示例#1
0
static void
st_scroll_view_init (StScrollView *self)
{
  StScrollViewPrivate *priv = self->priv = SCROLL_VIEW_PRIVATE (self);

  priv->hscrollbar_policy = GTK_POLICY_AUTOMATIC;
  priv->vscrollbar_policy = GTK_POLICY_AUTOMATIC;

  priv->hadjustment = g_object_new (ST_TYPE_ADJUSTMENT, NULL);
  priv->hscroll = g_object_new (ST_TYPE_SCROLL_BAR,
                                "adjustment", priv->hadjustment,
                                "vertical", FALSE,
                                NULL);

  priv->vadjustment = g_object_new (ST_TYPE_ADJUSTMENT, NULL);
  priv->vscroll = g_object_new (ST_TYPE_SCROLL_BAR,
                                "adjustment", priv->vadjustment,
                                "vertical", TRUE,
                                NULL);

  clutter_actor_add_child (CLUTTER_ACTOR (self), priv->hscroll);
  clutter_actor_add_child (CLUTTER_ACTOR (self), priv->vscroll);

  /* mouse scroll is enabled by default, so we also need to be reactive */
  priv->mouse_scroll = TRUE;
  g_object_set (G_OBJECT (self), "reactive", TRUE, NULL);

  priv->auto_scroll = FALSE;
  priv->auto_scroll_timeout_id = 0;
  priv->mouse_pointer = clutter_device_manager_get_core_device (clutter_device_manager_get_default (),
                                                                      CLUTTER_POINTER_DEVICE);
  priv->settings = g_settings_new("org.cinnamon");
  priv->setting_connect_id = g_signal_connect (priv->settings, "changed::enable-vfade", G_CALLBACK (vfade_setting_changed_cb), self);
}
示例#2
0
static void
mex_lirc_create_key_event (ClutterKeyEvent *event, guint keyval)
{
  ClutterDeviceManager *manager = clutter_device_manager_get_default ();

  /* Event synthesis inspired/copied from Clutter X11 backend */
  event->flags = CLUTTER_EVENT_FLAG_SYNTHETIC;
  event->time = CurrentTime;
  event->keyval = keyval;
  event->unicode_value = clutter_keysym_to_unicode (event->keyval);
  event->device =
    clutter_device_manager_get_core_device (manager, CLUTTER_KEYBOARD_DEVICE);
}
示例#3
0
/**
 * st_widget_sync_hover:
 * @widget: A #StWidget
 *
 * Sets @widget's hover state according to the current pointer
 * position. This can be used to ensure that it is correct after
 * (or during) a pointer grab.
 */
void
st_widget_sync_hover (StWidget *widget)
{
  ClutterDeviceManager *device_manager;
  ClutterInputDevice *pointer;
  ClutterActor *actor;

  device_manager = clutter_device_manager_get_default ();
  pointer = clutter_device_manager_get_core_device (device_manager,
                                                    CLUTTER_POINTER_DEVICE);
  actor = clutter_input_device_get_pointer_actor (pointer);

  while (actor && actor != (ClutterActor *)widget)
    actor = clutter_actor_get_parent (actor);

  st_widget_set_hover (widget, actor == (ClutterActor *)widget);
}
示例#4
0
文件: main.c 项目: vzades/Cinnamon
/* This is an IBus workaround. The flow of events with IBus is that every time
 * it gets gets a key event, it:
 *
 *  Sends it to the daemon via D-Bus asynchronously
 *  When it gets an reply, synthesizes a new GdkEvent and puts it into the
 *   GDK event queue with gdk_event_put(), including
 *   IBUS_FORWARD_MASK = 1 << 25 in the state to prevent a loop.
 *
 * (Normally, IBus uses the GTK+ key snooper mechanism to get the key
 * events early, but since our key events aren't visible to GTK+ key snoopers,
 * IBus will instead get the events via the standard
 * GtkIMContext.filter_keypress() mechanism.)
 *
 * There are a number of potential problems here; probably the worst
 * problem is that IBus doesn't forward the timestamp with the event
 * so that every key event that gets delivered ends up with
 * GDK_CURRENT_TIME.  This creates some very subtle bugs; for example
 * if you have IBus running and a keystroke is used to trigger
 * launching an application, focus stealing prevention won't work
 * right. http://code.google.com/p/ibus/issues/detail?id=1184
 *
 * In any case, our normal flow of key events is:
 *
 *  GDK filter function => clutter_x11_handle_event => clutter actor
 *
 * So, if we see a key event that gets delivered via the GDK event handler
 * function - then we know it must be one of these synthesized events, and
 * we should push it back to clutter.
 *
 * To summarize, the full key event flow with IBus is:
 *
 *   GDK filter function
 *     => Mutter
 *     => gnome_cinnamon_plugin_xevent_filter()
 *     => clutter_x11_handle_event()
 *     => clutter event delivery to actor
 *     => gtk_im_context_filter_event()
 *     => sent to IBus daemon
 *     => response received from IBus daemon
 *     => gdk_event_put()
 *     => GDK event handler
 *     => <this function>
 *     => clutter_event_put()
 *     => clutter event delivery to actor
 *
 * Anything else we see here we just pass on to the normal GDK event handler
 * gtk_main_do_event().
 */
static void
gnome_cinnamon_gdk_event_handler (GdkEvent *event_gdk,
                               gpointer  data)
{
  if (event_gdk->type == GDK_KEY_PRESS || event_gdk->type == GDK_KEY_RELEASE)
    {
      ClutterActor *stage;
      Window stage_xwindow;

