示例#1
0
static gboolean
st_button_button_release (ClutterActor       *actor,
                          ClutterButtonEvent *event)
{
  StButton *button = ST_BUTTON (actor);
  StButtonPrivate *priv = st_button_get_instance_private (button);
  StButtonMask mask = ST_BUTTON_MASK_FROM_BUTTON (event->button);
  ClutterInputDevice *device = clutter_event_get_device ((ClutterEvent*) event);

  if (priv->button_mask & mask)
    {
      gboolean is_click;

      is_click = priv->grabbed && clutter_actor_contains (actor, event->source);
      st_button_release (button, device, mask, is_click ? event->button : 0, NULL);

      priv->grabbed &= ~mask;
      if (priv->grabbed == 0)
        clutter_ungrab_pointer ();

      return TRUE;
    }

  return FALSE;
}
示例#2
0
static gboolean
st_button_button_press (ClutterActor       *actor,
                        ClutterButtonEvent *event)
{
  StButton *button = ST_BUTTON (actor);
  StButtonPrivate *priv = st_button_get_instance_private (button);
  StButtonMask mask = ST_BUTTON_MASK_FROM_BUTTON (event->button);
  ClutterInputDevice *device = clutter_event_get_device ((ClutterEvent*) event);

  if (priv->press_sequence)
    return CLUTTER_EVENT_PROPAGATE;

  if (priv->button_mask & mask)
    {
      if (priv->grabbed == 0)
        clutter_grab_pointer (actor);

      priv->grabbed |= mask;
      st_button_press (button, device, mask, NULL);

      return TRUE;
    }

  return FALSE;
}
示例#3
0
static GesturePoint *
gesture_register_point (ClutterGestureAction *action, ClutterEvent *event)
{
  ClutterGestureActionPrivate *priv = action->priv;
  GesturePoint *point = NULL;

  if (priv->points->len >= MAX_GESTURE_POINTS)
    return NULL;

  g_array_set_size (priv->points, priv->points->len + 1);
  point = &g_array_index (priv->points, GesturePoint, priv->points->len - 1);

  point->last_event = clutter_event_copy (event);
  point->device = clutter_event_get_device (event);

  clutter_event_get_coords (event, &point->press_x, &point->press_y);
  point->last_motion_x = point->press_x;
  point->last_motion_y = point->press_y;
  point->last_motion_time = clutter_event_get_time (event);

  point->last_delta_x = point->last_delta_y = 0;
  point->last_delta_time = 0;

  if (clutter_event_type (event) != CLUTTER_BUTTON_PRESS)
    point->sequence = clutter_event_get_event_sequence (event);
  else
    point->sequence = NULL;

  return point;
}
示例#4
0
static gboolean
st_button_touch_event (ClutterActor      *actor,
                       ClutterTouchEvent *event)
{
  StButton *button = ST_BUTTON (actor);
  StButtonPrivate *priv = st_button_get_instance_private (button);
  StButtonMask mask = ST_BUTTON_MASK_FROM_BUTTON (1);
  ClutterEventSequence *sequence;
  ClutterInputDevice *device;

  if (priv->pressed != 0)
    return CLUTTER_EVENT_PROPAGATE;

  device = clutter_event_get_device ((ClutterEvent*) event);
  sequence = clutter_event_get_event_sequence ((ClutterEvent*) event);

  if (event->type == CLUTTER_TOUCH_BEGIN && !priv->press_sequence)
    {
      clutter_input_device_sequence_grab (device, sequence, actor);
      st_button_press (button, device, 0, sequence);
      return CLUTTER_EVENT_STOP;
    }
  else if (event->type == CLUTTER_TOUCH_END &&
           priv->device == device &&
           priv->press_sequence == sequence)
    {
      st_button_release (button, device, mask, 0, sequence);
      clutter_input_device_sequence_ungrab (device, sequence);
      return CLUTTER_EVENT_STOP;
    }

  return CLUTTER_EVENT_PROPAGATE;
}
void
_clutter_event_push (const ClutterEvent *event,
                     gboolean            do_copy)
{
  ClutterMainContext *context = _clutter_context_get_default ();
  ClutterInputDevice *device;

  g_assert (context != NULL);

  if (context->events_queue == NULL)
    context->events_queue = g_queue_new ();

