter = gtk_clutter_embed_new ();
  gtk_stack_add_named (GTK_STACK (stack), clutter, "clutter");
  gtk_widget_realize (clutter);

  stage = gtk_clutter_embed_get_stage (GTK_CLUTTER_EMBED (clutter));
  clutter_actor_set_background_color (stage, CLUTTER_COLOR_LightSkyBlue);

  label = gtk_label_new ("This is a label");
  gtk_container_add (GTK_CONTAINER (vbox), label);
  gtk_widget_set_hexpand (label, TRUE);

  button = gtk_button_new_with_label ("This is a button...clicky");
  g_signal_connect (button, "clicked", G_CALLBACK (clickity), stack);
  gtk_container_add (GTK_CONTAINER (vbox), button);
  gtk_widget_set_hexpand (button, TRUE);

  button = gtk_button_new_with_mnemonic ("_Fullscreen");
  g_signal_connect (button, "clicked",
                    G_CALLBACK (on_fullscreen),
                    window);
  gtk_container_add (GTK_CONTAINER (vbox), button);
  gtk_widget_set_hexpand (button, TRUE);

  button = gtk_button_new_with_mnemonic ("_Quit");
  g_signal_connect_swapped (button, "clicked",
                            G_CALLBACK (gtk_widget_destroy),
                            window);
  gtk_container_add (GTK_CONTAINER (vbox), button);
  gtk_widget_set_hexpand (button, TRUE);

  oh = g_new (SuperOH, 1);
  oh->stage = stage;

  oh->group = clutter_actor_new ();
  clutter_actor_set_pivot_point (oh->group, 0.5, 0.5);
  
  for (i = 0; i < NHANDS; i++)
    {
      gint x, y, w, h;

      /* Create a texture from pixbuf, then clone in to same resources */
      if (i == 0)
        {
          oh->hand[i] = gtk_clutter_texture_new ();
          gtk_clutter_texture_set_from_pixbuf (GTK_CLUTTER_TEXTURE (oh->hand[i]), pixbuf, NULL);
        }
      else
        oh->hand[i] = clutter_clone_new (oh->hand[0]);

      /* Place around a circle */
      w = clutter_actor_get_width (oh->hand[0]);
      h = clutter_actor_get_height (oh->hand[0]);

      x = WINWIDTH / 2  + RADIUS * cos (i * M_PI / (NHANDS / 2)) - w / 2;
      y = WINHEIGHT / 2 + RADIUS * sin (i * M_PI / (NHANDS / 2)) - h / 2;

      clutter_actor_set_position (oh->hand[i], x, y);
      clutter_actor_set_pivot_point (oh->hand[i], 0.5, 0.5);

      /* Add to our group group */
      clutter_actor_add_child (oh->group, oh->hand[i]);
    }

  /* Add the group to the stage */
  clutter_actor_add_child (stage, oh->group);

  clutter_actor_add_constraint (oh->group, clutter_align_constraint_new (oh->stage, CLUTTER_ALIGN_BOTH, 0.5));

  g_signal_connect (stage, "button-press-event",
		    G_CALLBACK (input_cb), 
		    oh);
  g_signal_connect (stage, "key-release-event",
		    G_CALLBACK (input_cb),
		    oh);

  gtk_widget_show_all (window);

  /* Create a timeline to manage animation */
  timeline = clutter_timeline_new (6000);
  clutter_timeline_set_repeat_count (timeline, -1);

  /* fire a callback for frame change */
  g_signal_connect (timeline, "new-frame",  G_CALLBACK (frame_cb), oh);

  /* and start it */
  clutter_timeline_start (timeline);

  gtk_main ();

  return 0;
}
int
main (int argc, char *argv[])
{
  ClutterTimeline *timeline;
  ClutterActor    *stage;
  ClutterColor     stage_color = { 0x61, 0x64, 0x8c, 0xff };
  ClutterConstraint *constraint;
  GtkWidget       *window, *clutter;
  GtkWidget       *label, *button, *vbox;
  GdkPixbuf       *pixbuf;
  SuperOH         *oh;
  gint             i;
  GError          *error;

  error = NULL;
  gtk_clutter_init_with_args (&argc, &argv,
                              NULL,
                              NULL,
                              NULL,
                              &error);
  if (error)
    g_error ("Unable to initialize: %s", error->message);

  pixbuf = gdk_pixbuf_new_from_file ("redhand.png", NULL);

  if (!pixbuf)
    g_error("pixbuf load failed");

  window = gtk_window_new (GTK_WINDOW_TOPLEVEL);
  g_signal_connect (window, "destroy",
                    G_CALLBACK (gtk_main_quit), NULL);

  vbox = gtk_vbox_new (FALSE, 6);
  gtk_container_add (GTK_CONTAINER (window), vbox);

  clutter = gtk_clutter_embed_new ();
  gtk_widget_set_size_request (clutter, WINWIDTH, WINHEIGHT);

  gtk_container_add (GTK_CONTAINER (vbox), clutter);