      stage = clutter_stage_get_default ();
      stage_xwindow = clutter_x11_get_stage_window (CLUTTER_STAGE (stage));

      if (GDK_WINDOW_XID (event_gdk->key.window) == stage_xwindow)
        {
          ClutterDeviceManager *device_manager = clutter_device_manager_get_default ();
          ClutterInputDevice *keyboard = clutter_device_manager_get_core_device (device_manager,
                                                                                 CLUTTER_KEYBOARD_DEVICE);

          ClutterEvent *event_clutter = clutter_event_new ((event_gdk->type == GDK_KEY_PRESS) ?
                                                           CLUTTER_KEY_PRESS : CLUTTER_KEY_RELEASE);
          event_clutter->key.time = event_gdk->key.time;
          event_clutter->key.flags = CLUTTER_EVENT_NONE;
          event_clutter->key.stage = CLUTTER_STAGE (stage);
          event_clutter->key.source = NULL;

          /* This depends on ClutterModifierType and GdkModifierType being
           * identical, which they are currently. (They both match the X
           * modifier state in the low 16-bits and have the same extensions.) */
          event_clutter->key.modifier_state = event_gdk->key.state;

          event_clutter->key.keyval = event_gdk->key.keyval;
          event_clutter->key.hardware_keycode = event_gdk->key.hardware_keycode;
          event_clutter->key.unicode_value = gdk_keyval_to_unicode (event_clutter->key.keyval);
          event_clutter->key.device = keyboard;

          clutter_event_put (event_clutter);
          clutter_event_free (event_clutter);

          return;
        }
    }

  gtk_main_do_event (event_gdk);
}
示例#5
0
static void
get_pointer_position_clutter (int         *x,
                              int         *y,
                              int         *mods)
{
  ClutterDeviceManager *cmanager;
  ClutterInputDevice *cdevice;
  ClutterPoint point;

  cmanager = clutter_device_manager_get_default ();
  cdevice = clutter_device_manager_get_core_device (cmanager, CLUTTER_POINTER_DEVICE);

  clutter_input_device_get_coords (cdevice, NULL, &point);
  if (x)
    *x = point.x;
  if (y)
    *y = point.y;
  if (mods)
    *mods = clutter_input_device_get_modifier_state (cdevice);
}
示例#6
0
static gboolean
event_translate (ClutterBackend *backend,
                 ClutterEvent   *event,
                 XEvent         *xevent)
{
  ClutterBackendX11 *backend_x11;
  ClutterStageX11 *stage_x11;
  ClutterStage *stage;
  ClutterStageWindow *impl;
  ClutterDeviceManager *manager;
  gboolean res, not_yet_handled = FALSE;
  Window xwindow, stage_xwindow;
  ClutterInputDevice *device;

  backend_x11 = CLUTTER_BACKEND_X11 (backend);

  xwindow = xevent->xany.window;

  if (backend_x11->event_filters)
    {
      GSList *node;

      node = backend_x11->event_filters;

      while (node)
        {
          ClutterX11EventFilter *filter = node->data;

          switch (filter->func (xevent, event, filter->data))
            {
            case CLUTTER_X11_FILTER_CONTINUE:
              break;
            case CLUTTER_X11_FILTER_TRANSLATE:
              return TRUE;
            case CLUTTER_X11_FILTER_REMOVE:
              return FALSE;
            default:
              break;
            }

          node = node->next;
        }
    }

  /* Do further processing only on events for the stage window (the x11
   * filters might be getting events for other windows, so do not mess
   * them about.
   */
  stage = clutter_x11_get_stage_from_window (xwindow);
  if (stage == NULL)
    return FALSE;

  impl = _clutter_stage_get_window (stage);
  stage_x11 = CLUTTER_STAGE_X11 (impl);
  stage_xwindow = xwindow; /* clutter_x11_get_stage_window (stage); */

  event->any.stage = stage;

  res = TRUE;

  update_last_event_time (backend_x11, xevent);

  manager = clutter_device_manager_get_default ();

  switch (xevent->type)
    {
    case ConfigureNotify:
      if (!stage_x11->is_foreign_xwin)
        {
          CLUTTER_NOTE (BACKEND, "%s: ConfigureNotify[%x] (%d, %d)",
                        G_STRLOC,
                        (unsigned int) stage_x11->xwin,
                        xevent->xconfigure.width,
                        xevent->xconfigure.height);