  /* disabled devices don't propagate events */
  device = clutter_event_get_device (event);
  if (device != NULL)
    {
      if (!clutter_input_device_get_enabled (device))
        return;
    }

  if (do_copy)
    {
      ClutterEvent *copy;

      copy = clutter_event_copy (event);
      event = copy;
    }

  g_queue_push_head (context->events_queue, (gpointer) event);
}
示例#6
0
static GesturePoint *
gesture_find_point (ClutterGestureAction *action,
                    ClutterEvent *event,
                    gint *position)
{
  ClutterGestureActionPrivate *priv = action->priv;
  GesturePoint *point = NULL;
  ClutterEventType type = clutter_event_type (event);
  ClutterInputDevice *device = clutter_event_get_device (event);
  ClutterEventSequence *sequence = NULL;
  gint i;

  if ((type != CLUTTER_BUTTON_PRESS) &&
      (type != CLUTTER_BUTTON_RELEASE) &&
      (type != CLUTTER_MOTION))
    sequence = clutter_event_get_event_sequence (event);

  for (i = 0; i < priv->points->len; i++)
    {
      if ((g_array_index (priv->points, GesturePoint, i).device == device) &&
          (g_array_index (priv->points, GesturePoint, i).sequence == sequence))
        {
          if (position != NULL)
            *position = i;
          point = &g_array_index (priv->points, GesturePoint, i);
          break;
        }
    }

  return point;
}
示例#7
0
文件: events.c 项目: mchalupa/mutter
static void
handle_idletime_for_event (const ClutterEvent *event)
{
#ifdef HAVE_NATIVE_BACKEND
  /* This is handled by XSync under X11. */
  MetaBackend *backend = meta_get_backend ();

  if (META_IS_BACKEND_NATIVE (backend))
    {
      ClutterInputDevice *device, *source_device;
      MetaIdleMonitor *core_monitor, *device_monitor;
      int device_id;

      device = clutter_event_get_device (event);
      if (device == NULL)
        return;

      device_id = clutter_input_device_get_device_id (device);

      core_monitor = meta_idle_monitor_get_core ();
      device_monitor = meta_idle_monitor_get_for_device (device_id);

      meta_idle_monitor_native_reset_idletime (core_monitor);
      meta_idle_monitor_native_reset_idletime (device_monitor);

      source_device = clutter_event_get_source_device (event);
      if (source_device != device)
        {
          device_id = clutter_input_device_get_device_id (device);
          device_monitor = meta_idle_monitor_get_for_device (device_id);
          meta_idle_monitor_native_reset_idletime (device_monitor);
        }
    }
#endif /* HAVE_NATIVE_BACKEND */
}
/**
 * clutter_event_get_axes:
 * @event: a #ClutterEvent
 * @n_axes: (out): return location for the number of axes returned
 *
 * Retrieves the array of axes values attached to the event.
 *
 * Return value: (transfer none): an array of axis values
 *
 * Since: 1.6
 */
gdouble *
clutter_event_get_axes (const ClutterEvent *event,
                        guint              *n_axes)
{
  gdouble *retval = NULL;
  guint len = 0;

  switch (event->type)
    {
    case CLUTTER_NOTHING:
    case CLUTTER_STAGE_STATE:
    case CLUTTER_DESTROY_NOTIFY:
    case CLUTTER_CLIENT_MESSAGE:
    case CLUTTER_DELETE:
    case CLUTTER_ENTER:
    case CLUTTER_LEAVE:
    case CLUTTER_KEY_PRESS:
    case CLUTTER_KEY_RELEASE:
    case CLUTTER_EVENT_LAST:
      break;

    case CLUTTER_SCROLL:
      retval = event->scroll.axes;
      break;

    case CLUTTER_BUTTON_PRESS:
    case CLUTTER_BUTTON_RELEASE:
      retval = event->button.axes;
      break;

