IO_METHOD(IoClutterEvent, getRelatedActor) { ClutterActor *actor = clutter_event_get_related(IOCEVENT(self)); return (actor == NULL) ? IONIL(self) : IoClutterActor_newWithActor(IOSTATE, actor); }
static gboolean input_cb (ClutterActor *actor, ClutterEvent *event, gpointer data) { ClutterActor *stage = clutter_actor_get_stage (actor); ClutterActor *source_actor = clutter_event_get_source (event); gchar keybuf[128]; switch (event->type) { case CLUTTER_KEY_PRESS: fill_keybuf (keybuf, &event->key); printf ("[%s] KEY PRESS %s", clutter_actor_get_name (source_actor), keybuf); break; case CLUTTER_KEY_RELEASE: fill_keybuf (keybuf, &event->key); printf ("[%s] KEY RELEASE %s", clutter_actor_get_name (source_actor), keybuf); break; case CLUTTER_MOTION: { ClutterMotionEvent *motion = (ClutterMotionEvent *) event; g_print ("[%s] MOTION (%.02f,%.02f)", clutter_actor_get_name (source_actor), motion->x, motion->y); } break; case CLUTTER_ENTER: g_print ("[%s] ENTER (from:%s)", clutter_actor_get_name (source_actor), clutter_event_get_related (event) != NULL ? clutter_actor_get_name (clutter_event_get_related (event)) : "<out of stage>"); break; case CLUTTER_LEAVE: g_print ("[%s] LEAVE (to:%s)", clutter_actor_get_name (source_actor), clutter_event_get_related (event) != NULL ? clutter_actor_get_name (clutter_event_get_related (event)) : "<out of stage>"); break; case CLUTTER_BUTTON_PRESS: g_print ("[%s] BUTTON PRESS (button:%i, click count:%i)", clutter_actor_get_name (source_actor), clutter_event_get_button (event), clutter_event_get_click_count (event)); break; case CLUTTER_BUTTON_RELEASE: g_print ("[%s] BUTTON RELEASE (button:%i, click count:%i)", clutter_actor_get_name (source_actor), clutter_event_get_button (event), clutter_event_get_click_count (event)); if (source_actor == stage) clutter_stage_set_key_focus (CLUTTER_STAGE (stage), NULL); else if (source_actor == actor && clutter_actor_get_parent (actor) == stage) clutter_stage_set_key_focus (CLUTTER_STAGE (stage), actor); break; case CLUTTER_SCROLL: g_print ("[%s] BUTTON SCROLL (direction:%s)", clutter_actor_get_name (source_actor), clutter_event_get_scroll_direction (event) == CLUTTER_SCROLL_UP ? "up" : "down"); break; case CLUTTER_STAGE_STATE: g_print ("[%s] STAGE STATE", clutter_actor_get_name (source_actor)); break; case CLUTTER_DESTROY_NOTIFY: g_print ("[%s] DESTROY NOTIFY", clutter_actor_get_name (source_actor)); break; case CLUTTER_CLIENT_MESSAGE: g_print ("[%s] CLIENT MESSAGE", clutter_actor_get_name (source_actor)); break; case CLUTTER_DELETE: g_print ("[%s] DELETE", clutter_actor_get_name (source_actor)); break; case CLUTTER_NOTHING: return FALSE; } if (source_actor == actor) g_print (" *source*"); g_print ("\n"); return FALSE; }