          /* Queue a relayout - we want glViewport to be called
           * with the correct values, and this is done in ClutterStage
           * via _cogl_onscreen_clutter_backend_set_size ().
           *
           * We queue a relayout, because if this ConfigureNotify is
           * in response to a size we set in the application, the
           * set_size above is essentially a null-op.
           *
           * Make sure we do this only when the size has changed,
           * otherwise we end up relayouting on window moves.
           */
          if ((stage_x11->state & CLUTTER_STAGE_STATE_FULLSCREEN) ||
              (stage_x11->xwin_width != xevent->xconfigure.width) ||
              (stage_x11->xwin_height != xevent->xconfigure.height))
          clutter_actor_queue_relayout (CLUTTER_ACTOR (stage));

          /* If we're fullscreened, we want these variables to
           * represent the size of the window before it was set
           * to fullscreen.
           */
          if (!(stage_x11->state & CLUTTER_STAGE_STATE_FULLSCREEN))
            {
              stage_x11->xwin_width = xevent->xconfigure.width;
              stage_x11->xwin_height = xevent->xconfigure.height;
            }

          clutter_actor_set_size (CLUTTER_ACTOR (stage),
                                  xevent->xconfigure.width,
                                  xevent->xconfigure.height);

          CLUTTER_UNSET_PRIVATE_FLAGS (stage_x11->wrapper,
                                       CLUTTER_STAGE_IN_RESIZE);

          /* the resize process is complete, so we can ask the stage
           * to set up the GL viewport with the new size
           */
          clutter_stage_ensure_viewport (stage);
        }
      res = FALSE;
      break;

    case PropertyNotify:
      if (xevent->xproperty.atom == backend_x11->atom_NET_WM_STATE &&
          xevent->xproperty.window == stage_xwindow &&
          !stage_x11->is_foreign_xwin)
        {
          Atom     type;
          gint     format;
          gulong   n_items, bytes_after;
          guchar  *data = NULL;
          gboolean fullscreen_set = FALSE;

          clutter_x11_trap_x_errors ();
          XGetWindowProperty (backend_x11->xdpy, stage_xwindow,
                              backend_x11->atom_NET_WM_STATE,
                              0, G_MAXLONG,
                              False, XA_ATOM,
                              &type, &format, &n_items,
                              &bytes_after, &data);
          clutter_x11_untrap_x_errors ();

          if (type != None && data != NULL)
            {
              Atom *atoms = (Atom *) data;
              gulong i;
              gboolean is_fullscreen = FALSE;

              for (i = 0; i < n_items; i++)
                {
                  if (atoms[i] == backend_x11->atom_NET_WM_STATE_FULLSCREEN)
                    fullscreen_set = TRUE;
                }

              is_fullscreen =
                (stage_x11->state & CLUTTER_STAGE_STATE_FULLSCREEN);

              if (fullscreen_set != is_fullscreen)
                {
                  if (fullscreen_set)
                    stage_x11->state |= CLUTTER_STAGE_STATE_FULLSCREEN;
                  else
                    stage_x11->state &= ~CLUTTER_STAGE_STATE_FULLSCREEN;

                  stage_x11->fullscreening = fullscreen_set;

                  event->type = CLUTTER_STAGE_STATE;
                  event->stage_state.changed_mask =
                    CLUTTER_STAGE_STATE_FULLSCREEN;
                  event->stage_state.new_state = stage_x11->state;
                }
              else
                res = FALSE;

              XFree (data);
            }
          else
            res = FALSE;
        }
      else
        res = FALSE;
      break;

    case MapNotify:
      res = FALSE;
      break;

    case UnmapNotify:
      res = FALSE;
      break;

    case FocusIn:
      if (!(stage_x11->state & CLUTTER_STAGE_STATE_ACTIVATED))
        {
          /* TODO: check xevent->xfocus.detail ? */
          stage_x11->state |= CLUTTER_STAGE_STATE_ACTIVATED;

          event->type = CLUTTER_STAGE_STATE;
          event->stage_state.changed_mask = CLUTTER_STAGE_STATE_ACTIVATED;
          event->stage_state.new_state = stage_x11->state;
        }
      else
        res = FALSE;
      break;

    case FocusOut:
      if (stage_x11->state & CLUTTER_STAGE_STATE_ACTIVATED)
        {
          stage_x11->state &= ~CLUTTER_STAGE_STATE_ACTIVATED;

          event->type = CLUTTER_STAGE_STATE;
          event->stage_state.changed_mask = CLUTTER_STAGE_STATE_ACTIVATED;
          event->stage_state.new_state = stage_x11->state;
        }
      else
        res = FALSE;
      break;

    case Expose:
      {
        CLUTTER_NOTE (MULTISTAGE, "expose for stage: %p, redrawing", stage);
        clutter_actor_queue_redraw (CLUTTER_ACTOR (stage));
        res = FALSE;
      }
      break;
    case DestroyNotify:
      CLUTTER_NOTE (EVENT, "destroy notify:\txid: %ld",
                    xevent->xdestroywindow.window);
      if (xevent->xdestroywindow.window == stage_xwindow &&
          !stage_x11->is_foreign_xwin)
        event->type = event->any.type = CLUTTER_DESTROY_NOTIFY;
      else
        res = FALSE;
      break;