    case CLUTTER_TOUCH_BEGIN:
    case CLUTTER_TOUCH_UPDATE:
    case CLUTTER_TOUCH_END:
    case CLUTTER_TOUCH_CANCEL:
      retval = event->touch.axes;
      break;

    case CLUTTER_MOTION:
      retval = event->motion.axes;
      break;
    }

  if (retval != NULL)
    {
      ClutterInputDevice *device;

      device = clutter_event_get_device (event);
      if (device != NULL)
        len = clutter_input_device_get_n_axes (device);
      else
        retval = NULL;
    }

  if (n_axes)
    *n_axes = len;

  return retval;
}
/**
 * clutter_event_get_device_type:
 * @event: a #ClutterEvent
 *
 * Retrieves the type of the device for @event
 *
 * Return value: the #ClutterInputDeviceType for the device, if
 *   any is set
 *
 * Since: 1.0
 */
ClutterInputDeviceType
clutter_event_get_device_type (const ClutterEvent *event)
{
  ClutterInputDevice *device = NULL;

  g_return_val_if_fail (event != NULL, CLUTTER_POINTER_DEVICE);

  device = clutter_event_get_device (event);
  if (device != NULL)
    return clutter_input_device_get_device_type (device);

  return CLUTTER_POINTER_DEVICE;
}
示例#10
0
static gboolean
stage_button_event_cb (ClutterActor   *actor,
                       ClutterEvent   *event,
                       TestDevicesApp *app)
{
  ClutterInputDevice *device;
  ClutterInputDevice *source_device;
  ClutterActor *hand = NULL;
  gdouble *axes;
  guint n_axes, i;

  device = clutter_event_get_device (event);
  source_device = clutter_event_get_source_device (event);

  hand = g_hash_table_lookup (app->devices, device);

  g_print ("Device: '%s' (id:%d, type: %s, source: '%s', axes: %d)\n",
           clutter_input_device_get_device_name (device),
           clutter_input_device_get_device_id (device),
           device_type_name (device),
           source_device != device
             ? clutter_input_device_get_device_name (source_device)
             : "<same>",
           clutter_input_device_get_n_axes (device));

  if (hand != NULL)
    {
      gfloat event_x, event_y;

      clutter_event_get_coords (event, &event_x, &event_y);
      clutter_actor_set_position (hand, event_x, event_y);
    }

  axes = clutter_event_get_axes (event, &n_axes);
  for (i = 0; i < n_axes; i++)
    {
      ClutterInputAxis axis;

      axis = clutter_input_device_get_axis (device, i);
      if (axis == CLUTTER_INPUT_AXIS_IGNORE)
        continue;

      g_print ("\tAxis[%2d][%s].value: %.2f\n",
               i,
               axis_type_name (axis),
               axes[i]);
    }

  return FALSE;
}
示例#11
0
/**
 * clutter_event_get_source_device:
 * @event: a #ClutterEvent
 *
 * Retrieves the hardware device that originated the event.
 *
 * If you need the virtual device, use clutter_event_get_device().
 *
 * If no hardware device originated this event, this function will
 * return the same device as clutter_event_get_device().
 *
 * Return value: (transfer none): a pointer to a #ClutterInputDevice
 *   or %NULL
 *
 * Since: 1.6
 */
ClutterInputDevice *
clutter_event_get_source_device (const ClutterEvent *event)
{
  ClutterEventPrivate *real_event;

  if (!is_event_allocated (event))
    return NULL;

  real_event = (ClutterEventPrivate *) event;

  if (real_event->source_device != NULL)
    return real_event->source_device;

  return clutter_event_get_device (event);
}
示例#12
0
static void
handle_idletime_for_event (const ClutterEvent *event)
{
#ifdef HAVE_NATIVE_BACKEND
  /* This is handled by XSync under X11. */
  MetaBackend *backend = meta_get_backend ();

  if (META_IS_BACKEND_NATIVE (backend))
    {
      ClutterInputDevice *device, *source_device;
      MetaIdleMonitor *core_monitor, *device_monitor;
      int device_id;