  stage = gtk_clutter_embed_get_stage (GTK_CLUTTER_EMBED (clutter));

  label = gtk_label_new ("This is a label");
  gtk_box_pack_start (GTK_BOX (vbox), label, FALSE, FALSE, 0);

  button = gtk_button_new_with_label ("This is a button...clicky");
  g_signal_connect (button, "clicked",
                    G_CALLBACK (clickity), NULL);
  gtk_box_pack_start (GTK_BOX (vbox), button, FALSE, FALSE, 0);

  button = gtk_button_new_with_label ("Fullscreen");
  gtk_button_set_image (GTK_BUTTON (button),
                        gtk_image_new_from_stock (GTK_STOCK_FULLSCREEN,
                                                  GTK_ICON_SIZE_BUTTON));
  g_signal_connect (button, "clicked",
                    G_CALLBACK (on_fullscreen),
                    window);
  gtk_box_pack_start (GTK_BOX (vbox), button, FALSE, FALSE, 0);

  button = gtk_button_new_from_stock (GTK_STOCK_QUIT);
  g_signal_connect_swapped (button, "clicked",
                            G_CALLBACK (gtk_widget_destroy),
                            window);
  gtk_box_pack_end (GTK_BOX (vbox), button, FALSE, FALSE, 0);
  
  /* and its background color */

  clutter_stage_set_color (CLUTTER_STAGE (stage),
		           &stage_color);

  oh = g_new (SuperOH, 1);
  oh->stage = stage;

  /* create a new group to hold multiple actors in a group */
  oh->group = clutter_group_new ();
  
  for (i = 0; i < NHANDS; i++)
    {
      gint x, y, w, h;

      /* Create a texture from pixbuf, then clone in to same resources */
      if (i == 0)
        {
          oh->hand[i] = gtk_clutter_texture_new ();
          gtk_clutter_texture_set_from_pixbuf (GTK_CLUTTER_TEXTURE (oh->hand[i]), pixbuf, NULL);
        }
      else
        oh->hand[i] = clutter_clone_new (oh->hand[0]);

      /* Place around a circle */
      w = clutter_actor_get_width (oh->hand[0]);
      h = clutter_actor_get_height (oh->hand[0]);

      x = WINWIDTH/2  + RADIUS * cos (i * M_PI / (NHANDS/2)) - w/2;
      y = WINHEIGHT/2 + RADIUS * sin (i * M_PI / (NHANDS/2)) - h/2;

      clutter_actor_set_position (oh->hand[i], x, y);

      /* Add to our group group */
      clutter_container_add_actor (CLUTTER_CONTAINER (oh->group),
                                   oh->hand[i]);
    }

  /* Add the group to the stage */
  clutter_container_add_actor (CLUTTER_CONTAINER (stage),
                               CLUTTER_ACTOR (oh->group));

  constraint = clutter_align_constraint_new (oh->stage, CLUTTER_ALIGN_X_AXIS, 0.5);
  clutter_actor_add_constraint (oh->group, constraint);
  constraint = clutter_align_constraint_new (oh->stage, CLUTTER_ALIGN_Y_AXIS, 0.5);
  clutter_actor_add_constraint (oh->group, constraint);

  g_signal_connect (stage, "button-press-event",
		    G_CALLBACK (input_cb), 
		    oh);
  g_signal_connect (stage, "key-release-event",
		    G_CALLBACK (input_cb),
		    oh);

  gtk_widget_show_all (window);

  /* Only show the actors after parent show otherwise it will just be
   * unrealized when the clutter foreign window is set. widget_show
   * will call show on the stage.
   */
  clutter_actor_show_all (CLUTTER_ACTOR (oh->group));

  /* Create a timeline to manage animation */
  timeline = clutter_timeline_new (6000);
  g_object_set(timeline, "loop", TRUE, NULL);   /* have it loop */

  /* fire a callback for frame change */
  g_signal_connect(timeline, "new-frame",  G_CALLBACK (frame_cb), oh);

  /* and start it */
  clutter_timeline_start (timeline);

  gtk_main();

  return 0;
}
示例#19
0
文件: foofone.c 项目: UIKit0/toys
void
make_ui (App *app)
{
  gint          i, xpad, ypad, x ,y, xinit, xdpy, ydpy;
  ClutterActor *button_texture, *a;
  ClutterColor  text_color = { 0xff, 0xff, 0xff, 0xff },
                rect_color = { 0, 0, 0, 0x99 },
                black_color = { 0, 0, 0, 0xff };

  button_texture =  clutter_texture_new_from_file ("button.png", NULL);

  xpad = (CSW-(3*clutter_actor_get_width(button_texture)))/4;
  x = xinit = xpad;
  ypad = xpad/2;
  y = (CSH - (4 * (ypad + clutter_actor_get_height(button_texture))));