    case ClientMessage:
      CLUTTER_NOTE (EVENT, "client message");

      event->type = event->any.type = CLUTTER_CLIENT_MESSAGE;

      if (xevent->xclient.message_type == backend_x11->atom_XEMBED)
        res = handle_xembed_event (backend_x11, xevent);
      else if (xevent->xclient.message_type == backend_x11->atom_WM_PROTOCOLS)
        {
          res = handle_wm_protocols_event (backend_x11, stage_xwindow, xevent);
          event->type = event->any.type = CLUTTER_DELETE;
        }
      break;

    case KeyPress:
      event->key.type = event->type = CLUTTER_KEY_PRESS;
      event->key.device =
        clutter_device_manager_get_core_device (manager,
                                                CLUTTER_KEYBOARD_DEVICE);

      translate_key_event (backend, event, xevent);

      set_user_time (backend_x11, &xwindow, xevent->xkey.time);
      break;
              
    case KeyRelease:
      /* old-style X11 terminals require that even modern X11 send
       * KeyPress/KeyRelease pairs when auto-repeating. for this
       * reason modern(-ish) API like XKB has a way to detect
       * auto-repeat and do a single KeyRelease at the end of a
       * KeyPress sequence.
       *
       * this check emulates XKB's detectable auto-repeat; we peek
       * the next event and check if it's a KeyPress for the same key
       * and timestamp - and then ignore it if it matches the
       * KeyRelease
       */
      if (XPending (xevent->xkey.display))
        {
          XEvent next_event;

          XPeekEvent (xevent->xkey.display, &next_event);

          if (next_event.type == KeyPress &&
              next_event.xkey.keycode == xevent->xkey.keycode &&
              next_event.xkey.time == xevent->xkey.time)
            {
              res = FALSE;
              break;
            }
        }

      event->key.type = event->type = CLUTTER_KEY_RELEASE;
      event->key.device =
        clutter_device_manager_get_core_device (manager,
                                                CLUTTER_KEYBOARD_DEVICE);

      translate_key_event (backend, event, xevent);
      break;

    default:
      /* ignore every other event */
      not_yet_handled = TRUE;
      break;
    }

  /* Input device event handling.. */
  if (not_yet_handled)
    {
      device = clutter_device_manager_get_core_device (manager,
                                                       CLUTTER_POINTER_DEVICE);

      /* Regular X event */
      switch (xevent->type)
        {
        case ButtonPress:
          switch (xevent->xbutton.button)
            {
            case 4: /* up */
            case 5: /* down */
            case 6: /* left */
            case 7: /* right */
              event->scroll.type = event->type = CLUTTER_SCROLL;

              if (xevent->xbutton.button == 4)
                event->scroll.direction = CLUTTER_SCROLL_UP;
              else if (xevent->xbutton.button == 5)
                event->scroll.direction = CLUTTER_SCROLL_DOWN;
              else if (xevent->xbutton.button == 6)
                event->scroll.direction = CLUTTER_SCROLL_LEFT;
              else
                event->scroll.direction = CLUTTER_SCROLL_RIGHT;

              event->scroll.time = xevent->xbutton.time;
              event->scroll.x = xevent->xbutton.x;
              event->scroll.y = xevent->xbutton.y;
              event->scroll.modifier_state = xevent->xbutton.state;
              event->scroll.device = device;
              break;

            default:
              event->button.type = event->type = CLUTTER_BUTTON_PRESS;
              event->button.time = xevent->xbutton.time;
              event->button.x = xevent->xbutton.x;
              event->button.y = xevent->xbutton.y;
              event->button.modifier_state = xevent->xbutton.state;
              event->button.button = xevent->xbutton.button;
              event->button.device = device;
              break;
            }

          set_user_time (backend_x11, &xwindow, event->button.time);

          res = TRUE;
          break;

        case ButtonRelease:
          /* scroll events don't have a corresponding release */
          if (xevent->xbutton.button == 4 ||
              xevent->xbutton.button == 5 ||
              xevent->xbutton.button == 6 ||
              xevent->xbutton.button == 7)
            {
              res = FALSE;
              goto out;
            }

          event->button.type = event->type = CLUTTER_BUTTON_RELEASE;
          event->button.time = xevent->xbutton.time;
          event->button.x = xevent->xbutton.x;
          event->button.y = xevent->xbutton.y;
          event->button.modifier_state = xevent->xbutton.state;
          event->button.button = xevent->xbutton.button;
          event->button.device = device;

          res = TRUE;
          break;

        case MotionNotify:
          event->motion.type = event->type = CLUTTER_MOTION;
          event->motion.time = xevent->xmotion.time;
          event->motion.x = xevent->xmotion.x;
          event->motion.y = xevent->xmotion.y;
          event->motion.modifier_state = xevent->xmotion.state;
          event->motion.device = device;

          res = TRUE;
          break;

        case EnterNotify:
          /* we know that we are entering the stage here */
          _clutter_input_device_set_stage (device, stage);
          CLUTTER_NOTE (EVENT, "Entering the stage");