      device = clutter_event_get_device (event);
      if (device == NULL)
        return;

      if (event->any.flags & CLUTTER_EVENT_FLAG_SYNTHETIC ||
          event->type == CLUTTER_ENTER ||
          event->type == CLUTTER_LEAVE ||
          event->type == CLUTTER_STAGE_STATE ||
          event->type == CLUTTER_DESTROY_NOTIFY ||
          event->type == CLUTTER_CLIENT_MESSAGE ||
          event->type == CLUTTER_DELETE)
        return;

      device_id = clutter_input_device_get_device_id (device);

      core_monitor = meta_idle_monitor_get_core ();
      device_monitor = meta_idle_monitor_get_for_device (device_id);

      meta_idle_monitor_native_reset_idletime (core_monitor);
      meta_idle_monitor_native_reset_idletime (device_monitor);

      source_device = clutter_event_get_source_device (event);
      if (source_device != device)
        {
          device_id = clutter_input_device_get_device_id (device);
          device_monitor = meta_idle_monitor_get_for_device (device_id);
          meta_idle_monitor_native_reset_idletime (device_monitor);
        }
    }
#endif /* HAVE_NATIVE_BACKEND */
}
示例#13
0
static gboolean
stage_motion_event_cb (ClutterActor   *actor,
                       ClutterEvent   *event,
                       TestDevicesApp *app)
{
  ClutterInputDevice *device;
  ClutterActor *hand = NULL;

  device = clutter_event_get_device (event);

  hand = g_hash_table_lookup (app->devices, device);
  if (hand != NULL)
    {
      gfloat event_x, event_y;

      clutter_event_get_coords (event, &event_x, &event_y);
      clutter_actor_set_position (hand, event_x, event_y);

      return TRUE;
    }

  return FALSE;
}
示例#14
0
文件: events.c 项目: endlessm/mutter
static void
handle_idletime_for_event (const ClutterEvent *event)
{
  ClutterInputDevice *device, *source_device;
  MetaIdleMonitor *core_monitor, *device_monitor;
  int device_id;

  device = clutter_event_get_device (event);
  if (device == NULL)
    return;

  if (event->any.flags & CLUTTER_EVENT_FLAG_SYNTHETIC ||
      event->type == CLUTTER_ENTER ||
      event->type == CLUTTER_LEAVE ||
      event->type == CLUTTER_STAGE_STATE ||
      event->type == CLUTTER_DESTROY_NOTIFY ||
      event->type == CLUTTER_CLIENT_MESSAGE ||
      event->type == CLUTTER_DELETE)
    return;

  device_id = clutter_input_device_get_device_id (device);

  core_monitor = meta_idle_monitor_get_core ();
  device_monitor = meta_idle_monitor_get_for_device (device_id);

  meta_idle_monitor_reset_idletime (core_monitor);
  meta_idle_monitor_reset_idletime (device_monitor);

  source_device = clutter_event_get_source_device (event);
  if (source_device != device)
    {
      device_id = clutter_input_device_get_device_id (device);
      device_monitor = meta_idle_monitor_get_for_device (device_id);
      meta_idle_monitor_reset_idletime (device_monitor);
    }
}
示例#15
0
IO_METHOD(IoClutterEvent, getDevice) {
  return IoClutterInputDevice_newWithDevice(
    IOSTATE,
    clutter_event_get_device(IOCEVENT(self))
  );
}
示例#16
0
/**
 * clutter_event_copy:
 * @event: A #ClutterEvent.
 *
 * Copies @event.
 *
 * Return value: (transfer full): A newly allocated #ClutterEvent
 */
ClutterEvent *
clutter_event_copy (const ClutterEvent *event)
{
  ClutterEvent *new_event;
  ClutterEventPrivate *new_real_event;
  ClutterInputDevice *device;
  gint n_axes = 0;

  g_return_val_if_fail (event != NULL, NULL);

  new_event = clutter_event_new (CLUTTER_NOTHING);
  new_real_event = (ClutterEventPrivate *) new_event;