  /*
   * screen_dialpad (group)
   *  +----dpy (group)
   *        +---- (texture:display.png)
   *        +----dpy_entry (text)
   *        +----buttons[0:11]->actor (group)
   *              +---- (texture:button.png)
   *              +---- (text)
   */

  app->screen_dialpad = clutter_group_new();
  clutter_actor_set_size (app->screen_dialpad, CSW, CSH);
  clutter_actor_set_anchor_point_from_gravity (app->screen_dialpad, CLUTTER_GRAVITY_CENTER);
  clutter_actor_set_position (app->screen_dialpad, CSW/2, CSH/2);

  app->dpy = clutter_group_new();

  a = clutter_texture_new_from_file ("display.png", NULL);
  clutter_group_add (CLUTTER_GROUP(app->dpy), a);
  app->dpyx = xdpy = x;
  app->dpyy = ydpy = (y - clutter_actor_get_height(app->dpy))/2;
  clutter_actor_set_position (app->dpy, xdpy, ydpy);

  clutter_group_add(CLUTTER_GROUP(app->screen_dialpad), app->dpy);

  app->dpy_entry = clutter_text_new_full ("Sans Bold 32px", "", &text_color);
  clutter_text_set_editable (CLUTTER_TEXT(app->dpy_entry), TRUE);
  clutter_actor_set_position (app->dpy_entry, 8, 8);
  clutter_actor_set_size (app->dpy_entry, clutter_actor_get_width (app->dpy) - 16, 32);
  clutter_group_add (CLUTTER_GROUP(app->dpy), app->dpy_entry);

  for (i=0; i<12; i++)
    {
      gchar       buf[8];
      gchar       label[8];

      app->buttons[i] = g_new0(Button, 1);
      app->buttons[i]->actor = clutter_group_new ();
      g_snprintf (label, 8, "%d", i+1);
      clutter_actor_set_name (app->buttons[i]->actor, label);
      clutter_actor_set_reactive (app->buttons[i]->actor, TRUE);
      clutter_actor_set_anchor_point_from_gravity (app->buttons[i]->actor,
                                                   CLUTTER_GRAVITY_CENTER);
      
      if ( i == 0 )
        a = button_texture;
      else
        a = clutter_clone_new(button_texture);
      clutter_group_add(CLUTTER_GROUP(app->buttons[i]->actor), a);
      
      switch (i)
        {
        case 9:
          g_snprintf(buf, 8, "#");
          break;
        case 10:
          g_snprintf(buf, 8, "0");
          break;
        case 11:
          g_snprintf(buf, 8, "*");
          break;
        default:
          g_snprintf(buf, 8, "%i", i+1);
          break;
        }

      a = clutter_text_new_full("Sans Bold 32px", buf, &text_color);
      clutter_actor_set_position (a, 
        (clutter_actor_get_width (button_texture)  - clutter_actor_get_width (a))/2,
        (clutter_actor_get_height (button_texture) - clutter_actor_get_height (a))/2);
      clutter_group_add (CLUTTER_GROUP (app->buttons[i]->actor), a);

      clutter_group_add (CLUTTER_GROUP (app->screen_dialpad), app->buttons[i]->actor);

      /* need to remember positions for anim - sucky */
      app->buttons[i]->sx = x + clutter_actor_get_width (app->buttons[i]->actor)/2;
      app->buttons[i]->sy = y + clutter_actor_get_height (app->buttons[i]->actor)/2;
      clutter_actor_set_position (app->buttons[i]->actor,
                                  app->buttons[i]->sx,
                                  app->buttons[i]->sy);

      /* Really we should use a Clutter*Box here.. */
      if (i % 3 == 2)
        {
          x = xinit;
          y += (ypad + clutter_actor_get_height (button_texture));
        }
      else
        x += (xpad + clutter_actor_get_width(button_texture));

      app->buttons[i]->face = g_strdup (buf);
    }

    /*
     * screen_dial
     *  +---- (rectangle:black)
     *  +---- (texture:call-background.png)
     *  +---- (rectangle:semi transparent)
     *  +----dial_label (text:"Calling...")
     */

  app->screen_dial = clutter_group_new();
  clutter_actor_set_anchor_point_from_gravity (app->screen_dial, CLUTTER_GRAVITY_CENTER);
  clutter_actor_set_position (app->screen_dial, CSW/2, CSH/2);

  a = clutter_rectangle_new_with_color (&black_color);
  clutter_actor_set_size (a, CSW, CSH);
  clutter_group_add (CLUTTER_GROUP(app->screen_dial), a);

  a = clutter_texture_new_from_file ("call-background.png", NULL);
  clutter_group_add (CLUTTER_GROUP(app->screen_dial), a);

  a = clutter_rectangle_new_with_color (&rect_color);
  clutter_actor_set_size (a, CSW, CSH/6);
  clutter_actor_set_position (a, 0, (CSH - (CSH/6))/2);
  clutter_group_add (CLUTTER_GROUP(app->screen_dial), a);

  app->dial_label = clutter_text_new_full ("Sans Bold 32px", "Calling...", &text_color);
  clutter_actor_set_position (app->dial_label, 10, (CSH - (CSH/6))/2 + 10);
  clutter_group_add (CLUTTER_GROUP (app->screen_dial), app->dial_label);
}