          /* Convert enter notifies to motion events because X
             doesn't emit the corresponding motion notify */
          event->motion.type = event->type = CLUTTER_MOTION;
          event->motion.time = xevent->xcrossing.time;
          event->motion.x = xevent->xcrossing.x;
          event->motion.y = xevent->xcrossing.y;
          event->motion.modifier_state = xevent->xcrossing.state;
          event->motion.source = CLUTTER_ACTOR (stage);
          event->motion.device = device;

          res = TRUE;
          break;

        case LeaveNotify:
          if (device->stage == NULL)
            {
              CLUTTER_NOTE (EVENT,
                            "Discarding LeaveNotify for ButtonRelease "
                            "event off-stage");
              res = FALSE;
              goto out;
            }

          /* we know that we are leaving the stage here */
          _clutter_input_device_set_stage (device, NULL);
          CLUTTER_NOTE (EVENT, "Leaving the stage (time:%u)",
                        event->crossing.time);

          event->crossing.type = event->type = CLUTTER_LEAVE;
          event->crossing.time = xevent->xcrossing.time;
          event->crossing.x = xevent->xcrossing.x;
          event->crossing.y = xevent->xcrossing.y;
          event->crossing.source = CLUTTER_ACTOR (stage);
          event->crossing.device = device;
          res = TRUE;
          break;

        default:
          res = FALSE;
          break;
        }
    }

    /* XInput fun...*/
  if (!res && clutter_x11_has_xinput ())
    {
#ifdef HAVE_XINPUT
      int *ev_types = backend_x11->event_types;
      int button_press, button_release;
      int key_press, key_release;
      int motion_notify;

      button_press   = ev_types[CLUTTER_X11_XINPUT_BUTTON_PRESS_EVENT];
      button_release = ev_types[CLUTTER_X11_XINPUT_BUTTON_RELEASE_EVENT];
      motion_notify  = ev_types[CLUTTER_X11_XINPUT_MOTION_NOTIFY_EVENT];
      key_press      = ev_types[CLUTTER_X11_XINPUT_KEY_PRESS_EVENT];
      key_release    = ev_types[CLUTTER_X11_XINPUT_KEY_RELEASE_EVENT];

      CLUTTER_NOTE (EVENT, "XInput event type: %d", xevent->type);

      if (xevent->type == button_press)
        {
          XDeviceButtonEvent *xbev = (XDeviceButtonEvent *) xevent;

          device = _clutter_x11_get_device_for_xid (xbev->deviceid);
          _clutter_input_device_set_stage (device, stage);

          CLUTTER_NOTE (EVENT,
                        "XI ButtonPress for %li ('%s') at %d, %d",
                        xbev->deviceid,
                        device->device_name,
                        xbev->x,
                        xbev->y);

          switch (xbev->button)
            {
            case 4:
            case 5:
            case 6:
            case 7:
              event->scroll.type = event->type = CLUTTER_SCROLL;

              if (xbev->button == 4)
                event->scroll.direction = CLUTTER_SCROLL_UP;
              else if (xbev->button == 5)
                event->scroll.direction = CLUTTER_SCROLL_DOWN;
              else if (xbev->button == 6)
                event->scroll.direction = CLUTTER_SCROLL_LEFT;
              else
                event->scroll.direction = CLUTTER_SCROLL_RIGHT;

              event->scroll.time = xbev->time;
              event->scroll.x = xbev->x;
              event->scroll.y = xbev->y;
              event->scroll.modifier_state = xbev->state;
              event->scroll.device = device;
              break;

            default:
              event->button.type = event->type = CLUTTER_BUTTON_PRESS;
              event->button.time = xbev->time;
              event->button.x = xbev->x;
              event->button.y = xbev->y;
              event->button.modifier_state = xbev->state;
              event->button.button = xbev->button;
              event->button.device = device;
              break;
            }

          set_user_time (backend_x11, &xwindow, xbev->time);

          res = TRUE;
        }
      else if (xevent->type == button_release)
        {
          XDeviceButtonEvent *xbev = (XDeviceButtonEvent *)xevent;

          device = _clutter_x11_get_device_for_xid (xbev->deviceid);
          _clutter_input_device_set_stage (device, stage);

          CLUTTER_NOTE (EVENT, "XI ButtonRelease for %li ('%s') at %d, %d",
                        xbev->deviceid,
                        device->device_name,
                        xbev->x,
                        xbev->y);