  *new_event = *event;

  if (is_event_allocated (event))
    {
      ClutterEventPrivate *real_event = (ClutterEventPrivate *) event;

      new_real_event->device = real_event->device;
      new_real_event->source_device = real_event->source_device;
      new_real_event->delta_x = real_event->delta_x;
      new_real_event->delta_y = real_event->delta_y;
    }

  device = clutter_event_get_device (event);
  if (device != NULL)
    n_axes = clutter_input_device_get_n_axes (device);

  switch (event->type)
    {
    case CLUTTER_BUTTON_PRESS:
    case CLUTTER_BUTTON_RELEASE:
      if (event->button.axes != NULL)
        new_event->button.axes = g_memdup (event->button.axes,
                                           sizeof (gdouble) * n_axes);
      break;

    case CLUTTER_SCROLL:
      if (event->scroll.axes != NULL)
        new_event->scroll.axes = g_memdup (event->scroll.axes,
                                           sizeof (gdouble) * n_axes);
      break;

    case CLUTTER_MOTION:
      if (event->motion.axes != NULL)
        new_event->motion.axes = g_memdup (event->motion.axes,
                                           sizeof (gdouble) * n_axes);
      break;

    case CLUTTER_TOUCH_BEGIN:
    case CLUTTER_TOUCH_UPDATE:
    case CLUTTER_TOUCH_END:
    case CLUTTER_TOUCH_CANCEL:
      if (event->touch.axes != NULL)
        new_event->touch.axes = g_memdup (event->touch.axes,
                                          sizeof (gdouble) * n_axes);
      break;

    default:
      break;
    }

  if (is_event_allocated (event))
    _clutter_backend_copy_event_data (clutter_get_default_backend (),
                                      event,
                                      new_event);

  return new_event;
}
示例#17
0
/**
 * clutter_gdk_handle_event:
 * @event: a #GdkEvent
 *
 * This function processes a single GDK event; it can be used to hook
 * into external event processing
 *
 * Return value: #GdkFilterReturn. %GDK_FILTER_REMOVE indicates that
 *  Clutter has internally handled the event and the caller should do
 *  no further processing. %GDK_FILTER_CONTINUE indicates that Clutter
 *  is either not interested in the event, or has used the event to
 *  update internal state without taking any exclusive action.
 *  %GDK_FILTER_TRANSLATE will not occur.
 *
 */
GdkFilterReturn
clutter_gdk_handle_event (GdkEvent *gdk_event)
{
  ClutterDeviceManager *device_manager;
  ClutterBackendGdk *backend_gdk;
  ClutterBackend *backend;
  ClutterStage *stage = NULL;
  ClutterEvent *event = NULL;
  gint spin = 0;
  GdkFilterReturn result = GDK_FILTER_CONTINUE;
  ClutterInputDevice *device, *source_device;
  GdkDevice *gdk_device;

  backend = clutter_get_default_backend ();
  if (!CLUTTER_IS_BACKEND_GDK (backend))
    return GDK_FILTER_CONTINUE;

  if (gdk_event->any.window == NULL)
    return GDK_FILTER_CONTINUE;

  device_manager = clutter_device_manager_get_default ();
  if (G_UNLIKELY (device_manager == NULL))
    return GDK_FILTER_CONTINUE;

  backend_gdk = CLUTTER_BACKEND_GDK (backend);
  stage = clutter_gdk_get_stage_from_window (gdk_event->any.window);

  gdk_device = gdk_event_get_device (gdk_event);
  if (gdk_device != NULL)
    device = _clutter_device_manager_gdk_lookup_device (device_manager,
                                                        gdk_device);
  else
    device = NULL;

  gdk_device = gdk_event_get_source_device (gdk_event);
  if (gdk_device != NULL)
    source_device = _clutter_device_manager_gdk_lookup_device (device_manager,
                                                               gdk_device);
  else
    source_device = NULL;

  if (stage == NULL)
    return GDK_FILTER_CONTINUE;

  _clutter_threads_acquire_lock ();

  switch (gdk_event->type)
    {
    case GDK_DELETE:
      event = clutter_event_new (CLUTTER_DELETE);
      break;

    case GDK_DESTROY:
      event = clutter_event_new (CLUTTER_DESTROY_NOTIFY);
      break;

    case GDK_EXPOSE:
      {
        ClutterPaintVolume clip;
        ClutterVertex origin;

        CLUTTER_NOTE (EVENT, "Expose for stage '%s' [%p] { %d, %d - %d x %d }",
                      _clutter_actor_get_debug_name (CLUTTER_ACTOR (stage)),
                      stage,
                      gdk_event->expose.area.x,
                      gdk_event->expose.area.y,
                      gdk_event->expose.area.width,
                      gdk_event->expose.area.height);

        origin.x = gdk_event->expose.area.x;
        origin.y = gdk_event->expose.area.y;
        origin.z = 0;

        _clutter_paint_volume_init_static (&clip, CLUTTER_ACTOR (stage));

        clutter_paint_volume_set_origin (&clip, &origin);
        clutter_paint_volume_set_width (&clip, gdk_event->expose.area.width);
        clutter_paint_volume_set_height (&clip, gdk_event->expose.area.height);

        _clutter_actor_queue_redraw_with_clip (CLUTTER_ACTOR (stage), 0, &clip);

        clutter_paint_volume_free (&clip);
      }
      break;

    case GDK_DAMAGE:
      /* This is handled by cogl */
      break;

    case GDK_MOTION_NOTIFY:
      event = clutter_event_new (CLUTTER_MOTION);
      event->motion.time = gdk_event->motion.time;
      event->motion.x = gdk_event->motion.x;
      event->motion.y = gdk_event->motion.y;
      event->motion.axes = NULL;
      /* It's all X in the end, right? */
      event->motion.modifier_state = gdk_event->motion.state;
      clutter_event_set_device (event, device);
      clutter_event_set_source_device (event, source_device);
      CLUTTER_NOTE (EVENT, "Motion notifiy [%.2f, %.2f]",
                    event->motion.x,
                    event->motion.y);
      break;

    case GDK_BUTTON_PRESS:
    case GDK_BUTTON_RELEASE:
      event = clutter_event_new (gdk_event->type == GDK_BUTTON_PRESS ?
                                 CLUTTER_BUTTON_PRESS :
                                 CLUTTER_BUTTON_RELEASE);
      event->button.time = gdk_event->button.time;
      event->button.x = gdk_event->button.x;
      event->button.y = gdk_event->button.y;
      event->button.axes = NULL;
      event->button.modifier_state = gdk_event->button.state;
      event->button.button = gdk_event->button.button;
      event->button.click_count = 1;
      clutter_event_set_device (event, device);
      clutter_event_set_source_device (event, source_device);
      CLUTTER_NOTE (EVENT, "Button %d %s [%.2f, %.2f]",
                    event->button.button,
                    event->type == CLUTTER_BUTTON_PRESS ? "press" : "release",
                    event->button.x,
                    event->button.y);
      break;

    case GDK_2BUTTON_PRESS:
    case GDK_3BUTTON_PRESS:
      /* these are handled by clutter-main.c updating click_count */
      break;

    case GDK_KEY_PRESS:
    case GDK_KEY_RELEASE:
      event = clutter_event_new (gdk_event->type == GDK_KEY_PRESS ?
                                 CLUTTER_KEY_PRESS :
                                 CLUTTER_KEY_RELEASE);
      event->key.time = gdk_event->key.time;
      event->key.modifier_state = gdk_event->key.state;
      event->key.keyval = gdk_event->key.keyval;
      event->key.hardware_keycode = gdk_event->key.hardware_keycode;
      event->key.unicode_value = g_utf8_get_char (gdk_event->key.string);
      clutter_event_set_device (event, device);
      clutter_event_set_source_device (event, source_device);
      CLUTTER_NOTE (EVENT, "Key %d %s",
                    event->key.keyval,
                    event->type == CLUTTER_KEY_PRESS ? "press" : "release");
      break;

    case GDK_ENTER_NOTIFY:
    case GDK_LEAVE_NOTIFY:
      event = clutter_event_new (gdk_event->type == GDK_ENTER_NOTIFY ?
                                 CLUTTER_ENTER :
                                 CLUTTER_LEAVE);
      event->crossing.source = CLUTTER_ACTOR (stage);
      event->crossing.time = gdk_event_get_time (gdk_event);
      event->crossing.x = gdk_event->crossing.x;
      event->crossing.y = gdk_event->crossing.y;