          /* scroll events don't have a corresponding release */
          if (xbev->button == 4 ||
              xbev->button == 5 ||
              xbev->button == 6 ||
              xbev->button == 7)
            {
              res = FALSE;
              goto out;
            }

          event->button.type = event->type = CLUTTER_BUTTON_RELEASE;
          event->button.time = xbev->time;
          event->button.x = xbev->x;
          event->button.y = xbev->y;
          event->button.modifier_state = xbev->state;
          event->button.button = xbev->button;
          event->button.device = device;

          res = TRUE;
        }
      else if (xevent->type == motion_notify)
        {
          XDeviceMotionEvent *xmev = (XDeviceMotionEvent *)xevent;

          device = _clutter_x11_get_device_for_xid (xmev->deviceid);
          _clutter_input_device_set_stage (device, stage);

          CLUTTER_NOTE (EVENT, "XI Motion for %li ('%s') at %d, %d",
                        xmev->deviceid,
                        device->device_name,
                        xmev->x,
                        xmev->y);

          event->motion.type = event->type = CLUTTER_MOTION;
          event->motion.time = xmev->time;
          event->motion.x = xmev->x;
          event->motion.y = xmev->y;
          event->motion.modifier_state = xmev->state;
          event->motion.device = device;

          res = TRUE;
        }
      else if (xevent->type == key_press || xevent->type == key_release)
        {
          /* the XInput 1.x handling of key presses/releases is broken:
           * it makes key repeat, key presses and releases outside the
           * window not generate events even when the window has focus
           */
          XDeviceKeyEvent *xkev = (XDeviceKeyEvent *) xevent;
          XEvent xevent_converted;

          convert_xdevicekey_to_xkey (xkev, &xevent_converted);

          event->key.type = event->type = (xevent->type == key_press)
                                          ? CLUTTER_KEY_PRESS
                                          : CLUTTER_KEY_RELEASE;

          translate_key_event (backend, event, &xevent_converted);

          if (xevent->type == key_press)
            set_user_time (backend_x11, &xwindow, xkev->time);
        }
      else
#endif /* HAVE_XINPUT */
        {
          CLUTTER_NOTE (EVENT, "Uknown Event");
          res = FALSE;
        }
    }

out:
  return res;
}
示例#7
0
/**
 * clutter_win32_handle_event:
 * @msg: A pointer to a structure describing a Win32 message.
 *
 * This function processes a single Win32 message. It can be used to
 * hook into external windows message processing (for example, a GDK
 * filter function).
 *
 * If clutter_win32_disable_event_retrieval() has been called, you must
 * let this function process events to update Clutter's internal state.
 *
 * Return value: %TRUE if the message was handled entirely by Clutter
 * and no further processing (such as calling the default window
 * procedure) should take place. %FALSE is returned if is the message
 * was not handled at all or if Clutter expects processing to take
 * place.
 *
 * Since: 1.6
 */
gboolean
clutter_win32_handle_event (const MSG *msg)
{
  ClutterBackendWin32  *backend_win32;
  ClutterStageWin32    *stage_win32;
  ClutterDeviceManager *manager;
  ClutterInputDevice   *core_pointer, *core_keyboard;
  ClutterStage         *stage;
  ClutterStageWindow   *impl;
  gboolean              return_value = FALSE;

  stage = clutter_win32_get_stage_from_window (msg->hwnd);

  /* Ignore any messages for windows which we don't have a stage for */
  if (stage == NULL)
    return FALSE;

  impl = _clutter_stage_get_window (stage);
  stage_win32 = CLUTTER_STAGE_WIN32 (impl);
  backend_win32 = stage_win32->backend;

  manager = clutter_device_manager_get_default ();
  core_pointer =
    clutter_device_manager_get_core_device (manager, CLUTTER_POINTER_DEVICE);
  core_keyboard =
    clutter_device_manager_get_core_device (manager, CLUTTER_KEYBOARD_DEVICE);

  switch (msg->message)
    {
    case WM_SIZE:
      if (!stage_win32->is_foreign_win
	  /* Ignore size changes resulting from the stage being
	     minimized - otherwise the window size will be set to
	     0,0 */
	  && msg->wParam != SIZE_MINIMIZED)
	{
	  WORD new_width = LOWORD (msg->lParam);
	  WORD new_height = HIWORD (msg->lParam);
	  gfloat old_width, old_height;

	  clutter_actor_get_size (CLUTTER_ACTOR (stage),
				  &old_width, &old_height);

	  if (new_width != old_width || new_height != old_height)
	    clutter_actor_set_size (CLUTTER_ACTOR (stage),
				    new_width, new_height);
	}
      break;

    case WM_SHOWWINDOW:
      if (msg->wParam)
	clutter_stage_win32_map (stage_win32);
      else
	clutter_stage_win32_unmap (stage_win32);
      break;

    case WM_ACTIVATE:
      if (msg->wParam == WA_INACTIVE)
        {
          if (stage_win32->state & CLUTTER_STAGE_STATE_ACTIVATED)
            {
              ClutterEvent *event = clutter_event_new (CLUTTER_STAGE_STATE);

              stage_win32->state &= ~CLUTTER_STAGE_STATE_ACTIVATED;

              event->any.stage = stage;
              event->stage_state.changed_mask = CLUTTER_STAGE_STATE_ACTIVATED;
              event->stage_state.new_state = stage_win32->state;