      /* XXX: no better fallback here? */
      clutter_event_set_device (event, device);
      clutter_event_set_source_device (event, source_device);
      if (gdk_event->type == GDK_ENTER_NOTIFY)
        _clutter_input_device_set_stage (clutter_event_get_device (event), stage);
      else
        _clutter_input_device_set_stage (clutter_event_get_device (event), NULL);
      CLUTTER_NOTE (EVENT, "Crossing %s [%.2f, %.2f]",
                    event->type == CLUTTER_ENTER ? "enter" : "leave",
                    event->crossing.x,
                    event->crossing.y);
      break;

    case GDK_FOCUS_CHANGE:
      if (gdk_event->focus_change.in)
        _clutter_stage_update_state (stage, 0, CLUTTER_STAGE_STATE_ACTIVATED);
      else
        _clutter_stage_update_state (stage, CLUTTER_STAGE_STATE_ACTIVATED, 0);
      break;

    case GDK_CONFIGURE:
      {
        gfloat w, h;

        clutter_actor_get_size (CLUTTER_ACTOR (stage), &w, &h);

        if (w != gdk_event->configure.width ||
            h != gdk_event->configure.height)
          {
            clutter_actor_set_size (CLUTTER_ACTOR (stage),
                                    gdk_event->configure.width,
                                    gdk_event->configure.height);
          }
      }
      break;

    case GDK_SCROLL:
      event = clutter_event_new (CLUTTER_SCROLL);
      event->scroll.time = gdk_event->scroll.time;
      event->scroll.x = gdk_event->scroll.x;
      event->scroll.y = gdk_event->scroll.y;
      event->scroll.modifier_state = gdk_event->scroll.state;
      event->scroll.axes = NULL;
      /* XXX: must keep ClutterScrollDirection compatible with GdkScrollDirection */
      event->scroll.direction = (ClutterScrollDirection) gdk_event->scroll.direction;
      clutter_event_set_device (event, device);
      clutter_event_set_source_device (event, source_device);
      clutter_event_set_scroll_delta (event,
                                      gdk_event->scroll.delta_x,
                                      gdk_event->scroll.delta_y);
      break;

    case GDK_WINDOW_STATE:
      if (gdk_event->window_state.changed_mask & GDK_WINDOW_STATE_FULLSCREEN)
        {
          gboolean is_fullscreen;

          is_fullscreen = (gdk_event->window_state.new_window_state & GDK_WINDOW_STATE_FULLSCREEN) != 0;
          if (is_fullscreen)
            _clutter_stage_update_state (stage, 0, CLUTTER_STAGE_STATE_FULLSCREEN);
          else
            _clutter_stage_update_state (stage, CLUTTER_STAGE_STATE_FULLSCREEN, 0);
        }
      break;

    case GDK_SETTING:
      _clutter_backend_gdk_update_setting (backend_gdk, gdk_event->setting.name);
      break;

    default:
      break;
    }

  if (event != NULL)
    {
      event->any.stage = stage;

      if (gdk_event->any.send_event)
	event->any.flags = CLUTTER_EVENT_FLAG_SYNTHETIC;

      _clutter_event_push (event, FALSE);

      spin = 1;

      CLUTTER_NOTE (EVENT, "Translated one event from Gdk");

      /* handle also synthetic enter/leave events */
      if (event->type == CLUTTER_MOTION)
	spin += 2;

      while (spin > 0 && (event = clutter_event_get ()))
	{
	  /* forward the event into clutter for emission etc. */
	  clutter_do_event (event);
	  clutter_event_free (event);
	  --spin;
	}

      result = GDK_FILTER_REMOVE;
    }

  _clutter_threads_release_lock ();

  return result;
}