              take_and_queue_event (event);
            }
        }
      else if (!(stage_win32->state & CLUTTER_STAGE_STATE_ACTIVATED))
        {
          ClutterEvent *event = clutter_event_new (CLUTTER_STAGE_STATE);

          stage_win32->state |= CLUTTER_STAGE_STATE_ACTIVATED;

          event->any.stage = stage;
          event->stage_state.changed_mask = CLUTTER_STAGE_STATE_ACTIVATED;
          event->stage_state.new_state = stage_win32->state;

          take_and_queue_event (event);
        }
      break;

    case WM_PAINT:
      CLUTTER_NOTE (MULTISTAGE, "expose for stage:%p, redrawing", stage);
      clutter_redraw (stage);
      break;

    case WM_DESTROY:
      {
        ClutterEvent *event = clutter_event_new (CLUTTER_DESTROY_NOTIFY);

        CLUTTER_NOTE (EVENT, "WM_DESTROY");

        event->any.stage = stage;

        take_and_queue_event (event);
      }
      break;

    case WM_CLOSE:
      {
        ClutterEvent *event = clutter_event_new (CLUTTER_DELETE);

        CLUTTER_NOTE (EVENT, "WM_CLOSE");

        event->any.stage = stage;

        take_and_queue_event (event);

        /* The default window proc will destroy the window so we want to
           prevent this to allow applications to optionally destroy the
           window themselves */
        return_value = TRUE;
      }
      break;

    case WM_LBUTTONDOWN:
      make_button_event (msg, stage, 1, 1, FALSE, core_pointer);
      break;

    case WM_MBUTTONDOWN:
      make_button_event (msg, stage, 2, 1, FALSE, core_pointer);
      break;

    case WM_RBUTTONDOWN:
      make_button_event (msg, stage, 3, 1, FALSE, core_pointer);
      break;

    case WM_LBUTTONUP:
      make_button_event (msg, stage, 1, 1, TRUE, core_pointer);
      break;

    case WM_MBUTTONUP:
      make_button_event (msg, stage, 2, 1, TRUE, core_pointer);
      break;

    case WM_RBUTTONUP:
      make_button_event (msg, stage, 3, 1, TRUE, core_pointer);
      break;

    case WM_LBUTTONDBLCLK:
      make_button_event (msg, stage, 1, 2, FALSE, core_pointer);
      break;

    case WM_MBUTTONDBLCLK:
      make_button_event (msg, stage, 2, 2, FALSE, core_pointer);
      break;

    case WM_RBUTTONDBLCLK:
      make_button_event (msg, stage, 3, 2, FALSE, core_pointer);
      break;

    case WM_MOUSEWHEEL:
      stage_win32->scroll_pos += (SHORT) HIWORD (msg->wParam);

      while (abs (stage_win32->scroll_pos) >= WHEEL_DELTA)
        {
          ClutterEvent *event = clutter_event_new (CLUTTER_SCROLL);
          POINT pt;

          event->scroll.time = msg->time;
          event->scroll.modifier_state =
            get_modifier_state (LOWORD (msg->wParam));
          event->any.stage = stage;

          clutter_event_set_device (event, core_pointer);

          /* conversion to window coordinates is required */
          pt.x = GET_X_LPARAM (msg->lParam);
          pt.y = GET_Y_LPARAM (msg->lParam);
          ScreenToClient (msg->hwnd, &pt);
          event->scroll.x = pt.x;
          event->scroll.y = pt.y;

          if (stage_win32->scroll_pos > 0)
            {
              event->scroll.direction = CLUTTER_SCROLL_UP;
              stage_win32->scroll_pos -= WHEEL_DELTA;
            }
          else
            {
              event->scroll.direction = CLUTTER_SCROLL_DOWN;
              stage_win32->scroll_pos += WHEEL_DELTA;
            }

          take_and_queue_event (event);
        }
      break;

    case WM_MOUSEMOVE:
      {
        ClutterEvent *event = clutter_event_new (CLUTTER_MOTION);

        event->motion.time = msg->time;
        event->motion.x = GET_X_LPARAM (msg->lParam);
        event->motion.y = GET_Y_LPARAM (msg->lParam);
        event->motion.modifier_state = get_modifier_state (msg->wParam);
        event->any.stage = stage;

        clutter_event_set_device (event, core_pointer);

        /* We need to start tracking when the mouse enters the stage if
           we're not already */
        if (!stage_win32->tracking_mouse)
          {
            ClutterEvent *crossing = clutter_event_new (CLUTTER_ENTER);
            TRACKMOUSEEVENT tmevent;

            tmevent.cbSize = sizeof (tmevent);
            tmevent.dwFlags = TME_LEAVE;
            tmevent.hwndTrack = stage_win32->hwnd;
            TrackMouseEvent (&tmevent);

            event->crossing.time = msg->time;
            event->crossing.x = event->motion.x;
            event->crossing.y = event->motion.y;
            event->crossing.stage = stage;
            event->crossing.source = CLUTTER_ACTOR (stage);
            event->crossing.related = NULL;

            clutter_event_set_device (event, core_pointer);

            /* we entered the stage */
            _clutter_stage_add_device (stage, event->crossing.device);

            take_and_queue_event (crossing);

            stage_win32->tracking_mouse = TRUE;
          }

        take_and_queue_event (event);
      }
      break;

    case WM_MOUSELEAVE:
      {
        ClutterEvent *event = clutter_event_new (CLUTTER_LEAVE);

        event->crossing.time = msg->time;
        event->crossing.x = msg->pt.x;
        event->crossing.y = msg->pt.y;
        event->crossing.stage = stage;
        event->crossing.source = CLUTTER_ACTOR (stage);
        event->crossing.related = NULL;

        clutter_event_set_device (event, core_pointer);

        /* we left the stage */
        _clutter_stage_remove_device (stage, core_pointer);

        /* When we get a leave message the mouse tracking is
           automatically cancelled so we'll need to start it again when
           the mouse next enters the window */
        stage_win32->tracking_mouse = FALSE;

        take_and_queue_event (event);
      }
      break;

    case WM_KEYDOWN:
    case WM_KEYUP:
    case WM_SYSKEYDOWN:
    case WM_SYSKEYUP:
      {
        ClutterEvent *event = clutter_event_new (CLUTTER_EVENT_NONE);
	int scan_code = (msg->lParam >> 16) & 0xff;
	int min = 0, max = CLUTTER_WIN32_KEY_MAP_SIZE, mid;
	BYTE key_states[256];

	/* Get the keyboard modifier states. GetKeyboardState
	   conveniently gets the key state that was current when the
	   last keyboard message read was generated */
	GetKeyboardState(key_states);

	/* Binary chop to check if we have a direct mapping for this
	   key code */
	while (min < max)
	  {
	    mid = (min + max) / 2;
	    if (clutter_win32_key_map[mid].win_sym == msg->wParam)
	      {
		event->key.keyval = clutter_win32_key_map[mid].clutter_sym;
		event->key.unicode_value = 0;
		break;
	      }
	    else if (clutter_win32_key_map[mid].win_sym < msg->wParam)
	      min = mid + 1;
	    else
	      max = mid;
	  }

	/* If we don't have a direct mapping then try getting the
	   unicode value of the key sym */
	if (min >= max)
	  {
	    WCHAR ch;
	    BYTE shift_state[256];

	    /* Translate to a Unicode value, but only take into
	       account the shift key. That way Ctrl+Shift+C will
	       generate a capital C virtual key code with a zero
	       unicode value for example */
	    memset (shift_state, 0, 256);
	    shift_state[VK_SHIFT] = key_states[VK_SHIFT];
	    shift_state[VK_LSHIFT] = key_states[VK_LSHIFT];
	    shift_state[VK_RSHIFT] = key_states[VK_RSHIFT];
	    shift_state[VK_CAPITAL] = key_states[VK_CAPITAL];

	    if (ToUnicode (msg->wParam, scan_code,
			   shift_state, &ch, 1, 0) == 1
		/* The codes in this range directly match the Latin 1
		   codes so we can just use the Unicode value as the
		   key sym */
		&& ch >= 0x20 && ch <= 0xff)
	      event->key.keyval = ch;
	    else
	      /* Otherwise we don't know what the key means but the
		 application might be able to do something with the
		 scan code so we might as well still generate the
		 event */
	      event->key.keyval = CLUTTER_KEY_VoidSymbol;

	    /* Get the unicode value of the keypress again using the
	       full modifier state */
	    if (ToUnicode (msg->wParam, scan_code,
			   key_states, &ch, 1, 0) == 1)
		event->key.unicode_value = ch;
	    else
		event->key.unicode_value = 0;
	  }

	event->key.type = msg->message == WM_KEYDOWN
	  || msg->message == WM_SYSKEYDOWN
	  ? CLUTTER_KEY_PRESS : CLUTTER_KEY_RELEASE;
	event->key.time = msg->time;
	event->key.modifier_state = get_key_modifier_state (key_states);
	event->key.hardware_keycode = scan_code;
        event->any.stage = stage;

        clutter_event_set_device (event, core_keyboard);

        take_and_queue_event (event);
      }
      break;

    case WM_GETMINMAXINFO:
      {
	MINMAXINFO *min_max_info = (MINMAXINFO *) msg->lParam;
	_clutter_stage_win32_get_min_max_info (stage_win32, min_max_info);
        return_value = TRUE;
      }
      break;

    case WM_SETCURSOR:
      /* If the cursor is in the window's client area and the stage's
         cursor should be invisible then we'll set a blank cursor
         instead */
      if (LOWORD (msg->lParam) == HTCLIENT && !stage_win32->is_cursor_visible)
        {
          return_value = TRUE;
          _clutter_stage_win32_update_cursor (stage_win32);
        }
      break;
    }

  return return_value;
}